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{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it should be noted that the sound played when {{SSBM|Zelda}} transforms into Sheik is played when Sheik appears at the start of the match. | {{SSBM|Sheik}} has the same on-screen appearance as every other character, but it should be noted that the sound played when {{SSBM|Zelda}} transforms into Sheik is played when Sheik appears at the start of the match. | ||
[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance of any type; when the countdown starts, he's already standing on the stage, although he does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. Taking advantage of [[hack]]s, Giga Bowser may be fought in Vs. Mode. He then appears as a trophy when the "Must be ON" code from [[Action Replay]] is not turned on. When this happens, he will be in a [[T-pose]] upon trophy appearance. This freezes on stages that are not part of the ''Smash'' universe. The CPU players, including allies, in [[Event matches]] are already in the fight when the countdown starts. In [[Event 50: Final Destination Match]], the hands' "true" appearances don't occur; they are already in the fight. In | [[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance of any type; when the countdown starts, he's already standing on the stage, although he does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. Taking advantage of [[hack]]s, Giga Bowser may be fought in Vs. Mode. He then appears as a trophy when the "Must be ON" code from [[Action Replay]] is not turned on. When this happens, he will be in a [[T-pose]] upon trophy appearance. This freezes on stages that are not part of the ''Smash'' universe. The CPU players, including allies, in [[Event matches]] are already in the fight when the countdown starts. In [[Event 50: Final Destination Match]], the hands' "true" appearances don't occur; they are already in the fight. In [[All-Star Mode]], the player will only come to life in the first stage. After this (due to have already been came to life), the player's character is already in the fight, while every CPU enemy (barring the {{SSBM|Mr. Game & Watch}} team in the final stage) will come to life. | ||
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