User:Plague von Karma: Difference between revisions

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Tag: Mobile edit
(→‎Unplayable character documentation: I didn't forget these, they just have no evidence of native playability, which greatly separates them from the others. Added a separated section for them.)
Tag: Mobile edit
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and an absolute ton of moveset pages!
and an absolute ton of moveset pages!


===Unplayable character documentation===
==Unplayable character documentation==
In 2021, I published [[Forum:Further_documentation_on_unplayable_characters|a proposal regarding documenting unplayable characters]] on SmashWiki. This was passed in early 2023, and I have since dedicated myself to making the pages for each of them. This list, with its redlinks, is basically my checklist. If you wish to help, by all means do, but contact me @ Llinos#2000 on Discord.
In 2021, I published [[Forum:Further_documentation_on_unplayable_characters|a proposal regarding documenting unplayable characters]] on SmashWiki. This was passed in early 2023, and I have since dedicated myself to making the pages for each of them. This list, with its redlinks, is basically my checklist. If you wish to help, by all means do, but contact me @ Llinos#2000 on Discord.
Unplayable characters that can be controlled through simple character codes;
* [[Metal Mario (SSB)]]
* [[Metal Mario (SSB)]]
* [[Giant Donkey Kong (SSB)]]
* [[Giant Donkey Kong (SSB)]]
Line 53: Line 55:
* [[Porky (SSBB)]]
* [[Porky (SSBB)]]
* [[Tabuu (SSBB)]]
* [[Tabuu (SSBB)]]
* [[Master Core (SSB4)]]
* [[Giga Bowser (SSBU)]]
* [[Giga Bowser (SSBU)]]  
* [[Galleom (SSBU)]]
* [[Rathalos (SSBU)]]
* [[Galeem (SSBU)]]
* [[Dracula (SSBU)]]
* [[Ganon (SSBU)]]
* [[Marx (SSBU)]]
* [[Dharkon (SSBU)]]


To be revised to meet the new standard.
To be revised to meet the new standard;
* [[Master Hand (SSBM)]]
* [[Master Hand (SSBM)]]
* [[Crazy Hand (SSBM)]]
* [[Crazy Hand (SSBM)]]
Line 72: Line 66:
* [[Master Hand (SSBU)]]
* [[Master Hand (SSBU)]]
* [[Crazy Hand (SSBU)]]
* [[Crazy Hand (SSBU)]]
These pages are from before the new policy was established and need revamping to work akin to the above completed pages.
To be vetted due to virtually indistinguishable differences;
* [[Fighting Polygon Team]] characters - Same physics, hitboxes, and everything, but may need further checks to see if they are like the Japanese versions of the characters. But from what I can tell, they pull from the same data, so it's kind of pointless. Naming convention would likely be how the 64 community does it (eg. "Polygon Mario").


To be vetted due to virtually indistinguishable differences.
Characters with dubious playability;
* Fighting Polygons - Same physics, hitboxes, and everything, but may need further checks to see if they are like the Japanese versions of the characters. But from what I can tell, they pull from the same data...
* [[Master Core (SSB4)]]
* [[Galleom (SSBU)]]
* [[Rathalos (SSBU)]]
* [[Galeem (SSBU)]]
* [[Dracula (SSBU)]]
* [[Ganon (SSBU)]]
* [[Marx (SSBU)]]
* [[Dharkon (SSBU)]]
All of these characters are programmed as items and don't appear to have debug codes that make them playable (a la Brawl bosses). Thus, more research is required. It is likely that this could involve large-scale modding of the game beyond the scope of a simple CSS mod, which may fall outside the scope of the project. Possible, but just needs more than any of the above characters.


==Resources==
==Resources==

Revision as of 18:54, July 11, 2023

Edit Count

This user has made 2,508 edits.

PlagueSigImage.pngPlague von KarmaPlagueSigImage.png
PlagueProfile.png
Character info
Smash 64 mains Yoshi, Pikachu
Melee mains Bowser, Roy
Brawl mains Bowser, Wolf
Smash 4 mains Ryu, Bowser
Ultimate mains King K. Rool, Terry
Project M main Roy
Personal and other info
Location Llandrindod Wells, Powys Wales
Miscellaneous info
Skill Other Semi-Professional

Hey, I'm an Ex-Smash Labber! I used to hang around the SmashCords Discords; while there, I was an administrator in the Terry Discord and Community Organizer in the King K. Rool Discord. I also labbed a few other characters sometimes, such as Donkey Kong and Duck Hunt. I also used contribute to Smogon as a moderator, one of the largest competitive Pokemon Communities.

On SmashWiki, I'm basically the guardian of the King K. Rool page on this website because nobody else is gonna keep that thing up to standard. I also contributed heavily to his moveset pages, Command Input Special Moves, and Arcade controller. I spend time making Overviews on various moveset pages and providing technical/competitive information too. This game is very interesting from a mechanics standpoint and I like to share what I learned.

Mainspaced Articles

and an absolute ton of moveset pages!

Unplayable character documentation

In 2021, I published a proposal regarding documenting unplayable characters on SmashWiki. This was passed in early 2023, and I have since dedicated myself to making the pages for each of them. This list, with its redlinks, is basically my checklist. If you wish to help, by all means do, but contact me @ Llinos#2000 on Discord.

Unplayable characters that can be controlled through simple character codes;

To be revised to meet the new standard;

These pages are from before the new policy was established and need revamping to work akin to the above completed pages.

To be vetted due to virtually indistinguishable differences;

  • Fighting Polygon Team characters - Same physics, hitboxes, and everything, but may need further checks to see if they are like the Japanese versions of the characters. But from what I can tell, they pull from the same data, so it's kind of pointless. Naming convention would likely be how the 64 community does it (eg. "Polygon Mario").

Characters with dubious playability;

All of these characters are programmed as items and don't appear to have debug codes that make them playable (a la Brawl bosses). Thus, more research is required. It is likely that this could involve large-scale modding of the game beyond the scope of a simple CSS mod, which may fall outside the scope of the project. Possible, but just needs more than any of the above characters.

Resources

I used to spend a lot of time looking at scripts, using Ruben's KO Calculator and stuff like that. I find it fun labbing outside of Smash to theorycraft more effectively. Obviously tests in-game are done as well though! Here's my main resource hub. I keep absolutely everything I do on there, although there are links to more lab repos for specific characters among other things, so it can get a bit messy...

I do similar things for Pokemon, especially RBY!

Tournament placings

I sometimes play in tournaments; often WiFi ones, but sometimes offline. They're nothing extravagant and the tours are often small-ish scale. I'm considering participating in more. I only really go to tourneys if a friend is there. My most notable win would be Nabster at Smash Quarter, I guess, but he's not like, ridiculously high level. There are definitely more tourneys than just these, especially in regards to Brawl, but I can't find any records.

Super Smash Bros. Melee

Tournament Date 1v1 Placement
Smash @ Staffs c.2017 Unknown

Very unsure on the date for this, all I know is it was the first one and I went 0-2 with Pichu lol

Super Smash Bros. for Nintendo 3DS

Tournament Date 1v1 Placement
NWC 3DS Ranking TournamentOnline August 11, 2015 5th
NWC No-Item Fox Only EventOnline c.2015 Unknown
Shads Stream Tourney 2 playahOnline c.Jan 2016 Unknown
Nino Magical Smashing Jerk #7Online c.Jan 2018 3rd
Nino's Magical Smashing Jerk! Orb Battles!Online c.2018 Unknown

Super Smash Bros. for Wii U

A lot of this is missing due to going to irl events and the like.

Tournament Date 1v1 Placement
NWC Wii U Ranking TournamentOnline c.2015 Unknown
The Risen Rankings Tournament (Smash Singles WiiU)Online c.2016 7th

Super Smash Bros. Ultimate

Tournament Date 1v1 Placement
IG Presents Smash Circuit #1 @Cyberzone We're Back Baby!Online 20th Jan 2019 9th
Manchester Conquest 5: MiniMo's Mega Adventure 5th Oct 2019 65th
Smash Quarter 141 10th Oct 2019 17th
Mass Mutiny: The Road to Smash GamesOnline 16th Nov 2019 5th
Lockdown #8Online 15th Apr 2020 13th
DollHouse Diorama #1Online 15th Apr 2020 9th
Mist Valley CupOnline 18th Apr 2020 17th
No Problem #7Online 29th Apr 2020 4th
The Great Garlic Showdown #4 (2.0)Online 21st May 2020 3rd
DollHouse Diorama #23Online 27th May 2020 33rd
The Line #11 UnlockedOnline 12th June 2020 49th
Nexus Fight Club #15 w/ £35 PRIZE POOL (EU ONLY)Online 20th July 2021 13th