Ike (SSBB): Difference between revisions
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*Most Aerial have good range and knockback | *Most Aerial have good range and knockback | ||
*Has both a strong vertical and horizontal recovery move | *Has both a strong vertical and horizontal recovery move | ||
===Cons:=== | ===Cons:=== | ||
*Most attacks start up slowly | *Most attacks start up slowly |
Revision as of 12:21, April 9, 2008
- This article is about Ike's appearance in Super Smash Bros. Brawl. For other uses, see Ike.
Ike | |
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Ike | |
Universe | Fire Emblem |
Appears in | SSBB |
Availability | Starter |
Ike (アイク, Aiku) is a character appearing in Super Smash Bros. Brawl. Revealed on Smash Bros. DOJO!! on August 1st, 2007, Ike is a newcomer to the franchise. He is the protagonist of Fire Emblem: Path of Radiance, and also appears in Fire Emblem: Radiant Dawn. His sword from Fire Emblem: Path of Radiance, Ragnell, is a two-handed sword but he is known to wield it with one hand, showing his incredible strength.
Role in The Subspace Emissary
Ike fights alongside Meta Knight and fellow Fire Emblem character, Marth. Ike is first seen using his Aether move to destroy a Subspace Bomb being carried by the Ancient Minister.
Later, he is seen jumping off a cliff, chasing after a vehicle seen by the trio (turning out to be Galleom).
Pros and Cons
Pros:
- Incredibly powerful.
- Very long range on most attacks.
- Heavy.
- Neutral A combo and Side B are fast attacks that can be used to approach. Side B (Quick Draw) has incredible versatility, allowing him to perform numerous effective combos.
- Up Tilt is long-ranged and quick.
- Back Air is quick and immensely powerful.
- Forward smash KOs at low percentages.
- Two powerful, long ranged spikes.
- Multiple attacks that can KO around as low as 50%.
- Amazing horizontal recovery.
- Aether (Up B) can edge-stall and deal damage to opponents who are near the edge, giving Ike one of the best edge-games.
- Aether (Up B) and Eruption (Neutral B) give Ike some frames of Super Armor which can completely negate knockback.
- Nair is a fast attack if auto-canceled.
- Most Aerial have good range and knockback
- Has both a strong vertical and horizontal recovery move
Cons:
- Most attacks start up slowly
- Significant ending lag on several aerial attacks, special attacks, and Smash attacks
- Up-B is short ranged horizontally
- Large target
- Very slow
- No Projectile(except his up special, which is insignificant)
Strategy & Tips
- Ike's Forward-Smash is a good move. Learn to use it effectively, and you'll be KOing opponents before they reach 75%. His Upsmash also covers a huge area, and can be great at taking out characters coming in from above you.
- Most of Ike's attacks have a long range, use the length of his sword to offset his lack of speed.
- Don't overlook Ike's Neutral-A. It's one of his few fast combinations, and can rack up damage early in the battle.
- Ike's Forward-B can be held literally forever, so don't be afraid to wait until the perfect moment (especially in multiplayer matches).
- Don't forget that Ike's Aether ability hits enemies on all sides of him. Also, try using it in the air.
- Side B has no lag if it does not hit a target. This allows you to immediately segue into a Neutral A combo, a Grab, an Uptilt, or an Aether.
- If you are on the ledge and your opponent is waiting for you above the ledge, drop down and immediately Aether. This will throw your sword up on to the stage, dealing several hits to that person, and can be aimed to put Ike back on the edge or have him return to the stage. This gives him a versatile edge-game.
- Ike has two different spikes to aid his edge-guarding game. His downtilt is slow, but a fairly long ranged ground-based spike. It is best against opponents who cannot auto-sweetspot the edge with their third jumps, like Wario and Sonic. His Down Aerial thrusts his sword beneath him, spiking anyone who's hit by it. This has a long duration and can be used as a powerful spike. Additionally, the Aether (Up B) drags opponents down when it falls, and can be used to spike, but this can be risky. It is best to try to do this close to the edge, which can allow Ike to grab the edge out of his Aether and survive.
Standard Moves
Ground Attacks
- Dash A - Ike lunges forward with Ragnell with excellent range.
- Neutral A - Punches with his left hand, then a step-forward kick, moving forward with each blow, then an overhead swing of Ragnell.
- Forward Tilt - A quick horizontal slash.
- Up Tilt - Ike holds his sword out horizontally from the ground and raises it to above his head in a bunny hop motion.
- Down Tilt - Slashes along the ground. Slower than Marth's, but longer ranged. Spikes the opponent powerfully
- Forward Smash - Overhead swing of his sword to the ground in front of him. Long ranged and very powerful, but very slow
- Up Smash - Swings his sword from his feet over his head to behind him. Also powerful, long ranged, and slow
- Down Smash - Slashes towards the ground on either side. Powerful, long ranged, and one of his fastest smash attacks
Aerial Attacks
- Up Aerial - Ike spins Ragnell in a helicopter motion. The attack stays out for a longer time and has great priority.
- Down Aerial - Ike thrusts Ragnell down under him. If the move sweetspots, it will meteor smash the target.
- Neutral Aerial - Ike swings Ragnell in an arc around his body. The attack is shorter ranged than most of his aerials, but hits 270º around his body.
- Forward Aerial - Ike performs an overhead swing with Ragnell down to below him. The attack has a 200º distance and is also his most ranged aerial.
- Back Aerial - Ike quickly backwards swing with Ragnell. This is Ike's fastest aerial and performs greatly with the RAR (Reverse Aerial Rush) since it has high killing potential.
Grabs and Throws
- Up Throw - Ike throws Ragnell into the ground and uppercuts the target into the air with his free hand.
- Down Throw - Ike throws the target down to the ground and stomps on them sending them upward.
- Back Throw - Ike throws the opponent backwards while kicking them.
- Forward Throw - Ike throws opponent forwards while kicking them.
Special Moves
Special Movements
Up: Ike poses with Ragnell crouching while wind blows his cape up.
Side: Ike takes Ragnell entering a stance and says, "Prepare yourself."
Down: Ike thrusts Ragnell into the ground and crosses his arms while wind blows his cape up saying, "Hmph."
On-Screen Appearance: He is teleported in with Warp powder. His pose is different from Marth's.
Winning Poses
1. Ike jumps up into the air and performs Aether while finishing with a triumphant "Hah!"
2. Ike strikes a pose and says, "I fight for my friends!"
3. Ike crosses his arms and says, "You'll get no sympathy from me!"
External Links
Fighters in Super Smash Bros. Brawl | |
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Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |