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m (→Origin: As I mentioned before, Metal Mario is still vulnerable to fall damage.) |
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*In ''SSB4'', [[Luma]] turns metal, while in ''Ultimate'', it does not. | *In ''SSB4'', [[Luma]] turns metal, while in ''Ultimate'', it does not. | ||
*In {{forwiiu}}, while the metal texture reflects the actual stage, it does not reflect it in real-time, instead reflecting a pre-rendered screenshot of the stage. For example, the metal texture will only show a reflection of the [[Boxing Ring]]'s ''Smash Bros.'' variant, as opposed to the default ''Punch-Out!!'' theme. | *In {{forwiiu}}, while the metal texture reflects the actual stage, it does not reflect it in real-time, instead reflecting a pre-rendered screenshot of the stage. For example, the metal texture will only show a reflection of the [[Boxing Ring]]'s ''Smash Bros.'' variant, as opposed to the default ''Punch-Out!!'' theme. | ||
*Despite being replaced by red ? Blocks in ''Super Mario 64 DS'', the {{forwiiu}} trophy lists | *Despite being replaced by red ? Blocks in ''Super Mario 64 DS'', the {{forwiiu}} trophy lists that game as one of the Metal Box's appearances. | ||
*In {{for3ds}}, metal characters retain their textures, while every other game ignores textures and only displays the bump maps of the character models. This is most noticeable with [[Kirby]], whose eyes disappear when he becomes metal in every game other than ''for 3DS'', or [[Mario]], whose hat insignia and eyes also disappear. | *In {{for3ds}}, metal characters retain their textures, while every other game ignores textures and only displays the bump maps of the character models. This is most noticeable with [[Kirby]], whose eyes disappear when he becomes metal in every game other than ''for 3DS'', or [[Mario]], whose hat insignia and eyes also disappear. | ||
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