Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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(that bug was just a parser error. The grabs were never in the ground.) |
(This change to Pikachu's grab was much more elaborate than previously stated. A hitbox comparison might be useful for this one...) |
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*{{bugfix|Scenarios where the opponent would not escape from Inhale after Kirby gets hitstunned at a specific frame has been fixed.}} | *{{bugfix|Scenarios where the opponent would not escape from Inhale after Kirby gets hitstunned at a specific frame has been fixed.}} | ||
|Fox=*{{buff|Neutral attack 2 connects into neutral infinite more reliably (angle: 361° → 180°; knockback scaling: 10 → 20).}} | |Fox=*{{buff|Neutral attack 2 connects into neutral infinite more reliably (angle: 361° → 180°; knockback scaling: 10 → 20).}} | ||
|Pikachu=*{{buff|Standing grab has more range | |Pikachu=*{{buff|Standing grab has bigger hitboxes that are positioned more favourably, noticeably improving its previously very poor range.}} | ||
'''Technical changelist''' | |||
{|class="wikitable" | |||
!Change!!Old value!!New value | |||
|- | |||
|Grab hitbox radius || grounded opponents: 3.1u, airborne opponents: 1.55u || 4.0u, 2.0u | |||
|- | |||
| Grab Y1 and Y2 offsets || 5.0u (both, all hitboxes) || 5.9u | |||
|- | |||
| Grab Z1 and Z2 offsets || grounded opponents: 4.0u (Z1)/7.4u (Z2), airborne opponents: 2.45u (Z1)/8.95u (Z2) || 4.9u/7.9u, 2.9u/9.9u | |||
|} | |||
|Luigi=*{{bugfix|The {{s|mariowiki|Warp Pipe}} used during Luigi's [[on-screen appearance]] received lighting effects.}} | |Luigi=*{{bugfix|The {{s|mariowiki|Warp Pipe}} used during Luigi's [[on-screen appearance]] received lighting effects.}} | ||
*{{buff|Neutral attack's first hit has decreased base knockback on the arm hitboxes (30 → 25) to allow them to connect into the second hit more reliably.}} | *{{buff|Neutral attack's first hit has decreased base knockback on the arm hitboxes (30 → 25) to allow them to connect into the second hit more reliably.}} |
Revision as of 18:45, February 7, 2024
Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
Fixed the electric hitstun glitch in Training Mode.
Held item attacks have been removed.