Bayonetta (SSBU)/Back aerial: Difference between revisions
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This is a relatively slow back air attack, and is also somewhat precise to land, and it has moderate kill power. Outside of jab, this is Bayonetta's only realistic [[KO]] move from within neutral. Occasionally, it's also used for specific combo extensions and combo starters at low percent. | This is a relatively slow back air attack, and is also somewhat precise to land, and it has moderate kill power. Outside of jab, this is Bayonetta's only realistic [[KO]] move from within neutral. Occasionally, it's also used for specific combo extensions and combo starters at low percent. | ||
This move is awkward to land on its own, because of its range, hitbox location, and Bayonetta's movement and physics. It is mostly used as an ender during a kill confirm combo, as a result. These kill confirms are primarily started with up tilt, either | This move is awkward to land on its own, because of its range, hitbox location, and Bayonetta's movement and physics. It is mostly used as an ender during a kill confirm combo, as a result. These kill confirms are primarily started with up tilt, either comboing directly into back air, or an intermediary up air to bring the opponent closer to the blastzone, which itself bridges into a back air. At higher percents, Afterburner Kick also sets up into it really well. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 00:13, May 30, 2023
Overview[edit]
A high-angle back kick. Based on the second hit of Bayonetta's aerial Punch + Kick (PK) combo while wielding Love is Blue. The Bullet Arts version of this move fires one gun behind her at an upward angle.
This is a relatively slow back air attack, and is also somewhat precise to land, and it has moderate kill power. Outside of jab, this is Bayonetta's only realistic KO move from within neutral. Occasionally, it's also used for specific combo extensions and combo starters at low percent.
This move is awkward to land on its own, because of its range, hitbox location, and Bayonetta's movement and physics. It is mostly used as an ender during a kill confirm combo, as a result. These kill confirms are primarily started with up tilt, either comboing directly into back air, or an intermediary up air to bring the opponent closer to the blastzone, which itself bridges into a back air. At higher percents, Afterburner Kick also sets up into it really well.
Hitboxes[edit]
Attack[edit]
Bullet Arts[edit]
The bullet is shot from Bayonetta's left leg gun.
Timing[edit]
Attack[edit]
Initial autocancel | 1 |
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Hitboxes | 11-14 |
Bullet Arts window | 15 |
Ending autocancel | 29- |
Interruptible | 35 |
Animation length | 39 |
Bullet Arts[edit]
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
Hitboxes | 1 |
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Loop point | 7-8 |
Animation length | 11 |
Landing lag[edit]
Interruptible | 11 (without Bullet Arts) 17 (with Bullet Arts) |
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Animation length | 22 (without Bullet Arts) 34 (with Bullet Arts) |
Without Bullet Arts | ||||||||||||||||||||||||||||||||||
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With Bullet Arts |
Lag time |
Hitbox |
Loop point |
State change |
Autocancel |
Interruptible |
|