Sheik (SSB4)/Neutral special/Default: Difference between revisions
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{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y|state=y|charge=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y|state=y|charge=y}} | ||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Charging animation speed multiplier | |||
|1 | |||
|- | |||
!Maximum needles | |||
|6 | |||
|- | |||
!Grounded needle X/Y offsets | |||
|[0, 0.1] | |||
|- | |||
!Aerial needle X/Y offsets | |||
|[10, 7] | |||
|- | |||
!Aerial needle shot angle | |||
| -35° | |||
|- | |||
!Landing lag | |||
|30 frames | |||
|} | |||
===Needles=== | |||
{|class="wikitable" | |||
!Travel speed | |||
|10 | |||
|- | |||
!Lifetime | |||
|10 frames (1.1.5 onward) <br>12 (before 1.1.5) | |||
|- | |||
!Lifetime after sticking to a surface | |||
|120 frames | |||
|- | |||
!Height randomness | |||
|0.5 | |||
|- | |||
!Can pierce opponents? | |||
|No | |||
|} | |||
{{MvSubNavSheik|g=SSB4}} | {{MvSubNavSheik|g=SSB4}} |
Latest revision as of 12:40, August 24, 2022
Overview[edit]
Update History[edit]
1.0.4/ 1.0.0
- Grounded version ending lag (FAF 41/48 → 47/54).
- Needle duration (12 frames → 10).
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1.9% | 0 | 0 | 180 | 0 | 1.5 | 0 | 0.0 | 0.0 | 0.0 | 1.0x | 0.8x | 0% | Slash |
Timing[edit]
Charge[edit]
Charge-canceling the move with shield incurs 8 frames of lag.
Charges between | 7-8 |
---|---|
Needle addition frames | 8, 26, 44, 62, 80, 98 |
Interruptible | 102 |
Animation length (grounded) | 124 |
Animation length (aerial) | 117 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial |
Attack[edit]
Charges between | 7-8 |
---|---|
Needles (clean hits) | 11-13, 14-16, 17-19, 20-22, 23-25, 26-28 |
Needles (late hits) | 14-19, 17-22, 20-25, 23-28, 26-31, 29-34 |
Interruptible | 54 |
Animation length (grounded) | 69 |
Animation length (aerial) | 47 |
Needle 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Needle 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Landing lag[edit]
Animation length | 30 |
---|
Lag time |
Charge interval |
Hitbox |
Hitbox change |
State change |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Charging animation speed multiplier | 1 |
---|---|
Maximum needles | 6 |
Grounded needle X/Y offsets | [0, 0.1] |
Aerial needle X/Y offsets | [10, 7] |
Aerial needle shot angle | -35° |
Landing lag | 30 frames |
Needles[edit]
Travel speed | 10 |
---|---|
Lifetime | 10 frames (1.1.5 onward) 12 (before 1.1.5) |
Lifetime after sticking to a surface | 120 frames |
Height randomness | 0.5 |
Can pierce opponents? | No |
|