Captain Falcon (SSBU)/Up aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconUAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's up aerial.]] | [[File:CaptainFalconUAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's up aerial.]] | ||
==Overview== | ==Overview== | ||
{{SSBU|Captain Falcon}} performs an aerial back flip, delivering a kick above him. | {{SSBU|Captain Falcon}} performs an aerial back flip, delivering a kick above him. The move is decent at combos, especially out of his down throw or [[Raptor Boost]]. The move can combo into the [[Knee Smash]] at mid-percentages and is an excellent anti-air and [[juggling]] tool. The late hitbox is a [[semi-spike]] often referred to as the Tipman, and is great for edgeguarding because of its angle. The Tipman is also able to be followed up by a back aerial, which can start a [[wall of pain]] because of Captain Falcon's [[air speed]]. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 23:40, April 11, 2024
Overview[edit]
Captain Falcon performs an aerial back flip, delivering a kick above him. The move is decent at combos, especially out of his down throw or Raptor Boost. The move can combo into the Knee Smash at mid-percentages and is an excellent anti-air and juggling tool. The late hitbox is a semi-spike often referred to as the Tipman, and is great for edgeguarding because of its angle. The Tipman is also able to be followed up by a back aerial, which can start a wall of pain because of Captain Falcon's air speed.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Clean hit | 7-10 |
---|---|
Late hit | 11-12 |
Ending autocancel | 24- |
Interruptible | 32 |
Animation length | 52 |
Landing lag[edit]
Interruptible | 11 |
---|---|
Animation length | 16 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|