Captain Falcon (SSBU)/Forward aerial: Difference between revisions
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[[File:CaptainFalconFAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's forward aerial.]] | [[File:CaptainFalconFAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's forward aerial.]] | ||
==Overview== | ==Overview== | ||
Captain Falcon performs the infamous [[Knee Smash]]. While the sweetspot only lasts one frame, it's immensely powerful when it hits. Because of its sheer power, it deals high shield damage, makes a great edgeguarding tool, combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. The move can be comboed into from the first hit of his neutral aerial, his up aerial, and down aerial. The sourspot also has a purpose in edgeguards because of its [[sex kick]] properties. The sourspot can also be used to start tech chases due to its [[semi-spike]] angle. Outside of its one frame sweetspot, the move is not without its drawbacks. The move has high endlag, however this is remedied by the moves high shield-stun. Similar to other of Captain Falcon's moves, it has a rather small hitbox without any meaningful disjoint. | |||
Captain Falcon performs | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' |
Revision as of 12:52, August 29, 2024
Overview
Captain Falcon performs the infamous Knee Smash. While the sweetspot only lasts one frame, it's immensely powerful when it hits. Because of its sheer power, it deals high shield damage, makes a great edgeguarding tool, combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. The move can be comboed into from the first hit of his neutral aerial, his up aerial, and down aerial. The sourspot also has a purpose in edgeguards because of its sex kick properties. The sourspot can also be used to start tech chases due to its semi-spike angle. Outside of its one frame sweetspot, the move is not without its drawbacks. The move has high endlag, however this is remedied by the moves high shield-stun. Similar to other of Captain Falcon's moves, it has a rather small hitbox without any meaningful disjoint.
Update History
- The sweetspot is larger (3.0u → 3.75u).
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Clean hit | 14 |
Late hit | 15-30 |
Ending autocancel | 42- |
Interruptible | 46 |
Animation length | 59 |
Landing lag
Interruptible | 19 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Trivia
The move has Special Zoom parameters defined for a sweetspotted hit, in a similar vein to Falcon Punch. However, the Special Zoom is never applied in-game, so the data goes unused. The parameters correspond to the following:
Parameter | Forward aerial | Falcon Punch |
---|---|---|
Duration | 50 frames | 40 frames |
Slowdown magnitude | 3 | 2 |
Zoom rate | 3.5 | 4.5 |
Time before zoom | 3 frames | |
Camera offsets | [8, -1.5] | [0, 0] |
Background duration (non-1v1) | 30 frames |
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