Dr. Mario (SSBU)/Back throw: Difference between revisions

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==Throw and Hitbox Data==
==Throw and Hitbox Data==
The damage value is listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
{{HitboxTableTitle|Throw|24}}
{{HitboxTableTitle|Throw|24}}
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|id=0
|id=0
|type=Throwing
|type=Throwing
|damage=11.0%
|damage={{rollover|11.0%|12.936% with Dr. Mario's damage multiplier|y}}
|angle=45
|angle=45
|bk=70
|bk=70
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|slvl=S
|slvl=S
}}
}}
{{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier.|24}}
|}
|}


==Timing==
==Timing==
Dr. Mario changes direction on frame 20.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility
|1-30
|1-30
|-
!Turnaround
|20
|-
|-
!Throw Release
!Throw Release
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{{FrameStrip|t=Lag|c=29|e=LagThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=29|e=LagThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
{{FrameStrip|t=Invincible|c=30}}{{FrameStrip|t=Vulnerable|c=44}}
{{FrameStrip|t=Invincible|c=19|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=11|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=44}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}}


{{MvSubNavDrMario|g=SSBU}}
{{MvSubNavDrMario|g=SSBU}}