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(I'm surprised that I was actually able to verify this one so quickly. Used Ike's Quickdraw so I'd have a bit of time to reach for the pause button. If you're wondering what that note has to do with this trivia, I did too; someone wedged other trivia in between) |
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*When fighting Master Core on Intensity 8.0 and higher in the ''Wii U'' version, the pause camera can only zoom in and out, instead of having free movement. Akin to [[Smash Run]], this behavior is due to Master Fortress's maze-like design. | *When fighting Master Core on Intensity 8.0 and higher in the ''Wii U'' version, the pause camera can only zoom in and out, instead of having free movement. Akin to [[Smash Run]], this behavior is due to Master Fortress's maze-like design. | ||
*If the player pauses during the defeat animation for the second and fourth weak points of Master Fortress, the camera will focus on the player instead of the weak points after unpausing. | *If the player pauses during the defeat animation for the second and fourth weak points of Master Fortress, the camera will focus on the player instead of the weak points after unpausing. | ||
*A glitch occurs in | *A glitch occurs in ''for Nintendo 3DS'' where pausing right after defeating Master Shadow causes all sound effects to be muted after unpausing. Unpausing a second time causes the sound effect for Master Shadow's defeat to play as well as other sounds effects that were intended to play (such as taunts or attack sounds). | ||
*Moves with unique sound effects upon connecting with an opponent (such as {{SSB4|Peach}}'s [[forward smash]]) will not play when hitting any of the four weak points in Master Fortress. | *Moves with unique sound effects upon connecting with an opponent (such as {{SSB4|Peach}}'s [[forward smash]]) will not play when hitting any of the four weak points in Master Fortress. | ||
*The acid in Master Fortress can be walked on by [[Mechakoopa]]s. | *The acid in Master Fortress can be walked on by [[Mechakoopa]]s. | ||
*Although somewhat rare, Master Core may occasionally get stuck behind either of the stage's ledges if knocked towards them, in which case it will instantly teleport back to the center. In addition, the red-lightning freeze frame can sometimes appear after an attack that doesn't fully KO it. | *Although somewhat rare, Master Core may occasionally get stuck behind either of the stage's ledges if knocked towards them, in which case it will instantly teleport back to the center. In addition, the red-lightning freeze frame can sometimes appear after an attack that doesn't fully KO it. | ||
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