Master Core: Difference between revisions

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(Beast can tilt the stage as well as Giant; technically Fortress also modifies the stage)
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* Moves its arm quickly across the screen horizontally. The movement itself does nothing, but a split second later a horizontal slash will appear across the stage, dealing damage. The slash can [[Unblockable attack|penetrate through shields]].
* Moves its arm quickly across the screen horizontally. The movement itself does nothing, but a split second later a horizontal slash will appear across the stage, dealing damage. The slash can [[Unblockable attack|penetrate through shields]].
* Creates six electric orbs that fly and wander around the top part of the screen. Master Giant will then pick up the entire stage and lift it to the level of the orbs, before dropping it back down. This attack can be avoided by jumping off the stage, then jumping back on once it is dropped back down. If the player has just been KO'd by one of Master Core's previous attacks and is in the middle of respawning, the act of Master Core lifting the stage can cause the player to be trapped underneath it and be KO'd a second time.
* Creates six electric orbs that fly and wander around the top part of the screen. Master Giant will then pick up the entire stage and lift it to the level of the orbs, before dropping it back down. This attack can be avoided by jumping off the stage, then jumping back on once it is dropped back down. If the player has just been KO'd by one of Master Core's previous attacks and is in the middle of respawning, the act of Master Core lifting the stage can cause the player to be trapped underneath it and be KO'd a second time.
* Master Giant's head will split open, creating a vacuum effect around it. During this move, large electric orbs will travel across the stage horizontally. If the player is caught by the head, they will be 'swallowed', taking damage then being launched downward in the same manner as the 'arms' attack.
* Master Giant's head will split open, creating a vacuum effect around it. During this move, large electric orbs will travel across the stage horizontally. If the player is caught by the head or an electric orb, they will be 'swallowed', taking damage then being launched downward in the same manner as the 'arms' attack. The electric orbs can be avoided by perfect shielding or dodging/rolling, though it's the safest to stay away from them until Master Giant ends the attack.
* Master Giant's head will transform, then attempt to headbutt the player. If this attack lands, the player will be [[buried]]. After the headbutt, 4 orbs are created in random locations, detonating after a delay and creating a cross-shaped explosion in the shape of the Smash logo. The explosions can deal huge damage if more than one hits.
* Master Giant's head will transform, then attempt to headbutt the player. If this attack lands, the player will be [[buried]]. After the headbutt, 4 orbs are created in random locations, detonating after a delay and creating a cross-shaped explosion in the shape of the Smash logo. The explosions can deal huge damage if more than one hits.
* Master Giant will scream, creating a massive shockwave that [[push]]es players away from the center of the stage, potentially knocking them off. Players are pushed much farther if they are in the air. The player gets hit, causing damage, if the player is very close; however, the player will not be pushed far toward the edge of the stage. Ignores Counter attacks.
* Master Giant will scream, creating a massive shockwave that [[push]]es players away from the center of the stage, potentially knocking them off. Players are pushed much farther if they are in the air. The player gets hit, causing damage, if the player is very close; however, the player will not be pushed far toward the edge of the stage. Ignores Counter attacks.
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====Attacks====
====Attacks====
Master Edges has the following attacks:
Master Edges has the following attacks:
* Emits a brief flash of light, then performs a single large simultaneous slash with all 5 blades. Hits at a [[semi-spike]] angle that is dangerous to fighters with weak recoveries, but also deals enough [[knockback]] to KO if the player has more than 70%-80% damage.
* Emits a brief flash of light, then performs a single large simultaneous slash with all 5 blades. Hits at a [[semi-spike]] angle that is dangerous to fighters with weak horizontal recoveries, but also deals enough [[knockback]] to KO if the player has more than 70%-80% damage.
* Launches four small spinning projectiles, two at a time, which boomerang back to the swords. These projectiles hit once and disappear, and can be absorbed with moves such as [[PSI Magnet]] and [[Oil Panic]], or reflected with moves such as [[Cape]] and [[Reflector]].
* Launches four small spinning projectiles, two at a time, which boomerang back to the swords. These projectiles hit once and disappear, and can be absorbed with moves such as [[PSI Magnet]] and [[Oil Panic]], or reflected with moves such as [[Cape]] and [[Reflector]].
** An alternate attack causes the swords to launch two larger projectiles one at a time instead. This version deals multiple hits, cannot be absorbed, and wears through shields instead of disappearing on block.
** An alternate attack causes the swords to launch two larger projectiles one at a time instead. This version deals multiple hits, cannot be absorbed, and wears through shields instead of disappearing on block.
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The Master Fortress form is exclusive to the ''Wii U'' version of the game, and only appears on Intensity 8.0 to 9.0 on single-player mode after Master Shadow's defeat. When this form appears, a different background music will play, the [[Match timer|time limit]] will be automatically extended by three minutes, and a special [[Heart Container]] will appear for the player to use, which resets the player's damage to 0% like in [[All-Star Mode]]. If the Heart Container is not used, it remains on the stage and can be picked up at any time by exiting the Fortress.
The Master Fortress form is exclusive to the ''Wii U'' version of the game, and only appears on Intensity 8.0 to 9.0 on single-player mode after Master Shadow's defeat. When this form appears, a different background music will play, the [[Match timer|time limit]] will be automatically extended by three minutes, and a special [[Heart Container]] will appear for the player to use, which resets the player's damage to 0% like in [[All-Star Mode]]. If the Heart Container is not used, it remains on the stage and can be picked up at any time by exiting the Fortress.


Master Fortress is effectively an entire stage that must be traversed, and the player must search for and destroy a total of four weak points to proceed. These weak points resemble hearts, and beat audibly when the player is close. When Master Fortress first appears, a barrier will appear and deal [[set knockback]] (albeit no damage) to prevent the player from entering the fortress before it stops moving. Once inside the fortress, shadowy versions of enemies such as [[Stalfos]], [[Geemer]]s, [[Plasma Wisp]]s, and [[Lethinium]]s will appear and attack the player.
Master Fortress is effectively an entire stage that must be traversed, and the player must search for and destroy a total of four weak points to proceed. These weak points resemble hearts, and beat audibly when the player is close. When Master Fortress first appears, a barrier will appear and deal [[set knockback]] (albeit no damage) to prevent the player from entering the fortress before it stops forming. Once inside the fortress, shadowy versions of enemies such as [[Stalfos]], [[Geemer]]s, [[Plasma Wisp]]s, and [[Lethinium]]s will appear and attack the player.


====Waves====<!-- official term from the My Music soundtrack -->
====Waves====<!-- official term from the My Music soundtrack -->
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*When fighting Master Core on Intensity 8.0 and higher in the ''Wii U'' version, the pause camera can only zoom in and out, instead of having free movement. Akin to [[Smash Run]], this behavior is due to Master Fortress's maze-like design.
*When fighting Master Core on Intensity 8.0 and higher in the ''Wii U'' version, the pause camera can only zoom in and out, instead of having free movement. Akin to [[Smash Run]], this behavior is due to Master Fortress's maze-like design.
*If the player pauses during the defeat animation for the second and fourth weak points of Master Fortress, the camera will focus on the player instead of the weak points after unpausing.
*If the player pauses during the defeat animation for the second and fourth weak points of Master Fortress, the camera will focus on the player instead of the weak points after unpausing.
*A glitch occurs in the ''3DS'' version, where pausing right after defeating Master Shadow causes all sound effects to be muted after unpausing. Unpausing a second time causes the sound effect for Master Shadow's defeat to play.<!-- I managed to somehow do this out of intensity with a custom Mewtwo run (that and I'm a pause maniac for cool shots); need help confirming this with others however -->
*A glitch occurs in the ''3DS'' version, where pausing right after defeating Master Shadow causes all sound effects to be muted after unpausing. Unpausing a second time causes the sound effect for Master Shadow's defeat to play.
*Moves with unique sound effects upon connecting with an opponent (such as {{SSB4|Peach}}'s [[forward smash]]), will not play when hitting any of the four weak points in Master Fortress.
<!-- I managed to somehow do this out of intensity with a custom Mewtwo run (that and I'm a pause maniac for cool shots); need help confirming this with others however -->
{{Bosses}}
{{Bosses}}
{{Smash universe}}
{{Smash universe}}
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