Super Smash Bros.

Ness (SSB)/Up tilt: Difference between revisions

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Tag: Mobile edit
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==Hitboxes==
==Hitboxes==
===NTSC-J===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=8%
|sd=0
|angle=100
|bk=70
|ks=40
|fkv=0
|r=185
|bn=10
|effect=Normal
|slvl=M
|sfx=Punch
}}
{{SSB64HitboxTableRow
|id=1
|damage=8%
|sd=0
|angle=100
|bk=70
|ks=40
|fkv=0
|r=185
|bn=16
|effect=Normal
|slvl=M
|sfx=Punch
}}
|}
===NTSC-U/PAL===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
{{SSB64HitboxTableRow
|id=0
|id=0
|damage=7%
|damage=7%
|damagebg=nerf
|sd=0
|sd=0
|angle=100
|angle=100
|bk=80
|bk=80
|bkbg=nerf
|ks=40
|ks=40
|fkv=0
|fkv=0
Line 26: Line 61:
|id=1
|id=1
|damage=7%
|damage=7%
|damagebg=nerf
|sd=0
|sd=0
|angle=100
|angle=100
|bk=80
|bk=80
|bkbg=nerf
|ks=40
|ks=40
|fkv=0
|fkv=0
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}}
}}
|}
|}
====Summary====
*{{nerf|Damage (8% → 7%).}}
*{{nerf|Base knockback (70 → 80).}}


==Timing==
==Timing==

Revision as of 11:42, May 28, 2022

Overview

Hitbox of Ness's up tilt.

Ness thrusts both of his hands above himself, dealing 7% damage and knocking opponents straight up, with pretty low knockback. It has excellent combo ability, being able to chain into itself repeatedly on many characters to juggle, including being able to rack up ~35%+ on fastfallers, whether used in conjunction with DJC'd up aerials or not. The move can combo into a grab at moderate percentages or an aerial at higher percentages. It is considered among Ness's best options on the ground. However, it is held back by its very short range (like most of his moveset), and being somewhat difficult to actually set up.

Ness's head will be intangible for most of the move's duration (when the hitbox is out).

Hitboxes

NTSC-J

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 8% 0 AngleIcon100.png 70 40 0 185 10 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 8% 0 AngleIcon100.png 70 40 0 185 16 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

NTSC-U/PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 7% 0 AngleIcon100.png 80 40 0 185 10 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 7% 0 AngleIcon100.png 80 40 0 185 16 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Summary

  • Nerf Damage (8% → 7%).
  • Nerf Base knockback (70 → 80).

Timing

Head intangibility 5-19
Hitboxes 5-19
Animation length 34
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Head  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible