Dr. Mario (SSBU)/Down throw: Difference between revisions
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==Throw Data== | ==Throw Data== | ||
The damage value is listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
|type=Throwing | |type=Throwing | ||
|damage=5.0% | |damage={{rollover|5.0%|5.88% with Dr. Mario's damage multiplier|y}} | ||
|angle=80 | |angle=80 | ||
|bk=75 | |bk=75 | ||
Line 26: | Line 27: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
If used at an edge, the opponent is pushed 2.5 units up and behind Dr. Mario when thrown, preventing certain characters from getting [[stage spike]]d underneath. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Revision as of 12:08, June 21, 2022
Dr. Mario down throw hurtbox visualization | ||||
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Overview
Down Throw is Dr. Mario's go-to throw, since it can combo into a variety of his moves. Near the ledge, it can be comboed into down b for one of his most powerful KO confirms.
Throw Data
The damage value is listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 5.0% | Forward | 75 | 45 | 0 | 0.0× | None |
Timing
If used at an edge, the opponent is pushed 2.5 units up and behind Dr. Mario when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-18 |
---|---|
Throw Release | 18 |
Interruptible | 40 |
Animation length | 58 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|