Falco (SSBU)/Neutral attack/Infinite: Difference between revisions
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==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 7, 9, 11 | |2-3, 19-20 | ||
|- | |||
!Rapid jab | |||
|5, 7, 9, 11, 13, 15, 17, 19 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 21:47, February 3, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 19-20 |
---|---|
Rapid jab | 5, 7, 9, 11, 13, 15, 17, 19 |
Finisher | 5-6 |
Interruptible | 41 |
Animation length | 50 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|