Peach (SSBU)/Pummel: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
Derekblue1 (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
For her [[pummel]], Peach interestingly does not directly strike her opponent unlike in previous ''Smash'' titles (where she kicked them in the leg), but instead has Toad jab the opponent with his fist for her. The move's speed and damage output is average overall. | For her [[pummel]], Peach interestingly does not directly strike her opponent unlike in previous ''Smash'' titles (where she kicked them in the leg), but instead has Toad jab the opponent with his fist for her. The move's speed and damage output is average overall. | ||
If the opponent is at a high percentage, Peach can take advantage of pummelling which can be followed up with her throwing the opponent off-stage (forward throw if facing towards the edge of the stage, back throw if looking away from the edge of the stage). If Peach is facing towards the edge of the stage, Peach can continue pummelling until the opponent breaks free from the grab. | |||
==Update History== | ==Update History== |
Revision as of 23:50, November 29, 2022
Overview
For her pummel, Peach interestingly does not directly strike her opponent unlike in previous Smash titles (where she kicked them in the leg), but instead has Toad jab the opponent with his fist for her. The move's speed and damage output is average overall.
If the opponent is at a high percentage, Peach can take advantage of pummelling which can be followed up with her throwing the opponent off-stage (forward throw if facing towards the edge of the stage, back throw if looking away from the edge of the stage). If Peach is facing towards the edge of the stage, Peach can continue pummelling until the opponent breaks free from the grab.
Update History
- Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.
Hitboxes
Timing
Hitbox | 1 |
---|---|
Interruptible | 7 |
Animation length | 21 |
Lag time |
Hitbox |
Interruptible |
|