Peach (SSBU)/Down tilt: Difference between revisions
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[[File:PeachDTiltSSBU.gif|thumb|350px|Hitbox visualization showing Peach's down tilt.]] | [[File:PeachDTiltSSBU.gif|thumb|350px|Hitbox visualization showing Peach's down tilt.]] | ||
==Overview== | ==Overview== | ||
[[File:SSBU Peach Dtlit uair KKR.gif|A Peach player performing a combo with down tilt and up aerial loops on {{SSBU|King K. Rool}}.|left|200px|thumb]] | |||
Peach performs a low sweep kick. The move's [[unconventional meteor smash]] is [[tech|untechable]], making it her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a [[dash attack]] or a [[forward aerial]]. Down tilt can combo into a forward smash, dash attack, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial. | Peach performs a low sweep kick. The move's [[unconventional meteor smash]] is [[tech|untechable]], making it her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a [[dash attack]] or a [[forward aerial]]. Down tilt can combo into a forward smash, dash attack, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial. | ||
Revision as of 23:43, November 29, 2022
Overview
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Peach performs a low sweep kick. The move's unconventional meteor smash is untechable, making it her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a dash attack or a forward aerial. Down tilt can combo into a forward smash, dash attack, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial.
With good spacing, down tilt is safe on shield if the opponent has a short grab range. Peach can perform down tilt after a spot dodge.
Down tilt along with forward and up tilt can recatch thrown items. This allows Peach to effectively perform turnip combos with down tilt.
Down tilt can 2 frame punish opponents by the edge of the stage; it can be followed up with a forward smash or forward aerial.
Hitboxes
Timing
Hitboxes | 8-9 |
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Interruptible | 24 |
Animation length | 33 |
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