Super Smash Bros. Ultimate

Richter (SSBU)/Neutral attack/Hit 1: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
===Jab 1===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
Line 22: Line 24:
|type=Whip
|type=Whip
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Richter Whip
|slvl=S
|slvl=S
}}
}}
Line 42: Line 44:
|type=Whip
|type=Whip
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Richter Whip
|slvl=S
|slvl=S
}}
}}
Line 49: Line 51:
|id=2
|id=2
|damage=2.0%
|damage=2.0%
|af=3
|angle=361
|angle=361
|af=3
|bk=15
|bk=15
|ks=20
|ks=20
Line 62: Line 64:
|type=Whip
|type=Whip
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Richter Whip
|slvl=S
|slvl=S
}}
}}
Line 70: Line 72:
|damage=2.0%
|damage=2.0%
|angle=180
|angle=180
|hitbits=Fighter Only
|af=3
|af=3
|hitbits=Fighter only
|bk=20
|bk=20
|ks=20
|ks=20
Line 83: Line 85:
|type=Whip
|type=Whip
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Richter Whip
|slvl=S
|slvl=S
}}
}}
Line 103: Line 105:
|type=Whip
|type=Whip
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Richter Whip
|slvl=S
|slvl=S
}}
}}
|'''+2''' frames
|'''+2''' frames
|}
|}
===Whip Twirl===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage=1.0%
|rehit=13
|angle=80
|af=1
|bk=40
|ks=35
|fkv=0
|setweight=t
|r=2.2
|bn=hookshot24
|xpos=-4.0
|ypos=0.0
|zpos=0.0
|ff=0.0
|type=Whip
|effect=Chain
|sfx=Richter Whip
|slvl=S
|rebound=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=1.0%
|rehit=13
|angle=83
|af=1
|bk=40
|ks=35
|fkv=0
|setweight=t
|r=2.4
|bn=hookshot24
|xpos=-1.5
|ypos=0.0
|zpos=0.0
|ff=0.0
|type=Whip
|effect=Chain
|sfx=Richter Whip
|slvl=S
|rebound=f
}}
{{UltimateHitboxTableRow
|id=2
|damage=1.0%
|rehit=13
|angle=85
|af=1
|bk=40
|ks=35
|fkv=0
|setweight=t
|r=2.5
|bn=hookshot26
|xpos=-2.5
|ypos=0.0
|zpos=0.0
|ff=0.0
|type=Whip
|effect=Chain
|sfx=Richter Whip
|slvl=S
|rebound=f
}}
{{UltimateHitboxTableRow
|id=3
|damage=1.5%
|rehit=13
|angle=45
|af=1
|bk=73
|ks=85
|fkv=0
|setweight=t
|r=2.5
|bn=hookshot27
|xpos=-1.2
|ypos=0.0
|zpos=0.0
|ff=0.0
|type=Whip
|effect=Chain
|sfx=Richter Whip
|slvl=S
|rebound=f
}}
|}
==Timing==
==Timing==
===Jab 1===
The move transitions into Richter's Whip Twirl if the attack button is held.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!colspan=2|Hitboxes
|5
|5
|-
|-
!Earliest continuable
!rowspan=2|Continuability!!Whip Twirl
|11
|9
|-
|-
!Interruptible
!Jab 2
|11-30
|-
!colspan=2|Interruptible
|30
|30
|-
|-
!Animation length
!colspan=2|Animation length
|33
|33
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=19|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=19|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}}
|-
{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Continuable|c=20}}{{FrameStrip|t=Blank|c=3}}
{{FrameStripEnd}}
 
===Whip Twirl===
The whip can be twirled between the startup and ending portions, with the move being extendable for as long as the attack button is held, and the whip's hitboxes being active if it is moving at least at a certain minimum speed in any direction (indicated by the whip having a brighter color). The whip has a length of approximately 15 units.
{|class="wikitable"
!Startup portion
|1-7
|-
!Ending portion
|8-26
|-
!Interruptibility (from release)
|27 (20)
|-
!Animation length (from release)
|34 (27)
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|state=y|interruptible=y}}


{{MvSubNavRichter|g=SSBU}}
{{MvSubNavRichter|g=SSBU}}
[[Category:Richter (SSBU)]]
[[Category:Richter (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 15:23, August 5, 2022

Hitbox visualization showing Richter's first jab.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

Jab 1[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0 Sakurai angle Forward 20 20 0 HitboxTableIcon(False).png 1.5 top 0.0 8.5 7.5 1.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Richter Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +2 frames
1 0 0 2.0% 0 Sakurai angle Forward 20 20 0 HitboxTableIcon(False).png 1.6 top 0.0 8.5 9.5 1.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Richter Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +2 frames
2 0 0 2.0% 0 Sakurai angle Forward 15 20 0 HitboxTableIcon(False).png 1.7 top 0.0 8.5 12.0 1.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Richter Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +2 frames
3 0 0 2.0% 0 AngleIcon180.png Forward 20 20 0 HitboxTableIcon(False).png 1.8 top 0.0 8.5 14.5 1.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Richter Whip SpecialsDirect.png Fighter only All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +2 frames
4 0 0 2.0% 0 Sakurai angle Forward 20 20 0 HitboxTableIcon(False).png 1.8 top 0.0 8.5 14.5 1.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Richter Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +2 frames

Whip Twirl[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 13 1.0% 0 AngleIcon80.png Speed-based 40 35 0 HitboxTableIcon(True).png 2.2 hookshot24 -4.0 0.0 0.0 0.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Chain (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Richter Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 13 1.0% 0 AngleIcon83.png Speed-based 40 35 0 HitboxTableIcon(True).png 2.4 hookshot24 -1.5 0.0 0.0 0.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Chain (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Richter Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 13 1.0% 0 AngleIcon85.png Speed-based 40 35 0 HitboxTableIcon(True).png 2.5 hookshot26 -2.5 0.0 0.0 0.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Chain (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Richter Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 13 1.5% 0 AngleIcon45.png Speed-based 73 85 0 HitboxTableIcon(True).png 2.5 hookshot27 -1.2 0.0 0.0 0.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Chain (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Richter Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Jab 1[edit]

The move transitions into Richter's Whip Twirl if the attack button is held.

Hitboxes 5
Continuability Whip Twirl 9
Jab 2 11-30
Interruptible 30
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png

Whip Twirl[edit]

The whip can be twirled between the startup and ending portions, with the move being extendable for as long as the attack button is held, and the whip's hitboxes being active if it is moving at least at a certain minimum speed in any direction (indicated by the whip having a brighter color). The whip has a length of approximately 15 units.

Startup portion 1-7
Ending portion 8-26
Interruptibility (from release) 27 (20)
Animation length (from release) 34 (27)
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagStateS).png FrameIcon(LagStateE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankStateS).pngFrameIcon(BlankStateE).png
State change
FrameIcon(Continuable).png
Continuable
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible