Richter (SSBU)/Neutral attack/Infinite
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview[edit]
Update History[edit]
- Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 6-7, 25-26 |
---|---|
Rapid jab | 9, 12, 15, 18, 21, 24 |
Finisher | 3-4 |
Interruptible | 45 |
Animation length | 57 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|