Dr. Mario (SSBU)/Edge attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Hitboxes) |
No edit summary |
||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
The damage value is listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8.51% | |damage={{rollover|8.51%|10.00776% with Dr. Mario's damage multiplier|y}} | ||
|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
Line 27: | Line 28: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility (1st grab) | ||
|1-26 | |1-26 | ||
|- | |||
!Intangibility (2nd grab) | |||
|1-21 | |||
|- | |||
!Intangibility (3rd grab) | |||
|1-13 | |||
|- | |- | ||
!Hitbox | !Hitbox | ||
Line 47: | Line 54: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=4}} | !Hitboxes {{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |||
!1st grab {{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c=33}} | |||
|- | |||
!2nd grab {{FrameStrip|t=Intangible|c=21}}{{FrameStrip|t=Vulnerable|c=38}} | |||
|- | |- | ||
{{FrameStrip|t=Intangible|c= | !3rd grab {{FrameStrip|t=Intangible|c=13}}{{FrameStrip|t=Vulnerable|c=46}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 12:19, June 21, 2022
Overview[edit]
Hitboxes[edit]
The damage value is listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Timing[edit]
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab) | 1-26 |
---|---|
Intangibility (2nd grab) | 1-21 |
Intangibility (3rd grab) | 1-13 |
Hitbox | 24-26 |
Interruptible | 56 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd grab |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|