Dr. Mario (SSBU)/Down aerial: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | ||
*{{buff|Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43)}} | *{{buff|Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43)}} | ||
==Hitboxes== | ==Hitboxes== | ||
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=12.0% | |damage={{rollover|12.0%|14.112% with Dr. Mario's damage multiplier|y}} | ||
|angle=270 | |angle=270 | ||
|bk=10 | |bk=10 | ||
Line 31: | Line 33: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=12.0% | |damage={{rollover|12.0%|14.112% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|bk=10 | |bk=10 | ||
Line 47: | Line 49: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
The move disables [[jostling]] during frames 3-17. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | !Initial autocancel | ||
Line 81: | Line 83: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |23 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Revision as of 11:55, June 21, 2022
Overview
Dr. Mario violently stomps below him with both feet, similarly to Captain Falcon and Ganondorf's down aerials. While it has moderate startup at frame 14, it lasts for four frames, has low ending lag and can autocancel in a short hop. It has two hitboxes, located on his feet and body respectively and deals 14% with great knockback. The hitbox located at Dr. Mario's chest launches the opponents at the Sakurai angle, while the hitbox on his legs and feet is a strong meteor smash.
Update History
- Down aerial has a longer hitbox duration (frames 16-17 → 16-19).
- Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43)
Hitboxes
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Timing
Attack
The move disables jostling during frames 3-17.
Initial autocancel | 1-5 |
---|---|
Hitboxes | 14-17 |
Ending autocancel | 33- |
Interruptible | 43 |
Animation length | 57 |
Landing lag
Interruptible | 14 |
---|---|
Animation length | 23 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|