Dr. Mario (SSBU)/Neutral attack/Hit 1: Difference between revisions
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==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.5% | |damage={{rollover|2.5%|2.94% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
Line 26: | Line 27: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2.5% | |damage={{rollover|2.5%|2.94% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=2.5% | |damage={{rollover|2.5%|2.94% with Dr. Mario's damage multiplier|y}} | ||
|angle=180 | |angle=180 | ||
|af=3 | |af=3 | ||
|hitbits=Fighter | |hitbits=Fighter only | ||
|bk=10 | |bk=10 | ||
|ks=20 | |ks=20 | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage=2.5% | |damage={{rollover|2.5%|2.94% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
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|slvl=S | |slvl=S | ||
}} | }} | ||
|} | |} | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|2-3 | |2-3 | ||
|- | |- | ||
! | !Continuability window | ||
|5 | |5-24 | ||
|- | |||
!Consecutive jab frame | |||
|7 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 101: | Line 103: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Lag|c=1|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|e=LagLoopE}}{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=12}} | ||
|- | |||
{{FrameStrip|t=Blank|c=4}}{{FrameStrip|t=Continuable|c=20}}{{FrameStrip|t=Blank|c=7}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}} | ||
{{MvSubNavDrMario|g=SSBU}} | {{MvSubNavDrMario|g=SSBU}} | ||
[[Category:Dr. Mario (SSBU)]] | [[Category:Dr. Mario (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Revision as of 10:12, June 21, 2022
Overview
Hitboxes
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Hitboxes | 2-3 |
---|---|
Continuability window | 5-24 |
Consecutive jab frame | 7 |
Interruptible | 20 |
Animation length | 31 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
|