Sheik (SSBM)/Up tilt: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
A two-hit axe kick. Very versatile as a combo starter, combo filler, anti-air, and pressure tool, with low recovery that makes it her safest grounded move on shield. The fairly tall first hitbox of the move serves as a solid anti-air at low to mid percent, and will usually combo into the second hit, a very effective launcher that will often combo into a grab or a [[forward tilt]]. At higher percents, the first hit will usually combo into her aerials against non-floaties. Due to its short horizontal range, it is less effective as a poking and walling option than forward tilt and down tilt, but works well as a fast and rewarding move in close range scrambles. | A two-hit axe kick. Very versatile as a combo starter, combo filler, anti-air, and pressure tool, with exceptionally low recovery (a single frame if interrupted with another action) that makes it her safest grounded move on shield. The fairly tall first hitbox of the move serves as a solid anti-air at low to mid percent, and will usually combo into the second hit, a very effective launcher that will often combo into a grab or a [[forward tilt]]. At higher percents, the first hit will usually combo into her aerials against non-floaties. Due to its short horizontal range, it is less effective as a poking and walling option than forward tilt and down tilt, but works well as a fast and rewarding move in close range scrambles. | ||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 10:10, January 12, 2022
Overview[edit]
A two-hit axe kick. Very versatile as a combo starter, combo filler, anti-air, and pressure tool, with exceptionally low recovery (a single frame if interrupted with another action) that makes it her safest grounded move on shield. The fairly tall first hitbox of the move serves as a solid anti-air at low to mid percent, and will usually combo into the second hit, a very effective launcher that will often combo into a grab or a forward tilt. At higher percents, the first hit will usually combo into her aerials against non-floaties. Due to its short horizontal range, it is less effective as a poking and walling option than forward tilt and down tilt, but works well as a fast and rewarding move in close range scrambles.
Hitboxes[edit]
Timing[edit]
Hit 1 | 5-10 |
---|---|
Hit 2 | 19-24 |
Interruptible | 26 |
Animation length | 33 |
Lag time |
Hitbox |
Interruptible |
|