Super Smash Bros. Melee

Samus (SSBM)/Up tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
 
Line 3: Line 3:
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
A fairly tall and long reaching axe-kick that serves as one of Samus's most versatile grounded moves. This attack has different properties against airborne and grounded opponents: against the former it launches them away at a low-horizontal angle, making it an effective KO and edgeguarding tool; against the latter it is a [[Meteor Smash]], easily combo'ing into her Smash Attacks and [[Neutral Air]] at various percents. With decent vertical and horizontal reach it makes for a good, albeit somewhat slow poke and a moderately effective anti-air. It can also reach through some low side-platforms, such as on [[Fountain of Dreams]] and [[Yoshi's Story]], giving it some niche applications for platform tech chasing.
A fairly tall and long reaching axe-kick that serves as one of Samus's most versatile grounded moves. This attack has different properties against airborne and grounded opponents: against the former it launches them away at a low-horizontal angle, making it an effective KO and edgeguarding tool; against the latter it is a [[Meteor Smash]], easily combo'ing into her Smash Attacks and [[Neutral Air]] at various percents. With decent vertical and horizontal reach it makes for a good (albeit somewhat slow) poke and a moderately effective anti-air. It can also reach through some low side-platforms, such as on [[Fountain of Dreams]] and [[Yoshi's Story]], giving it some niche applications for platform tech chasing.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}

Latest revision as of 09:19, January 12, 2022

Hitbox visualization showing Samus's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

A fairly tall and long reaching axe-kick that serves as one of Samus's most versatile grounded moves. This attack has different properties against airborne and grounded opponents: against the former it launches them away at a low-horizontal angle, making it an effective KO and edgeguarding tool; against the latter it is a Meteor Smash, easily combo'ing into her Smash Attacks and Neutral Air at various percents. With decent vertical and horizontal reach it makes for a good (albeit somewhat slow) poke and a moderately effective anti-air. It can also reach through some low side-platforms, such as on Fountain of Dreams and Yoshi's Story, giving it some niche applications for platform tech chasing.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 13% 0 AngleIcon270.png 40 100 0 5.0778 14 -0.66402 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick
1 0 13% 0 AngleIcon270.png 40 100 0 5.0778 14 6.2496 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick
2 0 12% 0 Sakurai angle 40 100 0 5.0778 14 -0.66402 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick
3 0 12% 0 Sakurai angle 40 100 0 5.0778 14 6.2496 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick

Timing[edit]

Hitbox 14-17
Interruptible 35
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible