Metal Box: Difference between revisions

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(→‎Overview: Values for Melee and Brawl found by looking at stats in a memory viewer before and after metal. Smash 4 from spreadsheet (https://docs.google.com/spreadsheets/d/1FgOsGYfTD4nQo4jFGJ22nz5baU1xihT5lreNinY5nNQ/edit#gid=1980011823&range=D740). Ultimate with testing, weight by using very light and very heavy spirits, jump force done with pixel counting the first jump frame; also tested in Smash 4 to verify if the method works (was only off by 0.01 compared to spreadsheet))
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The '''Metal Box''' ({{ja|緑ブロック|Midori Burokku}}, ''Green Block'') is an item from the {{uv|Mario}} series that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''. When broken with a physical attack, the Metal Box encases a [[character]]'s body in metal for a short period of time, which affects the character in various ways.
The '''Metal Box''' ({{ja|緑ブロック|Midori Burokku}}, ''Green Block'') is an [[item]] from the {{uv|Mario}} series.


==Origin==
==Origin==
[[File:MetalBoxSM64.png|thumb|left|150px|A Metal Box, as it originally appeared in ''Super Mario 64''.]]
[[File:MetalBoxSM64.png|thumb|left|150px|A Metal Box, as it originally appeared in ''Super Mario 64''.]]
The {{s|mariowiki|Metal Box}} originates from ''{{s|mariowiki|Super Mario 64}}'' as a green {{s|mariowiki|! Block}} that materializes after Mario activates its corresponding green [[mariowiki:! Switch|Cap Switch]] at the {{s|mariowiki|Cavern of the Metal Cap}}. Upon being destroyed, it releases a {{s|mariowiki|Metal Cap}} that, after grabbing it, encases him in metal. He becomes more powerful, immune to all damage (but not fall damage), and can walk underwater, but at the same time, becomes much heavier, sluggish, and unable to swim. These effects are similar to the Metal Box's effects in the ''Super Smash Bros.'' series, except that Mario's voice is not suppressed unless he is submerged underwater.
The Metal Box made its appearance in ''{{s|mariowiki|Super Mario 64}}''. It is a green {{s|mariowiki|Cap Block}} that materializes after Mario activates its corresponding green [[mariowiki:Cap Switch|Cap Switch]] in the {{s|mariowiki|Cavern of the Metal Cap}} area of the {{s|mariowiki|Hazy Maze Cave}} level. After breaking it, the green Cap Block releases a {{s|mariowiki|Metal Cap}} which temporarily transforms Mario into [[Metal Mario]], making him invulnerable, but also extremely heavy.


All green, red, and blue ! Blocks are replaced by red {{s|mariowiki|? Block}}s in the Nintendo DS remake of the game, ''{{s|mariowiki|Super Mario 64 DS}}''. After activating them with the red {{s|mariowiki|? Switch}} at the [[mariowiki:Tower of the Wing Cap|Rainbow Tower]], they can be broken to release the {{iw|mariowiki|Power Flower|Super Mario 64 DS}}, which has different effects on each of the game's four playable characters. This power-up exhibits the same effects as the Metal Cap when picked up by [[Wario]].{{clr}}
In ''{{s|mariowiki|Super Mario 64 DS}}'', the ! Blocks are replaced by red {{s|mariowiki|? Block}}s that materializes after activating the red {{s|mariowiki|? Switch}} at the [[mariowiki:Tower of the Wing Cap|Rainbow Tower]] level. After breaking it, the ? Block releases a {{iw|mariowiki|Power Flower|Super Mario 64 DS}}, which has different effects on each of the game's four playable characters. If the player collects the Power Flower as [[Wario]], then he transforms into Metal Wario, which features the same effects as the Metal Cap.{{clr}}


==Overview==
==Overview==
The Metal Box encases the character's body in metal when broken with a physical attack. When broken by [[Rosalina]] in ''[[Smash 4]]'' and ''[[Ultimate]]'', her [[Luma]] is also metalized. However, when broken by [[Olimar]], his {{b|Pikmin|species}} are not affected. In addition, only one [[Ice Climber]] can hit the box first, so only one can be metalized per box. Finally, [[Giga Bowser]], [[Wario-Man]], [[Mega Lucario]], and [[Giga Mac]] are not affected by breaking Metal Boxes.
The Metal Box transforms the player's fighter who [[grab]]s it or attacks it into a [[Metal]] fighter. When used by [[Rosalina]] in ''[[Smash 4]]'' and ''[[Ultimate]]'', her [[Luma]] also transforms into metal. When used by [[Olimar]]/[[Alph]], however, his {{b|Pikmin|species}} are not affected. In addition, only one of the [[Ice Climbers]] can use only one Metal Box, and only one can turn into metal. Finally, controllable [[FInal Smash]]es in ''[[Brawl]]'' and ''Smash 4'' such as [[Giga Bowser]], [[Wario-Man]], [[Mega Lucario]], and [[Giga Mac]] are not affected by grabbing/attacking Metal Boxes.


In all of its appearances, breaking the Metal Box has the following effects:
In all of its appearances, breaking the Metal Box has the following effects:


*The effects last 12 seconds, but the time limit decreases as the user takes [[damage]], especially from [[Flame|fire]] attacks like [[Bowser]]'s [[Fire Breath]].
*The effects last 12 seconds, but the time limit decreases as the fighter takes [[damage]], especially from [[Flame|fire]] attacks like [[Bowser]]'s [[Fire Breath]].
*The fighter becomes [[Weight|heavier]] (3.0× in ''[[Melee]]''; 4.5× in ''[[Brawl]]'', ''Smash 4'', and ''Ultimate'') than normal. However, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects.
*Increases the fighter's [[weight]] (3.0× in ''[[Melee]]''; 4.5× in ''[[Brawl]]'', ''Smash 4'', and ''Ultimate'') than normal; however, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects.
*Slightly increases jump force (1.55× in ''Melee'' and ''Brawl''; 1.35× in ''Smash 4''; 1.2× in ''Ultimate''), although usually not by enough to compensate for the gravity and fall speed increase. However, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump.
*Increases the fighter's jump force (1.55× in ''Melee'' and ''Brawl''; 1.35× in ''Smash 4''; 1.2× in ''Ultimate''), although usually not by enough to compensate for the gravity and fall speed increase; however, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump.
*Increases a character's [[falling speed]] (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4''; 1.4× in ''Ultimate''), making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again.
*Increases the fighter's [[falling speed]] (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4''; 1.4× in ''Ultimate''), making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again.
*Increases a character's [[gravity]] slightly (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4'' and ''Ultimate'').
*Increases the fighter's [[gravity]] slightly (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4'' and ''Ultimate'').
*Reduces [[walking]] speed slightly (0.7× in ''Melee'', ''Brawl'', and ''Smash 4''; 0.8× in ''Ultimate'').
*Decreases the fighter's [[walking]] speed slightly (0.7× in ''Melee'', ''Brawl'', and ''Smash 4''; 0.8× in ''Ultimate'').
*Increases a fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as Link's Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback. However, some attacks can ignore the knockback resistance, which includes any attack that has the bury effect.
*Increases the fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as [[Link]]'s Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback; however, some attacks can ignore the knockback resistance, which includes any attack that has the bury effect.
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], [[Dark Samus]], [[Piranha Plant]] and [[Steve]] are unaffected by this). However, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''.
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], [[Dark Samus]], [[Piranha Plant]] and [[Steve]] are unaffected by this); however, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''.
*Characters make metal sound effects when hitting a surface upon taking a step. However, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it.
*Characters make metal sound effects when hitting a surface upon taking a step; however, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it.


Metal characters fought in Classic Mode remain metal for the entirety of the battle. In ''Melee'', their [[stock]] icon has a distinctly darker, metallic look.
Metal characters fought in Classic Mode remain metal for the entirety of the battle. In ''Melee'', their [[stock]] icon has a distinctly darker, metallic look.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
The Metal Box does not appear as an item in ''Super Smash Bros.''; however, Metal Mario, the opponent of the ninth stage of the [[1P Game]] features the effect of the Metal Box.
The Metal Box does not appear in ''SSB'', but [[Metal Mario]] appears as a foe the player must battle in [[1P Game]]. Metal Mario here can take well over 300% damage before being sent flying off-screen.
The Metal Box does not appear in ''SSB'', but [[Metal Mario]] appears as a foe the player must battle in [[1P Game]]. Metal Mario here can take well over 300% damage before being sent flying off-screen.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:Metal Box Melee.png|thumb|200px|The Metal Box in ''Melee''.]]
[[File:Metal Box Melee.png|thumb|200px|The Metal Box in ''Melee''.]]
The Metal Box debuts as an item in ''[[Super Smash Bros. Melee]]'' as a transforming item.


The Metal Box makes its ''Super Smash Bros.'' debut in ''Melee''. If it is hit by a projectile, it will disappear. Disjointed attacks like Pikachu's forward smash or any attack from a sword-wielding character will still grant the attacker the metal status. Interestingly, [[Ness]]' dash attack is the only disjointed attack that doesn't turn him metal.
If the Metal Box is hit by a projectile, it will disappear. Disjointed attacks like {{SSBM|Pikachu}}'s forward smash or any attack from a sword-wielding character will still transform them into a Metal fighter. Interestingly, [[Ness]]' dash attack is the only disjointed attack that doesn't turn him metal.


Metal characters make different metallic sounds while walking, running, and landing, depending on their weight for the most part. All lightweights except {{SSBM|Zelda}}, {{SSBM|Mr. Game & Watch}}, {{SSBM|Mewtwo}} and the {{SSBM|Ice Climbers}} make a faint "tinging" sound, all middleweights make a standard "clanking" sound, and all heavyweights except {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Ganondorf}}, and {{SSBM|Link}} make a much more noticeable "crunching" sound. Most of the aforementioned exceptional characters make the standard middleweight sound in spite of their weight. Mewtwo doesn't make any sounds, even when landing, and Mr. Game & Watch's footsteps and landing sounds are always beeps.
Metal characters make different metallic sounds while walking, running, and landing, depending on their weight for the most part. All lightweight fighters except {{SSBM|Zelda}}, {{SSBM|Mr. Game & Watch}}, {{SSBM|Mewtwo}} and the {{SSBM|Ice Climbers}} make a faint "tinging" sound; all middleweight fighters make a standard "clanking" sound; and all heavyweight fighters except {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Ganondorf}}, and {{SSBM|Link}} make a much more noticeable "crunching" sound. Most of the aforementioned exceptional characters make the standard middleweight sound in spite of their weight. Mewtwo doesn't make any sounds, even when landing, and Mr. Game & Watch's footsteps and landing sounds are always electronic bleep noises.


Characters can fight Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]]. In addition, they also fight a random metal character in Classic Mode. The Metal Box also appears as a collectible trophy.
Characters can battle Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]]. In addition, they also fight a random metal character in [[Classic Mode]].


===Trophy===
===Trophy===
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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
The Metal Box appears again in ''Brawl'' with the nearly same properties it had in ''Melee'', although it will not break when hit by projectiles. It also has an effect on the new ability to [[swim]]; while characters will not sink as Metal Mario did in ''{{s|mariowiki|Super Mario 64}}'', they will submerge deeper after falling into the water. This technique is used to reach a secret area in the [[Glacial Peak]] level of the [[Subspace Emissary]] mode. In Classic Mode, the player might also fight a random metal character. The walking sound effect no longer changes depending on the characters' weights, so everyone has the same sound when walking.
The Metal Box returns as an item.


A "Metal" option exists in [[Special Brawl]], which gives every player a permanent Metal Box effect. Lastly, the Metal Box appears again as a collectible trophy.
Unlike in ''Melee'', the Metal Box cannot be broken when hit by projectiles, and the metallic walking sound effect no longer changes depending on the characters' weights, so everyone has the same sound when walking. It also features an effect on the new ability to [[swim]]; while characters will not sink as Metal Mario did in ''{{s|mariowiki|Super Mario 64}}'', they will submerge deeper after falling into the water. This technique is used to reach a secret area in the [[Glacial Peak]] level of the [[Subspace Emissary]]. In Classic Mode, the player must also battle a random metal character.
 
Metal battles appear as a feature in [[Special Brawl]] and in later games onward, where all fighters become metal under the permanent effects of a Metal Box.


===Trophy===
===Trophy===
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
The Metal Box returns as an item. Its properties mostly remain the same as in previous ''Super Smash Bros.'' games. However, its duration can no longer be extended by picking up additional Metal Boxes. In the 3DS version, the metal coating is translucent rather than opaque, but in the Wii U version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body.
The Metal Box returns as an item.  
 
Unlike in the previous games, the transformation duration can no longer be extended by picking up additional Metal Boxes. In the ''3DS'' version, the metal is translucent rather than opaque, but in the ''Wii U'' version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body.
 
In Classic Mode, the player must also battle a random metal character.  


In Classic Mode, the player must also fight a random metal character. The Metal Box is also available as a red item in [[Smash Tour]], giving players the ability to start a battle in metal form. The "Metal" option reappears in [[Special Smash]] in ''Super Smash Bros. for Wii U''. Lastly, the Metal Box appears again as a collectible trophy.
The Metal Box is also available as a red trophy item in [[Smash Tour]]. When used, it allows the player's fighter to start a battle in metal form.


===Trophy===
===Trophy===
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The Metal Box reappears once again in ''Ultimate'' as an item. The effects are identical to ''Smash 4'', though the metal effect appears to slowly take over the character rather than immediately applying as it did in previous titles, similar to [[Inkling]]'s [[ink]].
The Metal Box returns as an item.
 
Unlike in the previous games, the Metal Box's effect appears to slowly take over the character rather than immediately, similar to [[Inkling]]'s [[ink]].


The {{SSBU|Hero}}'s [[Metal Slash]] ability will [[Instant KO|instantly KO]] any metal characters that it hits, and his [[Kaclang]] ability is able to turn him metal, being the only special move to do so.
The {{SSBU|Hero}}'s [[Metal Slash]] ability will [[Instant KO|instantly KO]] any metal characters that it hits, and his [[Kaclang]] ability is able to turn him metal, being the only special move to do so.


===Spirits===
===Spirits===
While the Metal Box itself does not have a [[spirit]], various primary and support spirits will allow the player to start a battle in metal form.
While the Metal Box itself does not have a [[spirit]], six spirits will allow the player to start a battle in metal form.
 
====Primary spirits====
====Primary spirits====
{|class="wikitable sortable"
{|class="wikitable sortable"
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