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m (→Overview) |
(→Overview: Values for Melee and Brawl found by looking at stats in a memory viewer before and after metal. Smash 4 from spreadsheet (https://docs.google.com/spreadsheets/d/1FgOsGYfTD4nQo4jFGJ22nz5baU1xihT5lreNinY5nNQ/edit#gid=1980011823&range=D740). Ultimate with testing, weight by using very light and very heavy spirits, jump force done with pixel counting the first jump frame; also tested in Smash 4 to verify if the method works (was only off by 0.01 compared to spreadsheet)) |
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==Overview== | ==Overview== | ||
The Metal Box encases the character's body in metal when broken with a physical attack. When broken by [[Rosalina]] in ''Smash 4'' and ''Ultimate'', her [[Luma]] is also metalized. However, when broken by [[Olimar]], his {{b|Pikmin|species}} are not affected. In addition, only one [[Ice Climber]] can hit the box first, so only one can be metalized per box. Finally, [[Giga Bowser]], [[Wario-Man]], [[Mega Lucario]], and [[Giga Mac]] are not affected by breaking Metal Boxes. | The Metal Box encases the character's body in metal when broken with a physical attack. When broken by [[Rosalina]] in ''[[Smash 4]]'' and ''[[Ultimate]]'', her [[Luma]] is also metalized. However, when broken by [[Olimar]], his {{b|Pikmin|species}} are not affected. In addition, only one [[Ice Climber]] can hit the box first, so only one can be metalized per box. Finally, [[Giga Bowser]], [[Wario-Man]], [[Mega Lucario]], and [[Giga Mac]] are not affected by breaking Metal Boxes. | ||
In all of its appearances, breaking the Metal Box has the following effects: | In all of its appearances, breaking the Metal Box has the following effects: | ||
*The effects last 12 seconds, but the time limit decreases as the user takes [[damage]], especially from [[Flame|fire]] attacks like [[Bowser]]'s [[Fire Breath]]. | *The effects last 12 seconds, but the time limit decreases as the user takes [[damage]], especially from [[Flame|fire]] attacks like [[Bowser]]'s [[Fire Breath]]. | ||
*The fighter becomes | *The fighter becomes [[Weight|heavier]] (3.0× in ''[[Melee]]''; 4.5× in ''[[Brawl]]'', ''Smash 4'', and ''Ultimate'') than normal. However, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects. | ||
*Slightly increases jump force, although usually not by enough to compensate for the gravity and fall speed increase. However, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump. | *Slightly increases jump force (1.55× in ''Melee'' and ''Brawl''; 1.35× in ''Smash 4''; 1.2× in ''Ultimate''), although usually not by enough to compensate for the gravity and fall speed increase. However, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump. | ||
*Increases a character's [[falling speed]] (1.4× in ''Ultimate''), making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again. | *Increases a character's [[falling speed]] (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4''; 1.4× in ''Ultimate''), making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again. | ||
*Increases a character's [[gravity]] slightly. | *Increases a character's [[gravity]] slightly (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4'' and ''Ultimate''). | ||
*Reduces [[walking]] speed slightly. | *Reduces [[walking]] speed slightly (0.7× in ''Melee'', ''Brawl'', and ''Smash 4''; 0.8× in ''Ultimate''). | ||
*Increases a fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as Link's Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback. However, some attacks can ignore the knockback resistance, which includes any attack that has the bury effect. | *Increases a fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as Link's Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback. However, some attacks can ignore the knockback resistance, which includes any attack that has the bury effect. | ||
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], [[Dark Samus]], [[Piranha Plant]] and [[Steve]] are unaffected by this). However, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''. | *Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], [[Dark Samus]], [[Piranha Plant]] and [[Steve]] are unaffected by this). However, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''. |
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