Peach (SSBM)/Forward aerial: Difference between revisions
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[[File:Peach Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Peach's forward aerial.]] | [[File:Peach Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Peach's forward aerial.]] | ||
Peach takes her crown off her head and swings it in front of her. This is her most powerful aerial, and is very useful for KOing opponents off the side blastlines. However, it is her slowest aerial, and is usually float cancelled. Otherwise it can lead to Peach getting punished while in the landing lag. Therefore, her forward air is incredibly useful when float cancelled and can be used as a combo finisher if spaced correctly. | Peach takes her crown off her head and swings it in front of her. This is her most powerful aerial, and is very useful for KOing opponents off the side blastlines. However, it is her slowest aerial, and is usually float cancelled. Otherwise it can lead to Peach getting punished while in the landing lag. Therefore, her forward air is incredibly useful when float cancelled and can be used as a combo finisher if spaced correctly. | ||
==Hitboxes== | |||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Clean|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=15% | |||
|angle=361 | |||
|bk=60 | |||
|ks=70 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=74 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=15% | |||
|angle=361 | |||
|bk=60 | |||
|ks=70 | |||
|fkv=0 | |||
|r=800 | |||
|bn=71 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
|} | |||
==Timing== | ==Timing== |
Latest revision as of 05:16, December 23, 2023
Overview[edit]
Peach takes her crown off her head and swings it in front of her. This is her most powerful aerial, and is very useful for KOing opponents off the side blastlines. However, it is her slowest aerial, and is usually float cancelled. Otherwise it can lead to Peach getting punished while in the landing lag. Therefore, her forward air is incredibly useful when float cancelled and can be used as a combo finisher if spaced correctly.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean | ||||||||||||||||||
0 | 0 | 15% | 0 | 60 | 70 | 0 | 3.906 | 74 | 0.0 | 0.0 | 0.0 | Punch | ||||||
1 | 0 | 15% | 0 | 60 | 70 | 0 | 3.1248 | 71 | 0.0 | 0.0 | 0.0 | Punch |
Timing[edit]
Attack[edit]
Initial autocancel | 1-15 |
---|---|
Hitbox | 16-20 |
Ending autocancel | 39 |
Interruptible | 51 |
Animation length | 54 |
Landing lag[edit]
Animation length | 25 |
---|---|
L-cancelled animation length | 12 |
Normal | |||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |