Ho-Oh: Difference between revisions
(Added Names in other languages section taken from Smash Ultimate's Spirit List.) |
(Nah, still can't normally kill. Pretty sure it is set knockback because even Puff with towards-blast-zone DI at 999% is spared, it just has higher set knockback in Brawl) |
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[[File:Ho-Oh Pokeball SSBM.png|left|thumb||Ho-Oh in ''Melee''.]] | [[File:Ho-Oh Pokeball SSBM.png|left|thumb||Ho-Oh in ''Melee''.]] | ||
[[File:HoOh SacredFire Melee.png|thumb|Ho-Oh performing Sacred Fire]] | [[File:HoOh SacredFire Melee.png|thumb|Ho-Oh performing Sacred Fire]] | ||
Ho-Oh is treated as a "legendary" Poké Ball Pokémon; its chance of appearing is much rarer than most of the others, and in return, its effect is more powerful. Ho-Oh uses its signature move from the RPGs, Sacred Fire. Ho-Oh will fly up into the air and to the back of the screen when it's summoned. Once Ho-Oh starts flying upwards, any character other than the summoner that makes contact with it will take 13% damage and decent knockback. Ho-Oh will then release a large column of fire. Characters other than the summoner that are caught in the column of fire take a staggering amount of damage (up to | Ho-Oh is treated as a "legendary" [[Poké Ball]] Pokémon; its chance of appearing is much rarer than most of the others, and in return, its effect is more powerful. Ho-Oh uses its signature move from the RPGs, Sacred Fire. Ho-Oh will fly up into the air and to the back of the screen when it's summoned. Once Ho-Oh starts flying upwards, any character other than the summoner that makes contact with it will take 13% damage and decent [[knockback]]. Ho-Oh will then release a large column of fire. Characters other than the summoner that are caught in the column of fire take a staggering amount of damage (up to 91%), and it is quite difficult to escape from it. | ||
The attack occurs a full seven seconds after Ho-Oh's release, making it the longest delay for a Pokémon attack. Ho-Oh covers a very large attack area, although the heavy delay and predictability of the attack's location (it always appears where Ho-Oh was released) make it relatively easy to avoid, although the summoner can try to make sure that his or her opponents will be in that particular spot when the attack actually occurs. | The attack occurs a full seven seconds after Ho-Oh's release, making it the longest delay for a Pokémon attack. Ho-Oh covers a very large attack area, although the heavy delay and predictability of the attack's location (it always appears where Ho-Oh was released) make it relatively easy to avoid, although the summoner can try to make sure that his or her opponents will be in that particular spot when the attack actually occurs. It has next to no knockback and is not able to KO, while Ho-Oh's body only KOs at very high percents (around 200%). | ||
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[[File:Ho-oh Brawl.jpg|thumb|left|Ho-Oh in ''Brawl''.]] | [[File:Ho-oh Brawl.jpg|thumb|left|Ho-Oh in ''Brawl''.]] | ||
[[File:SacredFire.png|thumb|Ho-Oh performing Sacred Fire in ''Brawl''.]] | [[File:SacredFire.png|thumb|Ho-Oh performing Sacred Fire in ''Brawl''.]] | ||
Ho-Oh returns in ''Brawl'', receiving a | Ho-Oh returns in ''Brawl'', receiving a slight buff and a slight nerf with respect to its ''Melee'' version. It once again uses Sacred Fire, but the pillar of fire is much larger and can interfere with vision. A character who touches the pillar of fire will be sucked down into its the center: this means that if Ho-Oh is released from its Poké Ball at the very edge of a stage anyone who touches the fire pillar will be sucked down and subsequently [[meteor smash]]ed with [[OHKO]] potential. It also deals decent knockback at the end of the move, however, just like ''Melee'', it still cannot KO. If almost all hits chain it will deal 81% damage (down from 91% in ''Melee''). Contact with Ho-Oh's body still inflicts 13% damage but has slightly more knockback and is completely vertical, but it still doesn't KO until around 170%; it is more likely to continue flying into the opponent and KO them that way. | ||
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Revision as of 21:08, October 31, 2021
Ho-Oh | |
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Ho-Oh's official artwork from Pokémon HeartGold and SoulSilver. | |
Games | Melee Brawl SSB4 (Wii U) Ultimate |
Move | Sacred Fire |
Rarity | Rare |
Article on Bulbapedia | Ho-Oh (Pokémon) |
“ | It produces a massive pillar of fire at the back of the screen, which deals constant damage. The size of the fire pillar is so enormous that it interferes with your sight. | ” |
—Pokémon Encyclopedia, Smash Bros. DOJO!! |
Ho-Oh (ホウオウ, Houou) is a creature from the Pokémon series.
Origin
Ho-Oh was first teased in the first episode of the Pokémon anime, Pokémon - I Choose You! where it was seen flying over Ash Ketchum after he was tormented by Spearow; the episode was released three years before Gold and Silver came out. Ho-Oh is a Fire/Flying-type Legendary Pokémon and the version mascot of Pokémon Gold and Pokémon HeartGold. Ho-Oh is categorized within the Pokédex at #250 as the "Rainbow Pokémon".
Sacred Fire is a Physical Fire-type move with 100 base power, 95% accuracy and a 50% chance to inflict the Burn status on the target. It was originally Ho-Oh's signature move, meaning it was the only one that could learn it naturally before Generation VI, when it was also added to Entei's movepool. In terms of stats, Ho-Oh has high Special Defense and Attack, but only has average Speed and Defense.
In Super Smash Bros. Melee
As a Poké Ball Pokémon
Ho-Oh is treated as a "legendary" Poké Ball Pokémon; its chance of appearing is much rarer than most of the others, and in return, its effect is more powerful. Ho-Oh uses its signature move from the RPGs, Sacred Fire. Ho-Oh will fly up into the air and to the back of the screen when it's summoned. Once Ho-Oh starts flying upwards, any character other than the summoner that makes contact with it will take 13% damage and decent knockback. Ho-Oh will then release a large column of fire. Characters other than the summoner that are caught in the column of fire take a staggering amount of damage (up to 91%), and it is quite difficult to escape from it.
The attack occurs a full seven seconds after Ho-Oh's release, making it the longest delay for a Pokémon attack. Ho-Oh covers a very large attack area, although the heavy delay and predictability of the attack's location (it always appears where Ho-Oh was released) make it relatively easy to avoid, although the summoner can try to make sure that his or her opponents will be in that particular spot when the attack actually occurs. It has next to no knockback and is not able to KO, while Ho-Oh's body only KOs at very high percents (around 200%).
Trophy
Ho-Oh appears as a collectible trophy, unlocked as one of the trophies that can be collected randomly in the Trophy Lottery, though it only appears once all characters have been unlocked. It uses the capitalization "Ho-oh", as the "Ho-Oh" capitalization didn't appear until Generation III.
- Ho-oh
- As it soars around the skies of the world, this Rainbow Pokémon leaves a trail of rainbows and myths in its wake. Its signature move is called Sacred Fire, and it is believed to appear only before trainers who are pure of heart. If you see a trainer with Ho-oh, you can assume that catching it took a lot of work. (Pokémon Gold & Silver 10/10)
In Super Smash Bros. Brawl
As a Poké Ball Pokémon
Ho-Oh returns in Brawl, receiving a slight buff and a slight nerf with respect to its Melee version. It once again uses Sacred Fire, but the pillar of fire is much larger and can interfere with vision. A character who touches the pillar of fire will be sucked down into its the center: this means that if Ho-Oh is released from its Poké Ball at the very edge of a stage anyone who touches the fire pillar will be sucked down and subsequently meteor smashed with OHKO potential. It also deals decent knockback at the end of the move, however, just like Melee, it still cannot KO. If almost all hits chain it will deal 81% damage (down from 91% in Melee). Contact with Ho-Oh's body still inflicts 13% damage but has slightly more knockback and is completely vertical, but it still doesn't KO until around 170%; it is more likely to continue flying into the opponent and KO them that way.
Trophy
- Ho-Oh
- A Rainbow Pokémon. On sparkling wings of seven colors, Ho-Oh leaves a rainbow behind as it flies. Legend says that Ho-Oh suppressed a war that scorched the land in ancient times. Its attack Sacred Fire can melt ice in an instant and also damage the target with burns. Ho-Oh will show its solemn figure only for the most righteous Trainers.
- : Pokémon Gold/Silver
- : Pokémon Crystal
Sticker
Name | Game | Effect | Character(s) |
---|---|---|---|
Ho-Oh | Pokémon series | Attack +12 |
Ho-Oh (Pokémon series) |
In Super Smash Bros. for Wii U
As a stage hazard
Ho-Oh no longer appears as a Poké Ball Pokémon and instead appears as a stage element in the Kalos Pokémon League stage, as the legendary Pokémon that rarely appears in the Blazing Chamber. It makes the flames supporting the platforms flare up with higher intensity.
Trophy
- Ho-Oh
- This Pokémon flies through the skies, trailing rainbows from its wings, and is said to promise eternal happiness to all who see it. Supposedly, it appears every once in a while in the Fire-type Elite Four Trainer's room in the Kalos Pokémon League stage. Its screams cause pillars of fire to rise all the way to the ceiling.
- : Pokémon Gold and Pokémon Silver (10/2000)
- : Pokémon Black 2 and Pokémon White 2 (10/2012)
In Super Smash Bros. Ultimate
As a stage hazard
Ho-Oh returns as a stage element on the stage Kalos Pokémon League, acting as it did before.
Spirit
Ho-Oh's spirit can be summoned with the cores of Raikou, Entei, & Suicune, 1 Grab Type, 1 Neutral Type, and 2 Support cores. Ho-Oh's spirit battle in World of Light's Molten Fortress. The player fights a red Charizard with infinite Superspicy Curry and it is fought on Kalos Pokémon League, with the only available chamber being the Blazing Chamber.
No. | Image | Name | Type | Class | Cost | Ability | Series |
---|---|---|---|---|---|---|---|
485 | Ho-Oh | ★★★★ | 2 | Additional Midair Jump | Pokémon Series |
Names in other languages
Non-playable Pokémon in Super Smash Bros. Melee | |
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Poké Ball | Articuno · Bellossom · Blastoise · Celebi · Chansey · Charizard · Chikorita · Clefairy · Cyndaquil · (Ditto) · Electrode · Entei · Goldeen · Ho-Oh · Lugia · Marill · Mew · Moltres · Porygon2 · Raikou · Scizor · Snorlax · Staryu · Suicune · Togepi · Unown · Venusaur · Weezing · Wobbuffet · Zapdos |
Poké Floats | Chansey · Chikorita · Geodude · Goldeen · Lickitung · Onix · Porygon · Psyduck · Seel · Slowpoke · Snorlax · Sudowoodo · Squirtle · Unown · Venusaur · Weezing · Wobbuffet · Wooper |
Trophy only | Bulbasaur · Cleffa · Crobat · Ditto · Eevee · Heracross · Igglybuff · Meowth · Poliwhirl · Steelix · Totodile |
Opening movie | Abra · Cubone · Drowzee · Electabuzz · Elekid · Gligar · Hitmonlee · Krabby · Machop · Magmar · Natu · Oddish · Phanpy · Pineco · Pinsir · Rhydon · Sentret · Slowbro · Snubbull · Ursaring · Weepinbell |
Non-playable Pokémon in Super Smash Bros. Brawl | |
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Poké Ball | Bellossom · Bonsly · Celebi · Chikorita · Deoxys · Electrode · Entei · Gardevoir · Goldeen · Groudon · Gulpin · Ho-Oh · Jirachi · Kyogre · Latias and Latios · Lugia · Manaphy · Meowth · Metagross · Mew · Moltres · Munchlax · Piplup · Snorlax · Staryu · Suicune · Togepi · Torchic · Weavile · Wobbuffet |
Stage elements | Pokémon Stadium 2: Cubone · Drifloon · Dugtrio · Electivire · Hoppip · Magnezone · Skarmory · Snorunt · Snover Spear Pillar: Azelf · Cresselia · Dialga · Mesprit · Palkia · Uxie |
Trophy-only | Blaziken · Bulbasaur · Buneary · Charmander · Chimchar · Cyndaquil · Darkrai · Glaceon & Leafeon · Gyarados · Mewtwo · Mudkip · Pichu · Plusle & Minun · Riolu · Starly · Totodile · Treecko · Turtwig |
Bosses | Rayquaza |