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**True combo: A series of attacks strung together where the opponent was truly incapable of escaping before the finish. | **True combo: A series of attacks strung together where the opponent was truly incapable of escaping before the finish. | ||
**String: A series of attacks strung together where the opponent was capable of reacting inbetween blows and could have thus escaped. | **String: A series of attacks strung together where the opponent was capable of reacting inbetween blows and could have thus escaped. | ||
*'''Counter''': Can refer to either: | *'''Counter''': Can refer to either: | ||
**A special move that relies on waiting to be struck first, and then retaliating, as originally seen with Marth and Roy's [[Counter]] in ''Melee''. | **A special move that relies on waiting to be struck first, and then retaliating, as originally seen with Marth and Roy's [[Counter]] in ''Melee''. |
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