Stage legality: Difference between revisions
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(In the current SMASH BACK ROOM LIST, that is not what it says. Read it on smashboards if you want, Mute City is considered to be counterpick in singles.) |
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Line 108: | Line 108: | ||
| Banzai Bill is a one-hit KO; walls allow infinites | | Banzai Bill is a one-hit KO; walls allow infinites | ||
|- | |- | ||
| [[Temple]] | | [[Hyrule: Temple]] | ||
| XX | | XX | ||
| XX | | XX | ||
| Too large; over reliance on teching; see [[Hyrule: Temple# | | Too large; over reliance on teching; see [[Hyrule: Temple#Competition|here]] for more | ||
|- | |- | ||
| [[Venom]] | | [[Venom]] |
Revision as of 09:45, May 27, 2009
Banned stages are stages that are banned from most main-stream tournaments. These stages can be banned for several reasons, including:
- Providing an unfair advantage for certain characters (such as excessive camping)
- Allowing players to abuse glitches in the game
- Completely re-vamping the strategies needed to win (such as Temple and Icicle Mountain)
- Having a significant amount of slow-down during a match
Banned stages in SSB
Banned in both singles and doubles | |
---|---|
Stage | Reason for Banning |
Mushroom Kingdom | Pipe camping; stalling |
Planet Zebes | Acid |
Sector Z | Overly large; Arwing lasers |
Yoshi's Island | Not all characters are able to recover from the clouds |
Banned stages in SSBM
In the current Smash Back Room rule set, certain stages are left up to the tournament organizer to decide on banning versus counter-pick. Stages marked with a single X are left up to the tournament organizer, whereas those marked with XX are always banned.
Stage | Banned in | Reason for Banning | |
---|---|---|---|
Singles | Doubles | ||
Big Blue | XX | XX | Randomly moving stage |
Brinstar Depths | XX | XX | No ledges to grab; stalling; "caves of life" |
Flat Zone | XX | XX | Randomness of falling materials; too small |
Fountain of Dreams | XX | Significant slowdown during doubles play | |
Fourside | XX | XX | Uneven recovery potential; no large platforms for fighting; stalling |
Great Bay | XX | Camping, stalling; ceiling spikes many characters easily | |
Green Greens | X | X | Over-reliance on camping; bomb blocks disturb players; walls allow infinites |
Icicle Mountain | XX | XX | Randomly moving stage |
Kongo Jungle | XX | XX | Small rock on the right of the map enforces stalling |
Mushroom Kingdom I | XX | XX | Completely irregular design |
Mushroom Kingdom II | X | X | All fighting centers on small middle platform in singles |
Mute City | XX | Significant slowdown during doubles play | |
Onett | XX | XX | Cars can KO at low percents; walls allow infinites |
Princess Peach's Castle | X | X | Banzai Bill is a one-hit KO; walls allow infinites |
Hyrule: Temple | XX | XX | Too large; over reliance on teching; see here for more |
Venom | XX | XX | Slow-down; game-breaking stalling and camping potential. |
Yoshi's Island N64 | XX | XX | Camping and stalling on clouds |
Yoshi's Island (Pipes) | XX | XX | Fox can waveshine most of the cast off the right side; "caves of life" |
Banned Stages in SSBB
In the current Smash Back Room rule set, certain stages are left up to the tournament organizer to decide on banning versus counter-pick. Stages marked with a single X are left up to the tournament organizer, whereas those marked with XX are always banned.
Stage | Banned in | Reason for Banning | |
---|---|---|---|
Singles | Doubles | ||
75m | XX | XX | Highly irregular design; all fighting centers around top-right corner |
Big Blue | XX | XX | Randomly moving stage |
Bridge of Eldin | XX | XX | Potential for game-breaking camping/stalling |
Flat Zone 2 | XX | XX | Randomness of falling materials; too small. Only three of the four blast lines |
Green Greens | X | X | Bomb blocks are excessively powerful |
Hanenbow | XX | X | Highly irregular design |
Hyrule Temple | XX | XX | Too large; Over reliance on teching |
Mario Bros. | XX | XX | Gameplay is vastly altered by stage enemies |
Mario Circuit | X | X | Potential for game-breaking camping |
Mushroomy Kingdom (1-1 and 1-2) | XX | XX | Side-scrolling, underground's ceiling |
New Pork City | XX | XX | Overly large; camera angle makes the game hard to view on smaller TVs, Ultimate Chimera |
Onett | X | X | Cars |
Port Town Aero Dive | X | X | Randomly moving stage; cars are hard to see coming due to the colors |
Rumble Falls | XX | XX | Overly advantages character's with better jumps |
Shadow Moses Island | XX | XX | Removes three of the four blast lines |
Skyworld | X | X | No fall through platforms; over-reliance on stage spikes |
Spear Pillar | XX | XX | Randomness of Pokémon attacks; tunnel under stage similar to Temple's underground |
The Summit | XX | XX | Irregular design; no normal ground; The Fish |
WarioWare, Inc. | XX | XX | Over-reliance on bonuses from Microgames |