Stage legality: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(AFAIK, Mute City is not allowed in all tournys.)
(In the current SMASH BACK ROOM LIST, that is not what it says. Read it on smashboards if you want, Mute City is considered to be counterpick in singles.)
Line 94: Line 94:
|-
|-
| [[Mute City]]
| [[Mute City]]
| X
|
| XX
| XX
| Significant slowdown during doubles play
| Significant slowdown during doubles play

Revision as of 02:29, May 19, 2009

Banned stages are stages that are banned from most main-stream tournaments. These stages can be banned for several reasons, including:

  • Providing an unfair advantage for certain characters (such as excessive camping)
  • Allowing players to abuse glitches in the game
  • Completely re-vamping the strategies needed to win (such as Temple and Icicle Mountain)
  • Having a significant amount of slow-down during a match

Banned stages in SSB

Banned in both singles and doubles
Stage Reason for Banning
Mushroom Kingdom Pipe camping; stalling
Planet Zebes Acid
Sector Z Overly large; Arwing lasers
Yoshi's Island Not all characters are able to recover from the clouds


Banned stages in SSBM

In the current Smash Back Room rule set, certain stages are left up to the tournament organizer to decide on banning versus counter-pick. Stages marked with a single X are left up to the tournament organizer, whereas those marked with XX are always banned.

Stage Banned in Reason for Banning
Singles Doubles
Big Blue XX XX Randomly moving stage
Brinstar Depths XX XX No ledges to grab; stalling; "caves of life"
Flat Zone XX XX Randomness of falling materials; too small
Fountain of Dreams XX Significant slowdown during doubles play
Fourside XX XX Uneven recovery potential; no large platforms for fighting; stalling
Great Bay XX Camping, stalling; ceiling spikes many characters easily
Green Greens X X Over-reliance on camping; bomb blocks disturb players; walls allow infinites
Icicle Mountain XX XX Randomly moving stage
Kongo Jungle XX XX Small rock on the right of the map enforces stalling
Mushroom Kingdom I XX XX Completely irregular design
Mushroom Kingdom II X X All fighting centers on small middle platform in singles
Mute City XX Significant slowdown during doubles play
Onett XX XX Cars can KO at low percents; walls allow infinites
Princess Peach's Castle X X Banzai Bill is a one-hit KO; walls allow infinites
Temple XX XX Too large; over reliance on teching; see here for more
Venom XX XX Slow-down; game-breaking stalling and camping potential.
Yoshi's Island N64 XX XX Camping and stalling on clouds
Yoshi's Island (Pipes) XX XX Fox can waveshine most of the cast off the right side; "caves of life"

Banned Stages in SSBB

In the current Smash Back Room rule set, certain stages are left up to the tournament organizer to decide on banning versus counter-pick. Stages marked with a single X are left up to the tournament organizer, whereas those marked with XX are always banned.

Stage Banned in Reason for Banning
Singles Doubles
75m XX XX Highly irregular design; all fighting centers around top-right corner
Big Blue XX XX Randomly moving stage
Bridge of Eldin XX XX Potential for game-breaking camping/stalling
Flat Zone 2 XX XX Randomness of falling materials; too small. Only three of the four blast lines
Green Greens X X Bomb blocks are excessively powerful
Hanenbow XX X Highly irregular design
Hyrule Temple XX XX Too large; Over reliance on teching
Mario Bros. XX XX Gameplay is vastly altered by stage enemies
Mario Circuit X X Potential for game-breaking camping
Mushroomy Kingdom (1-1 and 1-2) XX XX Side-scrolling, underground's ceiling
New Pork City XX XX Overly large; camera angle makes the game hard to view on smaller TVs, Ultimate Chimera
Onett X X Cars
Port Town Aero Dive X X Randomly moving stage; cars are hard to see coming due to the colors
Rumble Falls XX XX Overly advantages character's with better jumps
Shadow Moses Island XX XX Removes three of the four blast lines
Skyworld X X No fall through platforms; over-reliance on stage spikes
Spear Pillar XX XX Randomness of Pokémon attacks; tunnel under stage similar to Temple's underground
The Summit XX XX Irregular design; no normal ground; The Fish
WarioWare, Inc. XX XX Over-reliance on bonuses from Microgames

See also