Talk:Luigi (SSBU): Difference between revisions

m
Tag: Mobile edit
Line 30: Line 30:
I'm trying to understand why Luigi’s down throw has less endlag from ''Smash 4''. It says it no longer applies 6 frames of hitlag to the opponent and this reduces the duration by 5 frames. Sadly I'm not too knowledgeable on how hitlag affects moves. Don't both characters suffer hitlag? I'm pretty confused. [[User:SacredFire37|SacredFire37]] ([[User talk:SacredFire37|talk]]) 06:47, April 17, 2021 (EDT)
I'm trying to understand why Luigi’s down throw has less endlag from ''Smash 4''. It says it no longer applies 6 frames of hitlag to the opponent and this reduces the duration by 5 frames. Sadly I'm not too knowledgeable on how hitlag affects moves. Don't both characters suffer hitlag? I'm pretty confused. [[User:SacredFire37|SacredFire37]] ([[User talk:SacredFire37|talk]]) 06:47, April 17, 2021 (EDT)
:For throws, similarly to with projectiles, only the thrown character experiences hitlag, which is why hitlag is normally disabled. In Smash 4, the opponent was released on frame 18, but knockback wouldn't begin until frame 24, making this the effective throw frame. In Ultimate, the hitlag was removed, but the opponent is now released on frame 29, 5 frames later than the effective throw frame of 24. Since Luigi can interrupt his throw on the same frame of the animation in both games (frame 41), this means that the ending lag of the throw - the amount of time after the opponent has been launched that Luigi is unable to act - is 5 frames shorter. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 07:24, April 17, 2021 (EDT)
:For throws, similarly to with projectiles, only the thrown character experiences hitlag, which is why hitlag is normally disabled. In Smash 4, the opponent was released on frame 18, but knockback wouldn't begin until frame 24, making this the effective throw frame. In Ultimate, the hitlag was removed, but the opponent is now released on frame 29, 5 frames later than the effective throw frame of 24. Since Luigi can interrupt his throw on the same frame of the animation in both games (frame 41), this means that the ending lag of the throw - the amount of time after the opponent has been launched that Luigi is unable to act - is 5 frames shorter. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 07:24, April 17, 2021 (EDT)
:::Ah ok that makes sense. Thanks for explaining it in depth. [[User:SacredFire37|SacredFire37]] ([[User talk:SacredFire37|talk]]) 08:17, April 17, 2021 (EDT)
1,057

edits