Classic Mode (SSBU): Difference between revisions

some fixes & merge in info from "Classic Mode Ticket"[sic] article
(some fixes & merge in info from "Classic Mode Ticket"[sic] article)
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Similar to the Classic Modes for the [[Classic Mode (SSB4-3DS)|previous]] [[Classic Mode (SSB4-Wii U)|entries]], players can select an intensity level, indicated by the position of the lengthy mural. The highest allowed starting intensity is 5.0, and it will increase slightly, depending on how well the player does, after each victory, to a maximum of 9.9. Winning in fast times or with great dominance awards a "Nice Play!" label for the stage, and an intensity boost ranging from 0.6 to 1.4, depending also on how far along the player is in the game. Otherwise, the game's default intensity boost goes between 0.2 and 0.6, lower scores being awarded to long battles with more damage taken. The layout consists of seven stages plus a [[Bonus Stage|bonus stage]]. Unlike previous entries, the opponent in the last stage is not always [[Master Hand]] or [[Crazy Hand]]; each fighter has a different encounter at the end. Scores are also present in Classic Mode, which is displayed alongside the player's [[Global Smash Power]].
Similar to the Classic Modes for the [[Classic Mode (SSB4-3DS)|previous]] [[Classic Mode (SSB4-Wii U)|entries]], players can select an intensity level, indicated by the position of the lengthy mural. The highest allowed starting intensity is 5.0, and it will increase slightly, depending on how well the player does, after each victory, to a maximum of 9.9. Winning in fast times or with great dominance awards a "Nice Play!" label for the stage, and an intensity boost ranging from 0.6 to 1.4, depending also on how far along the player is in the game. Otherwise, the game's default intensity boost goes between 0.2 and 0.6, lower scores being awarded to long battles with more damage taken. The layout consists of seven stages plus a [[Bonus Stage|bonus stage]]. Unlike previous entries, the opponent in the last stage is not always [[Master Hand]] or [[Crazy Hand]]; each fighter has a different encounter at the end. Scores are also present in Classic Mode, which is displayed alongside the player's [[Global Smash Power]].


Players only have one stock, unlike previous installments. To [[continue]], the player can either spend {{b|Gold|collectible}}, which lowers the intensity by 0.7 points or use a Classic Mode ticket to keep the current intensity. Upon continuing, the match will start from where the player left off. Using a Classic Mode ticket at any point during the run will stop the intensity from rising to 9.9, making the maximum possible intensity 9.8 for the rest of the run. However, it will not degrade a run already at intensity 9.9 if the ticket is used then. When playing with two players, the round does not fail until both players' stocks are lost.
Players only have one stock, unlike previous installments. To [[continue]], the player can either spend {{b|Gold|collectible}} which lowers the intensity by 0.7 points, or use a '''Classic Ticket''' to keep the current intensity. Upon continuing, the match will start from where the player left off. Using a continue at any point during the run will stop the intensity from rising to 9.9, making the maximum possible intensity 9.8 for the rest of the run. However, it will not degrade a run already at intensity 9.9 if a ticket is used then. When playing with two players, the round does not fail until both players' stocks are lost.
 
Classic Tickets can be obtained through clearing Classic Mode or from the [[shop]]. They may also be used before starting a Classic Mode game to increase the rewards given out when finishing the mode.  


After clearing Classic Mode the player will be able to play a minigame over the [[Credits]] and, at the end of said minigame, see a [[congratulations screen]]; the music for the minigame and the image at the end are themed to each character. Clearing Classic Mode with a character grants their [[fighter spirit]], much like [[trophies]] from previous games.
After clearing Classic Mode the player will be able to play a minigame over the [[Credits]] and, at the end of said minigame, see a [[congratulations screen]]; the music for the minigame and the image at the end are themed to each character. Clearing Classic Mode with a character grants their [[fighter spirit]], much like [[trophies]] from previous games.
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