Super Smash Bros. Ultimate

List of spirits (Others): Difference between revisions

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(Adding why Falcon was used to represent Wesker.)
(→‎Spirit Battles: Converted to templates)
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==Spirit Battles==
==Spirit Battles==
{|class="wikitable sortable" style="width:100%;"
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
! colspan=3|Spirit
{{SpiritBattleRow|num=1,116|name=Pitcher & Batter
! colspan=7|Battle parameters
|enemy=*{{SpiritBattleHead|Ness|col1=Blue}}
! colspan=1 rowspan=2|Inspiration
*{{SpiritBattleHead|Lucas|col1=Red|num1=2}}
|-
|type=Grab
! style="width:5%;"|No.
|power=1,700
! style="width:5%;"|Image
|stage=[[Pokémon Stadium 2]] (hazards off)
! Name
|rules=
! Enemy Fighter(s)
*Item Tidal Wave
! style="width:5%;"|Type
*Item: Sports
! style="width:5%;"|Power
|conditions=
! Stage
*The enemy favors side smash attacks
! Rules
*The enemy starts the battle with a [[Home-Run Bat]]
! Conditions
*Certain items will appear in large numbers
! Music
|music={{SSBUMusicLink|Other|Baseball (Training)}}
|-
|insp=
|1,116
|{{SpiritTableName|Pitcher & Batter|size=64}}
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Red}}×2
|{{SpiritType|Grab}}
|1,700
|[[Pokémon Stadium 2]] (hazards off)
|•Item Tidal Wave<br>•Item: Sports
|•The enemy favors side smash attacks<br>•The enemy starts the battle with a [[Home-Run Bat]]<br>•Certain items will appear in large numbers
|{{SSBUMusicLink|Other|Baseball (Training)}}
|
*The Ness puppet fighter represents the Batter, who is depicted wearing a blue uniform in this spirit's artwork.
*The Ness puppet fighter represents the Batter, who is depicted wearing a blue uniform in this spirit's artwork.
*The Lucas minion fighters each represent the Pitcher and the Catcher, who are depicted wearing red uniforms in this spirit's artwork.
*The Lucas minion fighters each represent the Pitcher and the Catcher, who are depicted wearing red uniforms in this spirit's artwork.
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*This spirit's Beastball Equipped ability and the battle conditions represent the game of baseball, and by connection, the game based on the sport.  
*This spirit's Beastball Equipped ability and the battle conditions represent the game of baseball, and by connection, the game based on the sport.  
*The Ness puppet fighter starting off with a Home-Run Bat and the first battle condition references Ness using a baseball bat as his side smash while Lucas uses a stick in a similar manner.
*The Ness puppet fighter starting off with a Home-Run Bat and the first battle condition references Ness using a baseball bat as his side smash while Lucas uses a stick in a similar manner.
|-
}}
|1,117
{{SpiritBattleRow|num=1,117|name=Tennis Player
|{{SpiritTableName|Tennis Player|size=64}}
|enemy=*{{SpiritBattleHead|Daisy|col1=Blue}}
|•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Blue}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,200
|2,200
|stage=[[Pokémon Stadium]] ([[Ω form]])
|[[Pokémon Stadium]] ([[Ω form]])
|rules=
|•Assist Trophy Enemies ([[Color TV-Game 15]])
*Assist Trophy Enemies ([[Color TV-Game 15]])
|•Hostile assist trophies will appear<br>•The enemy favors side smash attacks
|conditions=
|{{SSBUMusicLink|Other|Tennis (Training)}}
*Hostile assist trophies will appear
|
*The enemy favors side smash attacks
|music={{SSBUMusicLink|Other|Tennis (Training)}}
|insp=
*The Daisy puppet fighter represents the Tennis Player in the foreground, who is depicted wearing a blue uniform in this spirit's artwork.
*The Daisy puppet fighter represents the Tennis Player in the foreground, who is depicted wearing a blue uniform in this spirit's artwork.
*The stage references the tennis courts taking place in a stadium.
*The stage references the tennis courts taking place in a stadium.
*The puppet fighter's favored smash attacks references Daisy using a tennis racket in her downward angled side smash attack.
*The puppet fighter's favored smash attacks references Daisy using a tennis racket in her downward angled side smash attack.
*This spirit battle represents the game of tennis, and by connection, the game based on the sport. The Color TV-Game 15 Assist Trophy enemy represents the digital game of table tennis.
*This spirit battle represents the game of tennis, and by connection, the game based on the sport. The Color TV-Game 15 Assist Trophy enemy represents the digital game of table tennis.
|-
}}
|1,118
{{SpiritBattleRow|num=1,118|name=Tamagon
|{{SpiritTableName|Tamagon|size=64}}
|enemy=*{{SpiritBattleHead|Ridley|v=Tiny|col1=Green}}
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•Clear {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
*{{SpiritBattleHead|Richter|v=Clear|col1=Green}}
|{{SpiritType|Grab}}
|type=Grab
|1,500
|power=1,500
|[[Mario Bros.]]
|stage=[[Mario Bros.]]
|•Item: Throwing Types
|rules=
|•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•The enemy is invisible
*Item: Throwing Types
|{{SSBUMusicLink|Other|Clu Clu Land}}
|conditions=
|
*Defeat the main fighter to win
*The enemy favors neutral specials
*The enemy is invisible
|music={{SSBUMusicLink|Other|Clu Clu Land}}
|insp=
*The Ridley puppet fighter represents Tamagon, the playable dragon character in ''Devil World''.
*The Ridley puppet fighter represents Tamagon, the playable dragon character in ''Devil World''.
*The stage references both ''Devil World'' and ''Mario Bros.'' being retro 8-bit games.
*The stage references both ''Devil World'' and ''Mario Bros.'' being retro 8-bit games.
*The music references both ''Devil World'' and ''Clu Clu Land'' sharing the same composer, {{s|Wikipedia|Akito Nakatsuka}}.
*The music references both ''Devil World'' and ''Clu Clu Land'' sharing the same composer, {{s|Wikipedia|Akito Nakatsuka}}.
*The puppet fighter's favored [[Plasma Breath]] and the Clear Richter's frequent [[Cross]] references Tamagon's ability to breathe fire after collecting a Cross power-up in ''Devil World''.
*The puppet fighter's favored [[Plasma Breath]] and the Clear Richter's frequent [[Cross]] references Tamagon's ability to breathe fire after collecting a Cross power-up in ''Devil World''.
|-
}}
|1,119
{{SpiritBattleRow|num=1,119|name=Devil|link=y
|{{SpiritTableName|Devil|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Ridley|col1=Green}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2
*{{SpiritBattleHead|Kirby|col1=Red|num1=2}}
|{{SpiritType|Shield}}
|type=Shield
|3,900
|power=3,900
|[[75m]] ([[Battlefield form]])
|stage=[[75m]] ([[Battlefield form]])
|•Assist Trophy Enemies (Devil)
|rules=
|•Hostile assist trophies will appear
*Assist Trophy Enemies (Devil)
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|conditions=
|'''Spirit Battle trivia:'''
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Donkey Kong|25m Theme}}
|insp='''Spirit Battle trivia:'''
*The Devil appears as the Assist Trophy enemy.
*The Devil appears as the Assist Trophy enemy.
*The green Ridley puppet fighter represents Tamagon, the playable dragon character in ''Devil World''.
*The green Ridley puppet fighter represents Tamagon, the playable dragon character in ''Devil World''.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen-Flip Immunity ability references the Devil's ability to shift the screen, limiting the player's ability to move.
*This spirit's Screen-Flip Immunity ability references the Devil's ability to shift the screen, limiting the player's ability to move.
|-
}}
|1,120
{{SpiritBattleRow|num=1,120|name=Urban Champion Fighter
|{{SpiritTableName|Urban Champion Fighter|size=64}}
|enemy=*{{SpiritBattleHead|Little Mac|col1=Black}}
|•{{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px|cl=Black}}
|type=Attack
|{{SpiritType|Attack}}
|power=2,100
|2,100
|stage=[[New Donk City Hall]] ([[Ω form]])
|[[New Donk City Hall]] ([[Ω form]])
|rules=
|•Assist Trophy Enemies ([[Kapp'n]])
*Assist Trophy Enemies ([[Kapp'n]])
|•Timed battle (1:39)<br>•Hostile assist trophies will appear after a little while<br>•The enemy doesn't like to jump
|conditions=
|{{SSBUMusicLink|Other|Wrecking Crew Retro Medley}}
*Timed battle (1:39)
|
*Hostile assist trophies will appear after a little while
*The enemy doesn't like to jump
|music={{SSBUMusicLink|Other|Wrecking Crew Retro Medley}}
|insp=
*The Little Mac puppet fighter references both the Urban Champion Fighter and Little Mac being champion boxer fighters.
*The Little Mac puppet fighter references both the Urban Champion Fighter and Little Mac being champion boxer fighters.
*The stage references the city setting of ''Urban Champion''.
*The stage references the city setting of ''Urban Champion''.
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*The timed stamina battle is set at 1:39, referencing the 99 second time limit for each match in ''Urban Champion''.
*The timed stamina battle is set at 1:39, referencing the 99 second time limit for each match in ''Urban Champion''.
*The Kapp'n Assist Trophy enemy references the police cars from ''Urban Champion'' where police cars would not only drive past occasionally, causing both players to reset positions, but would also arrest and take away whichever player was closest to losing when the time ran out.
*The Kapp'n Assist Trophy enemy references the police cars from ''Urban Champion'' where police cars would not only drive past occasionally, causing both players to reset positions, but would also arrest and take away whichever player was closest to losing when the time ran out.
|-
}}
|1,121
{{SpiritBattleRow|num=1,121|name=Bubbles
|{{SpiritTableName|Bubbles|size=64}}
|enemy=*{{SpiritBattleHead|Pac-Man|col1=Red}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Red}}
|type=Attack
|{{SpiritType|Attack}}
|power=1,800
|1,800
|stage=[[75m]] ([[Battlefield form]])
|[[75m]] ([[Battlefield form]])
|rules=
|•Item: [[Unira]]
*Item: [[Unira]]
|•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Other|Clu Clu Land}}
*The enemy is easily distracted by items
|
|music={{SSBUMusicLink|Other|Clu Clu Land}}
|insp=
*The Pac-Man puppet fighter likely references ''Pac-Man'' being the inspiration for ''Clu Clu Land''.
*The Pac-Man puppet fighter likely references ''Pac-Man'' being the inspiration for ''Clu Clu Land''.
*The stage references both ''Donkey Kong'' and ''Clu Clu Land'' being retro 8-bit games. This is also referenced by the Pac-Maze section where Bubbles' spirit is located in World of Light.
*The stage references both ''Donkey Kong'' and ''Clu Clu Land'' being retro 8-bit games. This is also referenced by the Pac-Maze section where Bubbles' spirit is located in World of Light.
*The music references Bubbles' appearance in ''Clu Clu Land''.
*The music references Bubbles' appearance in ''Clu Clu Land''.
*The Unira item and the battle condition references the gameplay of ''Clu Clu Land'' where Bubbles must stun and push the Uniras to kill them.
*The Unira item and the battle condition references the gameplay of ''Clu Clu Land'' where Bubbles must stun and push the Uniras to kill them.
|-
}}
|1,122
{{SpiritBattleRow|num=1,122|name=Unira|link=y
|{{SpiritTableName|Unira|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Kirby|t=Team|col1=Green|num1=4}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}}×4
|type=Attack
|{{SpiritType|Attack}}
|power=1,800
|1,800
|stage=[[75m]]
|[[75m]]
|rules=
|•Item Tidal Wave<br>•Item: [[Unira]]
*Item Tidal Wave
|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
*Item: [[Unira]]
|{{SSBUMusicLink|Other|Clu Clu Land}}
|conditions=
|
*Certain items will appear in large numbers
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Other|Clu Clu Land}}
|insp=
*The Unira appears as the item.
*The Unira appears as the item.
*The green Kirby Team represents Unira, the common enemies of ''Clu Clu Land''.
*The green Kirby Team represents Unira, the common enemies of ''Clu Clu Land''.
*The stage references both ''Donkey Kong'' and ''Clu Clu Land'' being retro 8-bit games.
*The stage references both ''Donkey Kong'' and ''Clu Clu Land'' being retro 8-bit games.
*The music references the Unira's appearance in ''Clu Clu Land''.
*The music references the Unira's appearance in ''Clu Clu Land''.
|-
}}
|1,123
{{SpiritBattleRow|num=1,123|name=Excitebike|link=y
|{{SpiritTableName|Excitebike|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Wario|t=Team|col1=Red|col2=Yellow|col3=Green|num3=2}}
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Red}}{{Head|Wario|g=SSBU|s=20px|cl=Yellow}}{{Head|Wario|g=SSBU|s=20px|cl=Green}}×2
|type=Attack
|{{SpiritType|Attack}}
|power=3,800
|3,800
|stage={{SSB4|Mario Circuit}}
|{{SSB4|Mario Circuit}}
|rules=N/A
|N/A
|conditions=
|•The enemy favors side specials
*The enemy favors side specials
|{{SSBUMusicLink|Mario Kart|Excitebike - Mario Kart 8}}
|music={{SSBUMusicLink|Mario Kart|Excitebike - Mario Kart 8}}
|
|insp=
*The Wario Team represents the different Excitebike racers in ''Excitebike'', with the number of puppet fighters representing the number of racers appearing in the game.
*The Wario Team represents the different Excitebike racers in ''Excitebike'', with the number of puppet fighters representing the number of racers appearing in the game.
*The stage references the ''Excitebike'' games being a motocross racing game, with the stage and music also referencing {{s|mariowiki|Excitebike Arena}}, a racing course in ''Mario Kart 8'' which is heavily based on ''Excitebike''. This is also referenced by the Raceway section where the Excitebike spirit is located in World of Light.
*The stage references the ''Excitebike'' games being a motocross racing game, with the stage and music also referencing {{s|mariowiki|Excitebike Arena}}, a racing course in ''Mario Kart 8'' which is heavily based on ''Excitebike''. This is also referenced by the Raceway section where the Excitebike spirit is located in World of Light.
*The puppet fighter's favored [[Wario Bike]] references the main gameplay mechanic of ''Excitebike'' where the player rides their motorbike across the arena.
*The puppet fighter's favored [[Wario Bike]] references the main gameplay mechanic of ''Excitebike'' where the player rides their motorbike across the arena.
|-
}}
|1,124
{{SpiritBattleRow|num=1,124|name=Balloon Fighter
|{{SpiritTableName|Balloon Fighter|size=64}}
|enemy=*{{SpiritBattleHead|Villager|t=Team|col1=Cyan|num1=4}}
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}×4
|type=Shield
|{{SpiritType|Shield}}
|power=4,500
|4,500
|stage=[[Balloon Fight]]
|[[Balloon Fight]]
|rules=N/A
|N/A
|conditions=
|•Timed battle (1:30)<br>•The enemy favors up specials<br>•The enemy has increased jump power
*Timed battle (1:30)
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
*The enemy favors up specials
|
*The enemy has increased jump power
|music={{SSBUMusicLink|Other|Balloon Fight Medley}}
|insp=
*The Villager Team's favored [[Balloon Trip]] references how the Villager's up special is based off of the Balloon Fighters in ''Balloon Fight''.
*The Villager Team's favored [[Balloon Trip]] references how the Villager's up special is based off of the Balloon Fighters in ''Balloon Fight''.
*This spirit battle represents the main setting and gameplay of ''Balloon Fight'' where the player flies around the stage with balloons attached to their back.
*This spirit battle represents the main setting and gameplay of ''Balloon Fight'' where the player flies around the stage with balloons attached to their back.
|-
}}
|1,125
{{SpiritBattleRow|num=1,125|name=Fish|link=y
|{{SpiritTableName|Fish|link=y|size=64}}
|enemy=*{{SpiritBattleHead|King Dedede|col1=Cyan}}
|•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Cyan}}
|type=Grab
|{{SpiritType|Grab}}
|power=3,900
|3,900
|stage=[[Balloon Fight]]
|[[Balloon Fight]]
|rules=N/A
|N/A
|conditions=
|•The enemy's neutral special has increased power<br>•Timed battle (1:30)<br>•The enemy favors neutral specials
*The enemy's neutral special has increased power
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
*Timed battle (1:30)
|'''Spirit Battle trivia:'''
*The enemy favors neutral specials
|music={{SSBUMusicLink|Other|Balloon Fight Medley}}
|insp='''Spirit Battle trivia:'''
*The King Dedede puppet fighter represents the Fish, a hazard in ''Balloon Fight'' with giant lips.  
*The King Dedede puppet fighter represents the Fish, a hazard in ''Balloon Fight'' with giant lips.  
*The stage and music represent the Fish's appearance in ''Balloon Fight'', withthe stage also featuring the Fish as a stage hazard.
*The stage and music represent the Fish's appearance in ''Balloon Fight'', withthe stage also featuring the Fish as a stage hazard.
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*This spirit's Electric Weakness ability references the Fish living in the water, which can conduct electricity.
*This spirit's Electric Weakness ability references the Fish living in the water, which can conduct electricity.
*In World of Light, the Fish spirit is located in a lake where it is occupied by fish-themed spirits.
*In World of Light, the Fish spirit is located in a lake where it is occupied by fish-themed spirits.
|-
}}
|1,126
{{SpiritBattleRow|num=1,126|name=Mach Rider
|{{SpiritTableName|Mach Rider|size=64}}
|enemy=*{{SpiritBattleHead|Captain Falcon|col1=Black}}
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}
|type=Shield
|{{SpiritType|Shield}}
|power=1,700
|1,700
|stage=[[Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|rules=N/A
|N/A
|conditions=
|•The enemy has increased move speed<br>•The enemy starts the battle with a [[Super Scope]]
*The enemy has increased move speed
|{{SSBUMusicLink|Other|Mach Rider}}
*The enemy starts the battle with a [[Super Scope]]
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Other|Mach Rider}}
|insp='''Spirit Battle trivia:'''
*The Captain Falcon puppet fighter references both Captain Falcon and Mach Rider being racer characters who wear red racing helmets.
*The Captain Falcon puppet fighter references both Captain Falcon and Mach Rider being racer characters who wear red racing helmets.
*Coincidentally, the Captain Falcon puppet fighter and the stage references both ''F-Zero'' and ''Mach Rider'' being a vehicular game, with the elements of ''Mach Rider'' being used in the ''F-Zero'' series. This is also referenced by the Raceway section where the Mach Rider spirit is located in World of Light.
*Coincidentally, the Captain Falcon puppet fighter and the stage references both ''F-Zero'' and ''Mach Rider'' being a vehicular game, with the elements of ''Mach Rider'' being used in the ''F-Zero'' series. This is also referenced by the Raceway section where the Mach Rider spirit is located in World of Light.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Mach Rider's top speed.
*This spirit's Speed ↑ ability references the Mach Rider's top speed.
|-
}}
|1,127
{{SpiritBattleRow|num=1,127|name=Diskun
|{{SpiritTableName|Diskun|size=64}}
|enemy=*{{SpiritBattleHead|Young Link|col1=Red}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}}
*{{SpiritBattleHead|Pit|col1=Yellow}}
|{{SpiritType|Attack}}
*{{SpiritBattleHead|Simon|col1=Red}}
|9,100
*{{SpiritBattleHead|Samus|col1=Blue}}
|[[Temple]] ([[Battlefield form]])
|type=Attack
|N/A
|power=9,100
|•Take your strongest team into this no-frills battle
|stage=[[Temple]] ([[Battlefield form]])
|{{SSBUMusicLink|Other|Famicom Medley}}
|rules=N/A
|
|conditions=
*Take your strongest team into this no-frills battle
|music={{SSBUMusicLink|Other|Famicom Medley}}
|insp=
*Unlike Diskun, the puppet fighters and their costume colors references their appearance in their debuts released on the Famicon Disk System, which Diskun was a mascot of, with the Young Link puppet fighter represents Link's youthful appearance in the original ''The Legend of Zelda''.
*Unlike Diskun, the puppet fighters and their costume colors references their appearance in their debuts released on the Famicon Disk System, which Diskun was a mascot of, with the Young Link puppet fighter represents Link's youthful appearance in the original ''The Legend of Zelda''.
*The stage represents the Temples in ''Zelda II: The Adventures of Link'' which was featured on the Famicom Disk System.
*The stage represents the Temples in ''Zelda II: The Adventures of Link'' which was featured on the Famicom Disk System.
|-
}}
|1,128
{{SpiritBattleRow|num=1,128|name=Takamaru|link=y
|{{SpiritTableName|Takamaru|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Mii Swordfighter|col1=|mii=Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Takamaru Wig, Takamaru Outfit, Low Voice Type 1}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Takamaru Wig, Takamaru Outfit, Low Voice Type 1)
|type=Attack
|{{SpiritType|Attack}}
|power=9,200
|9,200
|stage=[[Suzaku Castle]] ([[Battlefield form]])
|[[Suzaku Castle]] ([[Battlefield form]])
|rules=
|•Assist Trophy Enemies (Takamaru)<br>•Item: Swords
*Assist Trophy Enemies (Takamaru)
|•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy has increased move speed
*Item: Swords
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|conditions=
|
*The enemy's melee weapons have increased power
*Hostile assist trophies will appear when the enemy's at high damage
*The enemy has increased move speed
|music={{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|insp=
*Takamaru appears as the Assist Trophy enemy.
*Takamaru appears as the Assist Trophy enemy.
*The Mii Swordfighter puppet fighter's costume represents Takamaru, the samurai and main protagonist of ''The Mysterious Murasame Castle''.  
*The Mii Swordfighter puppet fighter's costume represents Takamaru, the samurai and main protagonist of ''The Mysterious Murasame Castle''.  
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*This spirit's Attack type, Sword Attack ↑ ability, and the Sword items references Takamaru's role as a sword-wielding samurai.
*This spirit's Attack type, Sword Attack ↑ ability, and the Sword items references Takamaru's role as a sword-wielding samurai.
*The third battle condition represents the fast walking speed in ''The Mysterious Murasame Castle''.
*The third battle condition represents the fast walking speed in ''The Mysterious Murasame Castle''.
|-
}}
|1,129
{{SpiritBattleRow|num=1,129|name=Volleyball Player
|{{SpiritTableName|Volleyball Player|size=64}}
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|t=Team|col1=Red|num1=6}}
|•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}}×6
|type=Grab
|{{SpiritType|Grab}}
|power=1,900
|1,900
|stage=[[Pokémon Stadium]] ([[Ω form]])
|[[Pokémon Stadium]] ([[Ω form]])
|rules=N/A
|N/A
|conditions=
|•The enemy favors side specials<br>•Defeat an army of fighters
*The enemy favors side specials
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
*Defeat an army of fighters
|
|music={{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|insp=
*The Wii Fit Trainer puppet fighter represents the Volleyball Player, , with the number of puppet fighters referencing the volleyball teams being made up of six players.
*The Wii Fit Trainer puppet fighter represents the Volleyball Player, , with the number of puppet fighters referencing the volleyball teams being made up of six players.
*The stage references the volleyball courts taking place in stadiums.
*The stage references the volleyball courts taking place in stadiums.
*This spirit battle represents the game of volleyball, and by connection, the game based on it. The puppet fighter's favored [[Header]] references the spike which the players use consistently, despite the different ball.
*This spirit battle represents the game of volleyball, and by connection, the game based on it. The puppet fighter's favored [[Header]] references the spike which the players use consistently, despite the different ball.
|-
}}
|1,130
{{SpiritBattleRow|num=1,130|name=Donbe & Hikari|customname=[https://nintendo.fandom.com/wiki/Donbe Donbe] & [https://nintendo.fandom.com/wiki/Hikari Hikari]
|{{SpiritTableName|Donbe & Hikari|customname=[https://nintendo.fandom.com/wiki/Donbe Donbe] & [https://nintendo.fandom.com/wiki/Hikari Hikari]|size=64}}
|enemy=*{{SpiritBattleHead|Young Link|col1=Cyan}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}}
*{{SpiritBattleHead|Villager|col1=Pink}}
|{{SpiritType|Neutral}}
*{{SpiritBattleHead|Falco|col1=Orange}}
|3,500
*{{SpiritBattleHead|Diddy Kong|col1=Blue}}
|{{b|Duck Hunt|stage}} (hazards off)
*{{SpiritBattleHead|Duck Hunt|col1=Tan}}
|N/A
|type=Neutral
|•Defeat an army of fighters
|power=3,500
|{{SSBUMusicLink|Other|Shin Onigashima Medley}}
|stage={{b|Duck Hunt|stage}} (hazards off)
|
|rules=N/A
|conditions=
*Defeat an army of fighters
|music={{SSBUMusicLink|Other|Shin Onigashima Medley}}
|insp=
*The Young Link and Villager puppet fighters each represents the young heroes of ''Shin Onigashima'', Donbe & Hikari respectively.
*The Young Link and Villager puppet fighters each represents the young heroes of ''Shin Onigashima'', Donbe & Hikari respectively.
*The minion fighters represent the animal allies Donbe & Hikari recruit through the course of ''Shin Onigashima'': Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant (each represented respectively by Duck Hunt, Diddy Kong, and Falco). Coincidentally, these animals are the same species that the Japanese folk hero {{s|wikipedia|Momotarō}} encounters throughout his journey.
*The minion fighters represent the animal allies Donbe & Hikari recruit through the course of ''Shin Onigashima'': Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant (each represented respectively by Duck Hunt, Diddy Kong, and Falco). Coincidentally, these animals are the same species that the Japanese folk hero {{s|wikipedia|Momotarō}} encounters throughout his journey.
*The stage references the 8-bit setting of ''Shin Onigashima''. The stage takes place on a grassy pathway, referencing the grassy pathway in the Sacred Land map where Donbe & Hikari's spirit is located in World of Light.
*The stage references the 8-bit setting of ''Shin Onigashima''. The stage takes place on a grassy pathway, referencing the grassy pathway in the Sacred Land map where Donbe & Hikari's spirit is located in World of Light.
|-
}}
|1,132
{{SpiritBattleRow|num=1,132|name=Hockey Players
|{{SpiritTableName|Hockey Players|size=64}}
|enemy=*{{SpiritBattleHead|Dr. Mario|col1=Blue}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}
*{{SpiritBattleHead|Donkey Kong|col1=White}}
|{{SpiritType|Attack}}
*{{SpiritBattleHead|Luigi|col1=White}}
|1,500
|type=Attack
|[[Pokémon Stadium]] ([[Ω form]])
|power=1,500
|•Slippery Stage
|stage=[[Pokémon Stadium]] ([[Ω form]])
|•The stage's platforms are very slippery
|rules=
|{{SSBUMusicLink|Wii Fit|Core Luge}}
*Slippery Stage
|
|conditions=
*The stage's platforms are very slippery
|music={{SSBUMusicLink|Wii Fit|Core Luge}}
|insp=
*The puppet fighters and their white costume/coloration represents the Hockey Players featured in this spirit's artwork, with Dr. Mario representing the shorter hockey player, Luigi representing the taller, lankier hockey player, and Donkey Kong representing the bigger hockey player.
*The puppet fighters and their white costume/coloration represents the Hockey Players featured in this spirit's artwork, with Dr. Mario representing the shorter hockey player, Luigi representing the taller, lankier hockey player, and Donkey Kong representing the bigger hockey player.
*The stage references the game of ice hockey taking place in a stadium.
*The stage references the game of ice hockey taking place in a stadium.
*The music references both hockey and core luge being icy, winter sports.
*The music references both hockey and core luge being icy, winter sports.
*The Slippery Stage rule and battle references the slick surface of a typical ice hockey rink.
*The Slippery Stage rule and battle references the slick surface of a typical ice hockey rink.
|-
}}
|1,133
{{SpiritBattleRow|num=1,133|name=MONSTER
|{{SpiritTableName|MONSTER|size=64}}
|enemy=*{{SpiritBattleHead|Bowser Jr.|n=Roy|v=Giant|t=Team|col1=Roy|col2=Morton|col3=Iggy|col4=Wendy}}
|•Giant [[Bowser Jr. (SSBU)|Roy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}
|type=Attack
|{{SpiritType|Attack}}
|power=1,900
|1,900
|stage=[[Mushroomy Kingdom]]
|[[Mushroomy Kingdom]]
|rules=N/A
|N/A
|conditions=
|•The enemy favors side specials<br>•The enemy is giant
*The enemy favors side specials
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
*The enemy is giant
|
|music={{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|insp=
*The Giant Koopaling Team references both the Koopa Clown Car and MONSTER being oversized vehicles.
*The Giant Koopaling Team references both the Koopa Clown Car and MONSTER being oversized vehicles.
*The stage references the desert track in''Famicom Grand Prix II: 3D Hot Rally''.
*The stage references the desert track in''Famicom Grand Prix II: 3D Hot Rally''.
*The puppet fighter's favored [[Clown Kart Dash]] references MONSTER's maximum speed.
*The puppet fighter's favored [[Clown Kart Dash]] references MONSTER's maximum speed.
|-
}}
|1,134
{{SpiritBattleRow|num=1,134|name=Tank & Infantry|link=y
|{{SpiritTableName|Tank & Infantry|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Bowser Jr.|n=Iggy|v=Metal|col1=Iggy}}
|•Metal [[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}}×2
*{{SpiritBattleHead|Snake|col1=Green|num1=2}}
|{{SpiritType|Attack}}
|type=Attack
|3,900
|power=3,900
|[[Gerudo Valley]]
|stage=[[Gerudo Valley]]
|N/A
|rules=N/A
|•The enemy favors neutral specials<br>•The enemy is metal
|conditions=
|{{SSBUMusicLink|Other|Garage}}
*The enemy favors neutral specials
|'''Spirit Battle trivia:'''
*The enemy is metal
|music={{SSBUMusicLink|Other|Garage}}
|insp='''Spirit Battle trivia:'''
*The Metal Iggy puppet fighter references both Iggy and the soldier in the Tank piloting a vehicle outfitted with various weapons.
*The Metal Iggy puppet fighter references both Iggy and the soldier in the Tank piloting a vehicle outfitted with various weapons.
*The green Snake minion fighters references both Snake and the Infantry being soldiers who wear green-colored camouflage.
*The green Snake minion fighters references both Snake and the Infantry being soldiers who wear green-colored camouflage.
Line 2,954: Line 2,982:
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Super Scope Equipped ability references the Infantry's guns.
*This spirit's Super Scope Equipped ability references the Infantry's guns.
|-
}}
|1,135
{{SpiritBattleRow|num=1,135|name=Andy
|{{SpiritTableName|Andy|size=64}}
|enemy=*{{SpiritBattleHead|Dr. Mario|col1=Red}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Red}}<br>•Tiny {{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}}×8
*{{SpiritBattleHead|Snake|v=Tiny|col1=Red|num1=8}}
|{{SpiritType|Grab}}
|type=Grab
|3,400
|power=3,400
|[[Halberd]] (Ship deck)
|stage=[[Halberd]] (Ship deck)
|•Health Recovery<br>•Item: Exploding Types
|rules=
|•The enemy is healed when the enemy's at high damage<br>•Defeat an army of fighters
*Health Recovery
|{{SSBUMusicLink|Other|Filled with Hope}}
*Item: Exploding Types
|'''Spirit Battle trivia:'''
|conditions=
*The enemy is healed when the enemy's at high damage
*Defeat an army of fighters
|music={{SSBUMusicLink|Other|Filled with Hope}}
|insp='''Spirit Battle trivia:'''
*The Dr. Mario puppet fighter references both Dr. Mario and Andy's ability to heal.
*The Dr. Mario puppet fighter references both Dr. Mario and Andy's ability to heal.
*The Tiny Snake minion fighters represent Andy's Orange Star Units in ''Advance Wars''. The minion fighters' frequent use of explosive-based attacks, and the Explosive Type items reference the military theme of ''Advance Wars''.
*The Tiny Snake minion fighters represent Andy's Orange Star Units in ''Advance Wars''. The minion fighters' frequent use of explosive-based attacks, and the Explosive Type items reference the military theme of ''Advance Wars''.
Line 2,972: Line 3,004:
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Andy's spirit is located outside of the Military Base map, referencing Andy's involvement with the military as the Military Base section is occupied by army-based spirits.
*In World of Light, Andy's spirit is located outside of the Military Base map, referencing Andy's involvement with the military as the Military Base section is occupied by army-based spirits.
|-
}}
|1,136
{{SpiritBattleRow|num=1,136|name=Eagle
|{{SpiritTableName|Eagle|size=64}}
|enemy=*{{SpiritBattleHead|Captain Falcon|col1=Cyan}}
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}}
|type=Attack
|{{SpiritType|Attack}}
|power=1,800
|1,800
|stage=[[Corneria]]
|[[Corneria]]
|rules=
|•Defense <br>•Attack Power ↑<br>•Item: Shooting Types
*Defense
|•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while<br>•The enemy starts the battle with a [[Staff]]
*Attack Power ↑
|{{SSBUMusicLink|Other|Garage}}
*Item: Shooting Types
|
|conditions=
*The enemy has increased attack power after a little while
*The enemy has increased defense after a little while
*The enemy starts the battle with a [[Staff]]
|music={{SSBUMusicLink|Other|Garage}}
|insp=
*The Captain Falcon puppet fighter references both Captain Falcon and Eagle being pilots named after birds of prey.  
*The Captain Falcon puppet fighter references both Captain Falcon and Eagle being pilots named after birds of prey.  
*The stage, the Shooting Type items, and the puppet fighter starting off with a Staff references Eagle's specialty in aerial combat.
*The stage, the Shooting Type items, and the puppet fighter starting off with a Staff references Eagle's specialty in aerial combat.
*The music references both ''Famicom Wars'' and ''Tank Troopers'' being vehicular combat games.
*The music references both ''Famicom Wars'' and ''Tank Troopers'' being vehicular combat games.
*The Defense ↑ and Attack Power ↑ rules and battle conditions reference Eagle's CO abilities which increases the attack and defense of his Air Units.
*The Defense ↑ and Attack Power ↑ rules and battle conditions reference Eagle's CO abilities which increases the attack and defense of his Air Units.
|-
}}
|1,137
{{SpiritBattleRow|num=1,137|name=Olaf
|{{SpiritTableName|Olaf|size=64}}
|enemy=*{{SpiritBattleHead|Ice Climbers|col1=Blue}}
|•{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=Blue}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,200
|2,200
|stage=[[Summit]] ([[Battlefield form]])
|[[Summit]] ([[Battlefield form]])
|rules=
|•Move Speed ↓<br>•Hazard: Ice Floor
*Move Speed ↓
|•The floor is frozen<br>•You have reduced move speed after a little while<br>•The enemy starts the battle with a [[Steel Diver]]
*Hazard: Ice Floor
|{{SSBUMusicLink|Other|Filled with Hope}}
|conditions=
|
*The floor is frozen
*You have reduced move speed after a little while
*The enemy starts the battle with a [[Steel Diver]]
|music={{SSBUMusicLink|Other|Filled with Hope}}
|insp=
*The Ice Climbers puppet fighter represents Olaf, the leader of Blue Moon in ''Advance Wars'' who also wears a coat insulated with wool.
*The Ice Climbers puppet fighter represents Olaf, the leader of Blue Moon in ''Advance Wars'' who also wears a coat insulated with wool.
*The stage, Ice Floor hazard, and Move Speed ↓ rule and battle condition represent Olaf's specialty in winter combat where he uses Snow to slow down his opponents.
*The stage, Ice Floor hazard, and Move Speed ↓ rule and battle condition represent Olaf's specialty in winter combat where he uses Snow to slow down his opponents.
*The music references both ''Advance Wars'' and ''Steel Diver'' being vehicular combat games which involves arctice areas.
*The music references both ''Advance Wars'' and ''Steel Diver'' being vehicular combat games which involves arctice areas.
|-
}}
|1,138
{{SpiritBattleRow|num=1,138|name=Ayumi Tachibana
|{{SpiritTableName|Ayumi Tachibana|size=64}}
|enemy=*{{SpiritBattleHead|Villager|col1=Blue}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,300
|2,300
|stage=[[Town and City]]
|[[Town and City]]
|rules=
|•Item: [[Smoke Ball]]<br>•Hazard: Fog
*Item: [[Smoke Ball]]
|•The stage is covered in fog
*Hazard: Fog
|{{SSBUMusicLink|Pokémon|Route 10 - Pokémon Black / Pokémon White}}
|conditions=
|
*The stage is covered in fog
|music={{SSBUMusicLink|Pokémon|Route 10 - Pokémon Black / Pokémon White}}
|insp=
*The blue Villager puppet fighter represents Ayumi Tachibana, the assistant detective in the ''Famicom Tantei Club'' series.
*The blue Villager puppet fighter represents Ayumi Tachibana, the assistant detective in the ''Famicom Tantei Club'' series.
*The stage likely references Myoujin village, the main setting of ''Famicom Tantei Club: The Missing Heir''.
*The stage likely references Myoujin village, the main setting of ''Famicom Tantei Club: The Missing Heir''.
*The music is heard at Route 10  from ''Pokémon Black & White'' which features a large cliff, likely referencing the beginning of ''Famicom Tantei Club: The Missing Heir'' where the main protagonist is found at the bottom of a cliff.
*The music is heard at Route 10  from ''Pokémon Black & White'' which features a large cliff, likely referencing the beginning of ''Famicom Tantei Club: The Missing Heir'' where the main protagonist is found at the bottom of a cliff.
*This spirit's Fog Immunity ability, the Fog Hazard, and the Smoke Ball items references the story of ''Famicom Tantei Club: The Girl Who Stands Behind'' where Ayumi Tachibana must solve the case of her friend's murder.
*This spirit's Fog Immunity ability, the Fog Hazard, and the Smoke Ball items references the story of ''Famicom Tantei Club: The Girl Who Stands Behind'' where Ayumi Tachibana must solve the case of her friend's murder.
|-
}}
|1,139
{{SpiritBattleRow|num=1,139|name=Goku & Chao|customname=[https://nintendo.fandom.com/wiki/Goku Goku] & [https://nintendo.fandom.com/wiki/Chao_(Yūyūki) Chao]
|{{SpiritTableName|Goku & Chao|customname=[https://nintendo.fandom.com/wiki/Goku Goku] & [https://nintendo.fandom.com/wiki/Chao_(Yūyūki) Chao]|size=64}}
|enemy=*{{SpiritBattleHead|Diddy Kong|col1=White}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
*{{SpiritBattleHead|Villager|col1=Blue}}
|{{SpiritType|Shield}}
|type=Shield
|1,600
|power=1,600
|[[Town and City]]
|stage=[[Town and City]]
|•Item: [[Golden Hammer]]
|rules=
|•Reinforcements will appear during the battle<br>•The enemy is easily distracted by items
*Item: [[Golden Hammer]]
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|conditions=
|
*Reinforcements will appear during the battle
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Other|Yūyūki Medley}}
|insp=
*The Diddy Kong and blue Villager puppet fighters each represent Goku & Chao respectively, with the Diddy Kong puppet fighter referencing both Diddy Kong and Goku being simian characters.
*The Diddy Kong and blue Villager puppet fighters each represent Goku & Chao respectively, with the Diddy Kong puppet fighter referencing both Diddy Kong and Goku being simian characters.
*The Villager puppet fighter starting off with a [[Black Hole]] and the Golden Hammer item references the ending of Disk 1 of ''Famicom Mukashi Banashi: Yūyūki'' where Goku's friends are being sucked into a waterspout, but then Chao arrives and gives Goku the Mallet of Light.
*The Villager puppet fighter starting off with a [[Black Hole]] and the Golden Hammer item references the ending of Disk 1 of ''Famicom Mukashi Banashi: Yūyūki'' where Goku's friends are being sucked into a waterspout, but then Chao arrives and gives Goku the Mallet of Light.
*The stage references the small village in China, Chao's home village in ''Yūyūki''.
*The stage references the small village in China, Chao's home village in ''Yūyūki''.
|-
}}
|1,140
{{SpiritBattleRow|num=1,140|name=Sukapon|link=y
|{{SpiritTableName|Sukapon|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Mii Gunner|col1=|hp1=180 HP|mii=Moveset [[Charge Blast|1]][[Flame Pillar|1]][[Lunar Launch|1]][[Echo Reflector|1]], Bear Hat, Bear Suit}}
|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (180 HP) (Moveset [[Charge Blast|1]][[Flame Pillar|1]][[Lunar Launch|1]][[Echo Reflector|1]], Bear Hat, Bear Suit)
|type=Grab
|{{SpiritType|Grab}}
|power=13,700
|13,700
|stage=[[Coliseum]]
|[[Coliseum]]
|rules=
|•Attack Power ↑<br>•Assist Trophy Enemies (Sukapon)
*Attack Power ↑
|[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy has increased attack power after a little while
*Assist Trophy Enemies (Sukapon)
|{{SSBUMusicLink|Other|Clu Clu Land}}
|conditions=
|
*[[Stamina battle]]
*Hostile assist trophies will appear
*The enemy has increased attack power after a little while
|music={{SSBUMusicLink|Other|Clu Clu Land}}
|insp=
*Sukapon appears as the Assist Trophy enemy.
*Sukapon appears as the Assist Trophy enemy.
*The Mii Gunner puppet fighter represents Sukapon's creator, Dr. Little Emon.
*The Mii Gunner puppet fighter represents Sukapon's creator, Dr. Little Emon.
Line 3,046: Line 3,096:
*The music references both ''Joy Mech Fight'' and ''Clu Clu Land'' being retro 8-bit games.
*The music references both ''Joy Mech Fight'' and ''Clu Clu Land'' being retro 8-bit games.
*This spirit's Grab type, Strong Throw ability, and the stamina battle condition represents the traditional fighting game style of ''Joy Mech Fight'', which includes Sukapon throwing his opponents or his head to attack.
*This spirit's Grab type, Strong Throw ability, and the stamina battle condition represents the traditional fighting game style of ''Joy Mech Fight'', which includes Sukapon throwing his opponents or his head to attack.
|-
}}
|1,141
{{SpiritBattleRow|num=1,141|name=Yakuman Player
|{{SpiritTableName|Yakuman Player|size=64}}
|enemy=*{{SpiritBattleHead|Villager|t=Team|col1=Yellow|num1=4}}
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×4
|type=Attack
|{{SpiritType|Attack}}
|power=2,000
|2,000
|stage=[[Tomodachi Life]]
|[[Tomodachi Life]]
|rules=
|•Item: [[Daybreak]] Parts
*Item: [[Daybreak]] Parts
|•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Other|Yūyūki Medley}}
*The enemy is easily distracted by items
|
|music={{SSBUMusicLink|Other|Yūyūki Medley}}
|insp=
*The Villager Team represents the four players required for mahjong as ''Yakuman'' is based on the tile game.
*The Villager Team represents the four players required for mahjong as ''Yakuman'' is based on the tile game.
*The stage likely references the Japanese architecture of the 1920's when mahjong was first introduced in Japan.
*The stage likely references the Japanese architecture of the 1920's when mahjong was first introduced in Japan.
*The Daybreak Parts items and the battle condition references the goal of Japanese mahjong by taking points from other players until a winning hand is made, whereas the "Yakuman" is a rare and valuable winning hand composed of different tiles than a normal hand.
*The Daybreak Parts items and the battle condition references the goal of Japanese mahjong by taking points from other players until a winning hand is made, whereas the "Yakuman" is a rare and valuable winning hand composed of different tiles than a normal hand.
|-
}}
|1,142
{{SpiritBattleRow|num=1,142|name=Commander
|{{SpiritTableName|Commander|size=64}}
|enemy=*{{SpiritBattleHead|Little Mac|col1=Wire}}
|•{{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px|cl=Wire}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,300
|2,300
|stage=[[Lylat Cruise]]
|[[Lylat Cruise]]
|rules=
|•Assist Trophy Enemies ([[Andross]])
*Assist Trophy Enemies ([[Andross]])
|•Hostile assist trophies will appear
|conditions=
|{{SSBUMusicLink|Other|Tunnel Scene - X}}
*Hostile assist trophies will appear
|
|music={{SSBUMusicLink|Other|Tunnel Scene - X}}
|insp=
*The Wire Little Mac puppet fighter references the 3D wireframe graphics of ''X''.
*The Wire Little Mac puppet fighter references the 3D wireframe graphics of ''X''.
*The stage, music, and Andross Assist Trophy enemy likely reference how ''X'' and ''Star Fox'' were both built on the same technology and developed by Argonaut Games.
*The stage, music, and Andross Assist Trophy enemy likely reference how ''X'' and ''Star Fox'' were both built on the same technology and developed by Argonaut Games.
|-
}}
|1,143
{{SpiritBattleRow|num=1,143|name=Frog & Snake|customname=[[Sablé Prince|Frog & Snake]]
|{{SpiritTableName|Frog & Snake|customname=[[Sablé Prince|Frog & Snake]]|size=64}}
|enemy=*{{SpiritBattleHead|Greninja|col1=Green}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}}
*{{SpiritBattleHead|King K. Rool|col1=Blue}}
|{{SpiritType|Shield}}
|type=Shield
|3,600
|power=3,600
|[[Dream Land GB]] (Castle Lololo interior)
|stage=[[Dream Land GB]] (Castle Lololo interior)
|•Assist Trophy Enemies ([[Sablé Prince]])
|rules=
|•Hostile assist trophies will appear
*Assist Trophy Enemies ([[Sablé Prince]])
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|conditions=
|
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|insp=
*Prince Richard (this spirit's enhanced form) appears as the Assist Trophy enemy.
*Prince Richard (this spirit's enhanced form) appears as the Assist Trophy enemy.
*The Greninja and King K. Rool puppet fighters represent the Frog & Snake respectively, the two transformations taking by the Sablé Prince.
*The Greninja and King K. Rool puppet fighters represent the Frog & Snake respectively, the two transformations taking by the Sablé Prince.
*The stage references ''Kaeru no Tame ni Kane wa Naru'' being released exclusively for the Game Boy, with the Castle Lololo layout representing either Eclair Palace or the Sablé Prince's royal status.
*The stage references ''Kaeru no Tame ni Kane wa Naru'' being released exclusively for the Game Boy, with the Castle Lololo layout representing either Eclair Palace or the Sablé Prince's royal status.
|-
}}
|1,145
{{SpiritBattleRow|num=1,145|name=Prince Richard
|{{SpiritTableName|Prince Richard|size=64}}
|enemy=*{{SpiritBattleHead|Young Link|col1=Cyan}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=9,900
|9,900
|stage=[[Dream Land GB]]
|[[Dream Land GB]]
|rules=
|•Temporary Invincibility<br>•Assist Trophy Enemies ([[Sablé Prince]])
*Temporary Invincibility
|•The enemy will occasionally be invincible after a little while<br>•The enemy can unleash powerful critical hits at random<br>•Hostile assist trophies will appear
*Assist Trophy Enemies ([[Sablé Prince]])
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|conditions=
|'''Spirit Battle trivia:'''
*The enemy will occasionally be invincible after a little while
*The enemy can unleash powerful critical hits at random
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|insp='''Spirit Battle trivia:'''
*The Young Link puppet fighter represents Prince Richard, the friendly rival of the Sablé Prince, who appears as the Assist Trophy enemy.
*The Young Link puppet fighter represents Prince Richard, the friendly rival of the Sablé Prince, who appears as the Assist Trophy enemy.
*The stage references ''Kaeru no Tame ni Kane wa Naru'' being released exclusively for the Game Boy with the Castle Lololo layout representing either Eclair Palace or Prince Richard's royal status.
*The stage references ''Kaeru no Tame ni Kane wa Naru'' being released exclusively for the Game Boy with the Castle Lololo layout representing either Eclair Palace or Prince Richard's royal status.
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----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Prince Richard spirit's is located in the Pac-Maze section, referencing Prince Richard debuting as an 8-bit character.
*In World of Light, Prince Richard spirit's is located in the Pac-Maze section, referencing Prince Richard debuting as an 8-bit character.
|-
}}
|1,146
{{SpiritBattleRow|num=1,146|name=Muddy Mole
|{{SpiritTableName|Muddy Mole|size=64}}
|enemy=*{{SpiritBattleHead|Donkey Kong|col1=Red}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|type=Grab
|{{SpiritType|Grab}}
|power=1,700
|1,700
|stage=[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
|rules=
|•Item: [[Pitfall]]
*Item: [[Pitfall]]
|•Take your strongest team into this no-frills battle
|conditions=
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
*Take your strongest team into this no-frills battle
|
|music={{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
|insp=
*The Donkey Kong puppet fighter references both Donkey Kong and Muddy Mole being mammalian creatures wearing red neckties.
*The Donkey Kong puppet fighter references both Donkey Kong and Muddy Mole being mammalian creatures wearing red neckties.
*The stage and Pitfall item references the gameplay mechanic of ''Mole Mania'' where Muddy Mole digs tunnels underground.
*The stage and Pitfall item references the gameplay mechanic of ''Mole Mania'' where Muddy Mole digs tunnels underground.
*The stage also features tropical elements and the music uses the "Float Islands" theme, likely referencing the Beach level in ''Mole Mania''.
*The stage also features tropical elements and the music uses the "Float Islands" theme, likely referencing the Beach level in ''Mole Mania''.
|-
}}
|1,147
{{SpiritBattleRow|num=1,147|name=Maruhige Shop Owner
|{{SpiritTableName|Maruhige Shop Owner|size=64}}
|enemy=*{{SpiritBattleHead|Mario|col1=Yellow|hp1=140 HP}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}} (140 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=3,700
|3,700
|stage=[[Pac-Land]] ([[Battlefield form]])
|[[Pac-Land]] ([[Battlefield form]])
|rules=
|•Item: [[Assist Trophy]]
*Item: [[Assist Trophy]]
|[[Stamina battle]]<br>•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Other|Welcome Center}}
*[[Stamina battle]]
|
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Other|Welcome Center}}
|insp=
*The Mario puppet fighter references the Maruhige Shop Owner bearing similarities with Mario, including his mustache and his real name, Maruo.
*The Mario puppet fighter references the Maruhige Shop Owner bearing similarities with Mario, including his mustache and his real name, Maruo.
*The stage's 8-bit aesthetic references ''Trade & Battle: Card Hero'' being released on the Game Boy Color.
*The stage's 8-bit aesthetic references ''Trade & Battle: Card Hero'' being released on the Game Boy Color.
*The Assist Trophy items and the stamina battle condition reference the main gameplay of the ''Card Hero'' games where the player summons monsters using Monster Cards and must attack the opponent until their HP drops to zero.
*The Assist Trophy items and the stamina battle condition reference the main gameplay of the ''Card Hero'' games where the player summons monsters using Monster Cards and must attack the opponent until their HP drops to zero.
|-
}}
|1,148
{{SpiritBattleRow|num=1,148|name=Satoru
|{{SpiritTableName|Satoru|size=64}}
|enemy=*{{SpiritBattleHead|Shulk|col1=Black}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Black}}
*{{SpiritBattleHead|Mewtwo|col1=Brown}}
|{{SpiritType|Grab}}
*{{SpiritBattleHead|Ridley|col1=Meta}}
|1,700
*{{SpiritBattleHead|Bowser|col1=Black}}
|[[Pokémon Stadium 2]]
|type=Grab
|•Move Speed ↓
|power=1,700
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Reinforcements will appear during the battle
|stage=[[Pokémon Stadium 2]]
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|rules=
|
*Move Speed ↓
|conditions=
*Defeat the main fighter to win
*The enemy's melee weapons have increased power
*Reinforcements will appear during the battle
|music={{SSBUMusicLink|Other|Worthy Rival Battle}}
|insp=
*The Shulk puppet fighter represents Satoru, the main protagonist of ''Kousoku Card Battle: Card Hero''.
*The Shulk puppet fighter represents Satoru, the main protagonist of ''Kousoku Card Battle: Card Hero''.
*The stage and music references ''Kousoku Card Battle: Card Hero'' being a competitve role-playing game.
*The stage and music references ''Kousoku Card Battle: Card Hero'' being a competitve role-playing game.
*The minion fighters and the battle condtions references the gameplay of the ''Card Hero'' games where the player summons their monsters using their Monster Cards and must use them to defeat their opponent.
*The minion fighters and the battle condtions references the gameplay of the ''Card Hero'' games where the player summons their monsters using their Monster Cards and must use them to defeat their opponent.
|-
}}
|1,149
{{SpiritBattleRow|num=1,149|name=Dr. Wright|link=y
|{{SpiritTableName|Dr. Wright|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Villager|t=Team|col1=Yellow|col2=Green|col3=Cyan|col4=Blue|col5=Purple|col6=Chartreuse}}
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}
|type=Attack
|{{SpiritType|Attack}}
|power=9,500
|9,500
|stage=[[New Donk City Hall]] ([[Ω form]])
|[[New Donk City Hall]] ([[Ω form]])
|rules=
|•Assist Trophy Enemies (Dr. Wright)
*Assist Trophy Enemies (Dr. Wright)
|•Hostile assist trophies will appear<br>•Defeat an army of fighters
|conditions=
|{{SSBUMusicLink|Other|Light Plane (Original)}}
*Hostile assist trophies will appear
|'''Spirit Battle trivia:'''
*Defeat an army of fighters
|music={{SSBUMusicLink|Other|Light Plane (Original)}}
|insp='''Spirit Battle trivia:'''
*Dr. Wright appears as the Assist Trophy enemy.
*Dr. Wright appears as the Assist Trophy enemy.
*The Villager Team and the stage represents the inhabitants of the city in ''SimCity''.
*The Villager Team and the stage represents the inhabitants of the city in ''SimCity''.
Line 3,163: Line 3,232:
*This spirit's Support type references Dr. Wright being the player's city advisor.
*This spirit's Support type references Dr. Wright being the player's city advisor.
*This spirit's Ore Club Equipped ability references the natural disasters the player's city will face, including tornadoes.
*This spirit's Ore Club Equipped ability references the natural disasters the player's city will face, including tornadoes.
|-
}}
|1,150
{{SpiritBattleRow|num=1,150|name=ST Falcon
|{{SpiritTableName|ST Falcon|size=64}}
|enemy=*{{SpiritBattleHead|Samus|col1=Blue}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}}
|type=Attack
|{{SpiritType|Attack}}
|power=1,900
|1,900
|stage=[[Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|rules=
|•Item: [[Super Scope]]
*Item: [[Super Scope]]
|•The enemy starts the battle with a Super Scope
|conditions=
|{{SSBUMusicLink|Other|Marionation Gear}}
*The enemy starts the battle with a Super Scope
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Other|Marionation Gear}}
|insp='''Spirit Battle trivia:'''
*The Samus puppet fighter references both Samus's Power Armor and the ST Falcon being human-shaped machines.
*The Samus puppet fighter references both Samus's Power Armor and the ST Falcon being human-shaped machines.
*The stage references the futuristic roads many of the fights in ''Battle Clash'' take place on.
*The stage references the futuristic roads many of the fights in ''Battle Clash'' take place on.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing the ST Falcon being a weaponized mecha suit.
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing the ST Falcon being a weaponized mecha suit.
|-
}}
|1,151
{{SpiritBattleRow|num=1,151|name=F-Type
|{{SpiritTableName|F-Type|size=64}}
|enemy=*{{SpiritBattleHead|Bowser Jr.|n=Roy|col1=Roy}}
|•[[Bowser Jr. (SSBU)|Roy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,200
|2,200
|stage=[[Figure-8 Circuit]]
|[[Figure-8 Circuit]]
|rules=N/A
|N/A
|conditions=
|•Timed battle (1:00)<br>•The enemy has increased move speed and reduced weight
*Timed battle (1:00)
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
*The enemy has increased move speed and reduced weight
|
|music={{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|insp=
*The Roy Koopa puppet fighter's Koopa Clown Car features a red-and-white color scheme, referencing the red-and-white color scheme of the F-Type.
*The Roy Koopa puppet fighter's Koopa Clown Car features a red-and-white color scheme, referencing the red-and-white color scheme of the F-Type.
*The stage and music references the racing genre of ''Stunt Race FX''.
*The stage and music references the racing genre of ''Stunt Race FX''.
*This spirit's Undamaged Speed ↑ ability and the second battle condition references the F-Type, a vehicle in '"Stunt Race FX'' which  has one of the fastest speeds in the game, but is the weakest at taking damage.
*This spirit's Undamaged Speed ↑ ability and the second battle condition references the F-Type, a vehicle in '"Stunt Race FX'' which  has one of the fastest speeds in the game, but is the weakest at taking damage.
|-
}}
|1,152
{{SpiritBattleRow|num=1,152|name=Tractor Trailer
|{{SpiritTableName|Tractor Trailer|size=64}}
|enemy=*{{SpiritBattleHead|Bowser Jr.|n=Morton|col1=Morton}}
|•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}
|type=Attack
|{{SpiritType|Attack}}
|power=1,900
|1,900
|stage=[[Moray Towers]]
|[[Moray Towers]]
|rules=N/A
|N/A
|conditions=
|•The enemy's side special has increased power<br>•The enemy favors side specials
*The enemy's side special has increased power
|{{SSBUMusicLink|Other|Excite Truck}}
*The enemy favors side specials
|
|music={{SSBUMusicLink|Other|Excite Truck}}
|insp=
*The Morton puppet fighter features a black-and-white color scheme, referencing the Tractor Trailer's black-and-white color scheme.
*The Morton puppet fighter features a black-and-white color scheme, referencing the Tractor Trailer's black-and-white color scheme.
*The stage references the building resembling Moray Towers in the Console City section where the Tractor Trailer's spirit is located in World of Light.
*The stage references the building resembling Moray Towers in the Console City section where the Tractor Trailer's spirit is located in World of Light.
*The music references the racing genre of ''Stunt Race FX'', as well as  the Tractor Trailer's model of a semi-truck.
*The music references the racing genre of ''Stunt Race FX'', as well as  the Tractor Trailer's model of a semi-truck.
*The puppet fighter's favored [[Clown Kart Dash]] and first battle condition references the Tractor Trailer being a powerful semi-truck known for being the least maneuverable vehicle in ''Stunt Race FX''.
*The puppet fighter's favored [[Clown Kart Dash]] and first battle condition references the Tractor Trailer being a powerful semi-truck known for being the least maneuverable vehicle in ''Stunt Race FX''.
|-
}}
|1,153
{{SpiritBattleRow|num=1,153|name=Lip|link=y
|{{SpiritTableName|Lip|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Mii Swordfighter|col1=|mii=Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Lip Wig, Lip Outfit, High Voice Type 4}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Lip Wig, Lip Outfit, High Voice Type 4)<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}}
*{{SpiritBattleHead|Jigglypuff|col1=Pink}}
|{{SpiritType|Grab}}
|type=Grab
|9,200
|power=9,200
|[[Garden of Hope]] (hazards off)
|stage=[[Garden of Hope]] (hazards off)
|•Flowery<br>•Item: [[Lip's Stick]]
|rules=
|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy starts the battle with a Lip's Stick
*Flowery
|{{SSBUMusicLink|Other|Lip's Theme - Panel de Pon}}
*Item: [[Lip's Stick]]
|
|conditions=
*Defeat the main fighter to win
*You constantly take minor damage
*The enemy starts the battle with a Lip's Stick
|music={{SSBUMusicLink|Other|Lip's Theme - Panel de Pon}}
|insp=
*The Mii Swordfighter puppet fighter's costume represents Lip and her signature flower, Lip's Stick, which appears as the item.
*The Mii Swordfighter puppet fighter's costume represents Lip and her signature flower, Lip's Stick, which appears as the item.
*The puppet fighter's moveset references different gameplay mechanics in ''Panel de Pon'', which includes: [[Blurring Blade]] (referencing Panels being popped one after another); [[Airborne Assault]] (referencing how the Panels are moved left or right on the cursor); [[Skyward Slash Dash]] (referencing the Cursor being able to be move in different directions); and [[Reversal Slash]] (referencing how the Panels can be swapped and rearranged).
*The puppet fighter's moveset references different gameplay mechanics in ''Panel de Pon'', which includes: [[Blurring Blade]] (referencing Panels being popped one after another); [[Airborne Assault]] (referencing how the Panels are moved left or right on the cursor); [[Skyward Slash Dash]] (referencing the Cursor being able to be move in different directions); and [[Reversal Slash]] (referencing how the Panels can be swapped and rearranged).
Line 3,226: Line 3,303:
*The music represents Lip's theme song in ''Panel de Pon''.
*The music represents Lip's theme song in ''Panel de Pon''.
*The Flowery rule references the mechanic of sending Garbage Blocks to opponents in ''Panel de Pon''.
*The Flowery rule references the mechanic of sending Garbage Blocks to opponents in ''Panel de Pon''.
|-
}}
|1,154
{{SpiritBattleRow|num=1,154|name=Dion, Max, & Jack
|{{SpiritTableName|Dion, Max, & Jack|size=64}}
|enemy=*{{SpiritBattleHead|Villager|col1=Yellow}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}}
*{{SpiritBattleHead|Luigi|col1=Blue}}
|{{SpiritType|Neutral}}
*{{SpiritBattleHead|Wario|col1=ClassicGreen}}
|1,800
|type=Neutral
|[[Tortimer Island]]
|power=1,800
|•Item: [[Beastball]]
|stage=[[Tortimer Island]]
|•Take your strongest team into this no-frills battle
|rules=
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
*Item: [[Beastball]]
|
|conditions=
*Take your strongest team into this no-frills battle
|music={{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|insp=
*The puppet fighters represent fighting against the protagonists of ''Marvelous: Mohitotsu no Takarajima'': Dion, Jack, and Max (represented by the Villager, Luigi, and Wario, respectively).
*The puppet fighters represent fighting against the protagonists of ''Marvelous: Mohitotsu no Takarajima'': Dion, Jack, and Max (represented by the Villager, Luigi, and Wario, respectively).
**The Villager puppet fighter references both Villager and Dion being short and youthful.
**The Villager puppet fighter references both Villager and Dion being short and youthful.
Line 3,243: Line 3,323:
*The stage references Camp Island, the island main setting of ''Marvelous''.
*The stage references Camp Island, the island main setting of ''Marvelous''.
*The Beastball item represents the baseball that Dion throws in ''Marvelous''.
*The Beastball item represents the baseball that Dion throws in ''Marvelous''.
|-
}}
|1,155
{{SpiritBattleRow|num=1,155|name=Hakkun
|{{SpiritTableName|Hakkun|size=64}}
|enemy=*{{SpiritBattleHead|Kirby|col1=Blue}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}
|type=Attack
|{{SpiritType|Attack}}
|power=2,100
|2,100
|stage={{SSBB|Yoshi's Island}}
|{{SSBB|Yoshi's Island}}
|rules=
|•Invisibility
*Invisibility
|•Timed battle (2:00)<br>•You are invisible after a little while
|conditions=
|{{SSBUMusicLink|Yoshi|Flower Field}}
*Timed battle (2:00)
|
*You are invisible after a little while
|music={{SSBUMusicLink|Yoshi|Flower Field}}
|insp=
*The Kirby puppet fighter references both Kirby and Hakkun sharing the ability to alter their physical appearances after sucking up certain items.
*The Kirby puppet fighter references both Kirby and Hakkun sharing the ability to alter their physical appearances after sucking up certain items.
*The stage and music represents ''Yoshi's Island'' a game that was released on the SNES, the Nintendo game console which also released ''Sutte Hakkun''.
*The stage and music represents ''Yoshi's Island'' a game that was released on the SNES, the Nintendo game console which also released ''Sutte Hakkun''.
*This spirit's Transformation Duration ↑ ability and Invisibility rule references Hakkun being transparent, but will change colors after sucking up the colors of bottles and blocks before transferring the colors elsewhere.
*This spirit's Transformation Duration ↑ ability and Invisibility rule references Hakkun being transparent, but will change colors after sucking up the colors of bottles and blocks before transferring the colors elsewhere.
|-
}}
|1,156
{{SpiritBattleRow|num=1,156|name=Girl from Hajimari no Mori
|{{SpiritTableName|Girl from Hajimari no Mori|size=64}}
|enemy=*{{SpiritBattleHead|Villager|col1=Green}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}
*{{SpiritBattleHead|Ness|col1=White}}
|{{SpiritType|Shield}}
|type=Shield
|2,300
|power=2,300
|{{b|Duck Hunt|stage}} ([[Battlefield form]])
|stage={{b|Duck Hunt|stage}} ([[Battlefield form]])
|•Hazard: Fog
|rules=
|•The stage is covered in fog<br>•The enemy favors down specials
*Hazard: Fog
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|conditions=
|'''Spirit Battle trivia:'''
*The stage is covered in fog
*The enemy favors down specials
|music={{SSBUMusicLink|Other|Yūyūki Medley}}
|insp='''Spirit Battle trivia:'''
*The green Villager and Ness puppet fighters represent the Girl and the nameless protagonist from ''Hajimari no Mori'' respectively.
*The green Villager and Ness puppet fighters represent the Girl and the nameless protagonist from ''Hajimari no Mori'' respectively.
*The stage references the pixelated aesthetic of ''Hajimari no Mori''.
*The stage references the pixelated aesthetic of ''Hajimari no Mori''.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Super Leaf Equipped ability references both the Girl's species, the Ayakashi, and the Tanuki (which the Super Leaf is based on) being spirits in Japanese folklore.
*This spirit's Super Leaf Equipped ability references both the Girl's species, the Ayakashi, and the Tanuki (which the Super Leaf is based on) being spirits in Japanese folklore.
|-
}}
|1,157
{{SpiritBattleRow|num=1,157|name=Harry
|{{SpiritTableName|Harry|size=64}}
|enemy=*{{SpiritBattleHead|Little Mac|col1=Wire}}
|•{{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px|cl=Wire}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
*{{SpiritBattleHead|Mega Man|col1=Red}}
|{{SpiritType|Shield}}
|type=Shield
|1,900
|power=1,900
|[[Boxing Ring]]
|stage=[[Boxing Ring]]
|N/A
|rules=N/A
|•The enemy's punches and elbow strikes have increased power
|conditions=
|{{SSBUMusicLink|Other|Tunnel Theme - X-Scape}}
*The enemy's punches and elbow strikes have increased power
|
|music={{SSBUMusicLink|Other|Tunnel Theme - X-Scape}}
|insp=
*The Wire Little Mac puppet fighter represents the player of ''Teleroboxer'', who appears in this spirit's artwork.
*The Wire Little Mac puppet fighter represents the player of ''Teleroboxer'', who appears in this spirit's artwork.
*The red Mega Man minion fighter represents Harry, the red-colored robot the player controls using {{s|wikipedia|Telerobotics}}.
*The red Mega Man minion fighter represents Harry, the red-colored robot the player controls using {{s|wikipedia|Telerobotics}}.
*The music references both ''X-Scape'' and ''Teleroboxer'' being games which features a first person point-of-view.
*The music references both ''X-Scape'' and ''Teleroboxer'' being games which features a first person point-of-view.
*This spirit's Fist Attack ↑ ability and battle conditions references the boxing theme and main gameplay mechanic of ''Teleroboxer'' where the player controls Harry and uses him to participate in robot boxing matches against other robotic boxers.
*This spirit's Fist Attack ↑ ability and battle conditions references the boxing theme and main gameplay mechanic of ''Teleroboxer'' where the player controls Harry and uses him to participate in robot boxing matches against other robotic boxers.
|-
}}
|1,158
{{SpiritBattleRow|num=1,158|name=Ryota Hayami
|{{SpiritTableName|Ryota Hayami|size=64}}
|enemy=*{{SpiritBattleHead|Shulk|col1=Orange}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Orange}}
|type=Attack
|{{SpiritType|Attack}}
|power=1,800
|1,800
|stage=[[Wuhu Island]] (Jetski starting line)
|[[Wuhu Island]] (Jetski starting line)
|rules=
|•Slippery Stage<br>•Buoyancy Reduced
*Slippery Stage
|•You can't swim<br>•The stage's platforms are very slippery
*Buoyancy Reduced
|{{SSBUMusicLink|Other|Wii Sports Resort}}
|conditions=
|'''Spirit Battle trivia:'''
*You can't swim
*The stage's platforms are very slippery
|music={{SSBUMusicLink|Other|Wii Sports Resort}}
|insp='''Spirit Battle trivia:'''
*The Shulk puppet fighter represents Ryota Hayami, a jet-skier from the ''Wave Race'' series who, like Shulk, wears a vest.
*The Shulk puppet fighter represents Ryota Hayami, a jet-skier from the ''Wave Race'' series who, like Shulk, wears a vest.
*The stage's jetski starting line layout references ''Wave Race'' being a racing game involving jetskis. The stage takes place along the shoreline, referencing the shores of the Alolan Islands section where Ryota's spirit is located in World of Light.
*The stage's jetski starting line layout references ''Wave Race'' being a racing game involving jetskis. The stage takes place along the shoreline, referencing the shores of the Alolan Islands section where Ryota's spirit is located in World of Light.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Swimmer ability references how the jetski racers swim near their jetskis before the start of the race in ''Wave Race''.
*This spirit's Swimmer ability references how the jetski racers swim near their jetskis before the start of the race in ''Wave Race''.
|-
}}
|1,159
{{SpiritBattleRow|num=1,159|name=Akari Hayami
|{{SpiritTableName|Akari Hayami|size=64}}
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|col1=Red}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}}
|type=Shield
|{{SpiritType|Shield}}
|power=1,800
|1,800
|stage=[[Summit]]
|[[Summit]]
|rules=
|•Slippery Stage<br>•Item: [[Freezie]]
*Slippery Stage
|•The stage's platforms are very slippery
*Item: [[Freezie]]
|{{SSBUMusicLink|Other|Golden Forest}}
|conditions=
|'''Spirit Battle trivia:'''
*The stage's platforms are very slippery
|music={{SSBUMusicLink|Other|Golden Forest}}
|insp='''Spirit Battle trivia:'''
*The Wii Fit Trainer puppet fighter represents Akari Hayami, a snowboarder from the ''1080°'' series.
*The Wii Fit Trainer puppet fighter represents Akari Hayami, a snowboarder from the ''1080°'' series.
*The music references Akari's appearance in ''1080° Snowboarding''.
*The music references Akari's appearance in ''1080° Snowboarding''.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Impact Run ability references both the player's top speed and the ability to sustain damages from crashing.
*This spirit's Impact Run ability references both the player's top speed and the ability to sustain damages from crashing.
|-
}}
|1,160
{{SpiritBattleRow|num=1,160|name=Ray Mk II
|{{SpiritTableName|Ray Mk II|size=64}}
|enemy=*{{SpiritBattleHead|Mii Gunner|col1=|mii=Moveset [[Grenade Launch|3]][[Stealth Burst|2]][[Lunar Launch|1]][[Bomb Drop|2]], Ray Mk III Helmet, Ray Mk III Outfit, No Voice}}
|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Grenade Launch|3]][[Stealth Burst|2]][[Lunar Launch|1]][[Bomb Drop|2]], Ray Mk III Helmet, Ray Mk III Outfit, No Voice)
|type=Grab
|{{SpiritType|Grab}}
|power=3,600
|3,600
|stage=[[Pokémon Stadium 2]] (hazards off)
|[[Pokémon Stadium 2]] (hazards off)
|rules=N/A
|N/A
|conditions=
|•The enemy's ranged weapons have increased power<br>•The enemy favors special moves<br>•The enemy starts the battle with a [[Rocket Belt]]
*The enemy's ranged weapons have increased power
|{{SSBUMusicLink|Other|Marionation Gear}}
*The enemy favors special moves
|
*The enemy starts the battle with a [[Rocket Belt]]
|music={{SSBUMusicLink|Other|Marionation Gear}}
|insp=
*The Mii Gunner puppet fighter's costume represents Ray Mk II's upgraded form and this spirit's enhanced form, Ray Mk III.
*The Mii Gunner puppet fighter's costume represents Ray Mk II's upgraded form and this spirit's enhanced form, Ray Mk III.
*The puppet fighter's moveset references Ray Mk II's moveset in ''Custom Robo V2'' which includes: [[Grenade Launch]] (referencing Straight Bomb S), [[Stealth Burst]] (referencing Sniper Gun), [[Lunar Launch]] (referencing Ground Legs), and [[Bomb Drop]] (referencing Speed Pod P).
*The puppet fighter's moveset references Ray Mk II's moveset in ''Custom Robo V2'' which includes: [[Grenade Launch]] (referencing Straight Bomb S), [[Stealth Burst]] (referencing Sniper Gun), [[Lunar Launch]] (referencing Ground Legs), and [[Bomb Drop]] (referencing Speed Pod P).
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*The music references Ray Mk II's appearances in the ''Custom Robo'' series.
*The music references Ray Mk II's appearances in the ''Custom Robo'' series.
*The puppet fighter starts off with a Rocket Belt, referencing Ray Mk II's jetpack.
*The puppet fighter starts off with a Rocket Belt, referencing Ray Mk II's jetpack.
|-
}}
|1,162
{{SpiritBattleRow|num=1,162|name=Flare
|{{SpiritTableName|Flare|size=64}}
|enemy=*{{SpiritBattleHead|Samus|col1=Pink|hp1=120 HP}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Pink}} (120 HP)
|type=Neutral
|{{SpiritType|Neutral}}
|power=1,800
|1,800
|stage=[[Pokémon Stadium]]
|[[Pokémon Stadium]]
|rules=N/A
|N/A
|conditions=
|[[Stamina battle]]<br>•The enemy starts the battle with a [[Ray Gun]]<br>•The enemy starts the battle with a [[Rocket Belt]]
*[[Stamina battle]]
|{{SSBUMusicLink|Other|Marionation Gear}}
*The enemy starts the battle with a [[Ray Gun]]
|
*The enemy starts the battle with a [[Rocket Belt]]
|music={{SSBUMusicLink|Other|Marionation Gear}}
|insp=
*The Samus puppet fighter refrences both Samus and Flare being female characters who pilots their mechanical suits.  
*The Samus puppet fighter refrences both Samus and Flare being female characters who pilots their mechanical suits.  
*Similar to the battle with Ray Mk II, references both ''Custom Robo'' and ''Pokémon'' being games where battling is used as a common sport.
*Similar to the battle with Ray Mk II, references both ''Custom Robo'' and ''Pokémon'' being games where battling is used as a common sport.
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*The stamina battle condition represents the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*The stamina battle condition represents the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*The puppet fighter starts off with a Ray Gun and Rocket Belt, referencing Flare's arm-mounted blaster and jetpack.
*The puppet fighter starts off with a Ray Gun and Rocket Belt, referencing Flare's arm-mounted blaster and jetpack.
|-
}}
|1,163
{{SpiritBattleRow|num=1,163|name=Bayonette
|{{SpiritTableName|Bayonette|size=64}}
|enemy=*{{SpiritBattleHead|Dark Samus|col1=Yellow|hp1=70 HP}}
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Yellow}} (70 HP)<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}} (70 HP)
*{{SpiritBattleHead|Samus|col1=Blue|hp1=70 HP}}
|{{SpiritType|Attack}}
|type=Attack
|1,900
|power=1,900
|[[Mushroomy Kingdom]] ([[Battlefield form]])
|stage=[[Mushroomy Kingdom]] ([[Battlefield form]])
|N/A
|rules=N/A
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|conditions=
|{{SSBUMusicLink|Other|Marionation Gear}}
*The enemy's side special has increased power
|
*[[Stamina battle]]
*The enemy favors side specials
|music={{SSBUMusicLink|Other|Marionation Gear}}
|insp=
*The yellow Dark Samus and blue Samus puppet fighters each represents Lance and Spear, the twin Striker Vanishers that merged to create Bayonette.
*The yellow Dark Samus and blue Samus puppet fighters each represents Lance and Spear, the twin Striker Vanishers that merged to create Bayonette.
*The stage references the Desert Palace, a desert-themed Holosseum in ''Custom Robo Arena'' which features a desert setting and a ruined castle.
*The stage references the Desert Palace, a desert-themed Holosseum in ''Custom Robo Arena'' which features a desert setting and a ruined castle.
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*The stamina battle condition represents the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*The stamina battle condition represents the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*This spirit's Steel Driver Equipped ability and the first and third battle conditions reference Bayonette's Twin Bombs attack.
*This spirit's Steel Driver Equipped ability and the first and third battle conditions reference Bayonette's Twin Bombs attack.
|-
}}
|1,164
{{SpiritBattleRow|num=1,164|name=Saki Amamiya|link=y
|{{SpiritTableName|Saki Amamiya|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Mii Gunner|col1=|mii=Moveset [[Laser Blaze|2]][[Flame Pillar|1]][[Cannon Jump Kick|2]][[Echo Reflector|1]], Saki Amamiya Wig, Saki Amamiya Outfit, Normal Voice Type 1}}
|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Laser Blaze|2]][[Flame Pillar|1]][[Cannon Jump Kick|2]][[Echo Reflector|1]], Saki Amamiya Wig, Saki Amamiya Outfit, Normal Voice Type 1)
|type=Attack
|{{SpiritType|Attack}}
|power=9,200
|9,200
|stage=[[Moray Towers]] ([[Battlefield form]])
|[[Moray Towers]] ([[Battlefield form]])
|rules=N/A
|N/A
|conditions=
|•The enemy's ranged weapons have increased power
*The enemy's ranged weapons have increased power
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|music={{SSBUMusicLink|Mega Man|Opening Stage}}
|
|insp=
*The Mii Gunner puppet fighter's costume represents Saki Amamiya, the main protagonist of the ''Sin and Punishment'' series.
*The Mii Gunner puppet fighter's costume represents Saki Amamiya, the main protagonist of the ''Sin and Punishment'' series.
*The stage and music references the near-future Tokyo setting of ''Sin and Punishment''.
*The stage and music references the near-future Tokyo setting of ''Sin and Punishment''.
*The battle condition references the rail shooting gameplay of the ''Sin and Punishment'' games, as well as Saki's skill with his gun/sword hybrid, the Dolphin.
*The battle condition references the rail shooting gameplay of the ''Sin and Punishment'' games, as well as Saki's skill with his gun/sword hybrid, the Dolphin.
|-
}}
|1,165
{{SpiritBattleRow|num=1,165|name=Isa Jo
|{{SpiritTableName|Isa Jo|size=64}}
|enemy=*{{SpiritBattleHead|Shulk|col1=Blue}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Laser Blaze|2]][[Stealth Burst|2]][[Cannon Jump Kick|2]][[Bomb Drop|2]], Saki Amamiya Wig, Saki Amamiya Outfit, Normal Voice Type 1)
*{{SpiritBattleHead|Mii Gunner|col1=|mii=Moveset [[Laser Blaze|2]][[Stealth Burst|2]][[Cannon Jump Kick|2]][[Bomb Drop|2]], Saki Amamiya Wig, Saki Amamiya Outfit, Normal Voice Type 1}}
|{{SpiritType|Shield}}
|type=Shield
|3,600
|power=3,600
|[[Midgar]] (hazards off)
|stage=[[Midgar]] (hazards off)
|N/A
|rules=N/A
|•The enemy starts the battle with a [[Ray Gun]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|conditions=
|{{SSBUMusicLink|Mega Man|Opening Stage}}
*The enemy starts the battle with a [[Ray Gun]]
|'''Spirit Battle trivia:'''
*The enemy starts the battle with a [[Rocket Belt]]
|music={{SSBUMusicLink|Mega Man|Opening Stage}}
|insp='''Spirit Battle trivia:'''
*The Shulk puppet fighter starting off with a Ray Gun and a Rocket Belt represents Isa Jo, who uses a jetpack to hover above aground.
*The Shulk puppet fighter starting off with a Ray Gun and a Rocket Belt represents Isa Jo, who uses a jetpack to hover above aground.
*The Mii Gunner minion fighter's costume represents Saki Amamiya, Isa's father, though they do not appear alongside each other in ''Sin & Punishment: Star Successor''.
*The Mii Gunner minion fighter's costume represents Saki Amamiya, Isa's father, though they do not appear alongside each other in ''Sin & Punishment: Star Successor''.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Beam Sword Equipped ability references Isa's Cannon Sword.
*This spirit's Beam Sword Equipped ability references Isa's Cannon Sword.
|-
}}
|1,167
{{SpiritBattleRow|num=1,167|name=Alessandro Inzaghi
|{{SpiritTableName|Alessandro Inzaghi|size=64}}
|enemy=*{{SpiritBattleHead|Snake|col1=Black}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}}
|type=Shield
|{{SpiritType|Shield}}
|power=1,900
|1,900
|stage=[[Pirate Ship]]
|[[Pirate Ship]]
|rules=
|•Attack Power ↑
*Attack Power ↑
|•The enemy has increased attack power when the enemy's at high damage
|conditions=
|{{SSBUMusicLink|Other|Filled with Hope}}
*The enemy has increased attack power when the enemy's at high damage
|
|music={{SSBUMusicLink|Other|Filled with Hope}}
|insp=
*The Snake puppet fighter references both Snake and Alessandro Inzaghi being members of a militia organization.
*The Snake puppet fighter references both Snake and Alessandro Inzaghi being members of a militia organization.
*The stage and music references ''Napoleon'', ''The Legend of Zelda: The Wind Waker'', and ''Steel Diver'' being games which features an oceanic setting, with the stage's ship resembling the Napoleonic-era naval warships.
*The stage and music references ''Napoleon'', ''The Legend of Zelda: The Wind Waker'', and ''Steel Diver'' being games which features an oceanic setting, with the stage's ship resembling the Napoleonic-era naval warships.
|-
}}
|1,168
{{SpiritBattleRow|num=1,168|name=Isaac|link=y
|{{SpiritTableName|Isaac|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Mii Swordfighter|col1=|mii=Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1)<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}}
*{{SpiritBattleHead|Palutena|col1=Cyan}}
|{{SpiritType|Grab}}
*{{SpiritBattleHead|Robin|col1=Green}}
|8,900
*{{SpiritBattleHead|Roy|col1=Yellow}}
|[[Wuhu Island]] (Swaying Bridge)
|type=Grab
|•Assist Trophy Enemies (Isaac)
|power=8,900
|•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle
|stage=[[Wuhu Island]] (Swaying Bridge)
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|rules=
|'''Spirit Battle trivia:'''
*Assist Trophy Enemies (Isaac)
|conditions=
*The enemy's magic attacks have increased power
*Hostile assist trophies will appear
*Reinforcements will appear during the battle
|music={{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|insp='''Spirit Battle trivia:'''
*Isaac appears as the Assist Trophy enemy.
*Isaac appears as the Assist Trophy enemy.
*The Mii Swordfighter puppet fighter's costume represents Isaac, the protagonist of ''Golden Sun''.  
*The Mii Swordfighter puppet fighter's costume represents Isaac, the protagonist of ''Golden Sun''.  
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----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Isaac's spirit is located on Galeem's side in the Final Battle map while Shanoa is featured across from him on Dharkon's side, referencing both characters utilizing elemental-based magic attacks, which in Isaac's case, is Psyenergy.
*In World of Light, Isaac's spirit is located on Galeem's side in the Final Battle map while Shanoa is featured across from him on Dharkon's side, referencing both characters utilizing elemental-based magic attacks, which in Isaac's case, is Psyenergy.
|-
}}
|1,170
{{SpiritBattleRow|num=1,170|name=Garet
|{{SpiritTableName|Garet|size=64}}
|enemy=*{{SpiritBattleHead|Roy|col1=Yellow}}
|•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}}
|type=Attack
|{{SpiritType|Attack}}
|power=2,500
|2,500
|stage=[[Temple]] ([[Battlefield form]])
|[[Temple]] ([[Battlefield form]])
|rules=
|•Hazard: Lava Floor
*Hazard: Lava Floor
|•The floor is lava<br>•The enemy starts the battle with a [[Fire Flower]]
|conditions=
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
*The floor is lava
|
*The enemy starts the battle with a [[Fire Flower]]
|music={{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|insp=
*The Roy puppet fighter references both Roy and Garet being warriors who utilizes fire-based attacks.  
*The Roy puppet fighter references both Roy and Garet being warriors who utilizes fire-based attacks.  
*The stage references both the Temple from ''The Legend of Zelda'' and the Sol Sanctum from ''Golden Sun'' being dungeons in their respective game series
*The stage references both the Temple from ''The Legend of Zelda'' and the Sol Sanctum from ''Golden Sun'' being dungeons in their respective game series
*This spirit's Fire Attack ↑ ability and the battle conditions references Garet being a Mars Adept, who mostly specializes in fire-based attacks.
*This spirit's Fire Attack ↑ ability and the battle conditions references Garet being a Mars Adept, who mostly specializes in fire-based attacks.
|-
}}
|1,171
{{SpiritBattleRow|num=1,171|name=Ivan
|{{SpiritTableName|Ivan|size=64}}
|enemy=*{{SpiritBattleHead|Robin|col1=Green}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}
|type=Attack
|{{SpiritType|Attack}}
|power=2,300
|2,300
|stage=[[Onett]]
|[[Onett]]
|rules=
|•Hazard: Heavy Wind
*Hazard: Heavy Wind
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with a [[Gust Bellows]]
|conditions=
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
*Dangerously high winds are in effect after a little while
|
*The enemy starts the battle with a [[Gust Bellows]]
|music={{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|insp=
*The Robin puppet fighter references both Robin and Ivan beig mages who utilizes magic-based attacks.
*The Robin puppet fighter references both Robin and Ivan beig mages who utilizes magic-based attacks.
*The stage references Vault, the town where Ivan is recruited in ''Golden Sun''.
*The stage references Vault, the town where Ivan is recruited in ''Golden Sun''.
*This spirit battle references Ivan being a Jupiter Adept, who mostly specializes in wind-based attacks.
*This spirit battle references Ivan being a Jupiter Adept, who mostly specializes in wind-based attacks.
|-
}}
|1,172
{{SpiritBattleRow|num=1,172|name=Mia
|{{SpiritTableName|Mia|size=64}}
|enemy=*{{SpiritBattleHead|Palutena|col1=Cyan}}
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,200
|2,200
|stage=[[Delfino Plaza]] (Large Island)
|[[Delfino Plaza]] (Large Island)
|rules=N/A
|N/A
|conditions=
|•Timed battle (1:00)<br>•The enemy shields often<br>•The enemy can heal by shielding attacks
*Timed battle (1:00)
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
*The enemy shields often
|
*The enemy can heal by shielding attacks
|music={{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|insp=
*The Palutena puppet fighter refrences both Palutena and Mia utilizing magic-based attacks while wielding a magic staff.  
*The Palutena puppet fighter refrences both Palutena and Mia utilizing magic-based attacks while wielding a magic staff.  
*This spirit's Water Attack ↑ ability, the stage, and battle conditions references Mia being a Mercury Adept, a Water Seer class series mage who mostly specializes in healing magic.
*This spirit's Water Attack ↑ ability, the stage, and battle conditions references Mia being a Mercury Adept, a Water Seer class series mage who mostly specializes in healing magic.
|-
}}
|1,173
{{SpiritBattleRow|num=1,173|name=Felix
|{{SpiritTableName|Felix|size=64}}
|enemy=*{{SpiritBattleHead|Marth|col1=Green}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=Green}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=3,500
|3,500
|stage=[[Coliseum]]
|[[Coliseum]]
|rules=
|•Item Tidal Wave<br>•Earthquake
*Item Tidal Wave
|•Periodic earthquakes will shake the stage<br>•Certain items will appear in large numbers after a little while
*Earthquake
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|conditions=
|'''Spirit Battle trivia:'''
*Periodic earthquakes will shake the stage
*Certain items will appear in large numbers after a little while
|music={{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|insp='''Spirit Battle trivia:'''
*The Marth puppet fighter references both Marth and Felix being warriors who wields a long sword.
*The Marth puppet fighter references both Marth and Felix being warriors who wields a long sword.
*The stage, the Earthquake rule, and the [[POW Block]] item in the Item Tidal Wave rule references Felix being a Venus Adept, who mostly specializes in earth-based attacks. This is also referenced by the Badlands section where Felix's spirit is located in World of Light.
*The stage, the Earthquake rule, and the [[POW Block]] item in the Item Tidal Wave rule references Felix being a Venus Adept, who mostly specializes in earth-based attacks. This is also referenced by the Badlands section where Felix's spirit is located in World of Light.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Felix being a childhood friend of Isaac who later joins forces with the other antagonists of ''Golden Sun''.
*This spirit's Neutral type references Felix being a childhood friend of Isaac who later joins forces with the other antagonists of ''Golden Sun''.
|-
}}
|1,174
{{SpiritBattleRow|num=1,174|name=Jenna|iw=goldensununiverse
|{{SpiritTableName|Jenna|iw=goldensununiverse|size=64}}
|enemy=*{{SpiritBattleHead|Zelda|col1=Red}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}}
|type=Shield
|{{SpiritType|Shield}}
|power=3,500
|3,500
|stage=[[Temple]] ([[Battlefield form]])
|[[Temple]] ([[Battlefield form]])
|rules=
|•Assist Trophy Enemies ([[Isaac]])
*Assist Trophy Enemies ([[Isaac]])
|•Hostile assist trophies will appear<br>•The enemy favors side specials
|conditions=
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
*Hostile assist trophies will appear
|
*The enemy favors side specials
|music={{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|insp=
*The Zelda puppet fighter references both Zelda and Jenna utilizing magic-based attacks.
*The Zelda puppet fighter references both Zelda and Jenna utilizing magic-based attacks.
*The stage references both the Temple from ''The Legend of Zelda'' and the Sol Sanctum from ''Golden Sun'' being dungeons in their respective game series.
*The stage references both the Temple from ''The Legend of Zelda'' and the Sol Sanctum from ''Golden Sun'' being dungeons in their respective game series.
*The puppet fighter's favored [[Din's Fire]] references Jenna being a Mars Adept, who mostly specializes in fire-based attacks.
*The puppet fighter's favored [[Din's Fire]] references Jenna being a Mars Adept, who mostly specializes in fire-based attacks.
*This spirit's Support type and the Isaac Assist Trophy enemy references how Jenna would become the wife of Isaac between the events of ''Golden Sun: The Lost Age'' and ''Dark Dawn''.
*This spirit's Support type and the Isaac Assist Trophy enemy references how Jenna would become the wife of Isaac between the events of ''Golden Sun: The Lost Age'' and ''Dark Dawn''.
|-
}}
|1,175
{{SpiritBattleRow|num=1,175|name=Matthew|iw=goldensununiverse
|{{SpiritTableName|Matthew|iw=goldensununiverse|size=64}}
|enemy=*{{SpiritBattleHead|Chrom|col1=Black}}
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}
|type=Grab
|{{SpiritType|Grab}}
|power=3,600
|3,600
|stage=[[Coliseum]]
|[[Coliseum]]
|rules=
|•Item: [[Hothead]]
*Item: [[Hothead]]
|•Take your strongest team into this no-frills battle
|conditions=
|{{SSBUMusicLink|Other|Weyard}}
*Take your strongest team into this no-frills battle
|
|music={{SSBUMusicLink|Other|Weyard}}
|insp=
*The Chrom puppet fighter references both Chrom and Matthew each being part of the family where one of their past members is the main protagonist of the first game in their respective series (i.e. Marth in ''Fire Emblem'', Isaac in ''Golden Sun'').
*The Chrom puppet fighter references both Chrom and Matthew each being part of the family where one of their past members is the main protagonist of the first game in their respective series (i.e. Marth in ''Fire Emblem'', Isaac in ''Golden Sun'').
*The stage references Matthew being a Venus Adept, who specializes in earth-based attacks.
*The stage references Matthew being a Venus Adept, who specializes in earth-based attacks.
*The music references Matthew's appearance in ''Golden Sun: Dark Dawn''.
*The music references Matthew's appearance in ''Golden Sun: Dark Dawn''.
*The Hothead item is likely a joke reference to the ''Golden Sun'' series due to the Hothead's similar appearance to the sun. Additionally, it likely references his mother, Jenna, who is a Mars Adept that specializes in fire-based attacks.
*The Hothead item is likely a joke reference to the ''Golden Sun'' series due to the Hothead's similar appearance to the sun. Additionally, it likely references his mother, Jenna, who is a Mars Adept that specializes in fire-based attacks.
|-
}}
|1,176
{{SpiritBattleRow|num=1,176|name=Magical Vacation Protagonists
|{{SpiritTableName|Magical Vacation Protagonists|size=64}}
|enemy=*{{SpiritBattleHead|Villager|col1=Yellow|col2=Green}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}
|type=Grab
|{{SpiritType|Grab}}
|power=3,800
|3,800
|stage=[[Smashville]]
|[[Smashville]]
|rules=N/A
|N/A
|conditions=
|•The enemy is easily distracted by items
*The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|music={{SSBUMusicLink|Other|Attack - Soma Bringer}}
|
|insp=
*The yellow and green Villager puppet fighters each represents the male and female protagonists of ''Magical Vacation''.
*The yellow and green Villager puppet fighters each represents the male and female protagonists of ''Magical Vacation''.
*The stage references the ''Magical Starsign'' series having a significant amount of anthropomorphic animal characters.
*The stage references the ''Magical Starsign'' series having a significant amount of anthropomorphic animal characters.
*The music references both ''Soma Bringer'' and ''Magical Vacation'' being role-playing games.
*The music references both ''Soma Bringer'' and ''Magical Vacation'' being role-playing games.
*The Items enabled in this spirit battle, including Fire Flowers, Freezies, Lightning, Pitfalls, and Gust Bellows each reference the respective magical elements in the ''Magical Starsign'' series: Fire, Water, Lightning, Earth/Wood, and Wind.
*The Items enabled in this spirit battle, including Fire Flowers, Freezies, Lightning, Pitfalls, and Gust Bellows each reference the respective magical elements in the ''Magical Starsign'' series: Fire, Water, Lightning, Earth/Wood, and Wind.
|-
}}
|1,177
{{SpiritBattleRow|num=1,177|name=Putty
|{{SpiritTableName|Putty|size=64}}
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|col1=MaleGreen}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}}
|type=Grab
|{{SpiritType|Grab}}
|power=4,400
|4,400
|stage=[[Smashville]]
|[[Smashville]]
|rules=
|•Slippery Stage
*Slippery Stage
|•Timed battle (1:00)<br>•The enemy tends to avoid conflict<br>•Melee weapons aren't very effective against the enemy
|conditions=
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
*Timed battle (1:00)
|
*The enemy tends to avoid conflict
*Melee weapons aren't very effective against the enemy
|music={{SSBUMusicLink|Other|Attack - Soma Bringer}}
|insp=
*The Male Wii Fit Trainer puppet fighter references both the Wii Fit Trainer and Putty being pale humanoid characters with unreadable facial expressions.
*The Male Wii Fit Trainer puppet fighter references both the Wii Fit Trainer and Putty being pale humanoid characters with unreadable facial expressions.
*Similar to the battle with the Magical Vacation Protagonists, the stage references the ''Magical Starsign'' series having a significant amount of anthropomorphic animal characters.
*Similar to the battle with the Magical Vacation Protagonists, the stage references the ''Magical Starsign'' series having a significant amount of anthropomorphic animal characters.
*The music references both ''Soma Bringer'' and ''Magical Vacation'' being role-playing games.
*The music references both ''Soma Bringer'' and ''Magical Vacation'' being role-playing games.
*The Slippery Stage rule and the battle conditions references the Traveling Putty traveling through the different locations in ''Magical Starsign''.
*The Slippery Stage rule and the battle conditions references the Traveling Putty traveling through the different locations in ''Magical Starsign''.
|-
}}
|1,178
{{SpiritBattleRow|num=1,178|name=Mokka
|{{SpiritTableName|Mokka|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|col1=Yellow}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|type=Shield
|{{SpiritType|Shield}}
|power=3,700
|3,700
|stage=[[Great Plateau Tower]]
|[[Great Plateau Tower]]
|rules=
|•Move Speed ↓
*Move Speed ↓
|•You have reduced move speed
|conditions=
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
*You have reduced move speed
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Other|Attack - Soma Bringer}}
|insp='''Spirit Battle trivia:'''
*The R.O.B. puppet fighter references both R.O.B. and Mokka being robot characters.
*The R.O.B. puppet fighter references both R.O.B. and Mokka being robot characters.
*The stage features Hyrule Castle in the background, referencing the Will-o'-the-Wisp Academy, a castle-like academy where Mokka is enrolled in ''Magical Starsign''.
*The stage features Hyrule Castle in the background, referencing the Will-o'-the-Wisp Academy, a castle-like academy where Mokka is enrolled in ''Magical Starsign''.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Mooka being a weaponized robot.
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Mooka being a weaponized robot.
|-
}}
|1,179
{{SpiritBattleRow|num=1,179|name=DeMille
|{{SpiritTableName|DeMille|size=64}}
|enemy=*{{SpiritBattleHead|Isabelle|v=Bunny|col1=Blue}}
|•Bunny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Blue}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=1,800
|1,800
|stage={{SSBM|Yoshi's Island}} (Melee)
|{{SSBM|Yoshi's Island}} (Melee)
|rules=
|•Item: [[Maxim Tomato]]
*Item: [[Maxim Tomato]]
|•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
*The enemy becomes more powerful after eating
|
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|insp=
*The Bunny Isabelle puppet fighter references both the puppet fighter and DeMille sharing similarites, including a yellow color scheme, a blue outfit, and wearing headgear featuring bunny ears.
*The Bunny Isabelle puppet fighter references both the puppet fighter and DeMille sharing similarites, including a yellow color scheme, a blue outfit, and wearing headgear featuring bunny ears.
*The stage references the artistic aesthetic of ''Tomato Adventure''.
*The stage references the artistic aesthetic of ''Tomato Adventure''.
*The music references both ''Tomato Adventure'' and ''Mario & Luigi'' being developed by the same company, AlphaDream, with ''Tomato Adventure'' being a spiritual predecessor to the ''Mario & Luigi'' series.
*The music references both ''Tomato Adventure'' and ''Mario & Luigi'' being developed by the same company, AlphaDream, with ''Tomato Adventure'' being a spiritual predecessor to the ''Mario & Luigi'' series.
*The Maxim Tomato item references ''Tomato Adventure'' being centered around tomatoes.
*The Maxim Tomato item references ''Tomato Adventure'' being centered around tomatoes.
|-
}}
|1,180
{{SpiritBattleRow|num=1,180|name=Tomatrio
|{{SpiritTableName|Tomatrio|size=64}}
|enemy=*{{SpiritBattleHead|Kirby|col1=Red|col2=Yellow|col3=Green}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|type=Attack
|{{SpiritType|Attack}}
|power=1,600
|1,600
|stage={{SSBM|Yoshi's Island}} (Melee) ([[Battlefield form]])
|{{SSBM|Yoshi's Island}} (Melee) ([[Battlefield form]])
|rules=
|•Item: [[Maxim Tomato]]
*Item: [[Maxim Tomato]]
|•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}
*The enemy is easily distracted by items
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}
|insp='''Spirit Battle trivia:'''
*The three Kirby puppet fighters references both Kirby and the Tomatrio being small, round characters, with the puppet fighter's coloration referencing the similar color scheme of the Tomatrio seen in this spirit's artwork.
*The three Kirby puppet fighters references both Kirby and the Tomatrio being small, round characters, with the puppet fighter's coloration referencing the similar color scheme of the Tomatrio seen in this spirit's artwork.
*The stage references the artistic aesthetic to ''Tomato Adventure''.
*The stage references the artistic aesthetic to ''Tomato Adventure''.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Beedle's Tent, a shop that sells spirits related to living creatures, referencing the Tomatrio being sentient tomatoes.
*This spirit is purchasable at Beedle's Tent, a shop that sells spirits related to living creatures, referencing the Tomatrio being sentient tomatoes.
|-
}}
|1,182
{{SpiritBattleRow|num=1,182|name=Starly
|{{SpiritTableName|Starly|size=64}}
|enemy=*{{SpiritBattleHead|Jigglypuff|col1=Pink}}
|•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=3,800
|3,800
|stage=[[Tortimer Island]] ([[Battlefield form]])
|[[Tortimer Island]] ([[Battlefield form]])
|rules=
|•Temporary Invincibility
*Temporary Invincibility
|•The enemy will occasionally be invincible after a little while
|conditions=
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
*The enemy will occasionally be invincible after a little while
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|insp='''Spirit Battle trivia:'''
*The Jigglypuff puppet fighter features a bow on its head, referencing Starly also being a pink-colored character with round eyes who wears a bow on her head.
*The Jigglypuff puppet fighter features a bow on its head, referencing Starly also being a pink-colored character with round eyes who wears a bow on her head.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series.
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*This spirit's Weight ↓ ability references Starly being a small, lightweight character.
*This spirit's Weight ↓ ability references Starly being a small, lightweight character.
*In World of Light, Starly's spirit is located on Galeem's side on The Final Battle map while the Octoling Octopus is featured across from her on Dharkon's side, referencing both characters being pink-colored sea creatures with Starly initially seen as an ally.
*In World of Light, Starly's spirit is located on Galeem's side on The Final Battle map while the Octoling Octopus is featured across from her on Dharkon's side, referencing both characters being pink-colored sea creatures with Starly initially seen as an ally.
|-
}}
|1,183
{{SpiritBattleRow|num=1,183|name=Moe
|{{SpiritTableName|Moe|size=64}}
|enemy=*{{SpiritBattleHead|Pac-Man|col1=Yellow}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|type=Shield
|{{SpiritType|Shield}}
|power=1,600
|1,600
|stage=[[Tortimer Island]]
|[[Tortimer Island]]
|rules=N/A
|N/A
|conditions=
|•The enemy shields often<br>•The enemy's shield has extra durability
*The enemy shields often
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
*The enemy's shield has extra durability
|
|music={{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|insp=
*The Pac-Man puppet fighter references the shape of Moe's clam shell resembling Pac-Man's Classic Form.
*The Pac-Man puppet fighter references the shape of Moe's clam shell resembling Pac-Man's Classic Form.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series.
*This spirit's Shield tye and battle conditions references Moe's protective outer shell.
*This spirit's Shield tye and battle conditions references Moe's protective outer shell.
|-
}}
|1,184
{{SpiritBattleRow|num=1,184|name=Old Man Lobber
|{{SpiritTableName|Old Man Lobber|size=64}}
|enemy=*{{SpiritBattleHead|Wario|col1=ClassicRed|num1=3}}
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicRed}}×3
|type=Shield
|{{SpiritType|Shield}}
|power=3,800
|3,800
|stage=[[Tortimer Island]]
|[[Tortimer Island]]
|rules=N/A
|N/A
|conditions=
|•The enemy's throws have increased power<br>•The enemy favors grabs and throws
*The enemy's throws have increased power
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
*The enemy favors grabs and throws
|
|music={{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|insp=
*The Wario puppet fighter and his red costume references Old Man Lobber being a red-colored character with a large mustache.
*The Wario puppet fighter and his red costume references Old Man Lobber being a red-colored character with a large mustache.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series. The stage takes place on the beach, referencing the the beach of the Alolan Islands section where Old Man Lobber's spirit is located in World of Light.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series. The stage takes place on the beach, referencing the the beach of the Alolan Islands section where Old Man Lobber's spirit is located in World of Light.
*The battle conditions reference Old Man Lobber's namesake and the main gameplay mechanic of World 2 in ''The Legendary Starfy'' where the player must throw around (or "lob") boulders to progress.
*The battle conditions reference Old Man Lobber's namesake and the main gameplay mechanic of World 2 in ''The Legendary Starfy'' where the player must throw around (or "lob") boulders to progress.
|-
}}
|1,185
{{SpiritBattleRow|num=1,185|name=Mermaid
|{{SpiritTableName|Mermaid|size=64}}
|enemy=*{{SpiritBattleHead|Inkling|col1=Pink}}
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|type=Shield
|{{SpiritType|Shield}}
|power=1,700
|1,700
|stage=[[Wuhu Island]] (Rocks at sea)
|[[Wuhu Island]] (Rocks at sea)
|rules=N/A
|N/A
|conditions=
|•The enemy heals over time
*The enemy heals over time
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|music={{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle trivia:'''
|insp='''Spirit Battle trivia:'''
*The Inkling puppet fighter references both Inkling and the Mermaid being humanoid aquatic characters.  
*The Inkling puppet fighter references both Inkling and the Mermaid being humanoid aquatic characters.  
*The stage references the legends of mermaids where they reside by the rocks at sea and use their singing to lure sailors to their doom.
*The stage references the legends of mermaids where they reside by the rocks at sea and use their singing to lure sailors to their doom.
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----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Mermaid spirit is located in a lake where it is occupied by fish-themed spirits.
*In World of Light, the Mermaid spirit is located in a lake where it is occupied by fish-themed spirits.
|-
}}
|1,186
{{SpiritBattleRow|num=1,186|name=Mattel
|{{SpiritTableName|Mattel|size=64}}
|enemy=*{{SpiritBattleHead|Kirby|col1=Red}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|type=Grab
|{{SpiritType|Grab}}
|power=1,800
|1,800
|stage=[[Delfino Plaza]] (Large Island)
|[[Delfino Plaza]] (Large Island)
|rules=
|•Assist Trophy Enemies ([[Starfy]])
*Assist Trophy Enemies ([[Starfy]])
|•Hostile assist trophies will appear
|conditions=
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
*Hostile assist trophies will appear
|
|music={{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|insp=
*The Kirby puppet fighter references both Kirby and Mattel being pink characters with round eyes.  
*The Kirby puppet fighter references both Kirby and Mattel being pink characters with round eyes.  
*The stage and music references the oceanic setting and music references the oceanic setting of ''The Legendary Starfy'' series.
*The stage and music references the oceanic setting and music references the oceanic setting of ''The Legendary Starfy'' series.
*The Starfy Assist Trophy enemy references how Starfy had a crush on Mattel in ''The Legendary Starfy 4''.
*The Starfy Assist Trophy enemy references how Starfy had a crush on Mattel in ''The Legendary Starfy 4''.
|-
}}
|1,187
{{SpiritBattleRow|num=1,187|name=Cupid
|{{SpiritTableName|Cupid|size=64}}
|enemy=*{{SpiritBattleHead|Pit|t=Team|col1=Blue|num1=4}}
|•{{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Blue}}×4
|type=Shield
|{{SpiritType|Shield}}
|power=2,000
|2,000
|stage=[[Skyworld]]
|[[Skyworld]]
|rules=N/A
|N/A
|conditions=
|•The enemy favors neutral specials
*The enemy favors neutral specials
|{{SSBUMusicLink|Other|Afternoon on the Island}}
|music={{SSBUMusicLink|Other|Afternoon on the Island}}
|
|insp=
*The Pit Team, their favored [[Bow of Light]], and the stage references both Pit and Cupid being angelic characters armed with a bow and arrow.
*The Pit Team, their favored [[Bow of Light]], and the stage references both Pit and Cupid being angelic characters armed with a bow and arrow.
*The music references both ''Tomadachi Life'' and ''Sennen Kazoku'' being life simulation games which takes place in an urban setting.
*The music references both ''Tomadachi Life'' and ''Sennen Kazoku'' being life simulation games which takes place in an urban setting.
|-
}}
|1,188
{{SpiritBattleRow|num=1,188|name=Li'l Blue
|{{SpiritTableName|Li'l Blue|size=64}}
|enemy=*{{SpiritBattleHead|Olimar|n=Alph|col1=Alph}}
|•[[Olimar (SSBU)|Alph]] {{Head|Olimar|g=SSBU|s=20px|cl=Alph}}
|type=Shield
|{{SpiritType|Shield}}
|power=1,600
|1,600
|stage=[[Hanenbow]]
|[[Hanenbow]]
|rules=
|•Hazard: Low Gravity
*Hazard: Low Gravity
|•Gravity is reduced
|conditions=
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
*Gravity is reduced
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Other|Electroplankton (Remix)}}
|insp='''Spirit Battle trivia:'''
*The Alph puppet fighter references both characters appearing in games where they appear tiny compared to their environment.
*The Alph puppet fighter references both characters appearing in games where they appear tiny compared to their environment.
*The stage references the visual aesthetic of ''Chee-Chai Alien''.
*The stage references the visual aesthetic of ''Chee-Chai Alien''.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire/Explosion Resist ↑ ability references Li'l Blue being a humanoid drop of water, which can extinguish fires.
*This spirit's Fire/Explosion Resist ↑ ability references Li'l Blue being a humanoid drop of water, which can extinguish fires.
|-
}}
|1,189
{{SpiritBattleRow|num=1,189|name=Yama
|{{SpiritTableName|Yama|size=64}}
|enemy=*{{SpiritBattleHead|Luigi|col1=White}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}×2
*{{SpiritBattleHead|Villager|col1=Cyan|num1=2}}
|{{SpiritType|Attack}}
|type=Attack
|2,000
|power=2,000
|[[Tomodachi Life]]
|stage=[[Tomodachi Life]]
|•Item: [[Ore Club]]<br>•Hazard: Heavy Wind
|rules=
|•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items
*Item: [[Ore Club]]
|{{SSBUMusicLink|Other|Title Theme - NES Remix 2}}
*Hazard: Heavy Wind
|
|conditions=
*Dangerously high winds are in effect after a little while
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Other|Title Theme - NES Remix 2}}
|insp=
*The Luigi puppet fighter references both Luigi and Yama being lanky characters with a big nose.
*The Luigi puppet fighter references both Luigi and Yama being lanky characters with a big nose.
*The stage references the main setting of ''The Tower SP'' taking place in a tall, populated building.
*The stage references the main setting of ''The Tower SP'' taking place in a tall, populated building.
*The Heavy Wind hazard and Ore Club item likely reference a skyscraper's design to be wind-resistant as it reaches higher altitudes.
*The Heavy Wind hazard and Ore Club item likely reference a skyscraper's design to be wind-resistant as it reaches higher altitudes.
|-
}}
|1,191
{{SpiritBattleRow|num=1,191|name=Pocket Football Player
|{{SpiritTableName|Pocket Football Player|size=64}}
|enemy=*{{SpiritBattleHead|Villager|v=Tiny|t=Team|col1=Yellow|num1=11}}
|•Tiny {{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×11
|type=Shield
|{{SpiritType|Shield}}
|power=3,900
|3,900
|stage=[[Pokémon Stadium 2]] ([[Ω form]])
|[[Pokémon Stadium 2]] ([[Ω form]])
|rules=
|•Item: [[Soccer Ball]]
*Item: [[Soccer Ball]]
|•The enemy's kicks and knee strikes have increased power<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters
|conditions=
|{{SSBUMusicLink|Other|Wii Sports Series Medley}}
*The enemy's kicks and knee strikes have increased power
|
*The enemy is easily distracted by items
*Defeat an army of fighters
|music={{SSBUMusicLink|Other|Wii Sports Series Medley}}
|insp=
*The Tiny Villager Team represents the required number of players on a football team to have on the field, which in this case, is eleven.  
*The Tiny Villager Team represents the required number of players on a football team to have on the field, which in this case, is eleven.  
*The stage references football taking place in a stadium. The stage also references the stadium in the Lumiose City section near where the Pocket Football Player spirit is located in World of Light.
*The stage references football taking place in a stadium. The stage also references the stadium in the Lumiose City section near where the Pocket Football Player spirit is located in World of Light.
*This spirit's Shooting Items ↑ references the game of associated football (soccer in different countries) in ''Calciobit'' where the players will have to shoot the ball by kicking it.
*This spirit's Shooting Items ↑ references the game of associated football (soccer in different countries) in ''Calciobit'' where the players will have to shoot the ball by kicking it.
|-
}}
|1,192
{{SpiritBattleRow|num=1,192|name=Karate Joe
|{{SpiritTableName|Karate Joe|size=64}}
|enemy=*{{SpiritBattleHead|Ryu|col1=Cyan}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Cyan}}
|type=Attack
|{{SpiritType|Attack}}
|power=9,200
|9,200
|stage=[[Suzaku Castle]] ([[Ω form]])
|[[Suzaku Castle]] ([[Ω form]])
|rules=
|•Item Tidal Wave
*Item Tidal Wave
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•The enemy favors smash attacks
|conditions=
|{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}
*The enemy's punches and elbow strikes have increased power
|
*The enemy's kicks and knee strikes have increased power
*The enemy favors smash attacks
|music={{SSBUMusicLink|Wii Fit|Rhythm Boxing}}
|insp=
*The Ryu puppet fighter and the battle conditions references both Ryu and Karate Joe being robed martial artists who utilizes kicks, uppercuts, and sweeps in their respective series.
*The Ryu puppet fighter and the battle conditions references both Ryu and Karate Joe being robed martial artists who utilizes kicks, uppercuts, and sweeps in their respective series.
*The stage references both ''Street Fighter'' and ''Karate Man'' being martial arts-themed games.
*The stage references both ''Street Fighter'' and ''Karate Man'' being martial arts-themed games.
*The music references Karate Joe's appearance in the ''Rhythm Fever'' series.
*The music references Karate Joe's appearance in the ''Rhythm Fever'' series.
*The Crate items in the Item Tidal Wave rule reference Joe's training where he practices a kicking move on a barrel with a bomb inside, as one of the three Explosive Crates enabled in this spirit battle is an Exploding Crate.
*The Crate items in the Item Tidal Wave rule reference Joe's training where he practices a kicking move on a barrel with a bomb inside, as one of the three Explosive Crates enabled in this spirit battle is an Exploding Crate.
|-
}}
|1,195
{{SpiritBattleRow|num=1,195|name=Sick Beats Doctor
|{{SpiritTableName|Sick Beats Doctor|size=64}}
|enemy=*{{SpiritBattleHead|Dr. Mario|col1=Blue}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,200
|2,200
|stage=[[Wrecking Crew]]
|[[Wrecking Crew]]
|rules=
|•Assist Trophy Enemies ([[Ghosts]])<br>•Hazard: Poison Cloud
*Assist Trophy Enemies ([[Ghosts]])
|•The stage is covered in a poisonous cloud<br>•Hostile assist trophies will appear
*Hazard: Poison Cloud
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|conditions=
|
*The stage is covered in a poisonous cloud
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|insp=
*The Doctor Mario puppet fighter represents the Sick Beats Doctor, the main character from his original minigame, ''Sick Beats''.
*The Doctor Mario puppet fighter represents the Sick Beats Doctor, the main character from his original minigame, ''Sick Beats''.
*The stage features a green coloration, referencing the green background of ''Sick Beats''.
*The stage features a green coloration, referencing the green background of ''Sick Beats''.
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*This spirit's Shield battle type, Critical-Health Defense ↑, and Ghost Assist Trophy enemy references the Sick Beats Doctor's goal of destroying the viruses without letting it escape.
*This spirit's Shield battle type, Critical-Health Defense ↑, and Ghost Assist Trophy enemy references the Sick Beats Doctor's goal of destroying the viruses without letting it escape.
*The Poison Cloud hazard references the spread of airborne viruses which can sicken and weaken their hosts.
*The Poison Cloud hazard references the spread of airborne viruses which can sicken and weaken their hosts.
|-
}}
|1,196
{{SpiritBattleRow|num=1,196|name=The Chorus Kids
|{{SpiritTableName|The Chorus Kids|size=64}}
|enemy=*{{SpiritBattleHead|Jigglypuff|col1=White|num1=3}}
|•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=White}}×3
|type=Grab
|{{SpiritType|Grab}}
|power=9,100
|9,100
|stage=[[Wii Fit Studio]]
|[[Wii Fit Studio]]
|rules=N/A
|N/A
|conditions=
|•The enemy favors up specials<br>•The enemy is giant<br>•The enemy has increased attack power
*The enemy favors up specials
|{{SSBUMusicLink|Other|Monkey Watch}}
*The enemy is giant
|'''Spirit Battle trivia:'''
*The enemy has increased attack power
|music={{SSBUMusicLink|Other|Monkey Watch}}
|insp='''Spirit Battle trivia:'''
*The three Jigglypuff puppet fighter represents the three Chorus Kids from their original minigame, ''Glee Club''. The puppet fighters' different sizes references the slightly skewed perspective of the Glee Club minigame, with the ones on the right being larger than the ones on the left.
*The three Jigglypuff puppet fighter represents the three Chorus Kids from their original minigame, ''Glee Club''. The puppet fighters' different sizes references the slightly skewed perspective of the Glee Club minigame, with the ones on the right being larger than the ones on the left.
*The stage references the featureless white room, the setting of ''Glee Club''.
*The stage references the featureless white room, the setting of ''Glee Club''.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↓ ability references how the Chorus Kids never jump in ''Glee Club''.
*This spirit's Jump ↓ ability references how the Chorus Kids never jump in ''Glee Club''.
|-
}}
|1,197
{{SpiritBattleRow|num=1,197|name=Munchy Monk
|{{SpiritTableName|Munchy Monk|size=64}}
|enemy=*{{SpiritBattleHead|Ken|col1=Blue}}
|•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}×3
*{{SpiritBattleHead|Kirby|v=Tiny|col1=White|num1=3}}
|{{SpiritType|Shield}}
|type=Shield
|1,500
|power=1,500
|[[Spirit Train]]
|stage=[[Spirit Train]]
|•Item: [[Food]]
|rules=
|•Defeat the main fighter to win<br>•The enemy favors up specials<br>•The enemy is easily distracted by items
*Item: [[Food]]
|{{SSBUMusicLink|Other|Fruit Basket}}
|conditions=
|
*Defeat the main fighter to win
*The enemy favors up specials
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Other|Fruit Basket}}
|insp=
*The Ken puppet fighter references both Ken and the Munchy Monk being martial artists.
*The Ken puppet fighter references both Ken and the Munchy Monk being martial artists.
*The white Kirby minion fighters represents the dumplings, which Munchy Monk is seen eating in almost all of his appearances.
*The white Kirby minion fighters represents the dumplings, which Munchy Monk is seen eating in almost all of his appearances.
*The stage references the Munchy Monk endless minigame from ''Rhythm Heaven Fever'', which takes place aboard a train.
*The stage references the Munchy Monk endless minigame from ''Rhythm Heaven Fever'', which takes place aboard a train.
*The puppet fighter's favored [[Shoryuken]] and the Food item references the main gameplay of ''Munchy Monk'' where the titular character launches dumplings in the air and eats them.
*The puppet fighter's favored [[Shoryuken]] and the Food item references the main gameplay of ''Munchy Monk'' where the titular character launches dumplings in the air and eats them.
|-
}}
|1,198
{{SpiritBattleRow|num=1,198|name=Reporter & Wrestler
|{{SpiritTableName|Reporter & Wrestler|size=64}}
|enemy=*{{SpiritBattleHead|Pikachu|col1=Libre}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}
|type=Shield
|{{SpiritType|Shield}}
|power=4,100
|4,100
|stage=[[Boxing Ring]] ([[Battlefield form]])
|[[Boxing Ring]] ([[Battlefield form]])
|rules=
|•Assist Trophy Enemies ([[Yuri Kozukata]])<br>•Easy to Launch
*Assist Trophy Enemies ([[Yuri Kozukata]])
|•You are easy to launch<br>•Hostile assist trophies will appear
*Easy to Launch
|{{SSBUMusicLink|Punch-Out!!|Title Theme - Punch-Out!! (Wii)}}
|conditions=
|
*You are easy to launch
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Punch-Out!!|Title Theme - Punch-Out!! (Wii)}}
|insp=
*The Pikachu Libre puppet fighter references both Pikachu Libre and the Wrestler being masked wrestlers.
*The Pikachu Libre puppet fighter references both Pikachu Libre and the Wrestler being masked wrestlers.
*The Yuri Kozukata Assist Trophy enemy features Yuri holding a camera, referencing how reporters are often seen carrying cameras.
*The Yuri Kozukata Assist Trophy enemy features Yuri holding a camera, referencing how reporters are often seen carrying cameras.
*The stage and music references the boxing ring from the epilogue of ''Ringside'' where the Reporter & Wrestler are prominently featured.
*The stage and music references the boxing ring from the epilogue of ''Ringside'' where the Reporter & Wrestler are prominently featured.
|-
}}
|1,199
{{SpiritBattleRow|num=1,199|name=Baxter & Forthington
|{{SpiritTableName|Baxter & Forthington|size=64}}
|enemy=*{{SpiritBattleHead|Duck Hunt|col1=Yellow}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•Tiny {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}
*{{SpiritBattleHead|Incineroar|v=Tiny|col1=Orange}}
|{{SpiritType|Grab}}
|type=Grab
|1,500
|power=1,500
|[[Pilotwings]]
|stage=[[Pilotwings]]
|•Item: Throwing Types
|rules=
|•The enemy is easily distracted by items
*Item: Throwing Types
|{{SSBUMusicLink|Other|Monkey Watch}}
|conditions=
|
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Other|Monkey Watch}}
|insp=
*The Dog from Duck Hunt and the Incineroar puppet fighters each represent Baxter & Forthington, a dog and cat character duo.
*The Dog from Duck Hunt and the Incineroar puppet fighters each represent Baxter & Forthington, a dog and cat character duo.
*The stage and the Throwing Type items references Baxter and Forthington's original minigame, "Air Rally", in which the two play {{s|wikipedia|badminton}} while piloting airplanes.
*The stage and the Throwing Type items references Baxter and Forthington's original minigame, "Air Rally", in which the two play {{s|wikipedia|badminton}} while piloting airplanes.
*The music references Baxter & Forthington's appearance in the ''Rhythm Fever'' series.
*The music references Baxter & Forthington's appearance in the ''Rhythm Fever'' series.
|-
}}
|1,200
{{SpiritBattleRow|num=1,200|name=Sumo Brothers
|{{SpiritTableName|Sumo Brothers|size=64}}
|enemy=*{{SpiritBattleHead|Donkey Kong|v=Giant|col1=Red|col2=Blue}}
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}{{Head|Donkey Kong|g=SSBU|s=20px|cl=Blue}}
|type=Grab
|{{SpiritType|Grab}}
|power=1,900
|1,900
|stage=[[Arena Ferox]] ([[Ω form]])
|[[Arena Ferox]] ([[Ω form]])
|rules=
|•Earthquake
*Earthquake
|•The enemy's physical attacks have increased power<br>•Periodic earthquakes will shake the stage<br>•The enemy loves to taunt
|conditions=
|{{SSBUMusicLink|Street Fighter|E. Honda Stage Type B}}
*The enemy's physical attacks have increased power
|
*Periodic earthquakes will shake the stage
*The enemy loves to taunt
|music={{SSBUMusicLink|Street Fighter|E. Honda Stage Type B}}
|insp=
*The two Giant Donkey Kong puppet fighters references both Donkey Kong and the Sumo Brothers being heavyweight characters.
*The two Giant Donkey Kong puppet fighters references both Donkey Kong and the Sumo Brothers being heavyweight characters.
*The stage references a sumo ring, as Arena Ferox features a circular design in the center of the stage.
*The stage references a sumo ring, as Arena Ferox features a circular design in the center of the stage.
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*This spirit's Weight ↑ ability, Earthquake rule and battle condition reference how the scenery shakes while the Sumo Brothers perform their stomping move in their titular minigame.  
*This spirit's Weight ↑ ability, Earthquake rule and battle condition reference how the scenery shakes while the Sumo Brothers perform their stomping move in their titular minigame.  
*The third battle condition references the pose that the Sumo Brothers perform at certain points in the same minigame.
*The third battle condition references the pose that the Sumo Brothers perform at certain points in the same minigame.
|-
}}
|1,201
{{SpiritBattleRow|num=1,201|name=Pig
|{{SpiritTableName|Pig|size=64}}
|enemy=*{{SpiritBattleHead|Yoshi|t=Team|col1=Pink|num1=6}}
|•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}×6
|type=Neutral
|{{SpiritType|Neutral}}
|power=2,000
|2,000
|stage=[[Duck Hunt]]
|[[Duck Hunt]]
|rules=
|•Item Tidal Wave
*Item Tidal Wave
|•The enemy becomes more powerful after eating<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
*The enemy becomes more powerful after eating
|
*Certain items will appear in large numbers after a little while
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|insp=
*The Yoshi puppet fighters references both Yoshi and the Pig being carnivorous creatures.
*The Yoshi puppet fighters references both Yoshi and the Pig being carnivorous creatures.
*The stage's 8-bit aesthetic and setting references the large, blocky field that ''Cubivore'' primarily takes place in.
*The stage's 8-bit aesthetic and setting references the large, blocky field that ''Cubivore'' primarily takes place in.
*The music, Food item (Grilled Steak), and the battle conditions references the main gameplay mechanic of ''Cubivore'' where the character must consume other characters to gain their mutations and their strength.
*The music, Food item (Grilled Steak), and the battle conditions references the main gameplay mechanic of ''Cubivore'' where the character must consume other characters to gain their mutations and their strength.
|-
}}
|1,202
{{SpiritBattleRow|num=1,202|name=Alexandra Roivas
|{{SpiritTableName|Alexandra Roivas|size=64}}
|enemy=*{{SpiritBattleHead|Zero Suit Samus|col1=Black}}
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}}
|type=Grab
|{{SpiritType|Grab}}
|power=1,800
|1,800
|stage=[[Luigi's Mansion]]
|[[Luigi's Mansion]]
|rules=
|•Hazard: Screen Flip
*Hazard: Screen Flip
|•The screen will suddenly flip when the enemy's at high damage
|conditions=
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
*The screen will suddenly flip when the enemy's at high damage
|
|music={{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|insp=
*The Zero Suit Samus puppet fighter references both Samus and Alexandra Ravios being fit, blonde female protagonists in their respective games.
*The Zero Suit Samus puppet fighter references both Samus and Alexandra Ravios being fit, blonde female protagonists in their respective games.
*The stage represents the Roivas Mansion, the main setting of ''Eternal Darkness'', with the stage and music also referencing ''Eternal Darkness''{{'}}s status as a horror genre game.
*The stage represents the Roivas Mansion, the main setting of ''Eternal Darkness'', with the stage and music also referencing ''Eternal Darkness''{{'}}s status as a horror genre game.
*The Screen Flip hazard references the Sanity Meter mechanic of ''Eternal Darkness'' which decreases whenever the player is spotted by a monster, resulting in various hallucinatory effects, such as the player walking on the ceiling of the next room they enter.
*The Screen Flip hazard references the Sanity Meter mechanic of ''Eternal Darkness'' which decreases whenever the player is spotted by a monster, resulting in various hallucinatory effects, such as the player walking on the ceiling of the next room they enter.
*The "high damage" battle condition references how Sanity Effects only activate when the player's Sanity Meter is nearly empty.
*The "high damage" battle condition references how Sanity Effects only activate when the player's Sanity Meter is nearly empty.
|-
}}
|1,203
{{SpiritBattleRow|num=1,203|name=Mappo
|{{SpiritTableName|Mappo|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|col1=Blue}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}
|type=Grab
|{{SpiritType|Grab}}
|power=1,700
|1,700
|stage=[[Wuhu Island]] (Wishing Fountain)
|[[Wuhu Island]] (Wishing Fountain)
|rules=
|•Attack Power ↑<br>•Move Speed ↓
*Attack Power ↑
|•Survive until the timer runs out (1:00)<br>•You have reduced move speed after a little while<br>•The enemy has increased attack power after a little while
*Move Speed ↓
|{{SSBUMusicLink|Other|Tomorrow's Passion}}
|conditions=
|
*Survive until the timer runs out (1:00)
*You have reduced move speed after a little while
*The enemy has increased attack power after a little while
|music={{SSBUMusicLink|Other|Tomorrow's Passion}}
|insp=
*The blue R.O.B. puppet fighter represents Mappo, the blue-colored robotic police chief from ''Giftpia''.
*The blue R.O.B. puppet fighter represents Mappo, the blue-colored robotic police chief from ''Giftpia''.
*The stage represents Nanshi Island, the main setting of ''Giftpia'' which takes place on a large, tropical island. The stage also features flag banners, referencing the beginning of ''Giftpia'' where Pockle, the main protagonist, misses his coming-of-age party which featured flag banners as well.
*The stage represents Nanshi Island, the main setting of ''Giftpia'' which takes place on a large, tropical island. The stage also features flag banners, referencing the beginning of ''Giftpia'' where Pockle, the main protagonist, misses his coming-of-age party which featured flag banners as well.
*The music references Mappo's appearance in ''Captain Rainbow''.
*The music references Mappo's appearance in ''Captain Rainbow''.
*The rules and battle conditions reference the heavy restrictions placed on Pockle, which includes a ball and chain and strict supervision under Mappo.
*The rules and battle conditions reference the heavy restrictions placed on Pockle, which includes a ball and chain and strict supervision under Mappo.
|-
}}
|1,204
{{SpiritBattleRow|num=1,204|name=Sagi
|{{SpiritTableName|Sagi|size=64}}
|enemy=*{{SpiritBattleHead|Roy|col1=Violet}}
|•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Red}}
*{{SpiritBattleHead|Corrin|col1=Red}}
|{{SpiritType|Neutral}}
|type=Neutral
|1,600
|power=1,600
|[[Gaur Plain]] ([[Battlefield form]])
|stage=[[Gaur Plain]] ([[Battlefield form]])
|•Item: [[Timer]]
|rules=
|•Reinforcements will appear during the battle<br>•The enemy is easily distracted by items
*Item: [[Timer]]
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|conditions=
|
*Reinforcements will appear during the battle
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Other|The Valedictory Elegy}}
|insp=
*The Roy puppet fighter references both Roy and Sagi being swordsman and the main protagonists of their own respective game series.
*The Roy puppet fighter references both Roy and Sagi being swordsman and the main protagonists of their own respective game series.
*The Corrin minion fighter represents Guillo, Sagi's close friend and a major member of his party.
*The Corrin minion fighter represents Guillo, Sagi's close friend and a major member of his party.
*The stage references Hassaleh, a plains-like setting of ''Baten Kaitos Origins'' which features a plains-like setting.
*The stage references Hassaleh, a plains-like setting of ''Baten Kaitos Origins'' which features a plains-like setting.
*The Timer item references Lingering Time, a Time-based Spirit spell which suspends an enemy's flow of time.
*The Timer item references Lingering Time, a Time-based Spirit spell which suspends an enemy's flow of time.
|-
}}
|1,205
{{SpiritBattleRow|num=1,205|name=Milly
|{{SpiritTableName|Milly|size=64}}
|enemy=*{{SpiritBattleHead|Lucina|col1=Purple}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=Purple}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=1,700
|1,700
|stage=[[Gaur Plain]] ([[Battlefield form]])
|[[Gaur Plain]] ([[Battlefield form]])
|rules=N/A
|N/A
|conditions=
|•The enemy starts the battle with an [[Ore Club]]
*The enemy starts the battle with an [[Ore Club]]
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|music={{SSBUMusicLink|Other|The Valedictory Elegy}}
|
|insp=
*The Lucina puppet fighter references both Lucina and Milly sharing the same Japanese voice actress, {{s|wikipedia|Yū Kobayashi}}.
*The Lucina puppet fighter references both Lucina and Milly sharing the same Japanese voice actress, {{s|wikipedia|Yū Kobayashi}}.
*The stage features a giant mechanical robot in the background, referencing Milly being half-Machina.
*The stage features a giant mechanical robot in the background, referencing Milly being half-Machina.
*The puppet fighter starts off with an Ore Club, referencing Milly's special ability, Canyon Wind.
*The puppet fighter starts off with an Ore Club, referencing Milly's special ability, Canyon Wind.
|-
}}
|1,206
{{SpiritBattleRow|num=1,206|name=Chibi-Robo|link=y
|{{SpiritTableName|Chibi-Robo|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Mii Gunner|v=Tiny|col1=|mii=Moveset [[Charge Shot|1]][[Gunner Missile|3]][[Cannon Jump Kick|2]][[Echo Reflector|1]], Chibi-Robo Hat, Chibi-Robo Outfit}}
|•Tiny {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Shot|1]][[Gunner Missile|3]][[Cannon Jump Kick|2]][[Echo Reflector|1]], Chibi-Robo Hat, Chibi-Robo Outfit)
|type=Grab
|{{SpiritType|Grab}}
|power=3,500
|3,500
|stage=[[Living Room]]
|[[Living Room]]
|rules=
|•Sudden Damage<br>•Assist Trophy Enemies ([[Nintendog]])
*Sudden Damage
|•The enemy's energy attacks have increased power<br>•Hostile assist trophies will appear after a little while<br>•The enemy takes serious damage after a little while
*Assist Trophy Enemies ([[Nintendog]])
|{{SSBUMusicLink|Other|Noisy Notebook}}
|conditions=
|'''Spirit Battle trivia:'''
*The enemy's energy attacks have increased power
*Hostile assist trophies will appear after a little while
*The enemy takes serious damage after a little while
|music={{SSBUMusicLink|Other|Noisy Notebook}}
|insp='''Spirit Battle trivia:'''
*The Tiny Mii Gunner's costume represents Chibi-Robo, a tiny robot and main playable character of the titular game.
*The Tiny Mii Gunner's costume represents Chibi-Robo, a tiny robot and main playable character of the titular game.
*The stage represents the living room of the Sanderson's house, the main setting of ''Chibi-Robo!''  The stage also references how fighters are decreased in size relative to their surroundings, so in this environment, the puppet fighter reflects Chibi-Robo's size.
*The stage represents the living room of the Sanderson's house, the main setting of ''Chibi-Robo!''  The stage also references how fighters are decreased in size relative to their surroundings, so in this environment, the puppet fighter reflects Chibi-Robo's size.
Line 3,926: Line 4,099:
*This spirit's Grab type references Chibi-Robo's ability to grab and throw discarded objects.
*This spirit's Grab type references Chibi-Robo's ability to grab and throw discarded objects.
*In World of Light, Chibi-Robo's spirit is located on Galeem's side on The Final Battle map while the Ball spirit is across from him on Dharkon's side, referencing both characters featuring orbs in their respective game appearances, with Chibi-Robo obtaining infinite battery life using an orb of light granted to him at the end of ''Chibi-Robo!''
*In World of Light, Chibi-Robo's spirit is located on Galeem's side on The Final Battle map while the Ball spirit is across from him on Dharkon's side, referencing both characters featuring orbs in their respective game appearances, with Chibi-Robo obtaining infinite battery life using an orb of light granted to him at the end of ''Chibi-Robo!''
|-
}}
|1,208
{{SpiritBattleRow|num=1,208|name=Telly
|{{SpiritTableName|Telly|size=64}}
|enemy=*{{SpiritBattleHead|Pac-Man|v=Tiny|col1=Yellow}}
|•Tiny {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|type=Shield
|{{SpiritType|Shield}}
|power=3,700
|3,700
|stage=[[Living Room]]
|[[Living Room]]
|rules=
|•Item: Throwing Types
*Item: Throwing Types
|•The enemy is easily distracted by items<br>•The enemy falls slowly<br>•The enemy starts the battle with a [[Rocket Belt]]
|conditions=
|{{SSBUMusicLink|Other|Noisy Notebook}}
*The enemy is easily distracted by items
|'''Spirit Battle trivia:'''
*The enemy falls slowly
*The enemy starts the battle with a [[Rocket Belt]]
|music={{SSBUMusicLink|Other|Noisy Notebook}}
|insp='''Spirit Battle trivia:'''
*The Tiny Pac-Man puppet fighter references Telly's yellow, spherical appearance when sleeping in ''Chibi-Robo! Zip Lash''.
*The Tiny Pac-Man puppet fighter references Telly's yellow, spherical appearance when sleeping in ''Chibi-Robo! Zip Lash''.
*Similar to the battle with Chibi-Robo, the stage represents the living room of the Sanderson's house, the main setting of ''Chibi-Robo!'' and reflects Telly's tiny size.
*Similar to the battle with Chibi-Robo, the stage represents the living room of the Sanderson's house, the main setting of ''Chibi-Robo!'' and reflects Telly's tiny size.
Line 3,943: Line 4,119:
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Telly being Chibi-Robo's personal advisor.
*This spirit's Support type references Telly being Chibi-Robo's personal advisor.
|-
}}
|1,209
{{SpiritBattleRow|num=1,209|name=Drake Redcrest
|{{SpiritTableName|Drake Redcrest|size=64}}
|enemy=*{{SpiritBattleHead|Captain Falcon|col1=White}}
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}}<br>•Tiny Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
*{{SpiritBattleHead|R.O.B.|v=Tiny Metal|col1=Cyan}}
|{{SpiritType|Neutral}}
|type=Neutral
|1,700
|power=1,700
|[[Living Room]]
|stage=[[Living Room]]
|N/A
|rules=N/A
|•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt
|conditions=
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
*Defeat the main fighter to win
|
*The enemy's neutral special has increased power
*The enemy loves to taunt
|music={{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|insp=
*The Captain Falcon puppet fighter references both Captain Falcon and Drake Redcrest being hunters whose faces are concealed behind their hood.
*The Captain Falcon puppet fighter references both Captain Falcon and Drake Redcrest being hunters whose faces are concealed behind their hood.
*The Tiny Metal R.O.B. minion fighter represents Chibi-Robo, the main playable character from the titular game.
*The Tiny Metal R.O.B. minion fighter represents Chibi-Robo, the main playable character from the titular game.
Line 3,959: Line 4,138:
*The music references both the protagonists of ''The Wonderful 101'' and Drake Redcrest being masked heroes who having a habit of striking a pose.
*The music references both the protagonists of ''The Wonderful 101'' and Drake Redcrest being masked heroes who having a habit of striking a pose.
*The third battle condition is a reference to Drake Redcrest's fondness for striking poses, which he teaches Chibi-Robo how to do after giving him the Drake Redcrest Suit.
*The third battle condition is a reference to Drake Redcrest's fondness for striking poses, which he teaches Chibi-Robo how to do after giving him the Drake Redcrest Suit.
|-
}}
|1,210
{{SpiritBattleRow|num=1,210|name=Chibi-Tot|customname=[https://chibirobo.fandom.com/wiki/Chibi-Tot Chibi-Tot]
|{{SpiritTableName|Chibi-Tot|customname=[https://chibirobo.fandom.com/wiki/Chibi-Tot Chibi-Tot]|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|v=Metal|t=Team|col1=|num1=4|JPcol1=Grey}}
|•Metal {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×4 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×4 (JP/CH/KR)
|type=Grab
|{{SpiritType|Grab}}
|power=2,300
|2,300
|stage=[[Gamer]]
|[[Gamer]]
|rules=
|•Item: Blocks
*Item: Blocks
|•The enemy is metal<br>•The enemy has increased move speed
|conditions=
|{{SSBUMusicLink|Other|Garage}}
*The enemy is metal
|
*The enemy has increased move speed
|music={{SSBUMusicLink|Other|Garage}}
|insp=
*The Metal R.O.B. Team represents the Chibi-Tots, the smaller versions of Chibi-Robo.
*The Metal R.O.B. Team represents the Chibi-Tots, the smaller versions of Chibi-Robo.
*The stage references the game of hide-and-seek the Chibi-Tots play in ''Chibi-Robo! Photo Finder'' where they hide behind an object from the player's sight, similar to how the fighters must hide from 5-Volt's sight. The stage also references how the fighters' decreased size relative to their surroundings, reflecting Chibi-Tot's tiny size.
*The stage references the game of hide-and-seek the Chibi-Tots play in ''Chibi-Robo! Photo Finder'' where they hide behind an object from the player's sight, similar to how the fighters must hide from 5-Volt's sight. The stage also references how the fighters' decreased size relative to their surroundings, reflecting Chibi-Tot's tiny size.
*The second battle condition references the Chibi-Tots running speed during hide-and-seek.
*The second battle condition references the Chibi-Tots running speed during hide-and-seek.
|-
}}
|1,212
{{SpiritBattleRow|num=1,212|name=Ashley Robbins|customname=[https://anothercode.fandom.com/wiki/Ashley_Mizuki_Robbins Ashley Robbins]|PALname=Ashley Mizuki Robins  
|{{SpiritTableName|Ashley Robbins|customname=[https://anothercode.fandom.com/wiki/Ashley_Mizuki_Robbins Ashley Robbins]|size=64}} {{Flag|North America}}<br>Ashley Mizuki Robins {{Flag|PAL}}
|enemy=*{{SpiritBattleHead|Isabelle|col1=Red}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
*{{SpiritBattleHead|Villager|col1=Cyan}}
|{{SpiritType|Attack}}
|type=Attack
|3,700
|power=3,700
|[[Luigi's Mansion]]
|stage=[[Luigi's Mansion]]
|N/A
|rules=N/A
|•The enemy is invisible
|conditions=
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
*The enemy is invisible
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|insp='''Spirit Battle trivia:'''
*The Isabelle puppet fighter represents Ashley Robbins, the main protagonist of ''Trace Memory''.
*The Isabelle puppet fighter represents Ashley Robbins, the main protagonist of ''Trace Memory''.
*The Clear Villager puppet fighter represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
*The Clear Villager puppet fighter represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
Line 3,990: Line 4,172:
*This spirit's Support type and Fog Immunity ability references how Ashley helps D restore his memories, as well as uncover the mystery of her mother's death.
*This spirit's Support type and Fog Immunity ability references how Ashley helps D restore his memories, as well as uncover the mystery of her mother's death.
*In World of Light, Ashely Robbins' spirit is located in the Poison Woods section, referencing Blood Edward Island, the main forest setting of ''Trace Memory''.
*In World of Light, Ashely Robbins' spirit is located in the Poison Woods section, referencing Blood Edward Island, the main forest setting of ''Trace Memory''.
|-
}}
|1,214
{{SpiritBattleRow|num=1,214|name=Dr. Kawashima|link=y
|{{SpiritTableName|Dr. Kawashima|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Dr. Mario|col1=Blue}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=3,800
|3,800
|stage=[[PictoChat 2]] (hazards off)
|[[PictoChat 2]] (hazards off)
|rules=
|•Assist Trophy Enemies (Dr. Kawashima)
*Assist Trophy Enemies (Dr. Kawashima)
|•Hostile assist trophies will appear
|conditions=
|{{SSBUMusicLink|Other|Brain Age: Train Your Brain in Minutes a Day!}}
*Hostile assist trophies will appear
|
|music={{SSBUMusicLink|Other|Brain Age: Train Your Brain in Minutes a Day!}}
|insp=
*Dr. Kawashima appears as the Assist Trophy enemy.
*Dr. Kawashima appears as the Assist Trophy enemy.
*The Dr. Mario puppet fighter represents Dr. Kawashima, the host of the ''Brain Age'' series.
*The Dr. Mario puppet fighter represents Dr. Kawashima, the host of the ''Brain Age'' series.
*The stage references both ''Pictochat'' and ''Brain Age'' being released onto the Nintendo DS.
*The stage references both ''Pictochat'' and ''Brain Age'' being released onto the Nintendo DS.
|-
}}
|1,216
{{SpiritBattleRow|num=1,216|name=Dr. Lobe
|{{SpiritTableName|Dr. Lobe|size=64}}
|enemy=*{{SpiritBattleHead|Dr. Mario|col1=Yellow}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}{{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
*{{SpiritBattleHead|Kirby|col1=White|col2=Purple}}
|{{SpiritType|Neutral}}
|type=Neutral
|3,400
|power=3,400
|[[PictoChat 2]]
|stage=[[PictoChat 2]]
|•Hazard: Low Gravity<br>•Hazard: High Gravity
|rules=
|•All fighters have reduced jump ability<br>•Gravity is reduced after a little while
*Hazard: Low Gravity
|{{SSBUMusicLink|Other|Title Theme - Big Brain Academy}}
*Hazard: High Gravity
|
|conditions=
*All fighters have reduced jump ability
*Gravity is reduced after a little while
|music={{SSBUMusicLink|Other|Title Theme - Big Brain Academy}}
|insp=
*The Dr. Mario puppet fighter represents Dr. Lobe, the main character of the ''Big Brain Academy'' series.
*The Dr. Mario puppet fighter represents Dr. Lobe, the main character of the ''Big Brain Academy'' series.
*The Kirby minion fighters and the rules and battle conditions references the way objects float during Shadow Shift, one of the minigames in ''Big Brain Academy''.
*The Kirby minion fighters and the rules and battle conditions references the way objects float during Shadow Shift, one of the minigames in ''Big Brain Academy''.
*The stage references both ''Pictochat'' and ''Big Brain Academy'' being released onto the Nintendo DS.
*The stage references both ''Pictochat'' and ''Big Brain Academy'' being released onto the Nintendo DS.
|-
}}
|1,217
{{SpiritBattleRow|num=1,217|name=Ouendan
|{{SpiritTableName|Ouendan|size=64}}
|enemy=*{{SpiritBattleHead|Ryu|col1=Black|num1=3}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Black}}×3
|type=Attack
|{{SpiritType|Attack}}
|power=3,700
|3,700
|stage=[[Tomodachi Life]]
|[[Tomodachi Life]]
|rules=
|•Attack Power ↑
*Attack Power ↑
|•The enemy has increased attack power after a little while<br>•The enemy favors down specials
|conditions=
|{{SSBUMusicLink|Other|Filled with Hope}}
*The enemy has increased attack power after a little while
|
*The enemy favors down specials
|music={{SSBUMusicLink|Other|Filled with Hope}}
|insp=
*The Ryu puppet fighters represents the Ouendan, a tough three-person male cheer squad in the ''Osu! Tatakae! Ouendan'' series.
*The Ryu puppet fighters represents the Ouendan, a tough three-person male cheer squad in the ''Osu! Tatakae! Ouendan'' series.
*The stage references the first stage of both ''Ouendan'' games taking place in Tsuyoshi Hanada's house.
*The stage references the first stage of both ''Ouendan'' games taking place in Tsuyoshi Hanada's house.
*The music references the main theme of the Ouendan cheer squad, which is heard after completing the final level of both games.
*The music references the main theme of the Ouendan cheer squad, which is heard after completing the final level of both games.
*This spirit's Support type, the Critical-Health Stats ↑ ability, and battle conditions references the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need through music.
*This spirit's Support type, the Critical-Health Stats ↑ ability, and battle conditions references the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need through music.
|-
}}
|1,218
{{SpiritBattleRow|num=1,218|name=Ouendan Cheerleaders
|{{SpiritTableName|Ouendan Cheerleaders|size=64}}
|enemy=*{{SpiritBattleHead|Isabelle|col1=Blue|num1=3}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Blue}}×3
|type=Grab
|{{SpiritType|Grab}}
|power=4,000
|4,000
|stage=[[Pokémon Stadium]]
|[[Pokémon Stadium]]
|rules=
|•Attack Power ↑
*Attack Power ↑
|•The enemy has increased attack power after a little while<br>•The enemy favors neutral air attacks
|conditions=
|{{SSBUMusicLink|Other|Ring a Ding}}
*The enemy has increased attack power after a little while
|
*The enemy favors neutral air attacks
|music={{SSBUMusicLink|Other|Ring a Ding}}
|insp=
*The three Isabelle puppet fighters represents the three-person group of the Ouendan Cheerleaders.
*The three Isabelle puppet fighters represents the three-person group of the Ouendan Cheerleaders.
*The stage represents a typical sports stadium where cheerleaders are prominently featured.
*The stage represents a typical sports stadium where cheerleaders are prominently featured.
Line 4,049: Line 4,240:
*Similar to the battle with the Ouendan, this spirit's Support type and battle conditions represent the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
*Similar to the battle with the Ouendan, this spirit's Support type and battle conditions represent the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
*The puppet fighter's favored neutral aerial attacks features pom-poms, referencing the Ouendan Cheerleaders typically using pom-poms in their performance.
*The puppet fighter's favored neutral aerial attacks features pom-poms, referencing the Ouendan Cheerleaders typically using pom-poms in their performance.
|-
}}
|1,219
{{SpiritBattleRow|num=1,219|name=Elite Beat Agents
|{{SpiritTableName|Elite Beat Agents|size=64}}
|enemy=*{{SpiritBattleHead|Mii Swordfighter|col1=|num1=3|mii=Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], None, Business Suit}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}×3 (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], None, Business Suit)
|type=Shield
|{{SpiritType|Shield}}
|power=3,700
|3,700
|stage=[[Saffron City]] (hazards off)
|[[Saffron City]] (hazards off)
|rules=
|•Attack Power ↑
*Attack Power ↑
|•The enemy has increased attack power after a little while
|conditions=
|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}
*The enemy has increased attack power after a little while
|
|music={{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}
|insp=
*The three Mii Swordfighter puppet fighters' costumes represents the Elite Beat Agents, with the Business Suit resembling the Agents' suits.
*The three Mii Swordfighter puppet fighters' costumes represents the Elite Beat Agents, with the Business Suit resembling the Agents' suits.
*The music references ''Elite Beat Agents''{{'}}s use of licensed rock genre songs by Western artists.
*The music references ''Elite Beat Agents''{{'}}s use of licensed rock genre songs by Western artists.
*Similar to the battle with the ''Osu! Tatakae! Ouendan'' spirits, this spirit's Support type, the Critical-Health Stats ↑ ability, and battle conditions represent the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
*Similar to the battle with the ''Osu! Tatakae! Ouendan'' spirits, this spirit's Support type, the Critical-Health Stats ↑ ability, and battle conditions represent the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
|-
}}
|1,220
{{SpiritBattleRow|num=1,220|name=Elite Beat Divas
|{{SpiritTableName|Elite Beat Divas|size=64}}
|enemy=*{{SpiritBattleHead|Corrin|col1=Orange|num1=3}}
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Orange}}×3
|type=Neutral
|{{SpiritType|Neutral}}
|power=3,900
|3,900
|stage=[[Saffron City]] (hazards off)
|[[Saffron City]] (hazards off)
|rules=
|•Attack Power ↑
*Attack Power ↑
|•The enemy has increased attack power after a little while<br>•The enemy starts the battle with a [[Rocket Belt]]
|conditions=
|{{SSBUMusicLink|Other|Pop Fashion Show}}
*The enemy has increased attack power after a little while
|
*The enemy starts the battle with a [[Rocket Belt]]
|music={{SSBUMusicLink|Other|Pop Fashion Show}}
|insp=
*The three Corrin puppet fighters references both Corrin and the three Elite Beat Divas sporting long hair.
*The three Corrin puppet fighters references both Corrin and the three Elite Beat Divas sporting long hair.
*The music references ''Elite Beat Agents''{{'}}s use of licensed pop genre songs by Western artists.
*The music references ''Elite Beat Agents''{{'}}s use of licensed pop genre songs by Western artists.
*Similar to the battle with the ''Osu! Tatakae! Ouendan'' spirits, this spirit's Support type and battle conditions represents the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
*Similar to the battle with the ''Osu! Tatakae! Ouendan'' spirits, this spirit's Support type and battle conditions represents the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
*The puppet fighters start off with a Rocket Belt, referencing the Elite Beat Divas' appearance in one of the ''Elite Beat Agents'' stages, "Red Carpet Premiere! Smash Hit or Box Office Crash!!".
*The puppet fighters start off with a Rocket Belt, referencing the Elite Beat Divas' appearance in one of the ''Elite Beat Agents'' stages, "Red Carpet Premiere! Smash Hit or Box Office Crash!!".
|-
}}
|1,221
{{SpiritBattleRow|num=1,221|name=Satoru Amatsubo
|{{SpiritTableName|Satoru Amatsubo|size=64}}
|enemy=*{{SpiritBattleHead|Shulk|col1=Orange}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}×3
*{{SpiritBattleHead|Mega Man|col1=Brown|num1=3}}
|{{SpiritType|Attack}}
|type=Attack
|1,500
|power=1,500
|[[Wily Castle]] (hazards off)
|stage=[[Wily Castle]] (hazards off)
|N/A
|rules=N/A
|•Reinforcements will appear during the battle
|conditions=
|{{SSBUMusicLink|Mega Man|Shooting Star}}
*Reinforcements will appear during the battle
|
|music={{SSBUMusicLink|Mega Man|Shooting Star}}
|insp=
*The Shulk puppet fighter represents Satoru Amatsubo, the main protagonist of ''Project Hacker: Kakusei''.
*The Shulk puppet fighter represents Satoru Amatsubo, the main protagonist of ''Project Hacker: Kakusei''.
*The Mega Man minion fighters, stage, and music references the cybernetic themes of ''Project Hacker: Kakusei''.
*The Mega Man minion fighters, stage, and music references the cybernetic themes of ''Project Hacker: Kakusei''.
|-
}}
|1,222
{{SpiritBattleRow|num=1,222|name=Warrior Mech Gauss
|{{SpiritTableName|Warrior Mech Gauss|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|col1=Blue}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}
|type=Attack
|{{SpiritType|Attack}}
|power=1,800
|1,800
|stage=[[Wily Castle]]
|[[Wily Castle]]
|rules=N/A
|N/A
|conditions=
|•The enemy starts the battle with a [[Killing Edge]]<br>•The enemy has increased move speed
*The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Other|Marionation Gear}}
*The enemy has increased move speed
|
|music={{SSBUMusicLink|Other|Marionation Gear}}
|insp=
*The blue R.O.B. puppet fighter represents Warrior Mech Gauss, a blue-colored robot character.
*The blue R.O.B. puppet fighter represents Warrior Mech Gauss, a blue-colored robot character.
*The stage references both the ''Mega Man'' series and ''Chōsōjū Mecha MG'' being centered around robotics.
*The stage references both the ''Mega Man'' series and ''Chōsōjū Mecha MG'' being centered around robotics.
*The puppet fighter starts off with a Killing Edge, referencing Gauss's main weapon, the Magic Sword Farsys.
*The puppet fighter starts off with a Killing Edge, referencing Gauss's main weapon, the Magic Sword Farsys.
|-
}}
|1,223
{{SpiritBattleRow|num=1,223|name=Kyle Hyde
|{{SpiritTableName|Kyle Hyde|size=64}}
|enemy=*{{SpiritBattleHead|Snake|col1=Black}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}}
|type=Shield
|{{SpiritType|Shield}}
|power=4,100
|4,100
|stage=[[Fourside]] (hazards off)
|[[Fourside]] (hazards off)
|rules=
|•Item: [[Timer]]<br>•Hazard: Fog
*Item: [[Timer]]
|•The stage is covered in fog
*Hazard: Fog
|{{SSBUMusicLink|Other|Swan Lesson}}
|conditions=
|
*The stage is covered in fog
|music={{SSBUMusicLink|Other|Swan Lesson}}
|insp=
*The Snake puppet fighter represents Kyle Hyde, the main protagonist of ''Hotel Dusk: Room 215'' and ''Last Window: The Secret of Cape West''.
*The Snake puppet fighter represents Kyle Hyde, the main protagonist of ''Hotel Dusk: Room 215'' and ''Last Window: The Secret of Cape West''.
*The stage represents Los Angeles, the setting of ''Last Window: The Secret of Cape West''.
*The stage represents Los Angeles, the setting of ''Last Window: The Secret of Cape West''.
*The Timer item references the different chronological points in the plotlines of the games featuring Kyle Hyde as the protagonist.
*The Timer item references the different chronological points in the plotlines of the games featuring Kyle Hyde as the protagonist.
*The puppet fighter's black costume and the Fog hazard references the sprites in the games featuring Kyle Hyde being monochromatic.
*The puppet fighter's black costume and the Fog hazard references the sprites in the games featuring Kyle Hyde being monochromatic.
|-
}}
|1,224
{{SpiritBattleRow|num=1,224|name=Kurikin
|{{SpiritTableName|Kurikin|size=64}}
|enemy=*{{SpiritBattleHead|Pac-Man|col1=Black|num1=4}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Black}}×4
|type=Shield
|{{SpiritType|Shield}}
|power=1,400
|1,400
|stage=[[Hanenbow]]
|[[Hanenbow]]
|rules=
|•Tiny<br>•Item: [[Unira]]
*Tiny
|•All fighters are tiny<br>•The enemy is easily distracted by items
*Item: [[Unira]]
|{{SSBUMusicLink|Other|Electroplankton (Original)}}
|conditions=
|
*All fighters are tiny
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Other|Electroplankton (Original)}}
|insp=
*The Tiny Pac-Man puppet fighters and the Unira item represent Kurikin, a species of round, yellow bacteria that resembles a sea urchin.
*The Tiny Pac-Man puppet fighters and the Unira item represent Kurikin, a species of round, yellow bacteria that resembles a sea urchin.
*The stage references how both the creatures in ''Electroplankton'' and ''Kurikin Nano Island Story'' are microscopic beings.
*The stage references how both the creatures in ''Electroplankton'' and ''Kurikin Nano Island Story'' are microscopic beings.
|-
}}
|1,225
{{SpiritBattleRow|num=1,225|name=Hsien
|{{SpiritTableName|Hsien|size=64}}
|enemy=*{{SpiritBattleHead|Luigi|col1=Blue}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}
|type=Grab
|{{SpiritType|Grab}}
|power=1,800
|1,800
|stage=[[Windy Hill Zone]]
|[[Windy Hill Zone]]
|rules=
|•Assist Trophy Enemies ([[Dr. Kawashima]])
*Assist Trophy Enemies ([[Dr. Kawashima]])
|•Hostile assist trophies will appear
|conditions=
|{{SSBUMusicLink|Other|Yūyūki Medley}}
*Hostile assist trophies will appear
|
|music={{SSBUMusicLink|Other|Yūyūki Medley}}
|insp=
*The Luigi puppet fighter represents Hsien, the player's guide in ''Number Battle''.
*The Luigi puppet fighter represents Hsien, the player's guide in ''Number Battle''.
*The stage features a checkerboard design, referencing the checkerboard design seen in ''Number Battle''.
*The stage features a checkerboard design, referencing the checkerboard design seen in ''Number Battle''.
*The Dr. Kawashima Assist Trophy enemy references the number tiles appearing in ''Number Battle'', as the numbers will appear on-screen after Dr. Kawashima is released.
*The Dr. Kawashima Assist Trophy enemy references the number tiles appearing in ''Number Battle'', as the numbers will appear on-screen after Dr. Kawashima is released.
|-
}}
|1,226
{{SpiritBattleRow|num=1,226|name=Magkid
|{{SpiritTableName|Magkid|size=64}}
|enemy=*{{SpiritBattleHead|Kirby|t=Team|col1=White|num1=4}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}}×4
|type=Neutral
|{{SpiritType|Neutral}}
|power=1,800
|1,800
|stage=[[PictoChat 2]]
|[[PictoChat 2]]
|rules=
|•Assist Trophy Enemies ([[Devil]])
*Assist Trophy Enemies ([[Devil]])
|•Hostile assist trophies will appear<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed
|conditions=
|{{SSBUMusicLink|Other|PictoChat}}
*Hostile assist trophies will appear
|
*The enemy can deal damage by dashing into you
*The enemy has increased move speed
|music={{SSBUMusicLink|Other|PictoChat}}
|insp=
*The Kirby puppet fighter references both Kirby and Magkid being round characters.
*The Kirby puppet fighter references both Kirby and Magkid being round characters.
*The music and stage references ''Slide Adventure MAGKID'' famously using a DS peripheral, the Slide Controller.
*The music and stage references ''Slide Adventure MAGKID'' famously using a DS peripheral, the Slide Controller.
*The Devil Assist Trophy enemy references the main gameplay of ''Slide Adventure MAGKID'' which consisted of sliding the DS on a surface much like an optical mouse (using said peripheral) to move Magkid around.
*The Devil Assist Trophy enemy references the main gameplay of ''Slide Adventure MAGKID'' which consisted of sliding the DS on a surface much like an optical mouse (using said peripheral) to move Magkid around.
*The Impact Run and third battle conditions references Magkid attacking enemies in his base form, ramming into them by sliding the DS quickly.
*The Impact Run and third battle conditions references Magkid attacking enemies in his base form, ramming into them by sliding the DS quickly.
|-
}}
|1,227
{{SpiritBattleRow|num=1,227|name=Aisya
|{{SpiritTableName|Aisya|size=64}}
|enemy=*{{SpiritBattleHead|Lucina|col1=Yellow}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=Yellow}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,500
|2,500
|stage=[[Bridge of Eldin]] (hazards off)
|[[Bridge of Eldin]] (hazards off)
|rules=
|•Assist Trophy Enemies ([[Shovel Knight]])<br>•[[Bob-omb]] Festival
*Assist Trophy Enemies ([[Shovel Knight]])
|•Bob-ombs will rain from the sky after a little while<br>•Hostile assist trophies will appear
*[[Bob-omb]] Festival
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|conditions=
|
*Bob-ombs will rain from the sky after a little while
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Other|Attack - Soma Bringer}}
|insp=
*The Lucina puppet fighter references both Lucina and Aisya sharing the same royal title of princess.
*The Lucina puppet fighter references both Lucina and Aisya sharing the same royal title of princess.
*The stage references the kingdom of Millenear, the main setting of ''ASH: Archaic Sealed Heat''.
*The stage references the kingdom of Millenear, the main setting of ''ASH: Archaic Sealed Heat''.
*The Shovel Knight Assist Trophy enemy represents one of Aisya's fallen allies she raised from the ashes.
*The Shovel Knight Assist Trophy enemy represents one of Aisya's fallen allies she raised from the ashes.
*The Bob-omb Festival rule references the beginning of ''ASH: Archaic Sealed Heat'' where the Fire Serpent attacks the kingdom of Millenear.
*The Bob-omb Festival rule references the beginning of ''ASH: Archaic Sealed Heat'' where the Fire Serpent attacks the kingdom of Millenear.
|-
}}
|1,228
{{SpiritBattleRow|num=1,228|name=Num Diddly
|{{SpiritTableName|Num Diddly|size=64}}
|enemy=*{{SpiritBattleHead|Mr. Game & Watch|t=Team|col1=White|num1=4}}
|•{{SSBU|Mr. Game & Watch}} Team {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=White}}×4
|type=Shield
|{{SpiritType|Shield}}
|power=2,000
|2,000
|stage=[[PictoChat 2]]
|[[PictoChat 2]]
|rules=
|•Assist Trophy Enemies ([[Dr. Kawashima]])
*Assist Trophy Enemies ([[Dr. Kawashima]])
|•Hostile assist trophies will appear
|conditions=
|{{SSBUMusicLink|Other|Menu - Brain Age 2: More Training in Minutes a Day!}}
*Hostile assist trophies will appear
|
|music={{SSBUMusicLink|Other|Menu - Brain Age 2: More Training in Minutes a Day!}}
|insp=
*The white Mr. Game & Watch Team references both Mr. Game & Watch and Num Diddly being two-dimensional flat characters.  
*The white Mr. Game & Watch Team references both Mr. Game & Watch and Num Diddly being two-dimensional flat characters.  
*The stage references both ''PictoChat'' and ''Make 10: A Journey of Numbers'' being released on the Nintendo DS.
*The stage references both ''PictoChat'' and ''Make 10: A Journey of Numbers'' being released on the Nintendo DS.
*The Dr. Kawashima Assist Trophy enemy references the theme of ''Make 10: A Journey of Numbers'' being centered around the number 10 where combining the on-screen numbers to a sum of 10 or more will result in an explosion, with the number 10 itself having a more powerful explosion.
*The Dr. Kawashima Assist Trophy enemy references the theme of ''Make 10: A Journey of Numbers'' being centered around the number 10 where combining the on-screen numbers to a sum of 10 or more will result in an explosion, with the number 10 itself having a more powerful explosion.
|-
}}
|1,229
{{SpiritBattleRow|num=1,229|name=Idea
|{{SpiritTableName|Idea|size=64}}
|enemy=*{{SpiritBattleHead|Daisy|col1=Blue|hp1=120 HP}}
|•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Blue}} (120 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=1,800
|1,800
|stage=[[Reset Bomb Forest]]
|[[Reset Bomb Forest]]
|rules=
|•Health Recovery<br>•Move Speed ↓<br>•Item: [[Timer]]
*Health Recovery
|•You have reduced move speed when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy is healed when the enemy's at high damage
*Move Speed ↓
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
*Item: [[Timer]]
|
|conditions=
*You have reduced move speed when the enemy's at high damage
*[[Stamina battle]]
*The enemy is healed when the enemy's at high damage
|music={{SSBUMusicLink|Other|Attack - Soma Bringer}}
|insp=
*The Daisy puppet fighter represents Idea, an amnesiac and protagonist of ''Soma Bringer''.
*The Daisy puppet fighter represents Idea, an amnesiac and protagonist of ''Soma Bringer''.
*The stage references the forest where Idea was found early in ''Soma Bringer''.
*The stage references the forest where Idea was found early in ''Soma Bringer''.
*The rules, battle conditions, and Timer item likely reference to Idea being a Soma, who specializes in magical abilities.
*The rules, battle conditions, and Timer item likely reference to Idea being a Soma, who specializes in magical abilities.
|-
}}
|1,230
{{SpiritBattleRow|num=1,230|name=Welt
|{{SpiritTableName|Welt|size=64}}
|enemy=*{{SpiritBattleHead|Roy|col1=Red|hp1=160 HP}}
|•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Red}} (160 HP)
|type=Neutral
|{{SpiritType|Neutral}}
|power=3,600
|3,600
|stage=[[Gaur Plain]] ([[Battlefield form]])
|[[Gaur Plain]] ([[Battlefield form]])
|rules=
|•Defense
*Defense
|•You have reduced defense<br>•[[Stamina battle]]
|conditions=
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
*You have reduced defense
|
*[[Stamina battle]]
|music={{SSBUMusicLink|Other|Attack - Soma Bringer}}
|insp=
*The Roy puppet fighter references both Roy and Welt being red-headed swordsman and the main protagonist of their respective games.
*The Roy puppet fighter references both Roy and Welt being red-headed swordsman and the main protagonist of their respective games.
*The stage references the continent of Barnea, the main setting of ''Soma Bringer''.
*The stage references the continent of Barnea, the main setting of ''Soma Bringer''.
*The Defense ↓ rule references Welt being a Battler, who specializes in swordfighting.
*The Defense ↓ rule references Welt being a Battler, who specializes in swordfighting.
|-
}}
|1,231
{{SpiritBattleRow|num=1,231|name=T-Rex
|{{SpiritTableName|T-Rex|size=64}}
|enemy=*{{SpiritBattleHead|Yoshi|v=Giant|col1=Red}}
|•Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|type=Attack
|{{SpiritType|Attack}}
|power=4,400
|4,400
|stage=[[Coliseum]] ([[Battlefield form]])
|[[Coliseum]] ([[Battlefield form]])
|rules=
|•Hazard: Lava Floor
*Hazard: Lava Floor
|•The floor is lava<br>•The enemy is giant
|conditions=
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
*The floor is lava
|
*The enemy is giant
|music={{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|insp=
*The Yoshi puppet fighter references both Yoshi and T-Rex being dinosaur characters, with the puppet fighter's giant size and this spirit's Weight ↑ ability referencing the T-Rex being a large, heavy dinosaur.
*The Yoshi puppet fighter references both Yoshi and T-Rex being dinosaur characters, with the puppet fighter's giant size and this spirit's Weight ↑ ability referencing the T-Rex being a large, heavy dinosaur.
*The stage references the Fossil Stadium in ''Fossil Fighters''.
*The stage references the Fossil Stadium in ''Fossil Fighters''.
*The Lava Floor hazard references the T-Rex being a Fire-element Vivosaur.
*The Lava Floor hazard references the T-Rex being a Fire-element Vivosaur.
|-
}}
|1,232
{{SpiritBattleRow|num=1,232|name=Nibbles
|{{SpiritTableName|Nibbles|size=64}}
|enemy=*{{SpiritBattleHead|Yoshi|col1=Red}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
*{{SpiritBattleHead|Charizard|col1=Red}}
|{{SpiritType|Attack}}
*{{SpiritBattleHead|Ridley|col1=Red}}
|1,800
*{{SpiritBattleHead|Bowser|col1=Red}}
|[[Arena Ferox]]
|type=Attack
|•Item: [[Pitfall]]
|power=1,800
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|stage=[[Arena Ferox]]
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|rules=
|
*Item: [[Pitfall]]
|conditions=
*Defeat the main fighter to win
*Reinforcements will appear during the battle
|music={{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|insp=
*The puppet fighters represents Nibbles and his battle evolution forms: Munchsaurus, Chompsaurus, and Crimson Ravager.
*The puppet fighters represents Nibbles and his battle evolution forms: Munchsaurus, Chompsaurus, and Crimson Ravager.
*The stage is polygonal-shaped, referencing the polygonal shape of a tile in a typical Fossil Battle's battlefield.
*The stage is polygonal-shaped, referencing the polygonal shape of a tile in a typical Fossil Battle's battlefield.
*The Pitfall item references the Vivosaurs being revitalized fossils dug up from the earth. This is also referenced to the set of unearthed dinosaur bones in the Badlands section where Nibbles' spirit is found in World of Light.
*The Pitfall item references the Vivosaurs being revitalized fossils dug up from the earth. This is also referenced to the set of unearthed dinosaur bones in the Badlands section where Nibbles' spirit is found in World of Light.
|-
}}
|1,233
{{SpiritBattleRow|num=1,233|name=Glory of Heracles Hero
|{{SpiritTableName|Glory of Heracles Hero|size=64}}
|enemy=*{{SpiritBattleHead|Link|col1=Indigo|hp1=140 HP}}
|•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Indigo}} (140 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=3,700
|3,700
|stage=[[Wuhu Island]] (Swaying Bridge)
|[[Wuhu Island]] (Swaying Bridge)
|rules=
|•Defense
*Defense
|[[Stamina battle]]<br>•The enemy has increased defense after a little while
|conditions=
|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
*[[Stamina battle]]
|
*The enemy has increased defense after a little while
|music={{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|insp=
*The Link puppet fighter references both Link's ''Breath of the Wild'' incarnation and the main protagonist of ''Glory of Heracles'' being amnesiac swordsmen who shares the title of "Hero".
*The Link puppet fighter references both Link's ''Breath of the Wild'' incarnation and the main protagonist of ''Glory of Heracles'' being amnesiac swordsmen who shares the title of "Hero".
*The stage references the cliffs of the Island of Crete where the Hero was washed up to in the beginning of ''Glory of Heracles''.
*The stage references the cliffs of the Island of Crete where the Hero was washed up to in the beginning of ''Glory of Heracles''.
*The music references both ''Culdcept Revolt'' and ''Glory of Heracles'' being fantasy role-playing games.
*The music references both ''Culdcept Revolt'' and ''Glory of Heracles'' being fantasy role-playing games.
|-
}}
|1,234
{{SpiritBattleRow|num=1,234|name=Heracles
|{{SpiritTableName|Heracles|size=64}}
|enemy=*{{SpiritBattleHead|Simon|col1=Orange}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|type=Attack
|{{SpiritType|Attack}}
|power=3,600
|3,600
|stage=[[Temple]]
|[[Temple]]
|rules=
|•Item: [[Food]]
*Item: [[Food]]
|•The enemy starts the battle with an [[Ore Club]]
|conditions=
|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
*The enemy starts the battle with an [[Ore Club]]
|
|music={{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|insp=
*The Simon puppet fighter references both Simon and Heracles sharing a similar muscular body build.
*The Simon puppet fighter references both Simon and Heracles sharing a similar muscular body build.
*The stage references the Temple of Hera in Sparta, the town where the player's party meets Heracles. This is also referenced by the Temple of Light map where Heracles's spirit is located in World of Light.
*The stage references the Temple of Hera in Sparta, the town where the player's party meets Heracles. This is also referenced by the Temple of Light map where Heracles's spirit is located in World of Light.
Line 4,277: Line 4,503:
*The puppet fighter starts off with an Ore Club, referencing Heracles' signature giant weapon he carries.
*The puppet fighter starts off with an Ore Club, referencing Heracles' signature giant weapon he carries.
*The Food item likely references Heracles' tendency to eat, which got him arrested in Sparta after refusing to pay for his meal.
*The Food item likely references Heracles' tendency to eat, which got him arrested in Sparta after refusing to pay for his meal.
|-
}}
|1,235
{{SpiritBattleRow|num=1,235|name=Chef (Personal Trainer: Cooking)|PALname=Chef (Cooking Guide)  
|{{SpiritTableName|Chef (Personal Trainer: Cooking)|size=64}} {{Flag|North America}}<br>Chef (Cooking Guide) {{Flag|PAL}}
|enemy=*{{SpiritBattleHead|King Dedede|col1=Grey}}
|{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}
|type=Shield
|{{SpiritType|Shield}}
|power=3,500
|3,500
|stage=[[PictoChat 2]]
|[[PictoChat 2]]
|rules=
|•Item: [[Food]]
*Item: [[Food]]
|•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Other|Personal Trainer: Cooking}}
*The enemy becomes more powerful after eating
|
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Other|Personal Trainer: Cooking}}
|insp=
*The King Dedede puppet fighter references both King Dedede and the Chef sharing a similar round shape.  
*The King Dedede puppet fighter references both King Dedede and the Chef sharing a similar round shape.  
*The stage references both ''PictoChat'' and ''Personal Trainer: Cooking'' being released on the Nintendo DS.
*The stage references both ''PictoChat'' and ''Personal Trainer: Cooking'' being released on the Nintendo DS.
*This spirit's Support type, Mouthful of Curry ability, and the Food item references ''Personal Trainer: Cooking'' being a virtual cookbook, which trains people to cook dishes, including curry dishes.
*This spirit's Support type, Mouthful of Curry ability, and the Food item references ''Personal Trainer: Cooking'' being a virtual cookbook, which trains people to cook dishes, including curry dishes.
|-
}}
|1,236
{{SpiritBattleRow|num=1,236|name=Shop Assistant
|{{SpiritTableName|Shop Assistant|size=64}}
|enemy=*{{SpiritBattleHead|Zelda|col1=Purple}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}
|type=Attack
|{{SpiritType|Attack}}
|power=3,600
|3,600
|stage=[[Tomodachi Life]]
|[[Tomodachi Life]]
|rules=
|•Item: Transforming Types
*Item: Transforming Types
|•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Other|Style Savvy: Trendsetters}}
*The enemy is easily distracted by items
|
|music={{SSBUMusicLink|Other|Style Savvy: Trendsetters}}
|insp=
*The Zelda puppet fighter represents the Shop Assistant, the unnamed protagonist of ''Style Savvy''.
*The Zelda puppet fighter represents the Shop Assistant, the unnamed protagonist of ''Style Savvy''.
*The stage and Transforming Type items references ''Style Savvy'' being a customizing game where the player customizes their character's design through different articles of clothing.
*The stage and Transforming Type items references ''Style Savvy'' being a customizing game where the player customizes their character's design through different articles of clothing.
|-
}}
|1,237
{{SpiritBattleRow|num=1,237|name=Vince|link=y
|{{SpiritTableName|Vince|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Mii Swordfighter|col1=|mii=Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Vince's Hat, Vince's Outfit, Low Voice Type 11}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Vince's Hat, Vince's Outfit, Low Voice Type 11)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}
*{{SpiritBattleHead|Inkling|col1=Cyan}}
|{{SpiritType|Shield}}
|type=Shield
|3,500
|power=3,500
|[[PictoChat 2]]
|stage=[[PictoChat 2]]
|•Assist Trophy Enemies (Vince)
|rules=
|•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle
*Assist Trophy Enemies (Vince)
|{{SSBUMusicLink|Other|Swan Lesson}}
|conditions=
|
*Hostile assist trophies will appear
*Reinforcements will appear during the battle
|music={{SSBUMusicLink|Other|Swan Lesson}}
|insp=
*Vince appears as the Assist Trophy enemy.
*Vince appears as the Assist Trophy enemy.
*The Mii Swordfighter puppet fighter's costume represents Vince, the host of ''Art Academy''.  
*The Mii Swordfighter puppet fighter's costume represents Vince, the host of ''Art Academy''.  
*The Inkling minion fighter's frequent use of his side smash attack features a large paintbrush, referencing Vince's occupation as a painter.
*The Inkling minion fighter's frequent use of his side smash attack features a large paintbrush, referencing Vince's occupation as a painter.
*The stage references both ''PictoChat'' and ''Art Academy'' being art-themed games released on the Nintendo DS.
*The stage references both ''PictoChat'' and ''Art Academy'' being art-themed games released on the Nintendo DS.
|-
}}
|1,238
{{SpiritBattleRow|num=1,238|name=Looksley
|{{SpiritTableName|Looksley|size=64}}
|enemy=*{{SpiritBattleHead|Isabelle|col1=Red}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}
*{{SpiritBattleHead|Villager|col1=Green}}
|{{SpiritType|Shield}}
|type=Shield
|1,500
|power=1,500
|[[Paper Mario]]
|stage=[[Paper Mario]]
|•Invisibility<br>•Item: [[Smoke Ball]]
|rules=
|•All fighters are invisible
*Invisibility
|{{SSBUMusicLink|Other|Freakyforms: Your Creations, Alive! Medley}}
*Item: [[Smoke Ball]]
|
|conditions=
*All fighters are invisible
|music={{SSBUMusicLink|Other|Freakyforms: Your Creations, Alive! Medley}}
|insp=
*The Isabelle puppet fighter references both Isabelle and Looksley being anthropomorphic characters with long ears.
*The Isabelle puppet fighter references both Isabelle and Looksley being anthropomorphic characters with long ears.
*The Villager minion represents a typical human silhouette in ''Looksley's Line Up''.
*The Villager minion represents a typical human silhouette in ''Looksley's Line Up''.
Line 4,335: Line 4,570:
*The music references both ''Freakyforms: Your Creations, Alive!'' and ''Looksley's Line Up'' being games released on the Nintendo DS line who also shares the paper-like aesthetic.
*The music references both ''Freakyforms: Your Creations, Alive!'' and ''Looksley's Line Up'' being games released on the Nintendo DS line who also shares the paper-like aesthetic.
*The Invisibility rule and the Smoke Ball items references the gameplay of ''Looksley's Line Up'' where the player must find hidden objects or letters by tilting the Nintendo DS.
*The Invisibility rule and the Smoke Ball items references the gameplay of ''Looksley's Line Up'' where the player must find hidden objects or letters by tilting the Nintendo DS.
|-
}}
|1,239
{{SpiritBattleRow|num=1,239|name=Prince Saruno
|{{SpiritTableName|Prince Saruno|size=64}}
|enemy=*{{SpiritBattleHead|Diddy Kong|t=Team|col1=Pink|num1=4}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}}×4
|type=Attack
|{{SpiritType|Attack}}
|power=2,000
|2,000
|stage=[[New Donk City Hall]]
|[[New Donk City Hall]]
|rules=
|•Defense <br>•Item: [[Banana Peel]]
*Defense
|•The enemy has increased defense after a little while
*Item: [[Banana Peel]]
|{{SSBUMusicLink|Other|PERFORMANCE}}
|conditions=
|
*The enemy has increased defense after a little while
|music={{SSBUMusicLink|Other|PERFORMANCE}}
|insp=
*The Diddy Kong puppet fighter references both Diddy Kong and Prince Saruno being chimpanzee characters, with the number of puppet fighter referencing Saruno and his band of monkeys in ''Tsukette Utau: Saru Band''.
*The Diddy Kong puppet fighter references both Diddy Kong and Prince Saruno being chimpanzee characters, with the number of puppet fighter referencing Saruno and his band of monkeys in ''Tsukette Utau: Saru Band''.
*The stage references the New Donk City Band in the background, as ''Tsukette Utau: Saru Band'' features a musical group.
*The stage references the New Donk City Band in the background, as ''Tsukette Utau: Saru Band'' features a musical group.
*The music references both ''Daigasso! Band Brothers DX'' and ''Tsukette Utau: Saru Band'' being music genre games released on the Nintendo DS.
*The music references both ''Daigasso! Band Brothers DX'' and ''Tsukette Utau: Saru Band'' being music genre games released on the Nintendo DS.
*The Banana Peel item represents the banana peels Prince Saruno tosses away after the player gives him a banana to eat.
*The Banana Peel item represents the banana peels Prince Saruno tosses away after the player gives him a banana to eat.
|-
}}
|1,240
{{SpiritBattleRow|num=1,240|name=Mio & Mayu Amakura
|{{SpiritTableName|Mio & Mayu Amakura|size=64}}
|enemy=*{{SpiritBattleHead|Daisy|col1=Pink}}
|•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}
*{{SpiritBattleHead|Peach|col1=Red}}
|{{SpiritType|Shield}}
|type=Shield
|4,700
|power=4,700
|[[Luigi's Mansion]]
|stage=[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Yuri Kozukata]])
|rules=
|•Timed battle (2:00)<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy tends to avoid conflict
*Assist Trophy Enemies ([[Yuri Kozukata]])
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|conditions=
|
*Timed battle (2:00)
*Hostile assist trophies will appear when the enemy's at high damage
*The enemy tends to avoid conflict
|music={{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|insp=
*The Daisy and Peach puppet fighters each represents the twin sisters, Mio & Mayu Akamura, with Daisy referencing her being an echo fighter of Peach, having a similar moveset.
*The Daisy and Peach puppet fighters each represents the twin sisters, Mio & Mayu Akamura, with Daisy referencing her being an echo fighter of Peach, having a similar moveset.
*The stage and music references the settings of the ''Fatal Frame'' series taking place in haunted locations, as well as their status of being a horror genre game.
*The stage and music references the settings of the ''Fatal Frame'' series taking place in haunted locations, as well as their status of being a horror genre game.
*The Yuri Kozukata Assist Trophy enemy references the Camera Obscura she carries, the main device in the ''Fatal Frame'' series that Mio uses to save Mayu from the spirits.
*The Yuri Kozukata Assist Trophy enemy references the Camera Obscura she carries, the main device in the ''Fatal Frame'' series that Mio uses to save Mayu from the spirits.
|-
}}
|1,241
{{SpiritBattleRow|num=1,241|name=Yuri Kozukata|link=y
|{{SpiritTableName|Yuri Kozukata|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Zelda|col1=Red}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}}
|type=Attack
|{{SpiritType|Attack}}
|power=9,200
|9,200
|stage=[[Luigi's Mansion]]
|[[Luigi's Mansion]]
|rules=
|•Assist Trophy Enemies (Yuri Kozukata)
*Assist Trophy Enemies (Yuri Kozukata)
|•Hostile assist trophies will appear
|conditions=
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
*Hostile assist trophies will appear
|
|music={{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|insp=
*Yuri appears as the Assist Trophy enemy.
*Yuri appears as the Assist Trophy enemy.
*The Zelda puppet fighter's red costume features an intricate gold pattern, referencing Yuri Kozukata wearing a reddish-hued shirt with intricate gold patterns.  
*The Zelda puppet fighter's red costume features an intricate gold pattern, referencing Yuri Kozukata wearing a reddish-hued shirt with intricate gold patterns.  
*Similar to the battle with Mio & Mayu Akamura, the stage and music references the settings of the ''Fatal Frame'' series taking place in haunted locations, as well as their status of being a horror genre game.
*Similar to the battle with Mio & Mayu Akamura, the stage and music references the settings of the ''Fatal Frame'' series taking place in haunted locations, as well as their status of being a horror genre game.
|-
}}
|1,242
{{SpiritBattleRow|num=1,242|name=Nick
|{{SpiritTableName|Nick|size=64}}
|enemy=*{{SpiritBattleHead|Captain Falcon|col1=Blue}}
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=1,500
|1,500
|stage=[[Fountain of Dreams]]
|[[Fountain of Dreams]]
|rules=
|•Assist Trophy Enemies ([[Takamaru]])<br>•Item: [[Super Star]]
*Assist Trophy Enemies ([[Takamaru]])
|•Hostile assist trophies will appear<br>•The enemy is easily distracted by items
*Item: [[Super Star]]
|{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}}
|conditions=
|
*Hostile assist trophies will appear
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}}
|insp=
*The Captain Falcon puppet fighter references both Captain Falcon and Nick's heroic persona and this spirit's enhanced form, Captain Rainbow, bearing resemblance to each other and sharing the title of "Captain".
*The Captain Falcon puppet fighter references both Captain Falcon and Nick's heroic persona and this spirit's enhanced form, Captain Rainbow, bearing resemblance to each other and sharing the title of "Captain".
*The stage and Star items references both the stars that Nick must collect to have an optional wish granted, and Nick's Captain Rainbow persona having stars fly around him.
*The stage and Star items references both the stars that Nick must collect to have an optional wish granted, and Nick's Captain Rainbow persona having stars fly around him.
*The music references ''Punch-Out'', the game which features Little Mac, who appears significantly overweight in ''Captain Rainbow'' due to years of inactivity.
*The music references ''Punch-Out'', the game which features Little Mac, who appears significantly overweight in ''Captain Rainbow'' due to years of inactivity.
*The Takamaru Assist Trophy enemy represents his appearance in ''Captain Rainbow'' who comes to the same mystical island as Nick to get his wish granted.
*The Takamaru Assist Trophy enemy represents his appearance in ''Captain Rainbow'' who comes to the same mystical island as Nick to get his wish granted.
|-
}}
|1,244
{{SpiritBattleRow|num=1,244|name=Raymond Bryce
|{{SpiritTableName|Raymond Bryce|size=64}}
|enemy=*{{SpiritBattleHead|Fox|col1=Black}}
|•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,300
|2,300
|stage=[[Fourside]]
|[[Fourside]]
|rules=
|•Earthquake<br>•Hazard: Heavy Wind
*Earthquake
|•Dangerously high winds are in effect after a little while<br>•Periodic earthquakes will shake the stage after a little while
*Hazard: Heavy Wind
|{{SSBUMusicLink|Metal Gear|Encounter}}
|conditions=
|
*Dangerously high winds are in effect after a little while
*Periodic earthquakes will shake the stage after a little while
|music={{SSBUMusicLink|Metal Gear|Encounter}}
|insp=
*The Fox puppet fighter and music references both Fox and Raymond serving their military.
*The Fox puppet fighter and music references both Fox and Raymond serving their military.
*The stage references the city setting of ''Disaster: Day of Crisis''.
*The stage references the city setting of ''Disaster: Day of Crisis''.
*The Earthquake rule and High Wind hazard references the natural disasters in ''Disaster: Day of Crisis'' that Raymond has to survive.
*The Earthquake rule and High Wind hazard references the natural disasters in ''Disaster: Day of Crisis'' that Raymond has to survive.
|-
}}
|1,246
{{SpiritBattleRow|num=1,246|name=Orville
|{{SpiritTableName|Orville|size=64}}
|enemy=*{{SpiritBattleHead|Robin|col1=White}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}}
*{{SpiritBattleHead|Pit|col1=Blue}}
|{{SpiritType|Grab}}
*{{SpiritBattleHead|Zelda|col1=Red}}
|3,400
|type=Grab
|[[PictoChat 2]]
|power=3,400
|N/A
|stage=[[PictoChat 2]]
|•Defeat the main fighter to win
|rules=N/A
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|conditions=
|
*Defeat the main fighter to win
|music={{SSBUMusicLink|Other|Struggle Against Chaos}}
|insp=
*The Robin puppet fighter references both Robin and Orville being main protagonists of their respective games who utilizes magical attacks.
*The Robin puppet fighter references both Robin and Orville being main protagonists of their respective games who utilizes magical attacks.
*The Zelda and Pit minion fighters represents Charlotte and Samuel, two members of Orville's party.
*The Zelda and Pit minion fighters represents Charlotte and Samuel, two members of Orville's party.
*This spirit's Magic Attack ↑ ability and the stage references the drawing mechanic in ''Takt of Magic'' where the player must cast spells by drawing them in a certain pattern.
*This spirit's Magic Attack ↑ ability and the stage references the drawing mechanic in ''Takt of Magic'' where the player must cast spells by drawing them in a certain pattern.
|-
}}
|1,247
{{SpiritBattleRow|num=1,247|name=Frey & Freya
|{{SpiritTableName|Frey & Freya|size=64}}
|enemy=*{{SpiritBattleHead|Link|col1=White}}
|•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}
*{{SpiritBattleHead|Robin|col1=Yellow}}
|{{SpiritType|Attack}}
|type=Attack
|3,700
|power=3,700
|[[Reset Bomb Forest]]
|stage=[[Reset Bomb Forest]]
|•Giant
|rules=
|•The enemy's melee weapons have increased power<br>•The enemy's magic attacks have increased power<br>•You are giant
*Giant
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|conditions=
|
*The enemy's melee weapons have increased power
*The enemy's magic attacks have increased power
*You are giant
|music={{SSBUMusicLink|Other|Save the World, Heroes!}}
|insp=
*The Link and Robin puppet fighters each represents Frey & Freya, twin brother and sister protagonists of ''Zangeki no Reginliev'' who each respectively specializes in swordfighting and magic.
*The Link and Robin puppet fighters each represents Frey & Freya, twin brother and sister protagonists of ''Zangeki no Reginliev'' who each respectively specializes in swordfighting and magic.
*The stage's castle layout references the castle-like setting of ''Zangeki no Reginliev'', as well as the invasion on said castle setting.
*The stage's castle layout references the castle-like setting of ''Zangeki no Reginliev'', as well as the invasion on said castle setting.
*The Giant rule features the player becoming giant, referenings Frey & Freya's goal of fighting giants who attempted to take over the world.
*The Giant rule features the player becoming giant, referenings Frey & Freya's goal of fighting giants who attempted to take over the world.
|-
}}
|1,248
{{SpiritBattleRow|num=1,248|name=Ando Kensaku
|{{SpiritTableName|Ando Kensaku|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|col1=Cyan}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Green}}
*{{SpiritBattleHead|Mr. Game & Watch|col1=Green}}
|{{SpiritType|Grab}}
|type=Grab
|2,000
|power=2,000
|[[PictoChat 2]] ([[Battlefield form]])
|stage=[[PictoChat 2]] ([[Battlefield form]])
|•Hazard: Zap Floor
|rules=
|•The floor is electrified<br>•The enemy favors side specials
*Hazard: Zap Floor
|{{SSBUMusicLink|Other|PictoChat}}
|conditions=
|
*The floor is electrified
*The enemy favors side specials
|music={{SSBUMusicLink|Other|PictoChat}}
|insp=
*The R.O.B. puppet fighter represents Ando Kensaku, the robotic guide in ''And-Kensaku''.
*The R.O.B. puppet fighter represents Ando Kensaku, the robotic guide in ''And-Kensaku''.
*The stage and music references ''PictoChat'' utilizing wireless connection, as ''And-Kensaku'' utilizes wireless connection with the internet.
*The stage and music references ''PictoChat'' utilizing wireless connection, as ''And-Kensaku'' utilizes wireless connection with the internet.
*The Mr. Game & Watch puppet fighter's favored [[Judge]] references the gameplay of ''And-Kensaku'' where the players attempt to predict the number of search results of terms on Google.
*The Mr. Game & Watch puppet fighter's favored [[Judge]] references the gameplay of ''And-Kensaku'' where the players attempt to predict the number of search results of terms on Google.
|-
}}
|1,249
{{SpiritBattleRow|num=1,249|name=Zip
|{{SpiritTableName|Zip|size=64}}
|enemy=*{{SpiritBattleHead|Pac-Man|col1=Red}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Red}}
|type=Attack
|{{SpiritType|Attack}}
|power=2,200
|2,200
|stage=[[Golden Plains]]
|[[Golden Plains]]
|rules=
|•Assist Trophy Enemies ([[Chain Chomp]])<br>•Hazard: Low Gravity
*Assist Trophy Enemies ([[Chain Chomp]])
|•Gravity is reduced after a little while<br>•Hostile assist trophies will appear
*Hazard: Low Gravity
|{{SSBUMusicLink|Donkey Kong|Mole Patrol}}
|conditions=
|'''Spirit Battle trivia:'''
*Gravity is reduced after a little while
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Donkey Kong|Mole Patrol}}
|insp='''Spirit Battle trivia:'''
*The Pac-Man puppet fighter references both Pac-Man and Zip being yellow, spherical characters.
*The Pac-Man puppet fighter references both Pac-Man and Zip being yellow, spherical characters.
*The stage's auto-scrolling feature references the auto-scrolling levels in ''FlingSmash''.
*The stage's auto-scrolling feature references the auto-scrolling levels in ''FlingSmash''.
Line 4,466: Line 4,726:
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Hothead Equipped ability references both Zip and Hothead sharing similar physical features, including a round, yellow body with red flame-styled features.
*This spirit's Hothead Equipped ability references both Zip and Hothead sharing similar physical features, including a round, yellow body with red flame-styled features.
|-
}}
|1,250
{{SpiritBattleRow|num=1,250|name=Zael
|{{SpiritTableName|Zael|size=64}}
|enemy=*{{SpiritBattleHead|Simon|col1=Blue}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=White}}
*{{SpiritBattleHead|Lucina|col1=White}}
|{{SpiritType|Attack}}
|type=Attack
|3,600
|power=3,600
|[[Temple]]
|stage=[[Temple]]
|•Sudden Damage
|rules=
|•You'll occasionally take sudden damage when the enemy's at high damage
*Sudden Damage
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|conditions=
|
*You'll occasionally take sudden damage when the enemy's at high damage
|music={{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|insp=
*The Simon puppet fighter features Simon using the chain-linked Vampire Killer whip, referencing Zael's chains in his design.
*The Simon puppet fighter features Simon using the chain-linked Vampire Killer whip, referencing Zael's chains in his design.
*The Lucina puppet fighter references both Lucina and Calista being heiresses to their high-ranking families ruling over their respective game's setting.
*The Lucina puppet fighter references both Lucina and Calista being heiresses to their high-ranking families ruling over their respective game's setting.
Line 4,482: Line 4,744:
*The music references both ''Golden Sun'' and ''The Last Story'' being role-playing games.
*The music references both ''Golden Sun'' and ''The Last Story'' being role-playing games.
*The Sudden Damage rule and battle condition references Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleashing it at the opponent.
*The Sudden Damage rule and battle condition references Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleashing it at the opponent.
|-
}}
|1,251
{{SpiritBattleRow|num=1,251|name=Calista
|{{SpiritTableName|Calista|size=64}}
|enemy=*{{SpiritBattleHead|Lucina|col1=White}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}}
*{{SpiritBattleHead|Simon|col1=Blue}}
|{{SpiritType|Grab}}
|type=Grab
|3,700
|power=3,700
|[[Reset Bomb Forest]]
|stage=[[Reset Bomb Forest]]
|N/A
|rules=N/A
|•Take your strongest team into this no-frills battle
|conditions=
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
*Take your strongest team into this no-frills battle
|
|music={{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|insp=
*Similar to the battle with Zael, the Lucina and Simon puppet fighters represents Calista and Zael respectively.
*Similar to the battle with Zael, the Lucina and Simon puppet fighters represents Calista and Zael respectively.
*The stage's castle layout references the assault on Lazulis Castle.
*The stage's castle layout references the assault on Lazulis Castle.
*The music references both ''Golden Sun'' and ''The Last Story'' being role-playing games.
*The music references both ''Golden Sun'' and ''The Last Story'' being role-playing games.
|-
}}
|1,252
{{SpiritBattleRow|num=1,252|name=Aeron
|{{SpiritTableName|Aeron|size=64}}
|enemy=*{{SpiritBattleHead|Simon|col1=Yellow}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Yellow}}
|type=Grab
|{{SpiritType|Grab}}
|power=3,900
|3,900
|stage=[[Great Plateau Tower]]
|[[Great Plateau Tower]]
|rules=
|•Item Tidal Wave
*Item Tidal Wave
|•The enemy becomes more powerful after eating<br>•The enemy starts the battle with a [[Killing Edge]]<br>•Certain items will appear in large numbers after a little while
|conditions=
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
*The enemy becomes more powerful after eating
|
*The enemy starts the battle with a [[Killing Edge]]
*Certain items will appear in large numbers after a little while
|music={{SSBUMusicLink|Other|The Valedictory Elegy}}
|insp=
*The Simon puppet fighter references both Simon and Aeron utilizing a magical chain as one of their main weapons.  
*The Simon puppet fighter references both Simon and Aeron utilizing a magical chain as one of their main weapons.  
*The stage references one of the thirteen towers in ''Pandora's Tower''.
*The stage references one of the thirteen towers in ''Pandora's Tower''.
*The music references both ''Baten Kaitos Origin'' and ''Pandora's Tower'' being action role-playing games.
*The music references both ''Baten Kaitos Origin'' and ''Pandora's Tower'' being action role-playing games.
*The Food item (Steaks) in the Item Tidal Wave rule and first battle condition references Aeron's goal to help Elena consume the Master flesh to prevent her from turning into a monster.
*The Food item (Steaks) in the Item Tidal Wave rule and first battle condition references Aeron's goal to help Elena consume the Master flesh to prevent her from turning into a monster.
|-
}}
|1,253
{{SpiritBattleRow|num=1,253|name=Elena
|{{SpiritTableName|Elena|size=64}}
|enemy=*{{SpiritBattleHead|Palutena|col1=Pink}}
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}}
|type=Shield
|{{SpiritType|Shield}}
|power=3,600
|3,600
|stage=[[Great Plateau Tower]]
|[[Great Plateau Tower]]
|rules=
|•Item Tidal Wave
*Item Tidal Wave
|•The enemy becomes temporarily invincible after eating<br>•The enemy starts with damage but has increased defense<br>•Certain items will appear in large numbers after a little while
|conditions=
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
*The enemy becomes temporarily invincible after eating
|
*The enemy starts with damage but has increased defense
*Certain items will appear in large numbers after a little while
|music={{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|insp=
*The Palutena puppet fighter represents Elena, the deuteragonist of ''Pandora's Tower''.
*The Palutena puppet fighter represents Elena, the deuteragonist of ''Pandora's Tower''.
*The stage references one of the thirteen towers in ''Pandora's Tower''.
*The stage references one of the thirteen towers in ''Pandora's Tower''.
*The music references the multiple endings of ''Pandora's Tower'' where each end (except for Ending S) results in tragedy, depending on Aeron's relationship with Elena.
*The music references the multiple endings of ''Pandora's Tower'' where each end (except for Ending S) results in tragedy, depending on Aeron's relationship with Elena.
*The Food item (Steaks) in the Item Tidal Wave rule and Invincibility After Eating battle condition references Elena's goal to consume the Master flesh to prevent her from turning into a monster.
*The Food item (Steaks) in the Item Tidal Wave rule and Invincibility After Eating battle condition references Elena's goal to consume the Master flesh to prevent her from turning into a monster.
|-
}}
|1,254
{{SpiritBattleRow|num=1,254|name=Toy Poodle
|{{SpiritTableName|Toy Poodle|size=64}}
|enemy=*{{SpiritBattleHead|Wolf|col1=Orange|num1=3}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}}×3<br>•Ally: {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}
*{{SpiritBattleHead|Duck Hunt|v=Ally:|col1=Black}}
|{{SpiritType|Shield}}
|type=Shield
|3,900
|power=3,900
|[[Living Room]]
|stage=[[Living Room]]
|•Assist Trophy Enemies ([[Nintendog]])
|rules=
|•Join forces with a CPU ally<br>•Hostile assist trophies will appear<br>•The enemy has increased move speed
*Assist Trophy Enemies ([[Nintendog]])
|{{SSBUMusicLink|Other|Bathtime Theme}}
|conditions=
|'''Spirit Battle trivia:'''
*Join forces with a CPU ally
*Hostile assist trophies will appear
*The enemy has increased move speed
|music={{SSBUMusicLink|Other|Bathtime Theme}}
|insp='''Spirit Battle trivia:'''
*The Toy Poodle appears as the Nintendog Assist Trophy enemy.
*The Toy Poodle appears as the Nintendog Assist Trophy enemy.
*The Dog of the Duck Hunt ally fighter references both the Dog and the Toy Poodle being canine characters.  
*The Dog of the Duck Hunt ally fighter references both the Dog and the Toy Poodle being canine characters.  
Line 4,542: Line 4,815:
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Stats ↑ after Eating ability references how the dogs of ''Nintendogs'' can increase their stamina by feeding them.
*This spirit's Stats ↑ after Eating ability references how the dogs of ''Nintendogs'' can increase their stamina by feeding them.
|-
}}
|1,255
{{SpiritBattleRow|num=1,255|name=French Bulldog
|{{SpiritTableName|French Bulldog|size=64}}
|enemy=*{{SpiritBattleHead|Duck Hunt|col1=White}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|type=Shield
|{{SpiritType|Shield}}
|power=3,400
|3,400
|stage=[[Living Room]]
|[[Living Room]]
|rules=
|•Assist Trophy Enemies ([[Nintendog]])
*Assist Trophy Enemies ([[Nintendog]])
|•Hostile assist trophies will appear
|conditions=
|{{SSBUMusicLink|Other|Bathtime Theme}}
*Hostile assist trophies will appear
|
|music={{SSBUMusicLink|Other|Bathtime Theme}}
|insp=
*The Dog of the Duck Hunt puppet fighter references both the Dog and the French Bulldog being canine characters.
*The Dog of the Duck Hunt puppet fighter references both the Dog and the French Bulldog being canine characters.
*The stage, music, and Nintendog Assist Trophy enemy represents the French Bulldog's appearance in the ''Nintendogs'' series.
*The stage, music, and Nintendog Assist Trophy enemy represents the French Bulldog's appearance in the ''Nintendogs'' series.
|-
}}
|1,258
{{SpiritBattleRow|num=1,258|name=Mallo
|{{SpiritTableName|Mallo|size=64}}
|enemy=*{{SpiritBattleHead|Jigglypuff|col1=Red}}
|•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Red}}
|type=Grab
|{{SpiritType|Grab}}
|power=9,100
|9,100
|stage=[[Paper Mario]]
|[[Paper Mario]]
|rules=
|•Sudden Final Smash
*Sudden Final Smash
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•The enemy favors grabs and throws
|conditions=
|{{SSBUMusicLink|Other|Welcome Center}}
*The enemy will suddenly have a Final Smash when the enemy's at high damage
|
*The enemy favors grabs and throws
|music={{SSBUMusicLink|Other|Welcome Center}}
|insp=
*The Jigglypuff puppet fighter references both Jigglypuff and Mallo being short, round characters with the ability to float while jumping.  
*The Jigglypuff puppet fighter references both Jigglypuff and Mallo being short, round characters with the ability to float while jumping.  
*This spirit's Weight ↑ ability and the puppet fighter featuring a red flower references Mallo's top knot on his head, being designed after a heavyweight sumo wrestler.
*This spirit's Weight ↑ ability and the puppet fighter featuring a red flower references Mallo's top knot on his head, being designed after a heavyweight sumo wrestler.
*The stage's grass and windmill layout references Pushmo Park, the main setting of ''Pushmo''.
*The stage's grass and windmill layout references Pushmo Park, the main setting of ''Pushmo''.
*This spirit's Grab type, Sudden Final Smash rule and second battle conditions references the gameplay mechanics of ''Pushmo'' being grabbing, pushing, and pulling blocks.
*This spirit's Grab type, Sudden Final Smash rule and second battle conditions references the gameplay mechanics of ''Pushmo'' being grabbing, pushing, and pulling blocks.
|-
}}
|1,259
{{SpiritBattleRow|num=1,259|name=Sakura Samurai|PALname=Hana Samurai  
|{{SpiritTableName|Sakura Samurai|size=64}} {{Flag|North America}}<br>Hana Samurai {{Flag|PAL}}
|enemy=*{{SpiritBattleHead|Villager|col1=Cyan}}
|{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|type=Shield
|{{SpiritType|Shield}}
|power=3,700
|3,700
|stage=[[Suzaku Castle]]
|[[Suzaku Castle]]
|rules=N/A
|N/A
|conditions=
|•The enemy starts the battle with a [[Killing Edge]]<br>•The enemy has increased jump power
*The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
*The enemy has increased jump power
|
|music={{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|insp=
*The Villager puppet fighter starts off with a Killing Edge, representing Sakura Samurai, a young samurai who wields a large katana.
*The Villager puppet fighter starts off with a Killing Edge, representing Sakura Samurai, a young samurai who wields a large katana.
*The stage and music represents both the setting of ''Sakura Samurai: Art of the Sword'' and the castles where the game's bosses are fought.
*The stage and music represents both the setting of ''Sakura Samurai: Art of the Sword'' and the castles where the game's bosses are fought.
|-
}}
|1,260
{{SpiritBattleRow|num=1,260|name=Nikki|link=y
|{{SpiritTableName|Nikki|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Mii Brawler|col1=|mii=Moveset [[Shot Put|1]][[Onslaught|1]][[Soaring Axe Kick|1]][[Head-On Assault|1]], Standard Outfit, Chartreuse Outfit Color, Normal Voice 7}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Onslaught|1]][[Soaring Axe Kick|1]][[Head-On Assault|1]], Standard Outfit, Chartreuse Outfit Color, Normal Voice 7)<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Flame Pillar|1]][[Lunar Launch|1]][[Echo Reflector|1]], Standard Outfit, Chartreuse Outfit Color, Normal Voice 8)<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], Standard Outfit, Chartreuse Outfit Color, Normal Voice 1)
*{{SpiritBattleHead|Mii Gunner|col1=|mii=Moveset [[Charge Blast|1]][[Flame Pillar|1]][[Lunar Launch|1]][[Echo Reflector|1]], Standard Outfit, Chartreuse Outfit Color, Normal Voice 8}}
|{{SpiritType|Grab}}
*{{SpiritBattleHead|Mii Swordfighter|col1=|mii=Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], Standard Outfit, Chartreuse Outfit Color, Normal Voice 1}}
|8,900
|type=Grab
|[[PictoChat 2]] ([[Ω form]])
|power=8,900
|•Assist Trophy Enemies (Nikki)
|stage=[[PictoChat 2]] ([[Ω form]])
|•Hostile assist trophies will appear
|rules=
|{{SSBUMusicLink|Other|Mii Plaza}}
*Assist Trophy Enemies (Nikki)
|
|conditions=
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Other|Mii Plaza}}
|insp=
*With Nikki appearing as the Assist Trophy enemy, the Mii Fighter puppet fighters references Nikki being a species of Mii.
*With Nikki appearing as the Assist Trophy enemy, the Mii Fighter puppet fighters references Nikki being a species of Mii.
*The stage references ''Swapnote'' being the spiritual successor of ''PictoChat'' in the Nintendo DS line. The stage also references Nikki's appearance in ''Swapdoodle'' and ''Art Academy: Lessons for Everyone!'', both being art-themed games released on the Nintendo 3DS.
*The stage references ''Swapnote'' being the spiritual successor of ''PictoChat'' in the Nintendo DS line. The stage also references Nikki's appearance in ''Swapdoodle'' and ''Art Academy: Lessons for Everyone!'', both being art-themed games released on the Nintendo 3DS.
*The music references Nikki being an addition in the player's Mii collection in ''StreetPass Mii Plaza''.
*The music references Nikki being an addition in the player's Mii collection in ''StreetPass Mii Plaza''.
|-
}}
|1,261
{{SpiritBattleRow|num=1,261|name=Noise
|{{SpiritTableName|Noise|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Chartreuse}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Chartreuse}}
|type=Shield
|{{SpiritType|Shield}}
|power=1,600
|1,600
|stage=[[Hanenbow]]
|[[Hanenbow]]
|rules=N/A
|N/A
|conditions=
|•Only certain Pokémon will emerge from Poké Balls ([[Meloetta]])
*Only certain Pokémon will emerge from Poké Balls ([[Meloetta]])
|{{SSBUMusicLink|Other|PERFORMANCE}}
|music={{SSBUMusicLink|Other|PERFORMANCE}}
|
|insp=
*The Mega Man puppet fighter references both Mega Man and Noise wearing dome-shapped accessories over their ear areas.
*The Mega Man puppet fighter references both Mega Man and Noise wearing dome-shapped accessories over their ear areas.
*The stage references the visual aesthetic of ''Kiki Trick''.
*The stage references the visual aesthetic of ''Kiki Trick''.
*The music and the Meloetta Poké Ball Pokémon references the auditory gameplay mechanic of ''Kiki Trick''.
*The music and the Meloetta Poké Ball Pokémon references the auditory gameplay mechanic of ''Kiki Trick''.
|-
}}
|1,262
{{SpiritBattleRow|num=1,262|name=Dillon|link=y
|{{SpiritTableName|Dillon|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Sonic|col1=Black}}
|•{{SSBU|Sonic}} {{Head|Sonic|g=SSBU|s=20px|cl=Black}}
|type=Attack
|{{SpiritType|Attack}}
|power=9,800
|9,800
|stage=[[Midgar]] (hazards off)
|[[Midgar]] (hazards off)
|rules=
|•Assist Trophy Enemies (Dillon)
*Assist Trophy Enemies (Dillon)
|•The enemy's special moves have increased power<br>•Hostile assist trophies will appear<br>•The enemy favors special moves
|conditions=
|{{SSBUMusicLink|Other|Frontier Battle}}
*The enemy's special moves have increased power
|
*Hostile assist trophies will appear
*The enemy favors special moves
|music={{SSBUMusicLink|Other|Frontier Battle}}
|insp=
*Dillon appears as the Assist Trophy enemy.
*Dillon appears as the Assist Trophy enemy.
*This spirit's Attack type and the Sonic puppet fighter's favored special moves references both Sonic and Dillon being anthropomorphic characters who uses rolling as a primary attack.  
*This spirit's Attack type and the Sonic puppet fighter's favored special moves references both Sonic and Dillon being anthropomorphic characters who uses rolling as a primary attack.  
*The stage references the post-apocalyptic setting of ''Dillon's Dead-Heat Breakers''.
*The stage references the post-apocalyptic setting of ''Dillon's Dead-Heat Breakers''.
|-
}}
|1,263
{{SpiritBattleRow|num=1,263|name=Russ
|{{SpiritTableName|Russ|size=64}}
|enemy=*{{SpiritBattleHead|Fox|col1=Yellow}}
|•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Yellow}}
|type=Grab
|{{SpiritType|Grab}}
|power=1,700
|1,700
|stage=[[Gerudo Valley]]
|[[Gerudo Valley]]
|rules=
|•Item: [[Rocket Belt]]
*Item: [[Rocket Belt]]
|•The enemy takes less damage while in the air<br>•The enemy loves to jump<br>•The enemy starts the battle with a Rocket Belt
|conditions=
|{{SSBUMusicLink|Other|Dillon's Rolling Western: The Last Ranger}}
*The enemy takes less damage while in the air
|
*The enemy loves to jump
*The enemy starts the battle with a Rocket Belt
|music={{SSBUMusicLink|Other|Dillon's Rolling Western: The Last Ranger}}
|insp=
*The Fox puppet fighter starts off with a Rocket Belt, referencing both Fox and Russ being anthropomorphic characters who pilots their own flying machines.
*The Fox puppet fighter starts off with a Rocket Belt, referencing both Fox and Russ being anthropomorphic characters who pilots their own flying machines.
*The stage references the desert setting of the ''Dillon's Rolling Western'' series.
*The stage references the desert setting of the ''Dillon's Rolling Western'' series.
*This spirit's Support type and battle conditions references Russ being Dillon's trusty sidekick who flies above the field and alerts Dillon about the next Grock raid.
*This spirit's Support type and battle conditions references Russ being Dillon's trusty sidekick who flies above the field and alerts Dillon about the next Grock raid.
|-
}}
|1,266
{{SpiritBattleRow|num=1,266|name=Plague Knight
|{{SpiritTableName|Plague Knight|size=64}}
|enemy=*{{SpiritBattleHead|Dr. Mario|col1=Green}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Green}}
|type=Grab
|{{SpiritType|Grab}}
|power=1,900
|1,900
|stage=[[Unova Pokémon League]]
|[[Unova Pokémon League]]
|rules=
|•Item: [[Bob-omb]]
*Item: [[Bob-omb]]
|•The enemy's explosion and fire attacks have increased power<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
*The enemy's explosion and fire attacks have increased power
|
*Items will be pulled toward the enemy
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|insp=
*The Dr. Mario puppet fighter represents Plague Knight, whose design takes inspiration from the plague doctors.
*The Dr. Mario puppet fighter represents Plague Knight, whose design takes inspiration from the plague doctors.
*The stage represents the dark atmosphere in the Explodatorium, an alchemy lab where Shovel Knight fights Plague Knight.
*The stage represents the dark atmosphere in the Explodatorium, an alchemy lab where Shovel Knight fights Plague Knight.
*The music references ''Shovel Knight'' taking inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style. While ''Mega Man 9'' - which the track is directly ported from - is not an NES game, it was designed as a throwback to the series' NES entries, playing nearly identically to them.
*The music references ''Shovel Knight'' taking inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style. While ''Mega Man 9'' - which the track is directly ported from - is not an NES game, it was designed as a throwback to the series' NES entries, playing nearly identically to them.
*This spirit's Fire & Explosion Attack ↑ ability and the Bob-omb item and battle conditions references Plague Knight's main method of attack by using explosive potions.
*This spirit's Fire & Explosion Attack ↑ ability and the Bob-omb item and battle conditions references Plague Knight's main method of attack by using explosive potions.
|-
}}
|1,267
{{SpiritBattleRow|num=1,267|name=King Knight
|{{SpiritTableName|King Knight|size=64}}
|enemy=*{{SpiritBattleHead|King K. Rool|col1=Yellow}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Yellow}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,000
|2,000
|stage=[[Mushroom Kingdom U]] (Slide Lift Tower)
|[[Mushroom Kingdom U]] (Slide Lift Tower)
|rules=N/A
|N/A
|conditions=
|•The enemy's dash attacks have increased power<br>•The enemy starts the battle with a [[Star Rod]]
*The enemy's dash attacks have increased power
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
*The enemy starts the battle with a [[Star Rod]]
|
|music={{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|insp=
*The King K. Rool puppet fighter references both King K. Rool and King Knight being king-themed characters who wears gold-plated armor.  
*The King K. Rool puppet fighter references both King K. Rool and King Knight being king-themed characters who wears gold-plated armor.  
*The stage references the interior of Pridemoor Keep, a fortified castle where Shovel Knight fights King Knight.
*The stage references the interior of Pridemoor Keep, a fortified castle where Shovel Knight fights King Knight.
Line 4,670: Line 4,960:
*The puppet fighter starts off with a Star Rod, referencing King Knight's staff which he uses to attack with.
*The puppet fighter starts off with a Star Rod, referencing King Knight's staff which he uses to attack with.
*The puppet fighter's frequent use of dash attacks references King Knight performing a slam attack in the air.
*The puppet fighter's frequent use of dash attacks references King Knight performing a slam attack in the air.
|-
}}
|1,268
{{SpiritBattleRow|num=1,268|name=Specter Knight|customname=[https://shovelknight.fandom.com/wiki/Specter_Knight Specter Knight]
|{{SpiritTableName|Specter Knight|customname=[https://shovelknight.fandom.com/wiki/Specter_Knight Specter Knight]|size=64}}
|enemy=*{{SpiritBattleHead|Richter|col1=Yellow}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Yellow}}
|type=Attack
|{{SpiritType|Attack}}
|power=3,900
|3,900
|stage=[[Bridge of Eldin]] (hazards off)
|[[Bridge of Eldin]] (hazards off)
|rules=N/A
|N/A
|conditions=
|•The enemy starts the battle with a [[Death's Scythe]]<br>•The enemy has increased move speed
*The enemy starts the battle with a [[Death's Scythe]]
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
*The enemy has increased move speed
|
|music={{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|insp=
*The Richter puppet fighter starts off with Death's Scythe, representing Specter Knight, who resembles the Grim Reaper and his scythe which he uses to attack with.
*The Richter puppet fighter starts off with Death's Scythe, representing Specter Knight, who resembles the Grim Reaper and his scythe which he uses to attack with.
*The stage references the Lich Yard, a graveyard near a deserted town where Shovel Knight fights Specter Knight.
*The stage references the Lich Yard, a graveyard near a deserted town where Shovel Knight fights Specter Knight.
*The music references ''Shovel Knight'' taking inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style. While ''Mega Man 9'' - which the track is directly ported from - is not an NES game, it was designed as a throwback to the series' NES entries, playing nearly identically to them.
*The music references ''Shovel Knight'' taking inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style. While ''Mega Man 9'' - which the track is directly ported from - is not an NES game, it was designed as a throwback to the series' NES entries, playing nearly identically to them.
|-
}}
|1,269
{{SpiritBattleRow|num=1,269|name=Culdra
|{{SpiritTableName|Culdra|size=64}}
|enemy=*{{SpiritBattleHead|Palutena|col1=Pink}}
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=9,200
|9,200
|stage=[[Temple]]
|[[Temple]]
|rules=
|•Magic and PSI Unleashed
*Magic and PSI Unleashed
|•All fighters' magic and PSI attacks have increased power
|conditions=
|{{SSBUMusicLink|Other|Culdcept}}
*All fighters' magic and PSI attacks have increased power
|
|music={{SSBUMusicLink|Other|Culdcept}}
|insp=
*The Palutena puppet fighter references both Palutena and Culdra sharing the same mythical status as a goddess.
*The Palutena puppet fighter references both Palutena and Culdra sharing the same mythical status as a goddess.
*The stage references the Temple of Light map where Culdra's spirit is located in World of Light.
*The stage references the Temple of Light map where Culdra's spirit is located in World of Light.
*This spirit's Poison Immunity ability and the Magic and PSI Unleashed rule and battle condition references the different magical cards used in ''Culdcept''.
*This spirit's Poison Immunity ability and the Magic and PSI Unleashed rule and battle condition references the different magical cards used in ''Culdcept''.
|-
}}
|1,271
{{SpiritBattleRow|num=1,271|name=Allen
|{{SpiritTableName|Allen|size=64}}
|enemy=*{{SpiritBattleHead|Shulk|col1=Black}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
*{{SpiritBattleHead|King K. Rool|col1=Black}}
|{{SpiritType|Neutral}}
*{{SpiritBattleHead|Ridley|col1=Red}}
|3,500
|type=Neutral
|[[Arena Ferox]]
|power=3,500
|•Item: [[Assist Trophy]]
|stage=[[Arena Ferox]]
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|rules=
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
*Item: [[Assist Trophy]]
|
|conditions=
*Defeat the main fighter to win
*Reinforcements will appear during the battle
|music={{SSBUMusicLink|Other|Worthy Rival Battle}}
|insp=
*The Shulk puppet fighter represents Allen, the main protagonist of ''Culdcept Revolt'' who, like the puppet fighter's black costume, wears a crimson jacket and sports black, messy hair.
*The Shulk puppet fighter represents Allen, the main protagonist of ''Culdcept Revolt'' who, like the puppet fighter's black costume, wears a crimson jacket and sports black, messy hair.
*The minion fighters and the Assit Trophy item references the monster summoning gameplay mechanic in ''Culdcept Revolt'', including the Volcanic Dragon (represented by Ridley) and the Werebear (represented by King K. Rool).
*The minion fighters and the Assit Trophy item references the monster summoning gameplay mechanic in ''Culdcept Revolt'', including the Volcanic Dragon (represented by Ridley) and the Werebear (represented by King K. Rool).
*The stage references the board game setting in ''Culdcept Revolt''.
*The stage references the board game setting in ''Culdcept Revolt''.
|-
}}
|1,272
{{SpiritBattleRow|num=1,272|name=Tempo
|{{SpiritTableName|Tempo|size=64}}
|enemy=*{{SpiritBattleHead|Fox|col1=Red}}
|•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Red}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=1,600
|1,600
|stage=[[Pac-Land]]
|[[Pac-Land]]
|rules=
|•Reflect-Damage Buffed
*Reflect-Damage Buffed
|•The enemy starts the battle with a [[Home-Run Bat]]<br>•All fighters' reflected projectiles have increased power
|conditions=
|{{SSBUMusicLink|Other|Fruit Basket}}
*The enemy starts the battle with a [[Home-Run Bat]]
|
*All fighters' reflected projectiles have increased power
|music={{SSBUMusicLink|Other|Fruit Basket}}
|insp=
*The Fox puppet fighter starts off with a Home-Run Bat, representing Tempo and his staff, which he uses to swat away enemies and projectiles.
*The Fox puppet fighter starts off with a Home-Run Bat, representing Tempo and his staff, which he uses to swat away enemies and projectiles.
*The stage's auto-scrolling feature references the auto-scrolling gameplay of ''HarmoKnight'', where enemies and obstacles approach Tempo in time with the music.
*The stage's auto-scrolling feature references the auto-scrolling gameplay of ''HarmoKnight'', where enemies and obstacles approach Tempo in time with the music.
*The music references both ''Rhythm Heaven Megamix'' and ''HarmoKnight'' being rhythm genre games.
*The music references both ''Rhythm Heaven Megamix'' and ''HarmoKnight'' being rhythm genre games.
*The Reflect-Damage Buffed rule references the boss battles in ''HarmoKnight'', which frequently involve Tempo damaging the bosses by swatting the projectiles back at them with his staff.
*The Reflect-Damage Buffed rule references the boss battles in ''HarmoKnight'', which frequently involve Tempo damaging the bosses by swatting the projectiles back at them with his staff.
|-
}}
|1,273
{{SpiritBattleRow|num=1,273|name=Eddy
|{{SpiritTableName|Eddy|size=64}}
|enemy=*{{SpiritBattleHead|Squirtle|col1=White}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}
|type=Shield
|{{SpiritType|Shield}}
|power=1,600
|1,600
|stage=[[Hanenbow]]
|[[Hanenbow]]
|rules=
|•Hazard: Screen Flip
*Hazard: Screen Flip
|•The screen will suddenly flip after a little while
|conditions=
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
*The screen will suddenly flip after a little while
|
|music={{SSBUMusicLink|Other|Electroplankton (Remix)}}
|insp=
*The Squirtle puppet fighter references both Eddy and Squirtle being water-based characters.
*The Squirtle puppet fighter references both Eddy and Squirtle being water-based characters.
*The stage and music references the ''Fluidity'' series's theme of water.
*The stage and music references the ''Fluidity'' series's theme of water.
*The Screen Flip hazard references the gameplay mechanic in the ''Fluidity'' series which involves tilting the controller/system left and right to alter the game world's center of gravity.
*The Screen Flip hazard references the gameplay mechanic in the ''Fluidity'' series which involves tilting the controller/system left and right to alter the game world's center of gravity.
|-
}}
|1,274
{{SpiritBattleRow|num=1,274|name=Kageshina Kurabe
|{{SpiritTableName|Kageshina Kurabe|size=64}}
|enemy=*{{SpiritBattleHead|Robin|col1=White}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=1,800
|1,800
|stage=[[The Great Cave Offensive]]
|[[The Great Cave Offensive]]
|rules=
|•Item Tidal Wave
*Item Tidal Wave
|•Certain items will appear in large numbers after a little while
|conditions=
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
*Certain items will appear in large numbers after a little while
|
|music={{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|insp=
*The Robin puppet fighter represents Kageshina Kurabe, the main protagonist of ''Nintendoji'' who, like the puppet fighter's white costume, wears a white robe.
*The Robin puppet fighter represents Kageshina Kurabe, the main protagonist of ''Nintendoji'' who, like the puppet fighter's white costume, wears a white robe.
*The stage references the dungeons appearing in ''Nintendoji''. The stage also features blocks in its design and the Crates are enabled in this spirit battle, referencing the block-shaped dungeon layout on the Nintendo DS's bottom screen in ''Nintendoji''.
*The stage references the dungeons appearing in ''Nintendoji''. The stage also features blocks in its design and the Crates are enabled in this spirit battle, referencing the block-shaped dungeon layout on the Nintendo DS's bottom screen in ''Nintendoji''.
*The music references ''Sakura Samurai: Art of the Sword'' and ''Nintendoji'' both taking place in an ancient Japan setting, as well as sharing a developer, Grounding Inc.
*The music references ''Sakura Samurai: Art of the Sword'' and ''Nintendoji'' both taking place in an ancient Japan setting, as well as sharing a developer, Grounding Inc.
|-
}}
|1,275
{{SpiritBattleRow|num=1,275|name=Inuji Darumeshi
|{{SpiritTableName|Inuji Darumeshi|size=64}}
|enemy=*{{SpiritBattleHead|Duck Hunt|col1=White}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|type=Grab
|{{SpiritType|Grab}}
|power=1,900
|1,900
|stage=[[Saffron City]] ([[Battlefield form]])
|[[Saffron City]] ([[Battlefield form]])
|rules=
|•Item: [[Beastball]]
*Item: [[Beastball]]
|•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
*The enemy is easily distracted by items
|
|music={{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|insp=
*The Dog of the Duck Hunt puppet fighter references both the Dog and Inuji being canine characters.  
*The Dog of the Duck Hunt puppet fighter references both the Dog and Inuji being canine characters.  
*The stage references ''Darumeshi Sports Shop'' being the Japanese version of ''Rusty's Real Deal Baseball''.
*The stage references ''Darumeshi Sports Shop'' being the Japanese version of ''Rusty's Real Deal Baseball''.
*The Beastball item references Inuji being the owner of a baseball equipment store.
*The Beastball item references Inuji being the owner of a baseball equipment store.
*The music references ''Nintendo Badge Arcade'' and ''Darumeshi Sports Shop'' both being free-to-play Nintendo 3DS games from the Nintendo eShop that include microtransaction purchases.
*The music references ''Nintendo Badge Arcade'' and ''Darumeshi Sports Shop'' both being free-to-play Nintendo 3DS games from the Nintendo eShop that include microtransaction purchases.
|-
}}
|1,276
{{SpiritBattleRow|num=1,276|name=Rusty Slugger
|{{SpiritTableName|Rusty Slugger|size=64}}
|enemy=*{{SpiritBattleHead|Duck Hunt|col1=Yellow}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}
|type=Grab
|{{SpiritType|Grab}}
|power=1,900
|1,900
|stage=[[Fourside]] ([[Battlefield form]])
|[[Fourside]] ([[Battlefield form]])
|rules=
|•Item: [[Home-Run Bat]]
*Item: [[Home-Run Bat]]
|•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
*The enemy is easily distracted by items
|
|music={{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|insp=
*The Dog of the Duck Hunt puppet fighter references both the Dog and Rusty Slugger being canine characters.
*The Dog of the Duck Hunt puppet fighter references both the Dog and Rusty Slugger being canine characters.
*The stage references ''Rusty's Real Deal Baseball'' being the international version of ''Darumeshi Sports Shop''.
*The stage references ''Rusty's Real Deal Baseball'' being the international version of ''Darumeshi Sports Shop''.
*The Home-Run Bat item references Rusty being the owner of a baseball equipment store.
*The Home-Run Bat item references Rusty being the owner of a baseball equipment store.
*The music references ''Nintendo Badge Arcade'' and ''Rusty's Real Deal Baseball'' both being free-to-play Nintendo 3DS games from the Nintendo eShop that include microtransaction purchases.
*The music references ''Nintendo Badge Arcade'' and ''Rusty's Real Deal Baseball'' both being free-to-play Nintendo 3DS games from the Nintendo eShop that include microtransaction purchases.
|-
}}
|1,277
{{SpiritBattleRow|num=1,277|name=Arcade Bunny|link=y
|{{SpiritTableName|Arcade Bunny|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Isabelle|v=Bunny|col1=Grey}}
|•Bunny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Grey}}
|type=Attack
|{{SpiritType|Attack}}
|power=3,700
|3,700
|stage=[[PictoChat 2]] ([[Battlefield form]])
|[[PictoChat 2]] ([[Battlefield form]])
|rules=
|•Assist Trophy Enemies (Arcade Bunny)<br>•Item: [[Franklin Badge]]
*Assist Trophy Enemies (Arcade Bunny)
|•Hostile assist trophies will appear
*Item: [[Franklin Badge]]
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|conditions=
|
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|insp=
*Arcade Bunny appears as the Assist Trophy enemy.
*Arcade Bunny appears as the Assist Trophy enemy.
*The Bunny Isabelle puppet fighter references both Isabelle and the Arcade Bunny being long-eared anthropomorphic characters wearing formal clothing.  
*The Bunny Isabelle puppet fighter references both Isabelle and the Arcade Bunny being long-eared anthropomorphic characters wearing formal clothing.  
*The stage references both ''PictoChat'' and ''Nintendo Badge Arcade'' being released on the Nintendo DS line of systems.
*The stage references both ''PictoChat'' and ''Nintendo Badge Arcade'' being released on the Nintendo DS line of systems.
*This spirit's Strong throw ability and the Franklin Badge item references the gameplay mechanic of ''Nintendo badge Arcade'' where the player would use the claw to grab the badges.
*This spirit's Strong throw ability and the Franklin Badge item references the gameplay mechanic of ''Nintendo badge Arcade'' where the player would use the claw to grab the badges.
|-
}}
|1,278
{{SpiritBattleRow|num=1,278|name=Qbby
|{{SpiritTableName|Qbby|size=64}}
|enemy=*{{SpiritBattleHead|Kirby|t=Team|col1=White|num1=4}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}}×4
|type=Grab
|{{SpiritType|Grab}}
|power=9,300
|9,300
|stage=[[Wii Fit Studio]]
|[[Wii Fit Studio]]
|rules=
|•Item Tidal Wave
*Item Tidal Wave
|•Certain items will appear in large numbers
|conditions=
|{{SSBUMusicLink|Kirby|Ice Cream Island}}
*Certain items will appear in large numbers
|
|music={{SSBUMusicLink|Kirby|Ice Cream Island}}
|insp=
*The Kirby Team and the music references both ''Kirby'' and ''BoxBoy!'' being produced by HAL Laboratory.
*The Kirby Team and the music references both ''Kirby'' and ''BoxBoy!'' being produced by HAL Laboratory.
*The stage references the white background in the ''BoxBoy!'' series.
*The stage references the white background in the ''BoxBoy!'' series.
*The Crate items in the Item Tidal Wave rule references both Qbby's square shape and the boxes that Qbby uses in the ''BoxBoy!'' series.
*The Crate items in the Item Tidal Wave rule references both Qbby's square shape and the boxes that Qbby uses in the ''BoxBoy!'' series.
|-
}}
|1,279
{{SpiritBattleRow|num=1,279|name=Henry Fleming
|{{SpiritTableName|Henry Fleming|size=64}}
|enemy=*{{SpiritBattleHead|Captain Falcon|col1=Red}}
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}
|type=Attack
|{{SpiritType|Attack}}
|power=1,900
|1,900
|stage=[[New Pork City]] ([[Battlefield form]])
|[[New Pork City]] ([[Battlefield form]])
|rules=
|•Item: Shooting Types
*Item: Shooting Types
|•The enemy starts the battle with a [[Rage Blaster]]
|conditions=
|{{SSBUMusicLink|Other|Trouble Brewing II}}
*The enemy starts the battle with a [[Rage Blaster]]
|
|music={{SSBUMusicLink|Other|Trouble Brewing II}}
|insp=
*The Captain Falcon puppet fighter represents Henry Fleming, the main protagonist of ''Code Name S.T.E.A.M.'
*The Captain Falcon puppet fighter represents Henry Fleming, the main protagonist of ''Code Name S.T.E.A.M.'
*The stage likely references London, the first level of ''Code Name S.T.E.A.M.''
*The stage likely references London, the first level of ''Code Name S.T.E.A.M.''
*The Shooting Type items references the blaster weapons used by the characters of ''Code Name S.T.E.A.M.''
*The Shooting Type items references the blaster weapons used by the characters of ''Code Name S.T.E.A.M.''
*The puppet fighter starts off with a Rage Blaster, referencing Henry's gun, the Eagle Rifle, with the blaster vaguely resembling the head of the eagle.
*The puppet fighter starts off with a Rage Blaster, referencing Henry's gun, the Eagle Rifle, with the blaster vaguely resembling the head of the eagle.
|-
}}
|1,280
{{SpiritBattleRow|num=1,280|name=Tethu
|{{SpiritTableName|Tethu|size=64}}
|enemy=*{{SpiritBattleHead|Young Link|col1=Red}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
|type=Attack
|{{SpiritType|Attack}}
|power=3,700
|3,700
|stage=[[Gerudo Valley]] (hazards off)
|[[Gerudo Valley]] (hazards off)
|rules=
|•Flowery<br>•Item: [[Deku Nut]]
*Flowery
|•You constantly take minor damage<br>•The enemy starts the battle with a [[Gust Bellows]]
*Item: [[Deku Nut]]
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|conditions=
|
*You constantly take minor damage
*The enemy starts the battle with a [[Gust Bellows]]
|music={{SSBUMusicLink|Other|Struggle Against Chaos}}
|insp=
*The Young Link puppet fighter references both Young Link and Tethu being youthful characters.
*The Young Link puppet fighter references both Young Link and Tethu being youthful characters.
*The stage references the explorable deserts of ''Ever Oasis''. This also references the Gerudo Desert in the Sacred Land map where Tethu's spirit is located in World of Light.
*The stage references the explorable deserts of ''Ever Oasis''. This also references the Gerudo Desert in the Sacred Land map where Tethu's spirit is located in World of Light.
*The Flowery rule and Deku Nut item references Tethu being a young Seedling, a race of nature-based creatures who uses their seeds to create Bloom Booths.
*The Flowery rule and Deku Nut item references Tethu being a young Seedling, a race of nature-based creatures who uses their seeds to create Bloom Booths.
*The puppet fighter starts off with a Gust Bellows, referencing Thethu's ability to use wind magic.
*The puppet fighter starts off with a Gust Bellows, referencing Thethu's ability to use wind magic.
|-
}}
|1,281
{{SpiritBattleRow|num=1,281|name=Esna
|{{SpiritTableName|Esna|size=64}}
|enemy=*{{SpiritBattleHead|Mewtwo|col1=Cyan}}
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}}
|type=Shield
|{{SpiritType|Shield}}
|power=9,200
|9,200
|stage=[[Mushroom Kingdom II]]
|[[Mushroom Kingdom II]]
|rules=
|•Flowery
*Flowery
|•You constantly take minor damage<br>•The enemy's FS Meter charges quickly
|conditions=
|{{SSBUMusicLink|Other|Dawn in the Desert}}
*You constantly take minor damage
|'''Spirit Battle trivia:'''
*The enemy's FS Meter charges quickly
|music={{SSBUMusicLink|Other|Dawn in the Desert}}
|insp='''Spirit Battle trivia:'''
*The cyan Mewtwo puppet fighter and his Final Smash, [[Psystrike]] references Mega Mewtwo Y's body shape vaguely resembling Esna's body shape.
*The cyan Mewtwo puppet fighter and his Final Smash, [[Psystrike]] references Mega Mewtwo Y's body shape vaguely resembling Esna's body shape.
*The stage references Esna's Oasis in ''Ever Oasis''. The stage takes place at a waterfall, referencing the waterfall at the Cliffside Rapids section where Esna's spirit is located in World of Light.
*The stage references Esna's Oasis in ''Ever Oasis''. The stage takes place at a waterfall, referencing the waterfall at the Cliffside Rapids section where Esna's spirit is located in World of Light.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lava-Floor Immunity ability references Esna being a Water Spirit, which can extinguish fires.
*This spirit's Lava-Floor Immunity ability references Esna being a Water Spirit, which can extinguish fires.
|-
}}
|1,282
{{SpiritBattleRow|num=1,282|name=Musashi
|{{SpiritTableName|Musashi|size=64}}
|enemy=*{{SpiritBattleHead|Young Link|col1=Cyan}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}
|type=Grab
|{{SpiritType|Grab}}
|power=2,400
|2,400
|stage=[[Onett]]
|[[Onett]]
|rules=
|•Item Tidal Wave<br>•Hazard: Heavy Wind
*Item Tidal Wave
|•Dangerously high winds are in effect after a little while<br>•The enemy favors side specials<br>•Certain items will appear in large numbers after a little while
*Hazard: Heavy Wind
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|conditions=
|
*Dangerously high winds are in effect after a little while
*The enemy favors side specials
*Certain items will appear in large numbers after a little while
|music={{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|insp=
*The Young Link puppet fighter and his favored [[Boomerang]] likely references the "linking" gameplay mechanic in ''Sushi Striker'' where the player links several plates together, similarly to how the boomerang functions in some ''Legend of Zelda'' games.
*The Young Link puppet fighter and his favored [[Boomerang]] likely references the "linking" gameplay mechanic in ''Sushi Striker'' where the player links several plates together, similarly to how the boomerang functions in some ''Legend of Zelda'' games.
*The music and Food item (Sushi) in the Item Tidal Wave rule represents the sushi battles in ''Sushi Striker'', where Musashi eats a large amount of sushi.
*The music and Food item (Sushi) in the Item Tidal Wave rule represents the sushi battles in ''Sushi Striker'', where Musashi eats a large amount of sushi.
*The Heavy Wind hazard references the conveyor belts in ''Sushi Striker'' which moves the sushi the same way the Heavy Winds move the sushi.
*The Heavy Wind hazard references the conveyor belts in ''Sushi Striker'' which moves the sushi the same way the Heavy Winds move the sushi.
|-
}}
|1,284
{{SpiritBattleRow|num=1,284|name=Wonder-Blue|customname=[https://the-wonderful-101.fandom.com/wiki/Wonder-Blue Wonder-Blue]
|{{SpiritTableName|Wonder-Blue|customname=[https://the-wonderful-101.fandom.com/wiki/Wonder-Blue Wonder-Blue]|size=64}}
|enemy=*{{SpiritBattleHead|Chrom|col1=Black}}
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}
*{{SpiritBattleHead|Villager|col1=Pink|col2=Yellow|col3=Green|col4=Cyan|col5=Blue}}
|{{SpiritType|Attack}}
|type=Attack
|1,800
|power=1,800
|[[New Donk City Hall]]
|stage=[[New Donk City Hall]]
|N/A
|rules=N/A
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Defeat an army of fighters
|conditions=
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
*Defeat the main fighter to win
|
*The enemy's melee weapons have increased power
*Defeat an army of fighters
|music={{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|insp=
*The Chrom puppet fighter represents Wonder-Blue, one of the main heroes of ''The Wonderful 101'' who, like Chrom, sports blue hair.
*The Chrom puppet fighter represents Wonder-Blue, one of the main heroes of ''The Wonderful 101'' who, like Chrom, sports blue hair.
*The Villager minion fighters represents the civilians in ''The Wonderful 101'', who can be recruited and turned into temporary allies if the player doesn't already have a full team of 100.
*The Villager minion fighters represents the civilians in ''The Wonderful 101'', who can be recruited and turned into temporary allies if the player doesn't already have a full team of 100.
*The stage references Blossom City, a massive futuristic metropolis where the first few missions of ''The Wonderful 101'' take place.
*The stage references Blossom City, a massive futuristic metropolis where the first few missions of ''The Wonderful 101'' take place.
*The first battle condition is a reference to how, in the game, only the current "leader" of the team can be harmed; all other team members will only be temporarily knocked out if they are hit by an attack.
*The first battle condition is a reference to how, in the game, only the current "leader" of the team can be harmed; all other team members will only be temporarily knocked out if they are hit by an attack.
|-
}}
|1,285
{{SpiritBattleRow|num=1,285|name=Rayman
|{{SpiritTableName|Rayman|size=64}}
|enemy=*{{SpiritBattleHead|Sonic|col1=Black|hp1=160 HP}}
|•{{SSBU|Sonic}} {{Head|Sonic|g=SSBU|s=20px|cl=Black}} (160 HP)
|type=Neutral
|{{SpiritType|Neutral}}
|power=9,100
|9,100
|stage=[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
|rules=
|•Assist Trophy Enemies ([[Sukapon]])
*Assist Trophy Enemies ([[Sukapon]])
|•The enemy's physical attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear
|conditions=
|{{SSBUMusicLink|Sonic The Hedgehog|Sunset Heights}}
*The enemy's physical attacks have increased power
|'''Spirit Battle trivia:'''
*[[Stamina battle]]
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Sonic The Hedgehog|Sunset Heights}}
|insp='''Spirit Battle trivia:'''
*The Sonic puppet fighter references both Sonic and Rayman featuring similar physical traits, including white gloves, sneakers, and eyes in their design.
*The Sonic puppet fighter references both Sonic and Rayman featuring similar physical traits, including white gloves, sneakers, and eyes in their design.
*The stage references the early levels of ''Rayman'' games often taking place in cavernous areas, such as Jibberish Jungle from ''Rayman Origins''. This is also referenced by the mine shaft entrance at the Kongo Jungle section where Rayman's spirit is located in World of Light.
*The stage references the early levels of ''Rayman'' games often taking place in cavernous areas, such as Jibberish Jungle from ''Rayman Origins''. This is also referenced by the mine shaft entrance at the Kongo Jungle section where Rayman's spirit is located in World of Light.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of the ''Rayman'' series, as well as Rayman's helicopter ability which keeps him airborne.
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of the ''Rayman'' series, as well as Rayman's helicopter ability which keeps him airborne.
|-
}}
|1,286
{{SpiritBattleRow|num=1,286|name=Clip & Snip
|{{SpiritTableName|Clip & Snip|size=64}}
|enemy=*{{SpiritBattleHead|Pac-Man|col1=Red}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}
*{{SpiritBattleHead|Kirby|col1=Red}}
|{{SpiritType|Attack}}
|type=Attack
|3,600
|power=3,600
|[[PictoChat 2]]
|stage=[[PictoChat 2]]
|N/A
|rules=N/A
|•The enemy starts the battle with a [[Killing Edge]]
|conditions=
|{{SSBUMusicLink|Other|Noisy Notebook}}
*The enemy starts the battle with a [[Killing Edge]]
|
|music={{SSBUMusicLink|Other|Noisy Notebook}}
|insp=
*The Pac-Man and red Kirby puppet fighters each respectively represents Clip & Snip, the two main protagonists from ''Snipperclips''.
*The Pac-Man and red Kirby puppet fighters each respectively represents Clip & Snip, the two main protagonists from ''Snipperclips''.
*The stage references the arts-and-crafts themes of ''Snipperclips''.
*The stage references the arts-and-crafts themes of ''Snipperclips''.
*The puppet fighters start off with a Killing Edge, referencing the scissors, which is used as a snipping mechanic to solve puzzles.
*The puppet fighters start off with a Killing Edge, referencing the scissors, which is used as a snipping mechanic to solve puzzles.
|-
}}
|1,292
{{SpiritBattleRow|num=1,292|name=Boss Galaga|link=y
|{{SpiritTableName|Boss Galaga|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Pac-Man|v=Tiny|t=Team|col1=White|num1=5}}
|•Tiny {{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=White}}×5
|type=Grab
|{{SpiritType|Grab}}
|power=3,400
|3,400
|stage=[[Lylat Cruise]] ([[Battlefield form]])
|[[Lylat Cruise]] ([[Battlefield form]])
|rules=
|•Item: Boss Galaga
*Item: Boss Galaga
|•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters
|conditions=
|{{SSBUMusicLink|Pac-Man|Galaga Medley}}
*Items will be pulled toward the enemy
|'''Spirit Battle trivia:'''
*The enemy is easily distracted by items
*Defeat an army of fighters
|music={{SSBUMusicLink|Pac-Man|Galaga Medley}}
|insp='''Spirit Battle trivia:'''
*The Pac-Man puppet fighters references both ''Pac-Man'' and ''Galaga'' being 8-bit retro games produced by Namco. The puppet fighters also references parts of Pac-Man's moveset being inspired by ''Galaxian'' games, including his grab move where he produces a tractor beam similar to Boss Galaga's.
*The Pac-Man puppet fighters references both ''Pac-Man'' and ''Galaga'' being 8-bit retro games produced by Namco. The puppet fighters also references parts of Pac-Man's moveset being inspired by ''Galaxian'' games, including his grab move where he produces a tractor beam similar to Boss Galaga's.
*The stage and music represents the setting of ''Galaga'' taking place in outer space. The stage also references the starfighter the player controls in the game.
*The stage and music represents the setting of ''Galaga'' taking place in outer space. The stage also references the starfighter the player controls in the game.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Buried Immunity ability references Boss Galaga's tractor beam, which takes anyone caught in it off-screen.
*This spirit's Buried Immunity ability references Boss Galaga's tractor beam, which takes anyone caught in it off-screen.
|-
}}
|1,293
{{SpiritBattleRow|num=1,293|name=Bomberman|link=y
|{{SpiritTableName|Bomberman|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Toon Link|col1=Grey}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Grey}}
|type=Grab
|{{SpiritType|Grab}}
|power=9,700
|9,700
|stage=[[Wrecking Crew]] ([[Battlefield form]])
|[[Wrecking Crew]] ([[Battlefield form]])
|rules=
|•Assist Trophy Enemies (Bomberman)<br>•Item: Exploding Types
*Assist Trophy Enemies (Bomberman)
|•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear
*Item: Exploding Types
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|conditions=
|
*The enemy's explosion and fire attacks have increased power
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|insp=
*Bomberman appears as the Assist Trophy enemy.
*Bomberman appears as the Assist Trophy enemy.
*The Toon Link puppet fighter's favored [[Bomb]] represents Bomberman and his bombs.  
*The Toon Link puppet fighter's favored [[Bomb]] represents Bomberman and his bombs.  
*The stage references the Wrecking Crew's original stage form where bombs spawn and can be detonated when hit, while the music references Bomb Man, another character who specializes in attacking with bombs.
*The stage references the Wrecking Crew's original stage form where bombs spawn and can be detonated when hit, while the music references Bomb Man, another character who specializes in attacking with bombs.
*This spirit's Grab type and battle conditions references the primary gameplay mechanic of ''Bomberman'' where the titular character, carries, lays down, and detonated bombs.
*This spirit's Grab type and battle conditions references the primary gameplay mechanic of ''Bomberman'' where the titular character, carries, lays down, and detonated bombs.
|-
}}
|1,294
{{SpiritBattleRow|num=1,294|name=Akira|link=y
|{{SpiritTableName|Akira|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Ryu|col1=Black|hp1=180 HP}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Black}} (180 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=13,800
|13,800
|stage=[[Coliseum]] ([[Ω form]])
|[[Coliseum]] ([[Ω form]])
|rules=
|•Assist Trophy Enemies (Akira)<br>•Hazard: High Gravity
*Assist Trophy Enemies (Akira)
|•The enemy's smash attacks have increased power<br>•The enemy's physical attacks have increased power<br>•[[Stamina battle]]
*Hazard: High Gravity
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|conditions=
|
*The enemy's smash attacks have increased power
*The enemy's physical attacks have increased power
*[[Stamina battle]]
|music={{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|insp=
*Akira appears as the Assist Trophy enemy.
*Akira appears as the Assist Trophy enemy.
*The Ryu puppet fighter references both Ryu and Akira being the main martial artist protagonist of their respective fighting games.  
*The Ryu puppet fighter references both Ryu and Akira being the main martial artist protagonist of their respective fighting games.  
*The stage represents both the flat layout of the stages of the ''Virtua Fighter'' series and the Colosseum stage in the series.
*The stage represents both the flat layout of the stages of the ''Virtua Fighter'' series and the Colosseum stage in the series.
*The High Gravity hazard and stamina battle condition references the typical ground-based ''Virtua Fighter'' battles.
*The High Gravity hazard and stamina battle condition references the typical ground-based ''Virtua Fighter'' battles.
|-
}}
|1,296
{{SpiritBattleRow|num=1,296|name=Shantae
|{{SpiritTableName|Shantae|size=64}}
|enemy=*{{SpiritBattleHead|Zero Suit Samus|col1=ShortsOrange}}
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsOrange}}
|type=Grab
|{{SpiritType|Grab}}
|power=9,400
|9,400
|stage=[[Pirate Ship]]
|[[Pirate Ship]]
|rules=
|•Item: Transforming Types
*Item: Transforming Types
|•The enemy's battering items have increased power<br>•The enemy starts the battle with a [[Killing Edge]]
|conditions=
|{{SSBUMusicLink|Super Smash Bros.|Mob Smash}}
*The enemy's battering items have increased power
|'''Spirit Battle trivia:'''
*The enemy starts the battle with a [[Killing Edge]]
|music={{SSBUMusicLink|Super Smash Bros.|Mob Smash}}
|insp='''Spirit Battle trivia:'''
*The Zero Suit Samus puppet fighter references both Zero Suit Samus and Shantae sharing a similar physical appearances, including a sports bra and hairstyle.
*The Zero Suit Samus puppet fighter references both Zero Suit Samus and Shantae sharing a similar physical appearances, including a sports bra and hairstyle.
*The stage references Shantae riding on Risky Boots' ship when the two are briefly allied in ''Shantae and the Pirate's Curse''.
*The stage references Shantae riding on Risky Boots' ship when the two are briefly allied in ''Shantae and the Pirate's Curse''.
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----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Shantae's spirit is located at the Alolan Islands section, referencing Sequin Land, the tropical setting of the ''Shantae'' series.
*In World of Light, Shantae's spirit is located at the Alolan Islands section, referencing Sequin Land, the tropical setting of the ''Shantae'' series.
|-
}}
|1,297
{{SpiritBattleRow|num=1,297|name=Risky Boots
|{{SpiritTableName|Risky Boots|size=64}}
|enemy=*{{SpiritBattleHead|Daisy|col1=Blue}}
|•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Blue}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=3,800
|3,800
|stage=[[Pirate Ship]]
|[[Pirate Ship]]
|rules=
|[[Bob-omb]] Festival<br>•Item: Exploding Types
*[[Bob-omb]] Festival
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is easily distracted by items
*Item: Exploding Types
|{{SSBUMusicLink|The Legend of Zelda|Molgera}}
|conditions=
|'''Spirit Battle trivia:'''
*Bob-ombs will rain from the sky after a little while
*The enemy is easily distracted by items
|music={{SSBUMusicLink|The Legend of Zelda|Molgera}}
|insp='''Spirit Battle trivia:'''
*The Daisy puppet fighter references both Daisy and Risky Boots sharing sassy personalities.
*The Daisy puppet fighter references both Daisy and Risky Boots sharing sassy personalities.
*The stage references Risky Boots being a pirate herself. This is also referenced by the pirate ship where Risky Boots's spirit is located in the Mysterious Dimension in World of Light.
*The stage references Risky Boots being a pirate herself. This is also referenced by the pirate ship where Risky Boots's spirit is located in the Mysterious Dimension in World of Light.
Line 5,000: Line 5,337:
*This spirit's Support type and Neutral battle type references Risky Boots being Shantae's arch-nemesis who briefly allied with her in ''Shantae and the Pirate's Curse''.
*This spirit's Support type and Neutral battle type references Risky Boots being Shantae's arch-nemesis who briefly allied with her in ''Shantae and the Pirate's Curse''.
*In World of Light, the Risky Boots spirit must be defeated in order to access the King K. Rool fighter, referencing both characters being fought on a pirate ship and/or as a pirate captain.
*In World of Light, the Risky Boots spirit must be defeated in order to access the King K. Rool fighter, referencing both characters being fought on a pirate ship and/or as a pirate captain.
|-
}}
|1,317
{{SpiritBattleRow|num=1,317|name=Toy-Con Robot
|{{SpiritTableName|Toy-Con Robot|size=64}}
|enemy=*{{SpiritBattleHead|Mii Brawler|col1=|mii=Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toy-Con Visor, Toy-Con Outfit}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toy-Con Visor, Toy-Con Outfit)<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Exploding Side Kick|3]][[Burning Dropkick|2]][[Thrust Uppercut|3]][[Head-On Assault|1]], Bionic Helmet, Mecha Suit)
*{{SpiritBattleHead|Mii Brawler|col1=|mii=Moveset [[Exploding Side Kick|3]][[Burning Dropkick|2]][[Thrust Uppercut|3]][[Head-On Assault|1]], Bionic Helmet, Mecha Suit}}
|{{SpiritType|Attack}}
|type=Attack
|10,000
|power=10,000
|[[New Donk City Hall]] ([[Battlefield form]])
|stage=[[New Donk City Hall]] ([[Battlefield form]])
|N/A
|rules=N/A
|•Defeat the main fighter to win<br>•The enemy has increased attack power
|conditions=
|{{SSBUMusicLink|Other|Marionation Gear}}
*Defeat the main fighter to win
|
*The enemy has increased attack power
|music={{SSBUMusicLink|Other|Marionation Gear}}
|insp=
*The Giant Mii Brawler puppet fighter's costume represents the robot from the Toy-Con Robot Kit game, as the costume consists of robotic parts, while the Mii Brawler minion fighter's costume represents the person controlling the robot through the Toy-Con Robot Kit.
*The Giant Mii Brawler puppet fighter's costume represents the robot from the Toy-Con Robot Kit game, as the costume consists of robotic parts, while the Mii Brawler minion fighter's costume represents the person controlling the robot through the Toy-Con Robot Kit.
*The stage references the city setting of the Toy-Con Robot Kit.
*The stage references the city setting of the Toy-Con Robot Kit.
*This spirit's  Attack type, Fist Attack ↑ ability, and the music references both ''Chōsōjū Mecha MG'' and the Toy-Con Robot Kit featuring giant battling robots.
*This spirit's  Attack type, Fist Attack ↑ ability, and the music references both ''Chōsōjū Mecha MG'' and the Toy-Con Robot Kit featuring giant battling robots.
*The second battle condition references the Toy-Con Robot being indestructible.
*The second battle condition references the Toy-Con Robot being indestructible.
|-
}}
|1,318
{{SpiritBattleRow|num=1,318|name=Toy-Con Car
|{{SpiritTableName|Toy-Con Car|size=64}}
|enemy=*{{SpiritBattleHead|Bowser Jr.|t=Team|col1=|col2=Larry|col3=Roy|col4=Wendy|col5=Iggy|col6=Morton|col7=Lemmy|col8=Ludwig|hp8=60 HP}}
|•{{SSBU|Bowser Jr.}} Team {{Head|Bowser Jr.|g=SSBU|s=20px}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Larry}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Lemmy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Ludwig}} (60 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=4,200
|4,200
|stage=[[Wuhu Island]] (Frisbee Dog Park)
|[[Wuhu Island]] (Frisbee Dog Park)
|rules=N/A
|N/A
|conditions=
|[[Stamina battle]]<br>•The enemy favors side specials<br>•The enemy can deal damage by dashing into you
*[[Stamina battle]]
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
*The enemy favors side specials
|
*The enemy can deal damage by dashing into you
|music={{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|insp=
*The Bowser Jr. Team's favored [[Clown Kart Dash]] represents the Toy-Con Car.
*The Bowser Jr. Team's favored [[Clown Kart Dash]] represents the Toy-Con Car.
*The stage's Frisbee Dog Park layout references the island setting of the Toy-Con Vehicle Kit.
*The stage's Frisbee Dog Park layout references the island setting of the Toy-Con Vehicle Kit.
*The music references both ''Famicom Grand Prix II: 3D Hot Rally'' and the Toy-Con Vehicle Kit featuring racecars.
*The music references both ''Famicom Grand Prix II: 3D Hot Rally'' and the Toy-Con Vehicle Kit featuring racecars.
*The stamina battle condition references the limited fuel meter the Toy-Con car has.
*The stamina battle condition references the limited fuel meter the Toy-Con car has.
|-
}}
|1,319
{{SpiritBattleRow|num=1,319|name=Professor Riggs & Plaise & Lerna|PALname=Professor Gerry, Plaise, & Lerna  
|{{SpiritTableName|Professor Riggs & Plaise & Lerna|size=64}} {{Flag|North America}}<br>Professor Gerry, Plaise, & Lerna {{Flag|PAL}}
|enemy=*{{SpiritBattleHead|Dr. Mario|col1=Yellow}}
|{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
*{{SpiritBattleHead|Bayonetta|col1=Blue}}
|{{SpiritType|Neutral}}
*{{SpiritBattleHead|Young Link|v=Tiny|col1=Red}}
|2,500
|type=Neutral
|[[Paper Mario]]
|power=2,500
|•Attack Power ↑<br>•Defense
|stage=[[Paper Mario]]
|•The enemy has increased defense after a little while<br>•The enemy has increased attack power after a little while
|rules=
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}
*Attack Power ↑
|
*Defense
|conditions=
*The enemy has increased defense after a little while
*The enemy has increased attack power after a little while
|music={{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}
|insp=
*The puppet fighters represents the members of the the Nintendo Labo Development Team: Professor Riggs, Plaise, & Lerna (each represented respectively by Dr. Mario, Tiny Young Link, and Bayonetta).
*The puppet fighters represents the members of the the Nintendo Labo Development Team: Professor Riggs, Plaise, & Lerna (each represented respectively by Dr. Mario, Tiny Young Link, and Bayonetta).
**The yellow Dr. Mario puppet fighter references both Dr. Mario and Professor Riggs sharing a title rank in their respective occupation and wearing a yellow costume.
**The yellow Dr. Mario puppet fighter references both Dr. Mario and Professor Riggs sharing a title rank in their respective occupation and wearing a yellow costume.
Line 5,047: Line 5,393:
*The stage references the Nintendo Labo being made of a cardboard-like material.
*The stage references the Nintendo Labo being made of a cardboard-like material.
*The music references both Nintendo Labo and ''Super Mario Maker'' featuring customization mechanics.
*The music references both Nintendo Labo and ''Super Mario Maker'' featuring customization mechanics.
|-
}}
|1,320
{{SpiritBattleRow|num=1,320|name=Toy-Con VR Goggles
|{{SpiritTableName|Toy-Con VR Goggles|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|col1=Yellow}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Grenade Launch|3]][[Gunner Missile|3]][[Cannon Jump Kick|2]][[Bomb Drop|2]], Toy-Con Visor, Red Standard Outfit)<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Laser Blaze|2]][[Stealth Burst|2]][[Arm Rocket|3]][[Absorbing Vortex|3]], Toy-Con Visor, Blue Standard Outfit)
*{{SpiritBattleHead|Mii Gunner|col1=|mii=Moveset [[Grenade Launch|3]][[Gunner Missile|3]][[Cannon Jump Kick|2]][[Bomb Drop|2]], Toy-Con Visor, Red Standard Outfit}}
|{{SpiritType|Shield}}
*{{SpiritBattleHead|Mii Gunner|col1=|mii=Moveset [[Laser Blaze|2]][[Stealth Burst|2]][[Arm Rocket|3]][[Absorbing Vortex|3]], Toy-Con Visor, Blue Standard Outfit}}
|3,800
|type=Shield
|[[Gamer]] (Single building layout)
|power=3,800
|•Assist Trophy Enemies ([[Yuri Kozukata]])<br>•Item: [[Dragoon]] Parts
|stage=[[Gamer]] (Single building layout)
|•Hostile assist trophies will appear after a little while
|rules=
|{{SSBUMusicLink|Other|Garage}}
*Assist Trophy Enemies ([[Yuri Kozukata]])
|
*Item: [[Dragoon]] Parts
|conditions=
*Hostile assist trophies will appear after a little while
|music={{SSBUMusicLink|Other|Garage}}
|insp=
*The yellow R.O.B. puppet fighter's head resembles the appearance of the Toy-Con VR Goggles.
*The yellow R.O.B. puppet fighter's head resembles the appearance of the Toy-Con VR Goggles.
*The Mii Gunner minion fighters' costumes each are red and blue, referencing the neon red and blue Joy Cons in this spirit's artwork.
*The Mii Gunner minion fighters' costumes each are red and blue, referencing the neon red and blue Joy Cons in this spirit's artwork.
Line 5,063: Line 5,413:
*The Yuri Kozukata Assist Trophy enemy's uses a camera, referencing the VR Goggles' camera add-on.
*The Yuri Kozukata Assist Trophy enemy's uses a camera, referencing the VR Goggles' camera add-on.
*The Dragoon Parts item references the Dragoon, when fully assembled, creating a similar retical to the Goggles, emulating the VR Goggles' vision.
*The Dragoon Parts item references the Dragoon, when fully assembled, creating a similar retical to the Goggles, emulating the VR Goggles' vision.
|-
}}
|1,347
{{SpiritBattleRow|num=1,347|name=Radiant Gleam
|{{SpiritTableName|Radiant Gleam|size=64}}
|enemy=*{{SpiritBattleHead|Mii Gunner|v=Giant|col1=|hp1=140 HP|mii=Moveset [[Laser Blaze|2]][[Gunner Missile|3]][[Arm Rocket|3]][[Bomb Drop|2]],Bionic Helmet, Ray Mk III Outfit}}
|•Giant {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Laser Blaze|2]][[Gunner Missile|3]][[Arm Rocket|3]][[Bomb Drop|2]],Bionic Helmet, Ray Mk III Outfit)
|type=Grab
|{{SpiritType|Grab}}
|power=3,800
|3,800
|stage=[[Shadow Moses Island]] ([[Battlefield form]])
|[[Shadow Moses Island]] ([[Battlefield form]])
|rules=
|•Assist Trophy Enemies ([[Moon]])<br>•Item: Exploding Types
*Assist Trophy Enemies ([[Moon]])
|[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Killing Edge]]
*Item: Exploding Types
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|conditions=
|
*[[Stamina battle]]
*Hostile assist trophies will appear
*The enemy starts the battle with a [[Killing Edge]]
|music={{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|insp=
*The Giant Mii Gunner puppet fighter's costume represents Radiant Gleam, with the Bionic Helmet resembling the head and the Ray Mk III Outfit resembling the body.
*The Giant Mii Gunner puppet fighter's costume represents Radiant Gleam, with the Bionic Helmet resembling the head and the Ray Mk III Outfit resembling the body.
*The stage and music references both ''Metal Gear'' and ''Daemon X Machina'' being centered around giant pilotable mecha armor.
*The stage and music references both ''Metal Gear'' and ''Daemon X Machina'' being centered around giant pilotable mecha armor.
Line 5,079: Line 5,433:
*The Exploding Type items references the various bombs and missiles the enemy Mechs launch.
*The Exploding Type items references the various bombs and missiles the enemy Mechs launch.
*The puppet fighter starts off with a Killing Edge, referencing the sword Radiant Gleam wields in this spirit's artwork.
*The puppet fighter starts off with a Killing Edge, referencing the sword Radiant Gleam wields in this spirit's artwork.
|-
}}
|1,348
{{SpiritBattleRow|num=1,348|name=Kloster (Grief)
|{{SpiritTableName|Kloster (Grief)|size=64}}
|enemy=*{{SpiritBattleHead|Snake|v=Tiny|col1=Black}}
|•Tiny {{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}}<br>•Giant {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Black}}×2<br>•Giant {{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Grey}}
*{{SpiritBattleHead|Samus|v=Giant|col1=Black|num1=2}}
|{{SpiritType|Neutral}}
*{{SpiritBattleHead|Dark Samus|v=Giant|col1=Grey}}
|9,500
|type=Neutral
|[[Frigate Orpheon]] (hazards off)
|power=9,500
|•Attack Power ↑<br>•Item: Shooting Types
|stage=[[Frigate Orpheon]] (hazards off)
|•The enemy has increased attack power after a little while<br>•Reinforcements will appear after an enemy is KO'd
|rules=
|{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}}
*Attack Power ↑
|
*Item: Shooting Types
|conditions=
*The enemy has increased attack power after a little while
*Reinforcements will appear after an enemy is KO'd
|music={{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}}
|insp=
*The Tiny Snake puppet fighter represents Grief, the main antagonist of ''Daemon X Machina'', with the Giant Dark Samus puppet fighter starting off with Rockey Belt and a Ray Gun representing Kloster, the Arsenal that Grief pilots. The puppet fighters' different sizes reflects the size difference between the Arsenals and their pilots.
*The Tiny Snake puppet fighter represents Grief, the main antagonist of ''Daemon X Machina'', with the Giant Dark Samus puppet fighter starting off with Rockey Belt and a Ray Gun representing Kloster, the Arsenal that Grief pilots. The puppet fighters' different sizes reflects the size difference between the Arsenals and their pilots.
*The Giant Samus minion fighters starting off with Rocket Belts represents the other two members of the Terrors and their Arsenals, Gloom, who pilots Eleos, and Regret, who pilots Antanaklasi.
*The Giant Samus minion fighters starting off with Rocket Belts represents the other two members of the Terrors and their Arsenals, Gloom, who pilots Eleos, and Regret, who pilots Antanaklasi.
*The music references both ''Xenoblade Chronicles'' and ''Demon X Machina'' being centered around giant pilotable mecha armor.
*The music references both ''Xenoblade Chronicles'' and ''Demon X Machina'' being centered around giant pilotable mecha armor.
*The Shooting Type items references the enemy Mechs being equipped with blaster weapons.
*The Shooting Type items references the enemy Mechs being equipped with blaster weapons.
|-
}}
|1,349
{{SpiritBattleRow|num=1,349|name=Bullet Walker (Brigadier General)
|{{SpiritTableName|Bullet Walker (Brigadier General)|size=64}}
|enemy=*{{SpiritBattleHead|Ganondorf|v=Tiny|col1=Green|hp1=50 HP}}
|•Tiny {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Green}} (50 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (60 HP) {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}} (50 HP) {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} (50 HP)
*{{SpiritBattleHead|R.O.B.|v=Giant|col1=Green|hp1=60 HP|col2=Red|hp2=50 HP|col3=Blue|hp3=50 HP}}
|{{SpiritType|Shield}}
|type=Shield
|9,300
|power=9,300
|[[Bridge of Eldin]] ([[Battlefield form]])
|stage=[[Bridge of Eldin]] ([[Battlefield form]])
|•Move Speed ↑<br>•Attack Power ↑<br>•Item: Exploding Types
|rules=
|[[Stamina battle]]<br>•The enemy has increased attack power<br>•The enemy has increased move speed after a little while
*Move Speed ↑
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
*Attack Power ↑
|
*Item: Exploding Types
|conditions=
*[[Stamina battle]]
*The enemy has increased attack power
*The enemy has increased move speed after a little while
|music={{SSBUMusicLink|Metal Gear|Battle in the Base}}
|insp=
*The Tiny Ganondorf puppet fighter represents the Brigadier General, the leader of Bullet Works, with the green Giant R.O.B. puppet fighter starting off with a [[Super Scope]] representing Brigadier General's Bullet Walker. The puppet fighters' different sizes reflects the size difference between the Arsenals and their pilots.
*The Tiny Ganondorf puppet fighter represents the Brigadier General, the leader of Bullet Works, with the green Giant R.O.B. puppet fighter starting off with a [[Super Scope]] representing Brigadier General's Bullet Walker. The puppet fighters' different sizes reflects the size difference between the Arsenals and their pilots.
*The other two Giant R.O.B. minion fighters represents the Bullet Walkers, the Arsenals of the Bullet Works members, with the red R.O.B. fighter starting off with a [[Beam Sword]] representing Scarlet Sword and the blue R.O.B. fighter starting off with a [[Rage Blaster]] representing Shadow Fang.
*The other two Giant R.O.B. minion fighters represents the Bullet Walkers, the Arsenals of the Bullet Works members, with the red R.O.B. fighter starting off with a [[Beam Sword]] representing Scarlet Sword and the blue R.O.B. fighter starting off with a [[Rage Blaster]] representing Shadow Fang.
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*The music references both ''Metal Gear'' and ''Demon X Machina'' being centered around giant pilotable mecha armor.
*The music references both ''Metal Gear'' and ''Demon X Machina'' being centered around giant pilotable mecha armor.
*The rules likely references the Bullet Walkers being all-purpose combat units which includes both strength and speed, equipped with missile launchers.
*The rules likely references the Bullet Walkers being all-purpose combat units which includes both strength and speed, equipped with missile launchers.
|-
}}
|1,350
{{SpiritBattleRow|num=1,350|name=High Line (Guns Empress)
|{{SpiritTableName|High Line (Guns Empress)|size=64}}
|enemy=*{{SpiritBattleHead|Zero Suit Samus|v=Tiny|col1=Black}}
|•Tiny {{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
*{{SpiritBattleHead|Ridley|col1=Grey}}
|{{SpiritType|Attack}}
|type=Attack
|4,200
|power=4,200
|[[Halberd]]
|stage=[[Halberd]]
|•Move Speed ↑<br>•Assist Trophy Enemies ([[Jeff]])<br>•Item: Shooting Types
|rules=
|•Hostile assist trophies will appear<br>•The enemy has increased move speed after a little while<br>•Reinforcements will appear after an enemy is KO'd
*Move Speed ↑
|{{SSBUMusicLink|Splatoon|Metalopod}}
*Assist Trophy Enemies ([[Jeff]])
|
*Item: Shooting Types
|conditions=
*Hostile assist trophies will appear
*The enemy has increased move speed after a little while
*Reinforcements will appear after an enemy is KO'd
|music={{SSBUMusicLink|Splatoon|Metalopod}}
|insp=
*The Tiny Zero Suit Samus puppet fighter represents Guns Empress, leader of Panzer Crown, with the Giant Meta Ridley puppet fighter starting off with a Rocket Belt and a [[Staff]] representing High Line, the Arsenal the Gun Empress pilots. The puppet fighters' different sizes reflects the size difference between the Arsenals and their pilots.
*The Tiny Zero Suit Samus puppet fighter represents Guns Empress, leader of Panzer Crown, with the Giant Meta Ridley puppet fighter starting off with a Rocket Belt and a [[Staff]] representing High Line, the Arsenal the Gun Empress pilots. The puppet fighters' different sizes reflects the size difference between the Arsenals and their pilots.
*The stage likely references the flying vehicles that appear in ''Daemon X Machina''.
*The stage likely references the flying vehicles that appear in ''Daemon X Machina''.
*The rules and battle conditions references High Line being a speed-type combat unit equipped with blaster weapons, with the Jeff Assist Trophy enemy referencing High Line's long distance lock-on tech.
*The rules and battle conditions references High Line being a speed-type combat unit equipped with blaster weapons, with the Jeff Assist Trophy enemy referencing High Line's long distance lock-on tech.
|-
}}
|1,351
{{SpiritBattleRow|num=1,351|name=I-Tetrimino
|{{SpiritTableName|I-Tetrimino|size=64}}
|enemy=*{{SpiritBattleHead|Corrin|t=Team|col1=Blue}}
|•{{SSBU|Corrin}} Team {{head|Corrin|g=SSBU|s=20px|cl=Blue}}×3
|type=Attack
|{{SpiritType|Attack}}
|power=9,900
|9,900
|stage=[[75m]] ([[Ω form]])
|[[75m]] ([[Ω form]])
|rules=
|•Assist Trophy Enemies ([[Color TV-Game 15]])
*Assist Trophy Enemies ([[Color TV-Game 15]])
|•Hostile assist trophies will appear after a little while<br>•The enemy favors down air attacks.<br>•Only certain Pokémon will emerge from Poké Balls ([[Deoxys]])
|conditions=
|{{SSBUMusicLink|Other|Tetris: Type A}}
*Hostile assist trophies will appear after a little while
|
*The enemy favors down air attacks.
*Only certain Pokémon will emerge from Poké Balls ([[Deoxys]])
|music={{SSBUMusicLink|Other|Tetris: Type A}}
|insp=
*The blue Corrin puppet fighters' favored down aerial attack is also a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen, where dropping the blue-colored I-Tetrimino vertically is a common technique to clear multiple lines, including getting a Tetris (clearing four lines at once).
*The blue Corrin puppet fighters' favored down aerial attack is also a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen, where dropping the blue-colored I-Tetrimino vertically is a common technique to clear multiple lines, including getting a Tetris (clearing four lines at once).
*The stage references the poles holding up the stage in the background resembling the barriers in the playfield of ''Tetris''.
*The stage references the poles holding up the stage in the background resembling the barriers in the playfield of ''Tetris''.
*The Color TV-Game 15 Assist Trophy enemy and the Deoxys Poké Ball Pokémon references the shape of the I-Tetrimino through Color TV-Game 15's paddles and Deoxys's Hyper Beam.
*The Color TV-Game 15 Assist Trophy enemy and the Deoxys Poké Ball Pokémon references the shape of the I-Tetrimino through Color TV-Game 15's paddles and Deoxys's Hyper Beam.
|-
}}
|1,352
{{SpiritBattleRow|num=1,352|name=T-Tetrimino
|{{SpiritTableName|T-Tetrimino|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|col1=Purple}}
|•{{SSBU|R.O.B.}} {{head|R.O.B.|g=SSBU|s=20px|cl=Purple}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=4,400
|4,400
|stage=[[Flat Zone X]] ([[Battlefield form]])
|[[Flat Zone X]] ([[Battlefield form]])
|rules=
|•Assist Trophy Enemies ([[Hammer Bro]])<br>•Hazard: Screen Flip
*Assist Trophy Enemies ([[Hammer Bro]])
|•The screen will suddenly flip<br>•Hostile assist trophies will appear<br>•The enemy favors down smash attacks
*Hazard: Screen Flip
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|conditions=
|
*The screen will suddenly flip
*Hostile assist trophies will appear
*The enemy favors down smash attacks
|music={{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|insp=
*The R.O.B. puppet fighter's favored down smash attacks references how the attack resembles an upside-down letter T, the shape of the purple-colored T-Tetrimino.
*The R.O.B. puppet fighter's favored down smash attacks references how the attack resembles an upside-down letter T, the shape of the purple-colored T-Tetrimino.
*The stage references both ''Tetris'' and the ''Game & Watch'' series being 8-bit retro games.
*The stage references both ''Tetris'' and the ''Game & Watch'' series being 8-bit retro games.
Line 5,154: Line 5,532:
*The Hammer Bro Assist Trophy enemy references his hammers being shaped like the letter T.
*The Hammer Bro Assist Trophy enemy references his hammers being shaped like the letter T.
*The Screen Flip hazard references how Tetris blocks can be rotated before they land.
*The Screen Flip hazard references how Tetris blocks can be rotated before they land.
|-
}}
|1,353
{{SpiritBattleRow|num=1,353|name=S-Tetrimino & Z-Tetrimino
|{{SpiritTableName|S-Tetrimino & Z-Tetrimino|size=64}}
|enemy=*{{SpiritBattleHead|Zero Suit Samus|col1=Red}}
|•{{SSBU|Zero Suit Samus}} {{head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{head|Samus|g=SSBU|s=20px|cl=Green}}
*{{SpiritBattleHead|Samus|col1=Green}}
|{{SpiritType|Grab}}
|type=Grab
|4,300
|power=4,300
|[[Mushroom Kingdom U]] (Slide Lift Tower)
|stage=[[Mushroom Kingdom U]] (Slide Lift Tower)
|•Sudden Final Smash<br>•Item: {{b|Screw Attack|item}}
|rules=
|•The enemy will suddenly have a Final Smash
*Sudden Final Smash
|{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}}
*Item: {{b|Screw Attack|item}}
|
|conditions=
*The enemy will suddenly have a Final Smash
|music={{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}}
|insp=
*The green Samus and red Zero Suit Samus puppet fighters each represent the green S-Tetrimino & the red Z-Tetrimino respectively. The puppet fighters also references their respective names starting with the letters S and Z.
*The green Samus and red Zero Suit Samus puppet fighters each represent the green S-Tetrimino & the red Z-Tetrimino respectively. The puppet fighters also references their respective names starting with the letters S and Z.
*The stage references the Slide Lifts resembling the shape of the represented Tetriminos.
*The stage references the Slide Lifts resembling the shape of the represented Tetriminos.
*The music references ''Dr. Mario'' being a puzzle game inspired by ''Tetris''.
*The music references ''Dr. Mario'' being a puzzle game inspired by ''Tetris''.
*The Screw Attack item references the Screw Attack's lightning bolt design being shaped like the letter S.
*The Screw Attack item references the Screw Attack's lightning bolt design being shaped like the letter S.
|-
}}
|1,354
{{SpiritBattleRow|num=1,354|name=L-Tetrimino & J-Tetrimino
|{{SpiritTableName|L-Tetrimino & J-Tetrimino|size=64}}
|enemy=*{{SpiritBattleHead|Luigi|col1=Orange}}
|•{{SSBU|Luigi}} {{head|Luigi|g=SSBU|s=20px|cl=Orange}}
|type=Grab
|{{SpiritType|Grab}}
|power=3,700
|3,700
|stage=[[Mario Bros.]] ([[Battlefield form]])
|[[Mario Bros.]] ([[Battlefield form]])
|rules=
|•Hazard: Left Is Right, Right Is Left<br>•Assist Trophy Enemies ([[Waluigi]])
*Hazard: Left Is Right, Right Is Left
|•Left and right controls will suddenly reverse after a little while <br>•Hostile assist trophies will appear
*Assist Trophy Enemies ([[Waluigi]])
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|conditions=
|
*Left and right controls will suddenly reverse after a little while  
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Super Mario Bros.|Fever}}
|insp=
*The orange Luigi puppet fighter references the L-Tetrimino's orange color scheme. The puppet fighter also references both Luigi and the L-Tetriminos' names starting with the letter L.
*The orange Luigi puppet fighter references the L-Tetrimino's orange color scheme. The puppet fighter also references both Luigi and the L-Tetriminos' names starting with the letter L.
*The stage references both ''Tetris'' and ''Mario Bros.'' being 8-bit retro games. The stage also features pipes on the opposite ends, referencing the shape of the L-Tetrimino and J-Tetrimino takes after being flipped around.
*The stage references both ''Tetris'' and ''Mario Bros.'' being 8-bit retro games. The stage also features pipes on the opposite ends, referencing the shape of the L-Tetrimino and J-Tetrimino takes after being flipped around.
Line 5,185: Line 5,569:
*The Waluigi Assist Trophy enemy references the L-Tetrimino flipped upside down resembling the Greek letter gamma (Γ), which appears on Waluigi's cap.
*The Waluigi Assist Trophy enemy references the L-Tetrimino flipped upside down resembling the Greek letter gamma (Γ), which appears on Waluigi's cap.
*The Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino. The hazard also references the Tetris blocks being flipped around.
*The Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino. The hazard also references the Tetris blocks being flipped around.
|-
}}
|1,355
{{SpiritBattleRow|num=1,355|name=O-Tetrimino
|{{SpiritTableName|O-Tetrimino|size=64}}
|enemy=*{{SpiritBattleHead|Kirby|col1=Yellow}}
|•{{SSBU|Kirby}} {{head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,000
|2,000
|stage=[[Mushroomy Kingdom]]
|[[Mushroomy Kingdom]]
|rules=
|•Assist Trophy Enemies ([[Thwomp]])<br>•Item: [[POW Block]]
*Assist Trophy Enemies ([[Thwomp]])
|•Hostile assist trophies will appear<br>•The enemy favors down specials in the air
*Item: [[POW Block]]
|{{SSBUMusicLink|Other|Tetris: Type B}}
|conditions=
|
*Hostile assist trophies will appear
*The enemy favors down specials in the air
|music={{SSBUMusicLink|Other|Tetris: Type B}}
|insp=
*The yellow Kirby puppet fighter's favored [[Stone]] references the square shape of the yellow-colored O-Tetrimino. The puppet fighters' down aerial attack is also a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen.
*The yellow Kirby puppet fighter's favored [[Stone]] references the square shape of the yellow-colored O-Tetrimino. The puppet fighters' down aerial attack is also a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen.
*The stage layout, the Thwomp Assist Trophy enemy, and the POW Block item references the O-Tetrimino's square shape, with the stage's sandy layout referencing the O-Tetrimino's yellow color scheme.
*The stage layout, the Thwomp Assist Trophy enemy, and the POW Block item references the O-Tetrimino's square shape, with the stage's sandy layout referencing the O-Tetrimino's yellow color scheme.
|-
}}
|rowspan="2"|1,361
{{SpiritBattleRow|num=1,361|name=Ryo Sakazaki|link=y
|{{SpiritTableName|Ryo Sakazaki|link=y|size=64|dlcalt=y}}
|enemy=*{{SpiritBattleHead|Mii Brawler|col1=|hp1=160 HP|mii=Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Isaac Wig, Orange Fighter Uniform, Low Voice Type 5}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (160 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Isaac Wig, Orange Fighter Uniform, Low Voice Type 5)
|type=Grab
|rowspan="2"|{{SpiritType|Grab}}
|power=9,500
|rowspan="2"|9,500
|stage=[[Suzaku Castle]] ([[Ω form]])
|rowspan="2"|[[Suzaku Castle]] ([[Ω form]])
|rules=
|rowspan="2"|•Jump Power ↓
*Jump Power ↓
|rowspan="2"|•[[Stamina battle]]<br>•The enemy will charge up a powerful Final Smash<br>•All fighters have reduced jump power
|conditions=
|rowspan="2"|{{SSBUMusicLink|Fatal Fury|ART of FIGHT - Art of Fighting}}
*[[Stamina battle]]
|rowspan="2"|
*The enemy will charge up a powerful Final Smash
*All fighters have reduced jump power
|music={{SSBUMusicLink|Fatal Fury|ART of FIGHT - Art of Fighting}}
|insp=
*The Mii Brawler's costume, without DLC, represents Ryo Sakazaki, with the Isaac Wig resembling Ryo's blonde hair and the orange Fighter Uniform resembling Ryo's uniform.
*The Mii Brawler's costume, without DLC, represents Ryo Sakazaki, with the Isaac Wig resembling Ryo's blonde hair and the orange Fighter Uniform resembling Ryo's uniform.
*The puppet fighter's moveset references Ryo's moveset in ''Art of Fighting'', which includes: [[Flashing Mach Punch]] (referencing his Zan Retsu Ken), [[Onslaught]] and [[Omega Blitz]] (referencing his Ryuuko Ranbu), [[Thrust Uppercut]] (referencing his Kohou), and [[Feint Jump]] (referencing his ability to jump kick off of walls).
*The puppet fighter's moveset references Ryo's moveset in ''Art of Fighting'', which includes: [[Flashing Mach Punch]] (referencing his Zan Retsu Ken), [[Onslaught]] and [[Omega Blitz]] (referencing his Ryuuko Ranbu), [[Thrust Uppercut]] (referencing his Kohou), and [[Feint Jump]] (referencing his ability to jump kick off of walls).
*The stage references Ryo's occupation as a dojo master.
*The stage references Ryo's occupation as a dojo master.
*The Jump Power ↓ rule and stamina battle condition represents a typical battle in the ''Art of Fighting'' series.
*The Jump Power ↓ rule and stamina battle condition represents a typical battle in the ''Art of Fighting'' series.
|-
|dlcenemy=*{{SpiritBattleHead|Mii Brawler|col1=|hp1=160 HP|mii=Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5}}
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (160 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)<ref group="SB" name="DLC"/>
|dlcnote=This variant requires the Ryo Sakazaki Mii costume
|-
|dlcname=Ryo
|1,362
}}
|{{SpiritTableName|Kyo Kusanagi|size=64}}
{{SpiritBattleRow|num=1,362|name=Kyo Kusanagi
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|enemy=*{{SpiritBattleHead|Captain Falcon|col1=Black}}
|{{SpiritType|Attack}}
*{{SpiritBattleHead|Pikachu|col1=}}
|9,500
*{{SpiritBattleHead|Donkey Kong|col1=White}}
|[[King of Fighters Stadium]]
|type=Attack
|•Jump Power ↓
|power=9,500
|•The enemy's explosion and fire attacks have increased power<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|stage=[[King of Fighters Stadium]]
|{{SSBUMusicLink|Fatal Fury|ESAKA!! - KOF 2002 UM}}
|rules=
|
*Jump Power ↓
|conditions=
*The enemy's explosion and fire attacks have increased power
*Reinforcements will appear after an enemy is KO'd
*All fighters have reduced jump power
|music={{SSBUMusicLink|Fatal Fury|ESAKA!! - KOF 2002 UM}}
|insp=
*This spirit battle represents fighting against the core members of Team Japan from ''The King of Fighters''.
*This spirit battle represents fighting against the core members of Team Japan from ''The King of Fighters''.
**The Captain Falcon puppet fighter references both Captain Falcon and Kyo Kusanagi being close-ranged fighters who utilizes fire-based attacks.
**The Captain Falcon puppet fighter references both Captain Falcon and Kyo Kusanagi being close-ranged fighters who utilizes fire-based attacks.
Line 5,231: Line 5,627:
**The Donkey Kong minion fighter references both Donkey Kong and [https://snk.fandom.com/wiki/Goro_Daimon Goro Daimon] being heavyweight fighters who specializes in grapple-based attacks and shockwaves.
**The Donkey Kong minion fighter references both Donkey Kong and [https://snk.fandom.com/wiki/Goro_Daimon Goro Daimon] being heavyweight fighters who specializes in grapple-based attacks and shockwaves.
*The second battle condition represents the team-fighting mechanic of ''The King of Fighters'' where teams of three are fought one member at a time.
*The second battle condition represents the team-fighting mechanic of ''The King of Fighters'' where teams of three are fought one member at a time.
|-
}}
|1,363
{{SpiritBattleRow|num=1,363|name=Iori Yagami|link=y
|{{SpiritTableName|Iori Yagami|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Wolf|col1=Red|hp1=140 HP|col2=|hp2=60 HP}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Red}} (140 HP) {{Head|Wolf|g=SSBU|s=20px}} (60 HP)
|type=Neutral
|{{SpiritType|Neutral}}
|power=9,500
|9,500
|stage=[[Reset Bomb Forest]] (forest)
|[[Reset Bomb Forest]] (forest)
|rules=
|•Jump Power ↓
*Jump Power ↓
|[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|conditions=
|{{SSBUMusicLink|Fatal Fury|Stormy Saxophone 2 - KOF '96}}
*[[Stamina battle]]
|
*Reinforcements will appear after an enemy is KO'd
*All fighters have reduced jump power
|music={{SSBUMusicLink|Fatal Fury|Stormy Saxophone 2 - KOF '96}}
|insp=
*The Wolf puppet fighter references Iori's fighting style, which utilizes slashing claws, along with his [[Blaster (Wolf)|Blaster]] and [[Fire Wolf]] featuring purple energy, similar to Iori's use of purple fire.
*The Wolf puppet fighter references Iori's fighting style, which utilizes slashing claws, along with his [[Blaster (Wolf)|Blaster]] and [[Fire Wolf]] featuring purple energy, similar to Iori's use of purple fire.
*The second, more aggressive puppet fighter represents Orochi Iori, his alternate form when influenced by the Riot of the Blood in ''The King of Fighters '97''. The stage's crimson color references the influence of the Riot of the Blood, which turns the stage red.
*The second, more aggressive puppet fighter represents Orochi Iori, his alternate form when influenced by the Riot of the Blood in ''The King of Fighters '97''. The stage's crimson color references the influence of the Riot of the Blood, which turns the stage red.
|-
}}
|1,364
{{SpiritBattleRow|num=1,364|name=Haohmaru
|{{SpiritTableName|Haohmaru|size=64}}
|enemy=*{{SpiritBattleHead|Mii Swordfighter|col1=|hp1=160 HP|mii=Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Hero's Spin|3]][[Blade Counter|1]], Takamaru Wig, Takamaru Outfit}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (160 HP) (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Hero's Spin|3]][[Blade Counter|1]], Takamaru Wig, Takamaru Outfit)
|type=Attack
|{{SpiritType|Attack}}
|power=9,500
|9,500
|stage=[[Gerudo Valley]] (hazards off)
|[[Gerudo Valley]] (hazards off)
|rules=
|•Attack Power ↑<br>•Item: Swords
*Attack Power ↑
|[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
*Item: Swords
|{{SSBUMusicLink|Fatal Fury|Gaia - SAMURAI SHODOWN}}
|conditions=
|
*[[Stamina battle]]
*The enemy has increased attack power when the enemy's at high damage
|music={{SSBUMusicLink|Fatal Fury|Gaia - SAMURAI SHODOWN}}
|insp=
*The Mii Swordfighter's costume references both Takamaru and Haohmaru being video game samurais. The puppet fighter's frequent use of [[Gale Strike]] references Haohmaru's Senpuuretsuzan attack.
*The Mii Swordfighter's costume references both Takamaru and Haohmaru being video game samurais. The puppet fighter's frequent use of [[Gale Strike]] references Haohmaru's Senpuuretsuzan attack.
*The stage and music references Earthquake, another character from ''Samurai Shodown''.
*The stage and music references Earthquake, another character from ''Samurai Shodown''.
*The Attack Power ↑ rule and battle condition references the Rage Gauge mechanic from ''Samurai Shodown''.
*The Attack Power ↑ rule and battle condition references the Rage Gauge mechanic from ''Samurai Shodown''.
*The Sword items and the stamina battle condition references a typical sword battle in the ''Samurai Shodown'' series.
*The Sword items and the stamina battle condition references a typical sword battle in the ''Samurai Shodown'' series.
|-
}}
|1,365
{{SpiritBattleRow|num=1,365|name=Nakoruru
|{{SpiritTableName|Nakoruru|size=64}}
|enemy=*{{SpiritBattleHead|Zelda|col1=Red|hp1=140 HP}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}} (140 HP)<br>•Tiny {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}} (40 HP)
*{{SpiritBattleHead|Falco|v=Tiny|col1=Orange|hp1=40 HP}}
|{{SpiritType|Shield}}
|type=Shield
|3,800
|power=3,800
|{{SSBB|Yoshi's Island}} (winter)
|stage={{SSBB|Yoshi's Island}} (winter)
|•Attack Power ↑<br>•Item: Swords
|rules=
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
*Attack Power ↑
|{{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}
*Item: Swords
|
|conditions=
*Defeat the main fighter to win
*[[Stamina battle]]
*The enemy has increased attack power when the enemy's at high damage
|music={{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}
|insp=
*The Zelda puppet fighter references both Zelda and Nakoruru having mystical backgrounds.
*The Zelda puppet fighter references both Zelda and Nakoruru having mystical backgrounds.
*The Tiny Falco minion fighter represents Mamahaha, Nakoruru's hawk companion.
*The Tiny Falco minion fighter represents Mamahaha, Nakoruru's hawk companion.
Line 5,275: Line 5,682:
*Similar to the battle with Haohmaru, the Attack Power ↑ rule and battle condition references the Rage Gauge mechanic from ''Samurai Shodown''.
*Similar to the battle with Haohmaru, the Attack Power ↑ rule and battle condition references the Rage Gauge mechanic from ''Samurai Shodown''.
*The Sword items, the puppet fighter starting off with a Killing Edge, and the stamina battle condition references a typical sword battle in the ''Samurai Shodown'' series.
*The Sword items, the puppet fighter starting off with a Killing Edge, and the stamina battle condition references a typical sword battle in the ''Samurai Shodown'' series.
|-
}}
|1,366
{{SpiritBattleRow|num=1,366|name=Athena Asamiya|customname=[https://snk.fandom.com/wiki/Athena_Asamiya Athena Asamiya]
|{{SpiritTableName|Athena Asamiya|customname=[https://snk.fandom.com/wiki/Athena_Asamiya Athena Asamiya]|size=64}}
|enemy=*{{SpiritBattleHead|Palutena|col1=Blue}}
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
*{{SpiritBattleHead|Richter|col1=Green}}
|{{SpiritType|Neutral}}
|type=Neutral
|9,400
|power=9,400
|[[Mushroomy Kingdom]] (hazards off)
|stage=[[Mushroomy Kingdom]] (hazards off)
|N/A
|rules=N/A
|•The enemy favors special moves<br>•Reinforcements will appear during the battle
|conditions=
|{{SSBUMusicLink|Fatal Fury|Psycho Soldier Theme (Overseas Version)}}
*The enemy favors special moves
|
*Reinforcements will appear during the battle
|music={{SSBUMusicLink|Fatal Fury|Psycho Soldier Theme (Overseas Version)}}
|insp=
*The Palutena puppet fighter represents Athena Asamiya, referencing her ancestry from the goddess, Princess Athena, from whom Palutena takes inspiration from.  
*The Palutena puppet fighter represents Athena Asamiya, referencing her ancestry from the goddess, Princess Athena, from whom Palutena takes inspiration from.  
*The Richter minion fighter represents Sie Kensou, Athena's close friend who, like Richter, wears a headband.
*The Richter minion fighter represents Sie Kensou, Athena's close friend who, like Richter, wears a headband.
*The stage's auto-scrolling feature represents the auto-scrolling levels of ''Psycho Soldier''.
*The stage's auto-scrolling feature represents the auto-scrolling levels of ''Psycho Soldier''.
*The puppet fighter's favored special moves and the music references Athena's psionic powers.
*The puppet fighter's favored special moves and the music references Athena's psionic powers.
|-
}}
|1,367
{{SpiritBattleRow|num=1,367|name=Ralf & Clark
|{{SpiritTableName|Ralf & Clark|size=64}}
|enemy=*{{SpiritBattleHead|Snake|col1=Red|col2=Blue}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}}
|type=Shield
|{{SpiritType|Shield}}
|power=3,800
|3,800
|stage=[[Gaur Plain]] (hazards off)
|[[Gaur Plain]] (hazards off)
|rules=
|•Item: Exploding Types
*Item: Exploding Types
|•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Super Scope]]
|conditions=
|{{SSBUMusicLink|Fatal Fury|IKARI - KOF XIV}}
*The enemy's shooting items have increased power
|
*The enemy starts the battle with a [[Super Scope]]
|music={{SSBUMusicLink|Fatal Fury|IKARI - KOF XIV}}
|insp=
*The Snake puppet fighters references both ''Metal Gear'' and ''Ikari Warriors'' being inspired by '80s action movies such as ''{{s|wikipedia|First Blood}}''.
*The Snake puppet fighters references both ''Metal Gear'' and ''Ikari Warriors'' being inspired by '80s action movies such as ''{{s|wikipedia|First Blood}}''.
*The stage references the jungle-like levels in ''Ikari Warriors''.
*The stage references the jungle-like levels in ''Ikari Warriors''.
*The Exploding Type items and the battle conditions references the weaponry found in ''Ikari Warriors''.
*The Exploding Type items and the battle conditions references the weaponry found in ''Ikari Warriors''.
|-
}}
|1,372
{{SpiritBattleRow|num=1,372|name=Wesker
|{{SpiritTableName|Wesker|size=64}}
|enemy=*{{SpiritBattleHead|Captain Falcon|col1=Black|hp1=180 HP}}
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}} (180 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=9,500
|9,500
|stage=[[Norfair]] ([[Ω form]])
|[[Norfair]] ([[Ω form]])
|rules=
|•Attack Power ↑<br>•Metal Shift<br>•Temporary Invincibility
*Attack Power ↑
|•The enemy will occasionally be invincible<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
*Metal Shift
|{{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}
*Temporary Invincibility
|
|conditions=
*The Captain Falcon puppet fighter represents Albert Wesker, the main antagonist of the ''Resident Evil'' series, most likely referencing Wesker's superhuman speed after injecting himself with a prototype virus during the events of the first game to cheat death.
*The enemy will occasionally be invincible
*The enemy will occasionally turn metal when the enemy's at high damage
*[[Stamina battle]]
|music={{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}
|insp=
*The Captain Falcon puppet fighter represents Albert Wesker, the main antagonist of the ''Resident Evil'' series.
*The stage references the location of the final battle in ''Resident Evil 5'', where Chris fought Wesker in the crater of an active volcano in Kijuju, Africa.
*The stage references the location of the final battle in ''Resident Evil 5'', where Chris fought Wesker in the crater of an active volcano in Kijuju, Africa.
*The music references how the arrangement of ''Theme of Solid Snake'' and the first three ''Resident Evil'' games share the same composer, Masami Ueda.
*The music references how the arrangement of ''Theme of Solid Snake'' and the first three ''Resident Evil'' games share the same composer, Masami Ueda.
*The battle conditions references Uroboros Wesker, the alternate form Wesker takes during the final boss battle in ''Resident Evil 5'' which turned him into a metallic monster after infecting himself with the Uroboros virus.
*The battle conditions references Uroboros Wesker, the alternate form Wesker takes during the final boss battle in ''Resident Evil 5'' which turned him into a metallic monster after infecting himself with the Uroboros virus.
|-
}}
|1,373
{{SpiritBattleRow|num=1,373|name=Leon|customname=[https://residentevil.fandom.com/wiki/Leon_Scott_Kennedy Leon]
|{{SpiritTableName|Leon|customname=[https://residentevil.fandom.com/wiki/Leon_Scott_Kennedy Leon]|size=64}}
|enemy=*{{SpiritBattleHead|Fox|col1=Black|hp1=150 HP}}
|•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}} (150 HP)<br>•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×3 {{Head|Villager|g=SSBU|s=20px|cl=Pink}}×3 {{Head|Villager|g=SSBU|s=20px}}×3 (60 HP)
*{{SpiritBattleHead|Villager|t=Team|col1=Yellow|num1=3|col2=Pink|num2=3|col3=|num3=3|hp3=60 HP}}
|{{SpiritType|Shield}}
|type=Shield
|3,800
|power=3,800
|[[Gerudo Valley]] (hazards off)
|stage=[[Gerudo Valley]] (hazards off)
|•Item: Exploding Types
|rules=
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
*Item: Exploding Types
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|conditions=
|
*Defeat the main fighter to win
*[[Stamina battle]]
*The enemy favors neutral specials
|music={{SSBUMusicLink|Metroid|Psycho Bits}}
|insp=
*The Fox puppet fighter references both Fox and Leon serving their respective militaries.
*The Fox puppet fighter references both Fox and Leon serving their respective militaries.
*The Villager Team represents the Ganado, infected villagers that serve as the main enemies in the village section of ''Resident Evil 4''. The puppet fighters are slow and frequently uses grab attacks, referencing the Ganados' main method of attacking by slowly approaching the player and latching onto them.
*The Villager Team represents the Ganado, infected villagers that serve as the main enemies in the village section of ''Resident Evil 4''. The puppet fighters are slow and frequently uses grab attacks, referencing the Ganados' main method of attacking by slowly approaching the player and latching onto them.
Line 5,335: Line 5,755:
*The music likely references the Mercenaries mode in ''Resident Evil 4'', which features a similar style of techno music.
*The music likely references the Mercenaries mode in ''Resident Evil 4'', which features a similar style of techno music.
*The puppet fighter's favored [[Blaster (Fox)|Blaster]] and the Exploding Type items references Leon being equipped with his Wing Shooters and explosive weapons.
*The puppet fighter's favored [[Blaster (Fox)|Blaster]] and the Exploding Type items references Leon being equipped with his Wing Shooters and explosive weapons.
|-
}}
|1,374
{{SpiritBattleRow|num=1,374|name=Chris|customname=[https://residentevil.fandom.com/wiki/Chris_Redfield Chris]
|{{SpiritTableName|Chris|customname=[https://residentevil.fandom.com/wiki/Chris_Redfield Chris]|size=64}}
|enemy=*{{SpiritBattleHead|Snake|col1=Blue}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Black}}
*{{SpiritBattleHead|Richter|col1=Black}}
|{{SpiritType|Grab}}
|type=Grab
|3,900
|power=3,900
|[[Fourside]] ([[Battlefield form]])
|stage=[[Fourside]] ([[Battlefield form]])
|•Item: Shooting Types
|rules=
|•The enemy starts the battle with a [[Franklin Badge]]<br>•The enemy's ranged weapons have increased power<br>•The enemy favors special moves
*Item: Shooting Types
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|conditions=
|
*The enemy starts the battle with a [[Franklin Badge]]
*The enemy's ranged weapons have increased power
*The enemy favors special moves
|music={{SSBUMusicLink|Metal Gear|Battle in the Base}}
|insp=
*The Snake puppet fighter references both Snake and Chris Redfield serving their respective military tactical teams. The puppet fighter's frequent use of [[C4]] references Chris being equipped with explosive weapons.
*The Snake puppet fighter references both Snake and Chris Redfield serving their respective military tactical teams. The puppet fighter's frequent use of [[C4]] references Chris being equipped with explosive weapons.
*The Richter minion fighter represents Piers Nivans, Chris's partner throughout his campaign in ''Resident Evil 6''. The puppet fighter starts off with a [[Staff]], referencing Piers' signature gun in ''Resident Evil 6'', the [https://residentevil.fandom.com/wiki/Anti-Materiel_Rifle_(RE6) Anti-Materiel Rifle].
*The Richter minion fighter represents Piers Nivans, Chris's partner throughout his campaign in ''Resident Evil 6''. The puppet fighter starts off with a [[Staff]], referencing Piers' signature gun in ''Resident Evil 6'', the [https://residentevil.fandom.com/wiki/Anti-Materiel_Rifle_(RE6) Anti-Materiel Rifle].
Line 5,351: Line 5,775:
*The Shooting Type items and the second battle condition references Chris and Piers being expert marksman.
*The Shooting Type items and the second battle condition references Chris and Piers being expert marksman.
*The puppet fighter starts off with a Franklin Badge, referencing the Special Tactics And Rescue Service (S.T.A.R.S.) badge Chris wears.
*The puppet fighter starts off with a Franklin Badge, referencing the Special Tactics And Rescue Service (S.T.A.R.S.) badge Chris wears.
|-
}}
|1,375
{{SpiritBattleRow|num=1,375|name=Jill|customname=[https://residentevil.fandom.com/wiki/Jill_Valentine Jill]
|{{SpiritTableName|Jill|customname=[https://residentevil.fandom.com/wiki/Jill_Valentine Jill]|size=64}}
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|col1=}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px}}<br>•Giant {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}}
*{{SpiritBattleHead|Ganondorf|v=Giant|col1=Grey}}
|{{SpiritType|Neutral}}
|type=Neutral
|2,200
|power=2,200
|[[Luigi's Mansion]] (hazards off)
|stage=[[Luigi's Mansion]] (hazards off)
|•Item: [[Ray Gun]]
|rules=
|•Defeat the main fighter to win<br>•The enemy's shooting items have increased power<br>•Reinforcements will appear during the battle
*Item: [[Ray Gun]]
|{{SSBUMusicLink|Metal Gear|Cavern}}
|conditions=
|
*Defeat the main fighter to win
*The enemy's shooting items have increased power
*Reinforcements will appear during the battle
|music={{SSBUMusicLink|Metal Gear|Cavern}}
|insp=
*The Wii Fit Trainer puppet fighter represents Jill Valentine, the female protagonist of the ''Residential Evil'' series.  
*The Wii Fit Trainer puppet fighter represents Jill Valentine, the female protagonist of the ''Residential Evil'' series.  
*The Giant Ganondorf minion fighter represents the recurring enemy/boss type, the Tyrant, the particular Tyrant represented being the Pursuer, the first ever Nemesis-T Type introduced in ''Resident Evil 3''.
*The Giant Ganondorf minion fighter represents the recurring enemy/boss type, the Tyrant, the particular Tyrant represented being the Pursuer, the first ever Nemesis-T Type introduced in ''Resident Evil 3''.
Line 5,368: Line 5,796:
*The Ray Gun item and the second battle condition references Jill utilizing firearms.
*The Ray Gun item and the second battle condition references Jill utilizing firearms.
*The minion fighter's Slow Super Armor ability references the Tyrant's slow movement towards his opponent while being very hard to KO, damage, or even make it display any signs of being hurt.
*The minion fighter's Slow Super Armor ability references the Tyrant's slow movement towards his opponent while being very hard to KO, damage, or even make it display any signs of being hurt.
|-
}}
|1,376
{{SpiritBattleRow|num=1,376|name=ASTRAL CHAIN Hero (Female)
|{{SpiritTableName|ASTRAL CHAIN Hero (Female)|size=64}}
|enemy=*{{SpiritBattleHead|Zero Suit Samus|col1=}}
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px}}<br>•Metal {{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Blue}}
*{{SpiritBattleHead|Shulk|v=Metal|col1=Blue}}
|{{SpiritType|Attack}}
|type=Attack
|9,500
|power=9,500
|{{SSBU|Final Destination}}
|stage={{SSBU|Final Destination}}
|•Item: [[Black Hole]]
|rules=
|•Defeat the main fighter to win<br>•The enemy favors special moves
*Item: [[Black Hole]]
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|conditions=
|
*Defeat the main fighter to win
*The enemy favors special moves
|music={{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|insp=
*The Zero Suit Samus puppet fighter represents the female ASTRAL CHAIN Hero. The puppet fighter's favored [[Plasma Whip]] references the Astral Chains attached to her Legion.
*The Zero Suit Samus puppet fighter represents the female ASTRAL CHAIN Hero. The puppet fighter's favored [[Plasma Whip]] references the Astral Chains attached to her Legion.
*The Metal Shulk minion fighter represents the Sword Legion seen in this spirit's artwork.
*The Metal Shulk minion fighter represents the Sword Legion seen in this spirit's artwork.
*The stage references the Astral Planes, with the Black Hole item referencing the Gates, an interdimensional wormhole between the Ark and the Astral Plane.
*The stage references the Astral Planes, with the Black Hole item referencing the Gates, an interdimensional wormhole between the Ark and the Astral Plane.
|-
}}
|1,377
{{SpiritBattleRow|num=1,377|name=ASTRAL CHAIN Hero (Male)
|{{SpiritTableName|ASTRAL CHAIN Hero (Male)|size=64}}
|enemy=*{{SpiritBattleHead|Chrom|col1=}}
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px}}<br>•Metal {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Blue}}
*{{SpiritBattleHead|Dark Pit|v=Metal|col1=Blue}}
|{{SpiritType|Grab}}
|type=Grab
|9,500
|power=9,500
|[[Fourside]] ([[Ω form]])
|stage=[[Fourside]] ([[Ω form]])
|N/A
|rules=N/A
|•Defeat the main fighter to win<br>•The enemy is metal
|conditions=
|{{SSBUMusicLink|Star Fox|Corneria - Star Fox Zero}}
*Defeat the main fighter to win
|
*The enemy is metal
|music={{SSBUMusicLink|Star Fox|Corneria - Star Fox Zero}}
|insp=
*The Chrom puppet fighter references both Chrom and the male ASTRAL CHAIN hero being male protagonists with short blue hair.
*The Chrom puppet fighter references both Chrom and the male ASTRAL CHAIN hero being male protagonists with short blue hair.
*The Metal Dark Pit minion fighter represents the Bow Legion seen in this spirit's artwork.
*The Metal Dark Pit minion fighter represents the Bow Legion seen in this spirit's artwork.
*The stage references the Ark, the city setting in ''Astral Chain''.
*The stage references the Ark, the city setting in ''Astral Chain''.
*The music likely references both ''Astral Chain'' and ''Star Fox Zero'' being developed by [[PlatinumGames]].
*The music likely references both ''Astral Chain'' and ''Star Fox Zero'' being developed by [[PlatinumGames]].
|-
}}
|1,378
{{SpiritBattleRow|num=1,378|name=Kyle
|{{SpiritTableName|Kyle|size=64}}
|enemy=*{{SpiritBattleHead|Cloud|col1=}}
|•{{SSBU|Cloud}} {{Head|Cloud|g=SSBU|s=20px}}<br>•{{SSBU|Sheik}} Team {{Head|Sheik|g=SSBU|s=20px|cl=Black}}×3
*{{SpiritBattleHead|Sheik|t=Team|col1=Black|num1=3}}
|{{SpiritType|Neutral}}
|type=Neutral
|4,200
|power=4,200
|[[New Pork City]] (hazards off)
|stage=[[New Pork City]] (hazards off)
|•Attack Power ↑<br>•Item: Exploding Types
|rules=
|•The enemy has increased attack power when the enemy's at high damage<br>•Reinforcements will appear after an enemy is KO'd
*Attack Power ↑
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
*Item: Exploding Types
|
|conditions=
*The enemy has increased attack power when the enemy's at high damage
*Reinforcements will appear after an enemy is KO'd
|music={{SSBUMusicLink|Other|Attack - Soma Bringer}}
|insp=
*The Cloud puppet fighter represents Kyle, the leader of the outcast hacker group the Hermits who, like Cloud, carries a large weapon over his back.
*The Cloud puppet fighter represents Kyle, the leader of the outcast hacker group the Hermits who, like Cloud, carries a large weapon over his back.
*The Sheik minion fighters and the battle conditions references the first encounter with Kyle where the player must defeat three of the Hermits before fighting against Kyle, who drops bombs on the player while fighting against the three Hermits.
*The Sheik minion fighters and the battle conditions references the first encounter with Kyle where the player must defeat three of the Hermits before fighting against Kyle, who drops bombs on the player while fighting against the three Hermits.
*The stage references the Ark, the city setting in ''Astral Chain''.
*The stage references the Ark, the city setting in ''Astral Chain''.
|-
}}
|1,379
{{SpiritBattleRow|num=1,379|name=Lappy
|{{SpiritTableName|Lappy|size=64}}
|enemy=*{{SpiritBattleHead|Isabelle|v=Giant|col1=Yellow}}
|•Giant {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}
|type=Shield
|{{SpiritType|Shield}}
|power=2,400
|2,400
|stage=[[Fourside]] (hazards off)
|[[Fourside]] (hazards off)
|rules=
|•Invisibility<br>•Item: Throwing Types
*Invisibility
|•The enemy is invisible<br>•The enemy is giant
*Item: Throwing Types
|{{SSBUMusicLink|Other|Balloon Trip (for 3DS / Wii U)}}
|conditions=
|
*The enemy is invisible
*The enemy is giant
|music={{SSBUMusicLink|Other|Balloon Trip (for 3DS / Wii U)}}
|insp=
*The Isabelle puppet fighter references both Isabelle and Lappy being yellow, long-eared mascot characters, with the puppet fighter's giant size references Lappy being adult-sized.
*The Isabelle puppet fighter references both Isabelle and Lappy being yellow, long-eared mascot characters, with the puppet fighter's giant size references Lappy being adult-sized.
*Similar to the battle with the ASTRAL CHAIN Hero (Male), the stage references the Ark's city setting in ''Astral Chain''.
*Similar to the battle with the ASTRAL CHAIN Hero (Male), the stage references the Ark's city setting in ''Astral Chain''.
*The music and the Throwing Type items references "Lappy Balloon", an 8-bit minigame where Lappy hands out balloons to people.
*The music and the Throwing Type items references "Lappy Balloon", an 8-bit minigame where Lappy hands out balloons to people.
*The Invisibility battle condition references Lappy appearing out of nowhere during the tutorial.
*The Invisibility battle condition references Lappy appearing out of nowhere during the tutorial.
|-
}}
|1,394
{{SpiritBattleRow|num=1,394|name=Kunio
|{{SpiritTableName|Kunio|size=64}}
|enemy=*{{SpiritBattleHead|Mii Brawler|col1=|mii=Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Toad Outfit}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Toad Outfit)
|type=Attack
|{{SpiritType|Attack}}
|power=9,500
|9,500
|stage=[[Moray Towers]]
|[[Moray Towers]]
|rules=
|•Item Tidal Wave<br>•Item: Battering Types
*Item Tidal Wave
|•The enemy favors neutral specials<br>•The enemy has increased attack power<br>•Certain items will appear in large numbers after a little while
*Item: Battering Types
|{{SSBUMusicLink|Other|Mach Rider}}
|conditions=
|
*The enemy favors neutral specials
*The enemy has increased attack power
*Certain items will appear in large numbers after a little while
|music={{SSBUMusicLink|Other|Mach Rider}}
|insp=
*The Mii Brawler puppet fighter's costume represents Kunio with the Toad Outfit resembling Kunio's school uniform. The puppet fighter's favored [[Flashing Mach Punch]] references Kunio's signature move, Mach Punch.
*The Mii Brawler puppet fighter's costume represents Kunio with the Toad Outfit resembling Kunio's school uniform. The puppet fighter's favored [[Flashing Mach Punch]] references Kunio's signature move, Mach Punch.
*The stage references the main city setting of the ''River City'' series.
*The stage references the main city setting of the ''River City'' series.
Line 5,442: Line 5,886:
*The Battering Type items references the battering weapons used during the ''River City'' series fights.
*The Battering Type items references the battering weapons used during the ''River City'' series fights.
*The Food item (Onigiri) in the Item Tidal Wave rule and the second battle condition references how Kunio increases his stats by eating food.
*The Food item (Onigiri) in the Item Tidal Wave rule and the second battle condition references how Kunio increases his stats by eating food.
|-
}}
|1,395
{{SpiritBattleRow|num=1,395|name=Riki (River City)
|{{SpiritTableName|Riki (River City)|size=64}}
|enemy=*{{SpiritBattleHead|Little Mac|col1=Black}}
|•{{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px|cl=Black}}
|type=Shield
|{{SpiritType|Shield}}
|power=3,600
|3,600
|stage=[[Saffron City]] (hazards off)
|[[Saffron City]] (hazards off)
|rules=
|•Attack Power ↑<br>•Item: Balls
*Attack Power ↑
|•The enemy has increased attack power after a little while<br>•The enemy favors neutral attacks
*Item: Balls
|{{SSBUMusicLink|Other|Excite Truck}}
|conditions=
|
*The enemy has increased attack power after a little while
*The enemy favors neutral attacks
|music={{SSBUMusicLink|Other|Excite Truck}}
|insp=
*The Little Mac puppet fighter references both Little Mac and Riki utilizing fast punches in their respective game series.
*The Little Mac puppet fighter references both Little Mac and Riki utilizing fast punches in their respective game series.
*The stage references the main city setting of the ''River City'' series.
*The stage references the main city setting of the ''River City'' series.
*The Ball items references Riki participating in the Hanazono High School's sports clubs.
*The Ball items references Riki participating in the Hanazono High School's sports clubs.
*The puppet fighter's favored [[Straight Lunge]] references Riki's signature move, Mach Punch, which is also Kunio's signature move.
*The puppet fighter's favored [[Straight Lunge]] references Riki's signature move, Mach Punch, which is also Kunio's signature move.
|-
}}
|1,396
{{SpiritBattleRow|num=1,396|name=Goda
|{{SpiritTableName|Goda|size=64}}
|enemy=*{{SpiritBattleHead|Donkey Kong|col1=Green}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
*{{SpiritBattleHead|Diddy Kong|col1=Yellow}}
|{{SpiritType|Neutral}}
|type=Neutral
|2,000
|power=2,000
|[[Onett]]
|stage=[[Onett]]
|•Item: Battering Types
|rules=
|•Defeat the main fighter to win<br>•The enemy's side special has increased power<br>•The enemy favors side specials
*Item: Battering Types
|{{SSBUMusicLink|Other|Golden Forest}}
|conditions=
|
*Defeat the main fighter to win
*The enemy's side special has increased power
*The enemy favors side specials
|music={{SSBUMusicLink|Other|Golden Forest}}
|insp=
*The Donkey Kong puppet fighter references both Donkey Kong and Goda being strong fighters who uses an attack similar to Donkey Kong's [[Headbutt]].
*The Donkey Kong puppet fighter references both Donkey Kong and Goda being strong fighters who uses an attack similar to Donkey Kong's [[Headbutt]].
*The Diddy Kong minion fighter represents Godai, referencing both Diddy Kong and Godai being close friends with Donkey Kong and Goda respectively.
*The Diddy Kong minion fighter represents Godai, referencing both Diddy Kong and Godai being close friends with Donkey Kong and Goda respectively.
*The stage references the main city setting of the ''River City'' series.
*The stage references the main city setting of the ''River City'' series.
*Similar to the battle with Kunio, the Battering Type items references the battering weapons used during the ''River City'' series fights.
*Similar to the battle with Kunio, the Battering Type items references the battering weapons used during the ''River City'' series fights.
|-
}}
|1,397
{{SpiritBattleRow|num=1,397|name=Ryuichi & Ryuji
|{{SpiritTableName|Ryuichi & Ryuji|size=64}}
|enemy=*{{SpiritBattleHead|Ryu|col1=Purple|num1=2}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}}×2
|type=Neutral
|{{SpiritType|Neutral}}
|power=9,300
|9,300
|stage=[[Wrecking Crew]] ([[Battlefield form]])
|[[Wrecking Crew]] ([[Battlefield form]])
|rules=
|•Item: [[Killing Edge]]
*Item: [[Killing Edge]]
|•The enemy's side special has increased power<br>•The enemy favors side specials
|conditions=
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
*The enemy's side special has increased power
|
*The enemy favors side specials
|music={{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|insp=
*The Ryu puppet fighter references Ryuichi & Ryuji being martial artists who shares "Ryu" as part of their names.
*The Ryu puppet fighter references Ryuichi & Ryuji being martial artists who shares "Ryu" as part of their names.
*The stage references the main city setting of the ''River City'' series.
*The stage references the main city setting of the ''River City'' series.
Line 5,488: Line 5,941:
*The Killing Edge item references the battering weapons used during the ''River City'' series fights.
*The Killing Edge item references the battering weapons used during the ''River City'' series fights.
*The puppet fighters' favored [[Tatsumaki Senpukyaku]] references the Dragon Twins' frequent use of jumpkicks.
*The puppet fighters' favored [[Tatsumaki Senpukyaku]] references the Dragon Twins' frequent use of jumpkicks.
|-
}}
|rowspan="2"|1,398
{{SpiritBattleRow|num=1,398|name=Cuphead|link=y
|{{SpiritTableName|Cuphead|link=y|size=64|dlcalt=y}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Red|hp1=140 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} (140 HP)<br>•Giant {{SSBU|Peach}} Team {{Head|Peach|g=SSBU|s=20px|cl=White}}{{Head|Peach|g=SSBU|s=20px|cl=Red}}{{Head|Peach|g=SSBU|s=20px|cl=Green}} (70 HP)
*{{SpiritBattleHead|Peach|v=Giant|t=Team|col1=White|col2=Red|col3=Green|hp3=70 HP}}
|rowspan="2"|{{SpiritType|Attack}}
|type=Attack
|rowspan="2"|9,400
|power=9,400
|rowspan="2"|[[New Pork City]] ([[Ω form]])
|stage=[[New Pork City]] ([[Ω form]])
|rowspan="2"|N/A
|rules=N/A
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy's ranged weapons have increased power<br>•[[Stamina battle]]
|conditions=
|{{SSBUMusicLink|Other|Final Results - Wii Party U}}
*Defeat the main fighter to win
|rowspan="2"|
*The enemy's ranged weapons have increased power
*[[Stamina battle]]
|music={{SSBUMusicLink|Other|Final Results - Wii Party U}}
|insp=
*The Mega Man puppet fighter, without DLC, and the battle conditions references ''Cuphead'' being a run-and-gun game, which involves the player continuously firing projectiles at bosses while dodging their attacks with [[Mega Man]]'s games being the first among the genre.
*The Mega Man puppet fighter, without DLC, and the battle conditions references ''Cuphead'' being a run-and-gun game, which involves the player continuously firing projectiles at bosses while dodging their attacks with [[Mega Man]]'s games being the first among the genre.
*The Giant Peach Team likely the Root Pack, a trio of giant root vegetables that serve as the boss of Inkwell Isle I. The three minion fighters frequently using the same attacks references each of the Root Pack members using the same attack in each phase of the boss fight.
*The Giant Peach Team likely the Root Pack, a trio of giant root vegetables that serve as the boss of Inkwell Isle I. The three minion fighters frequently using the same attacks references each of the Root Pack members using the same attack in each phase of the boss fight.
*The stage features flashing neon lights, referencing the Devil's Casino, which also features flashing neon lights.
*The stage features flashing neon lights, referencing the Devil's Casino, which also features flashing neon lights.
*The music, without DLC, references the jazz-inspired soundtrack in ''Cuphead''.
*The music, without DLC, references the jazz-inspired soundtrack in ''Cuphead''.
|-
|dlcenemy=*{{SpiritBattleHead|Mii Gunner|col1=|hp1=140 HP|mii=Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit}}
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•Giant {{SSBU|Peach}} Team {{Head|Peach|g=SSBU|s=20px|cl=White}}{{Head|Peach|g=SSBU|s=20px|cl=Red}}{{Head|Peach|g=SSBU|s=20px|cl=Green}} (70 HP)
*{{SpiritBattleHead|Peach|v=Giant|t=Team|col1=White|col2=Red|col3=Green|hp3=70 HP}}
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
|dlcmusic={{SSBUMusicLink|Other|Floral Fury}}
|-
|dlcnote=This variant requires the Cuphead Mii costume
|rowspan="2"|1,399
|dlcname=Cuphead
|{{SpiritTableName|Mugman|size=64|dlcalt=y}}
}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}{{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
{{SpiritBattleRow|num=1,399|name=Mugman
|rowspan="2"|{{SpiritType|Shield}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|col2=Red}}
|rowspan="2"|9,400
|type=Shield
|rowspan="2"|[[Garden of Hope]] (hazards off)
|power=9,400
|rowspan="2"|•Sudden Final Smash<br>•Item: {{b|Screw Attack|item}}
|stage=[[Garden of Hope]] (hazards off)
|rowspan="2"|•The enemy will suddenly have a Final Smash after a little while<br>•The enemy favors neutral specials<br>•The enemy has increased attack power
|rules=
|{{SSBUMusicLink|Other|Clu Clu Land}}
*Sudden Final Smash
|rowspan="2"|
*Item: {{b|Screw Attack|item}}
|conditions=
*The enemy will suddenly have a Final Smash after a little while
*The enemy favors neutral specials
*The enemy has increased attack power
|music={{SSBUMusicLink|Other|Clu Clu Land}}
|insp=
*The two puppet fighters represents Mugman and Cuphead being twin brothers with identical attributes.
*The two puppet fighters represents Mugman and Cuphead being twin brothers with identical attributes.
*The stage references Inkwell Isle One where Cuphead and Mugman live with their father figure Elder Kettle and fight the first bosses encountered in the game.
*The stage references Inkwell Isle One where Cuphead and Mugman live with their father figure Elder Kettle and fight the first bosses encountered in the game.
Line 5,523: Line 5,985:
*The Sudden Final Smash rule references the Super Arts from ''Cuphead'', with the Mii Gunner's Final Smash, [[Full Blast]] (and to a lesser extent, Mega Man's Final Smash [[Mega Legends]]), resembling Super Art 1, Energy Beam.
*The Sudden Final Smash rule references the Super Arts from ''Cuphead'', with the Mii Gunner's Final Smash, [[Full Blast]] (and to a lesser extent, Mega Man's Final Smash [[Mega Legends]]), resembling Super Art 1, Energy Beam.
*The Mii Gunners' favored [[Charge Blast]] references one of the unlockable weapons which lets Cuphead and Mugman fire charged projectiles.
*The Mii Gunners' favored [[Charge Blast]] references one of the unlockable weapons which lets Cuphead and Mugman fire charged projectiles.
|-
|dlcenemy=*{{SpiritBattleHead|Mii Gunner|col1=|mii=Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit}}
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Laser Blaze|2]][[Flame Pillar|1]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)
*{{SpiritBattleHead|Mii Gunner|col1=|mii=Moveset [[Laser Blaze|2]][[Flame Pillar|1]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit}}
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
|dlcmusic={{SSBUMusicLink|Other|Floral Fury}}
|-
|dlcnote=This variant requires the Cuphead Mii costume
|rowspan="2"|1,400
|dlcname=Cuphead
|{{SpiritTableName|The Devil (Cuphead)|size=64|dlcalt=y}}
}}
|rowspan="2"|•Giant {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}}
{{SpiritBattleRow|num=1,400|name=The Devil (Cuphead)
|rowspan="2"|{{SpiritType|Neutral}}
|enemy=*{{SpiritBattleHead|Mewtwo|v=Giant|col1=Purple}}
|rowspan="2"|4,000
|type=Neutral
|rowspan="2"|[[Castle Siege]] (Underground Cavern)
|power=4,000
|rowspan="2"|•Attack Power ↑<br>•Assist Trophy Enemies ([[Bomberman]])
|stage=[[Castle Siege]] (Underground Cavern)
|rowspan="2"|•Hostile assist trophies will appear after a little while<br>•The enemy has increased attack power when the enemy's at high damage<br>•The enemy starts the battle with a [[Death's Scythe]]
|rules=
|{{SSBUMusicLink|Pikmin|Flashes of Fear}}
*Attack Power ↑
|rowspan="2"|
*Assist Trophy Enemies ([[Bomberman]])
|conditions=
*Hostile assist trophies will appear after a little while
*The enemy has increased attack power when the enemy's at high damage
*The enemy starts the battle with a [[Death's Scythe]]
|music={{SSBUMusicLink|Pikmin|Flashes of Fear}}
|insp=
*The Mewtwo puppet fighter references both Mewtwo and the Devil sporting elongated tails.
*The Mewtwo puppet fighter references both Mewtwo and the Devil sporting elongated tails.
*The puppet fighter's giant size, the stage, and the Attack Power ↑ rule references  the final stage of ''Cuphead'', "One Hell Of A Time", where the Devil is fought in an inferno. During the fight, the Devil descends underground and grows in size, while Cuphead and Mugman must navigate floating rock platforms to survive.
*The puppet fighter's giant size, the stage, and the Attack Power ↑ rule references  the final stage of ''Cuphead'', "One Hell Of A Time", where the Devil is fought in an inferno. During the fight, the Devil descends underground and grows in size, while Cuphead and Mugman must navigate floating rock platforms to survive.
Line 5,542: Line 6,010:
*The Bomberman Assist Trophy enemy references the bat-winged bombs that the Devil summons, which explode into a huge radius when not dealt with.
*The Bomberman Assist Trophy enemy references the bat-winged bombs that the Devil summons, which explode into a huge radius when not dealt with.
*The puppet fighter starts off with a Death's Scythe, referencing the pitchfork the Devil carries.
*The puppet fighter starts off with a Death's Scythe, referencing the pitchfork the Devil carries.
|-
|dlcmusic={{SSBUMusicLink|Other|Floral Fury}}
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
|dlcnote=This variant requires the Cuphead Mii costume
|-
|dlcname=Cuphead
|rowspan="2"|1,401
}}
|{{SpiritTableName|King Dice|size=64|dlcalt=y}}
{{SpiritBattleRow|num=1,401|name=King Dice
|rowspan="2"|•Giant {{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Stone Scabbard|1]][[Blade Counter|1]],Chibi-Robo Hat, Butler Outfit)<br>•Tiny {{SSBU|Mr. Game & Watch}} Team {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=White}}×6
|enemy=*{{SpiritBattleHead|Mii Swordfighter|v=Giant|col1=|mii=Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Stone Scabbard|1]][[Blade Counter|1]],Chibi-Robo Hat, Butler Outfit}}
|rowspan="2"|{{SpiritType|Grab}}
*{{SpiritBattleHead|Mr. Game & Watch|v=Tiny|t=Team|col1=White|num1=6}}
|rowspan="2"|2,300
|type=Grab
|rowspan="2"|[[WarioWare, Inc.]]
|power=2,300
|rowspan="2"|N/A
|stage=[[WarioWare, Inc.]]
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy has super armor but moves slower
|rules=N/A
|{{SSBUMusicLink|Donkey Kong|Jungle Level Jazz Style (for 3DS / Wii U)}}
|conditions=
|rowspan="2"|
*Defeat the main fighter to win
*The enemy has super armor but moves slower
|music={{SSBUMusicLink|Donkey Kong|Jungle Level Jazz Style (for 3DS / Wii U)}}
|insp=
*The Giant Mii Swordfighter puppet fighter's costume represents King Dice, with the Chibi-Robo Hat referencing King Dice's flat-topped head and the Butler Outfit referencing his tuxedo.
*The Giant Mii Swordfighter puppet fighter's costume represents King Dice, with the Chibi-Robo Hat referencing King Dice's flat-topped head and the Butler Outfit referencing his tuxedo.
*The white Tiny Mr. Game & Watch Team represents the row of cards that King Dice summons when fighting him. The number of fighters and their frequent use of [[Judge]] references the dice that appear throughout the fight that determine which bosses are fought before facing King Dice himself.
*The white Tiny Mr. Game & Watch Team represents the row of cards that King Dice summons when fighting him. The number of fighters and their frequent use of [[Judge]] references the dice that appear throughout the fight that determine which bosses are fought before facing King Dice himself.
Line 5,560: Line 6,031:
*The music, without DLC, represents the jazz-inspired soundtrack in ''Cuphead''.
*The music, without DLC, represents the jazz-inspired soundtrack in ''Cuphead''.
*The Slow Super Armor battle condition references how King Dice is impossible to launch or make flinch when you fight him in the original game.
*The Slow Super Armor battle condition references how King Dice is impossible to launch or make flinch when you fight him in the original game.
|-
|dlcmusic={{SSBUMusicLink|Other|Floral Fury}}
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
|dlcnote=This variant requires the Cuphead Mii costume
|-
|dlcname=Cuphead
|1,402
}}
|{{SpiritTableName|Lotus|size=64}}
{{SpiritBattleRow|num=1,402|name=Lotus
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}
|enemy=*{{SpiritBattleHead|Bayonetta|col1=Blue}}
|{{SpiritType|Neutral}}
|type=Neutral
|3,600
|power=3,600
|[[Frigate Orpheon]] ([[Battlefield form]])
|stage=[[Frigate Orpheon]] ([[Battlefield form]])
|•Assist Trophy Enemies ([[Gray Fox]])
|rules=
|•Hostile assist trophies will appear
*Assist Trophy Enemies ([[Gray Fox]])
|{{SSBUMusicLink|Pikmin|The Keeper of the Lake}}
|conditions=
|
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Pikmin|The Keeper of the Lake}}
|insp=
*The Bayonetta puppet fighter represents Lotus, the player's guide in ''WARFRAME''.
*The Bayonetta puppet fighter represents Lotus, the player's guide in ''WARFRAME''.
*The stage references the Kuva Fortress, a space-bound location which, like the Frigate Orpheon, features a boss battle who shares the royal title of "queen".
*The stage references the Kuva Fortress, a space-bound location which, like the Frigate Orpheon, features a boss battle who shares the royal title of "queen".
*The Gray Fox Assist Trophy enemy references the various Tenno in the game, who all wear cybernetic suits to fight in. The Assist Trophy enemy also references its close resemblance to Excalibur.
*The Gray Fox Assist Trophy enemy references the various Tenno in the game, who all wear cybernetic suits to fight in. The Assist Trophy enemy also references its close resemblance to Excalibur.
|-
}}
|1,404
{{SpiritBattleRow|num=1,404|name=Ring Fit Trainees
|{{SpiritTableName|Ring Fit Trainees|size=64}}
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|col1=MaleRed|col2=Red}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}}{{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}}
|type=Attack
|{{SpiritType|Attack}}
|power=9,400
|9,400
|stage=[[Golden Plains]]
|[[Golden Plains]]
|rules=
|•Curry-Filled
*Curry-Filled
|•The enemy breathes fire
|conditions=
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
*The enemy breathes fire
|
|music={{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|insp=
*The Wii Fit Trainer puppet fighters and the music references both ''Wii Fit'' and ''Ring Fit Adventure'' being exercise genre games. The puppet fighters also references both the Wii Fit Trainers and the Ring Fit Trainees being fit characters whose genders are chosen by the player.
*The Wii Fit Trainer puppet fighters and the music references both ''Wii Fit'' and ''Ring Fit Adventure'' being exercise genre games. The puppet fighters also references both the Wii Fit Trainers and the Ring Fit Trainees being fit characters whose genders are chosen by the player.
*The stage features collectible coins, referencing the collectible rings throughout ''Ring Fit Adventure''.
*The stage features collectible coins, referencing the collectible rings throughout ''Ring Fit Adventure''.
*The Curry-Filled rule references the Ring Fit Trainee's hair when synced with Ring, represented with the player's heart rate.
*The Curry-Filled rule references the Ring Fit Trainee's hair when synced with Ring, represented with the player's heart rate.
|-
}}
|1,405
{{SpiritBattleRow|num=1,405|name=Dragaux
|{{SpiritTableName|Dragaux|size=64}}
|enemy=*{{SpiritBattleHead|Incineroar|col1=Grey|hp1=200 HP}}
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}} (200 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=9,500
|9,500
|stage=[[Find Mii]] ([[Ω form]])
|[[Find Mii]] ([[Ω form]])
|rules=
|•Metal Shift<br>•Giant<br>•Item: [[Food]]
*Metal Shift
|•The enemy is giant when the enemy's at high damage<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
*Giant
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
*Item: [[Food]]
|
|conditions=
*The enemy is giant when the enemy's at high damage
*The enemy will occasionally turn metal when the enemy's at high damage
*[[Stamina battle]]
|music={{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|insp=
*The Incineroar puppet fighter references both Incineroar and Dragaux emphasizing their upper body strength.
*The Incineroar puppet fighter references both Incineroar and Dragaux emphasizing their upper body strength.
*The stage, music, and stamina battle condition references the battle at Dragaux Stadium, which ends each world and where Dragaux challenges the player with exercise and a boss battle.
*The stage, music, and stamina battle condition references the battle at Dragaux Stadium, which ends each world and where Dragaux challenges the player with exercise and a boss battle.
*The Metal Shift and Giant rules references the final boss battle against Dragaux where he transforms into the gigantic Dark Dragaux.
*The Metal Shift and Giant rules references the final boss battle against Dragaux where he transforms into the gigantic Dark Dragaux.
*The Food item references the different types of ingredients used to make smoothies, which boosts the player's health.
*The Food item references the different types of ingredients used to make smoothies, which boosts the player's health.
|-
}}
|1,406
{{SpiritBattleRow|num=1,406|name=Ring
|{{SpiritTableName|Ring|size=64}}
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|col1=Red}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}}<br>•Clear {{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px}}
*{{SpiritBattleHead|Bayonetta|v=Clear|col1=}}
|{{SpiritType|Neutral}}
|type=Neutral
|3,800
|power=3,800
|[[Garden of Hope]] (hazards off)
|stage=[[Garden of Hope]] (hazards off)
|N/A
|rules=N/A
|•Defeat the main fighter to win<br>•The enemy starts the battle with a [[Gust Bellows]]<br>•The enemy is invisible
|conditions=
|{{SSBUMusicLink|Other|Boss Battle}}
*Defeat the main fighter to win
|
*The enemy starts the battle with a [[Gust Bellows]]
*The enemy is invisible
|music={{SSBUMusicLink|Other|Boss Battle}}
|insp=
*Similar to the battle with the Ring Fit Trainee, the Wii Fit Trainer puppet fighter represents the female Ring Fit Trainee.
*Similar to the battle with the Ring Fit Trainee, the Wii Fit Trainer puppet fighter represents the female Ring Fit Trainee.
*The Clear Bayonetta minion fighter's frequent use of smash attacks resembles a ring, referencing Ring's circular shape.  
*The Clear Bayonetta minion fighter's frequent use of smash attacks resembles a ring, referencing Ring's circular shape.  
Line 5,621: Line 6,103:
*The puppet fighter starts off with a Gust Bellows, referencing Ring's ability to inhale or burst air like a vacuum cleaner.
*The puppet fighter starts off with a Gust Bellows, referencing Ring's ability to inhale or burst air like a vacuum cleaner.
*The minion fighter's Wicked Weaves releases the disembodied limbs of a demon, referencing both Ring's ability to attack by releasing holographic disembodies rings, and the opening of ''Ring Fit Adventure'' where Dragaux is released from Ring.
*The minion fighter's Wicked Weaves releases the disembodied limbs of a demon, referencing both Ring's ability to attack by releasing holographic disembodies rings, and the opening of ''Ring Fit Adventure'' where Dragaux is released from Ring.
|-
}}
|1,411
{{SpiritBattleRow|num=1,411|name=Duran & Angela
|{{SpiritTableName|Duran & Angela|size=64}}
|enemy=*{{SpiritBattleHead|Roy|col1=Green}}
|•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}}<br>•Tiny Bunny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×2
*{{SpiritBattleHead|Zelda|col1=Red}}
|{{SpiritType|Attack}}
*{{SpiritBattleHead|Kirby|v=Tiny Bunny|col1=Yellow|num1=2}}
|9,200
|type=Attack
|[[Gaur Plain]] ([[Ω form]])
|power=9,200
|•Item: [[Ramblin' Evil Mushroom]]
|stage=[[Gaur Plain]] ([[Ω form]])
|•Reinforcements will appear after an enemy is KO'd
|rules=
|{{SSBUMusicLink|Other|Filled with Hope}}
*Item: [[Ramblin' Evil Mushroom]]
|
|conditions=
*Reinforcements will appear after an enemy is KO'd
|music={{SSBUMusicLink|Other|Filled with Hope}}
|insp=
*The Roy puppet fighter references both Roy and Duran being red-haired swordsmen, with the Zelda puppet fighter references both Zelda nad Angela being tapered-eared princesses unreleated to elves.
*The Roy puppet fighter references both Roy and Duran being red-haired swordsmen, with the Zelda puppet fighter references both Zelda nad Angela being tapered-eared princesses unreleated to elves.
*The yellow Tiny Bunny Kirby minion fighters represent the Rabites, round, yellow-colored, rabbit-like enemies recurring in the ''Mana'' series.
*The yellow Tiny Bunny Kirby minion fighters represent the Rabites, round, yellow-colored, rabbit-like enemies recurring in the ''Mana'' series.
*The stage references the various grassland areas in the ''Mana'' series.
*The stage references the various grassland areas in the ''Mana'' series.
*The Ramblin' Evil Mushroom item references the Mushboom, a recurring enemy from the ''Mana'' series.
*The Ramblin' Evil Mushroom item references the Mushboom, a recurring enemy from the ''Mana'' series.
|-
}}
|1,412
{{SpiritBattleRow|num=1,412|name=Kevin & Charlotte
|{{SpiritTableName|Kevin & Charlotte|size=64}}
|enemy=*{{SpiritBattleHead|Incineroar|col1=Orange}}
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}<br>•Tiny {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}
*{{SpiritBattleHead|Robin|v=Tiny|col1=Yellow}}
|{{SpiritType|Shield}}
|type=Shield
|9,100
|power=9,100
|[[Hyrule Castle]] (hazards off)
|stage=[[Hyrule Castle]] (hazards off)
|•Health Recovery<br>•Attack Power ↑
|rules=
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed significantly when the enemy's at high damage
*Health Recovery
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
*Attack Power ↑
|
|conditions=
*The enemy has increased attack power when the enemy's at high damage
*The enemy is healed significantly when the enemy's at high damage
|music={{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
|insp=
*The Incineroar puppet fighter and the Attack Power ↑ rule represents Kevin, a tiger-like Demi-Beastman who can transform into a powerful beastly werewolf.
*The Incineroar puppet fighter and the Attack Power ↑ rule represents Kevin, a tiger-like Demi-Beastman who can transform into a powerful beastly werewolf.
*The Tiny Robin puppet fighter starts off with a Star Rod, representing Charlotte and her star-tipped flail. The Health Recovery rule references Charlotte being a Half-Elf Cleric with the ability to heal herself and her party.
*The Tiny Robin puppet fighter starts off with a Star Rod, representing Charlotte and her star-tipped flail. The Health Recovery rule references Charlotte being a Half-Elf Cleric with the ability to heal herself and her party.
*The stage references the castle of Ferolia, the Beast Kingdom to which Kevin is the prince.
*The stage references the castle of Ferolia, the Beast Kingdom to which Kevin is the prince.
*The music references both ''Fire Emblem'' and ''Trials of Mana'' being fantasy role-playing games.
*The music references both ''Fire Emblem'' and ''Trials of Mana'' being fantasy role-playing games.
|-
}}
|1,413
{{SpiritBattleRow|num=1,413|name=Hawkeye & Riesz
|{{SpiritTableName|Hawkeye & Riesz|size=64}}
|enemy=*{{SpiritBattleHead|Sheik|col1=Red}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Peach's Crown, Green Pirate Outfit, Type 4 Normal voice)
*{{SpiritBattleHead|Mii Swordfighter|col1=|mii=Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Peach's Crown, Green Pirate Outfit, Type 4 Normal voice}}
|{{SpiritType|Grab}}
|type=Grab
|9,600
|power=9,600
|[[Great Bay]] (hazards off)
|stage=[[Great Bay]] (hazards off)
|•Earthquake
|rules=
|•Timed battle (1:30)<br>•Periodic earthquakes will shake the stage<br>•The enemy favors special moves
*Earthquake
|{{SSBUMusicLink|Other|Dawn in the Desert}}
|conditions=
|
*Timed battle (1:30)
*Periodic earthquakes will shake the stage
*The enemy favors special moves
|music={{SSBUMusicLink|Other|Dawn in the Desert}}
|insp=
*The Sheik puppet fighter references both Sheik and Hawkeye being nimble characters, with the puppet fighter also referencing Hawkeye being able to change his class to Ninja at Level 18.
*The Sheik puppet fighter references both Sheik and Hawkeye being nimble characters, with the puppet fighter also referencing Hawkeye being able to change his class to Ninja at Level 18.
*The Mii Swordfighter puppet fighter's costume represents Riez, with Peach's Crown referencing Riez being the blonde princess of Laureate, and the green-colored Pirate Outfit resembling Riez's clothes.
*The Mii Swordfighter puppet fighter's costume represents Riez, with Peach's Crown referencing Riez being the blonde princess of Laureate, and the green-colored Pirate Outfit resembling Riez's clothes.
*The stage and music references the Oasis of Deen, an oasis village in Nerval, Hawkeye's homeland.
*The stage and music references the Oasis of Deen, an oasis village in Nerval, Hawkeye's homeland.
*The Earthquake rule and battle condition references Rock Fall, an Earth-based spell that Hawkeye uses as a Ranger-class character.
*The Earthquake rule and battle condition references Rock Fall, an Earth-based spell that Hawkeye uses as a Ranger-class character.
|-
}}
|1,421
{{SpiritBattleRow|num=1,421|name=Alfyn & Therion
|{{SpiritTableName|Alfyn & Therion|size=64}}
|enemy=*{{SpiritBattleHead|Sheik|col1=Black}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Black}}
*{{SpiritBattleHead|Dr. Mario|col1=Black}}
|{{SpiritType|Attack}}
|type=Attack
|9,200
|power=9,200
|[[Distant Planet]] ([[Battlefield form]])
|stage=[[Distant Planet]] ([[Battlefield form]])
|•Hazard: Poison Floor
|rules=
|•The floor is poisonous<br>•The enemy's melee blows will heal them when they hit
*Hazard: Poison Floor
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|conditions=
|
*The floor is poisonous
*The enemy's melee blows will heal them when they hit
|music={{SSBUMusicLink|Other|Save the World, Heroes!}}
|insp=
*The Sheik puppet fighter represents Therion, a thief who avoids being seen. The puppet fighter's frequent use of [[Needle Storm]] and [[Burst Grenade]] references Therion's dagger and fire-based attacks.
*The Sheik puppet fighter represents Therion, a thief who avoids being seen. The puppet fighter's frequent use of [[Needle Storm]] and [[Burst Grenade]] references Therion's dagger and fire-based attacks.
*The Dr. Mario minion fighter represents Alfyn, an apothecary who wants to help others in need.  
*The Dr. Mario minion fighter represents Alfyn, an apothecary who wants to help others in need.  
Line 5,682: Line 6,178:
*The music references both ''Find Mii'' and ''Octopath Traveler'' being role-playing games.
*The music references both ''Find Mii'' and ''Octopath Traveler'' being role-playing games.
*The minion fighter's frequent use of [[Megavitamins]], the Poison Floor hazard, and the Lifesteal battle condition references Alfyn's ability to conjure up potions in the middle of battle, including poisons and medicine.
*The minion fighter's frequent use of [[Megavitamins]], the Poison Floor hazard, and the Lifesteal battle condition references Alfyn's ability to conjure up potions in the middle of battle, including poisons and medicine.
|-
}}
|1,422
{{SpiritBattleRow|num=1,422|name=Tressa & Cyrus
|{{SpiritTableName|Tressa & Cyrus|size=64}}
|enemy=*{{SpiritBattleHead|Villager|col1=Pink}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}
*{{SpiritBattleHead|Robin|col1=}}
|{{SpiritType|Attack}}
|type=Attack
|9,400
|power=9,400
|[[Luigi's Mansion]]
|stage=[[Luigi's Mansion]]
|•Item: Battering Items<br>•Hazard: Heavy Wind
|rules=
|•Dangerously high winds are in effect after a little while
*Item: Battering Items
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
*Hazard: Heavy Wind
|
|conditions=
*Dangerously high winds are in effect after a little while
|music={{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|insp=
*The Villager puppet fighter references both the Villager and Tressa being characters who make money by selling items, with the Battering Items referencing the weapons Tressa purchases and sells as a merchant.
*The Villager puppet fighter references both the Villager and Tressa being characters who make money by selling items, with the Battering Items referencing the weapons Tressa purchases and sells as a merchant.
*The Robin puppet fighter represents Cyrus, a professor who, like Robin, uses various elemental attacks in battle.
*The Robin puppet fighter represents Cyrus, a professor who, like Robin, uses various elemental attacks in battle.
Line 5,698: Line 6,197:
*The music references both ''Golden Sun'' and ''Octopath Traveler'' being role-playing games.
*The music references both ''Golden Sun'' and ''Octopath Traveler'' being role-playing games.
*The Heavy Wind hazard references Tressa's wind-based attacks that she can primarily use in battle.
*The Heavy Wind hazard references Tressa's wind-based attacks that she can primarily use in battle.
|-
}}
|1,423
{{SpiritBattleRow|num=1,423|name=H'aanit & Ophilia
|{{SpiritTableName|H'aanit & Ophilia|size=64}}
|enemy=*{{SpiritBattleHead|Palutena|col1=}}
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=White}}
*{{SpiritBattleHead|Wolf|col1=}}
|{{SpiritType|Grab}}
*{{SpiritBattleHead|Pit|col1=White}}
|9,200
|type=Grab
|[[Summit]] ([[Battlefield form]])
|power=9,200
|•Health Recovery
|stage=[[Summit]] ([[Battlefield form]])
|•The enemy's ranged weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy is healed significantly when the enemy's at high damage
|rules=
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
*Health Recovery
|
|conditions=
*The enemy's ranged weapons have increased power
*The enemy can unleash powerful critical hits at random
*The enemy is healed significantly when the enemy's at high damage
|music={{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|insp=
*The Palutena puppet fighter references both Palutena and Ophelia utilizing magical abilities while carrying a large staff.
*The Palutena puppet fighter references both Palutena and Ophelia utilizing magical abilities while carrying a large staff.
*The Pit and Wolf minion fighters each represents H'aanit, an archer with a bow as a primary weapon (represented by the minion fighter's frequent use of [[Palutena Bow]]), and Linde, H'aanit's snow leopard companion.
*The Pit and Wolf minion fighters each represents H'aanit, an archer with a bow as a primary weapon (represented by the minion fighter's frequent use of [[Palutena Bow]]), and Linde, H'aanit's snow leopard companion.
Line 5,714: Line 6,218:
*The music references both ''Fossil Fighters'' and ''Octopath Traveler'' being role-playing games.
*The music references both ''Fossil Fighters'' and ''Octopath Traveler'' being role-playing games.
*The Health Recovery rule and battle condition references Ophilia's abilities as a cleric to heal herself and the party.
*The Health Recovery rule and battle condition references Ophilia's abilities as a cleric to heal herself and the party.
|-
}}
|1,424
{{SpiritBattleRow|num=1,424|name=Olberic & Primrose
|{{SpiritTableName|Olberic & Primrose|size=64}}
|enemy=*{{SpiritBattleHead|Bayonetta|col1=Pink}}
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Pink}}
|type=Shield
|{{SpiritType|Shield}}
|power=9,500
|9,500
|stage=[[Coliseum]]
|[[Coliseum]]
|rules=
|•Assist Trophy Enemies ([[Black Knight]])
*Assist Trophy Enemies ([[Black Knight]])
|•Hostile assist trophies will appear<br>•The enemy favors air attacks
|conditions=
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
*Hostile assist trophies will appear
|'''Spirit Battle trivia:'''
*The enemy favors air attacks
|music={{SSBUMusicLink|Other|Worthy Rival Battle}}
|insp='''Spirit Battle trivia:'''
*The Bayonetta puppet fighter represents Primrose, a feminine fighter with a well-known passion for dance.
*The Bayonetta puppet fighter represents Primrose, a feminine fighter with a well-known passion for dance.
*The Black Knight Assist Trophy enemy represents Olberic, a knight from a fallen kingdom who uses very strong sword attacks able to defeat enemies quickly.  
*The Black Knight Assist Trophy enemy represents Olberic, a knight from a fallen kingdom who uses very strong sword attacks able to defeat enemies quickly.  
*The stage references the arena in Victors Hollow, a location Olberic travels to during his story in search of Erhardt, an ally turned traitor.
*The stage references the arena in Victors Hollow, a location Olberic travels to during his story in search of Erhardt, an ally turned traitor.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Stats ↑ ↑ ability references Primrose becoming a Cleric, who can heal her party members.
*This spirit's
*Uniquely, Olberic is the only ''Octopath Traveler'' cast member to not be represented by a puppet fighter, instead being represented through the Black Knight Assist Trophy.
}}
|-
{{SpiritBattleRow|num=1,456|name=Seth & Gloria
|1,456
|enemy=*{{SpiritBattleHead|Mii Swordfighter|col1=|mii=Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Chrom Wig, Dunban Outfit}}
|{{SpiritTableName|Seth & Gloria|size=64}}
*{{SpiritBattleHead|Zelda|col1=Blue}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset: [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Chrom Wig, Dunban Outfit)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}
|type=Shield
|{{SpiritType|Shield}}
|power=9,400
|9,400
|stage=[[Delfino Plaza]] (Large Island)
|[[Delfino Plaza]] (Large Island)
|rules=
|•Health Recovery<br>•Defense <br>•Item: Swords
*Health Recovery
|•The enemy has increased defense after a little while<br>•The enemy is healed when the enemy's at high damage<br>•The enemy's melee blows will heal them when they hit
*Defense
|{{SSBUMusicLink|Other|Jergingha - Planet Destruction Form}}
*Item: Swords
|
|conditions=
*The enemy has increased defense after a little while
*The enemy is healed when the enemy's at high damage
*The enemy's melee blows will heal them when they hit
|music={{SSBUMusicLink|Other|Jergingha - Planet Destruction Form}}
|insp=
*The Mii Swordfighter puppet fighter's costume represents Seth, with the Chrom Wig referencing Seth's short hair, and the Dunban Outfit resembling Seth's outfit.
*The Mii Swordfighter puppet fighter's costume represents Seth, with the Chrom Wig referencing Seth's short hair, and the Dunban Outfit resembling Seth's outfit.
*The Zelda minion fighter references both Zelda and Gloria being princesses in their respective game appearances.
*The Zelda minion fighter references both Zelda and Gloria being princesses in their respective game appearances.
*The stage references Seth's occupation as a young seafarer, as well as the shores of Halcyonia, the main setting of ''Bravely Default II''.
*The stage references Seth's occupation as a young seafarer, as well as the shores of Halcyonia, the main setting of ''Bravely Default II''.
|-
}}
|1,457
{{SpiritBattleRow|num=1,457|name=Elvis & Adelle
|{{SpiritTableName|Elvis & Adelle|size=64}}
|enemy=*{{SpiritBattleHead|Robin|col1=}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px}}
*{{SpiritBattleHead|Sheik|col1=}}
|{{SpiritType|Attack}}
|type=Attack
|3,800
|power=3,800
|[[Reset Bomb Forest]] (forest)
|stage=[[Reset Bomb Forest]] (forest)
|•Attack Power ↑
|rules=
|•The enemy's magic attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy favors side specials
*Attack Power ↑
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|conditions=
|
*The enemy's magic attacks have increased power
*The enemy has increased attack power after a little while
*The enemy favors side specials
|music={{SSBUMusicLink|Other|Save the World, Heroes!}}
|insp=
*The Robin puppet fighter features the puppet fighter carrying around a book, referencing Elvis's occupation as a scholar.
*The Robin puppet fighter features the puppet fighter carrying around a book, referencing Elvis's occupation as a scholar.
*The Sheik minion fighter references both Sheik and Adelle being nimble female bodyguards, as Sheik belongs to the Sheikah race, who act as the bodyguards for the Royal Family of Hyrule.
*The Sheik minion fighter references both Sheik and Adelle being nimble female bodyguards, as Sheik belongs to the Sheikah race, who act as the bodyguards for the Royal Family of Hyrule.
*The stage's forest layout references Elvis's hometown, Wiswald, which was consumed by a forest during his absence.
*The stage's forest layout references Elvis's hometown, Wiswald, which was consumed by a forest during his absence.
*The music references both ''Bravely Default II'' and ''Find Mii II'' being sequel fantasy role-playing games.
*The music references both ''Bravely Default II'' and ''Find Mii II'' being sequel fantasy role-playing games.
}}
|}
|}


<references group="SB">
<references group="SB"/>
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


==Series Order==
==Series Order==

Revision as of 00:36, March 21, 2021

The following is the list of the spirits that are left unsorted by game series in Super Smash Bros. Ultimate. There are a total of 130 different games or series represented in the list. For the spirits available since the game release, the series are ordered by the console they debuted on and the year their first game (or in the case of some third-party series, Nintendo-published installment) released. For example, all series that debuted on the Game Boy are listed before the ones that debuted on the SNES/Super Famicom, regardless of whether an SNES series predates a Game Boy one.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
1,118
Tamagon devil world
Tamagon
Grab
902 4,513 415 2,076 487 2,437 No Effect Devil World •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,125
Founded in a Youtube Video
Fish
Grab
★★ 1,954 7,861 830 3,337 1,014 4,079 Electric Weakness Balloon Fight •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,126
Mach Rider
Mach Rider
Shield
889 4,454 556 2,784 299 1,499 Speed ↑ Mach Rider •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,128
Takamaru
Takamaru
Attack
★★★ ⬡⬡ 2,948 8,869 1,541 4,636 1,139 3,427 Sword Attack ↑ The Mysterious Murasame Castle •Purchase at Anna's Emporium for 4000SP
•Battle via Spirit Board
1,130
donbe hikari
Donbe & Hikari
Neutral
★★ ⬡⬡⬡ 1,502 6,012 751 3,006 751 3,006 Can Be Enhanced at Lv. 99 Shin Onigashima •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,131
from the game's files
Donbe & Hikari (Shin Onigashima Kouhen)
Neutral
★★★ ⬡⬡⬡ 3,167 9,505 1,523 4,570 1,523 4,570 Stamina ↑ Shin Onigashima •Enhance the Donbe & Hikari spirit
1,135
SSBU spirit Andy.png
Andy
Grab
★★ ⬡⬡⬡ 1,435 5,744 696 2,786 739 2,958 No Effect Advance Wars
(Artwork: Advance Wars 2: Black Hole Rising)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,136
Eagle
Eagle
Attack
1,006 5,034 584 2,920 422 2,114 No Effect Advance Wars •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,137
olaf
Olaf
Shield
953 4,768 386 1,931 567 2,837 No Effect Advance Wars
(Artwork: Game Boy Wars Advance 1+2)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,139
SSBU spirit Goku & Chao.png
Goku & Chao
Shield
⬡⬡ 854 4,274 401 2,009 453 2,265 No Effect Yūyūki •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,140
Sukapon3
Sukapon
Grab
★★★★ ⬡⬡ 4,251 10,630 2,106 5,265 1,905 4,764 Strong Throw Joy Mech Fight •Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,143
Sable Prince
Frog & Snake
Shield
★★ ⬡⬡⬡ 1,574 6,299 653 2,614 921 3,685 Can Be Enhanced at Lv. 99 Kaeru no Tame ni Kane wa Naru Summon with cores from Prince Peasley, Winky, and Rattly
•Battle via World of Light (The Dark Realm)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,144
from the game files
Prince of Sablé
Shield
★★★★ ⬡⬡⬡ 4,373 10,935 1,871 4,679 2,334 5,836 Transformation Duration ↑ Kaeru no Tame ni Kane wa Naru •Enhance the Frog & Snake spirit
1,145
from the game's files
Prince Richard
Neutral
★★★ ⬡⬡⬡ 2,798 8,416 1,581 4,755 1,217 3,661 No Effect Kaeru no Tame ni Kane wa Naru •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,148
Satoru
Satoru
Grab
⬡⬡⬡ 842 4,216 463 2,319 379 1,897 No Effect Kousoku Card Battle: Card Hero •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,150
St falcon
ST Falcon
Attack
1,055 5,280 369 1,848 686 3,432 No Effect Battle Clash •Purchase at Sheldon's Place for 500SP
•Battle via Spirit Board
1,154
SSBU spirit Dion, Max, & Jack.png
Dion, Max, & Jack
Neutral
⬡⬡⬡ 883 4,417 331 1,656 552 2,761 No Effect Marvelous: Mouhitotsu no Takarajima •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,157
Harry teleroboxer
Harry
Shield
1,031 5,162 486 2,432 506 2,532 Fist Attack ↑ Teleroboxer •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,160
SSBU spirit Ray Mk II.png
Ray Mk II
Grab
★★ ⬡⬡⬡ 1,427 5,710 856 3,426 571 2,284 Can Be Enhanced at Lv. 99 Custom Robo V2
(Artwork: Custom Robo Arena)
•Treasure Chest in World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,161
SSBU spirit Ray Mk III.png
Ray Mk III
Grab
★★★ ⬡⬡⬡ 2,864 8,594 1,584 4,752 1,170 3,512 Lightweight Custom Robo Arena •Enhance the Ray Mk II spirit
1,162
SSBU spirit Flare.png
Flare
Neutral
⬡⬡⬡ 941 4,712 489 2,447 416 2,084 Weight ↓ Custom Robo
(Artwork: Custom Robo V2)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,164
Saki Amamiya
Saki Amamiya
Attack
★★★ ⬡⬡ 2,678 8,074 1,339 4,037 1,339 4,037 No Effect Sin and Punishment •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,168
from the game files
Isaac
Grab
★★★ ⬡⬡⬡ 2,534 7,622 1,495 4,497 1,039 3,125 Can Be Enhanced at Lv. 99 Golden Sun Summon with cores from Garet, Mia, and Ivan
•Battle via World of Light (The Final Battle - Light)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,169
from the game files
Isaac (Dark Dawn)
Grab
★★★★ ⬡⬡⬡ 4,667 11,672 2,544 6,362 1,661 4,154 Energy Shot Attack/Resistance ↑ Golden Sun: Dark Dawn •Enhance the Isaac spirit
1,170
from the game's files
Garet
Attack
1,096 5,486 593 2,968 404 2,020 Fire Attack ↑ Golden Sun •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,172
from the game's files
Mia
Shield
⬡⬡ 869 4,353 326 1,632 479 2,399 Water Attack ↑ Golden Sun •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,173
Felix
Felix
Neutral
★★ ⬡⬡ 1,464 5,878 747 2,998 717 2,880 No Effect Golden Sun •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,175
Matthew
Matthew
Grab
★★ ⬡⬡ 1,544 6,198 903 3,626 641 2,572 No Effect Golden Sun: Dark Dawn •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,176
from the game's files
Magical Vacation Protagonists
Grab
★★ ⬡⬡ 1,797 7,214 916 3,679 881 3,535 No Effect Magical Vacation •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,178
from the game's files
Mokka
Shield
★★ 1,724 6,923 569 2,286 1,058 4,246 Weight ↑ Magical Vacation
(Artwork: Magical Starsign)
•Purchase at Sheldon's Place for 1000SP
•Battle via Spirit Board
1,179
Demille
DeMille
Neutral
⬡⬡ 903 4,521 506 2,532 397 1,989 No Effect Tomato Adventure •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,181
Starfy
Starfy
Neutral
★★★ ⬡⬡⬡ 3,078 9,281 1,628 4,908 1,332 4,016 Weight ↓ Densetsu no Stafy
(Artwork: The Legendary Starfy)
Summon with cores from Moe, Old Man Lobber, and Mermaid
1,182
Spirit of Starly from the Legendary Starfy series
Starly
Neutral
★★ ⬡⬡⬡ 1,784 7,161 798 3,202 918 3,684 Weight ↓ Densetsu no Stafy 3
(Artwork: The Legendary Starfy)
•Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,183
Moe
Moe
Shield
900 4,500 270 1,350 630 3,150 No Effect Densetsu no Stafy
(Artwork: The Legendary Starfy)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,192
Image used for Karate Joe's Spirit. Ripped from game files.
Karate Joe
Attack
★★★ ⬡⬡ 2,639 7,942 1,015 3,055 1,523 4,582 Fist Attack ↑ Rhythm Tengoku
(Artwork: Rhythm Heaven Megamix)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,193
Picture of the Wandering Samurai. If anyone has any higher quality pics please replace the image.
The Wandering Samurai
Attack
★★ ⬡⬡ 1,546 6,205 997 4,002 549 2,203 Can Be Enhanced at Lv. 99 Rhythm Tengoku
(Artwork: Rhythm Heaven Megamix)
Summon with cores from Sakura Samurai and Ghosts
1,194
from the game's files
Wandering Samurai (Rhythm Heaven Fever) North America
Wandering Samurai (Beat the Beat) PAL
Attack
★★★ ⬡⬡ 3,170 9,537 1,879 5,652 1,057 3,179 Critical Hit ↑ Rhythm Heaven Fever •Enhance the The Wandering Samurai spirit
1,196
Image used for the Chorus Kids' Spirit. Ripped from game files.
The Chorus Kids
Grab
★★★ ⬡⬡⬡ 2,648 7,987 1,184 3,571 1,363 4,109 Jump ↓ Rhythm Heaven
(Artwork: Rhythm Heaven Megamix)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,197
Munchymonk
Munchy Monk
Shield
955 4,783 511 2,559 444 2,224 No Effect Rhythm Heaven
(Artwork: Rhythm Heaven Megamix)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,198
wrestler
Reporter & Wrestler
Shield
★★ ⬡⬡ 1,547 6,211 828 3,323 719 2,888 No Effect Rhythm Heaven Fever •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,200
Sumo Brothers
Sumo Brothers
Grab
⬡⬡ 806 4,038 438 2,191 323 1,619 Weight ↑ Rhythm Heaven Megamix •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,202
Eternaldarknessgirl
Alexandra Roivas
Grab
⬡⬡ 906 4,530 453 2,265 453 2,265 No Effect Eternal Darkness •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,203
SSBU spirit Mappo.png
Mappo
Grab
858 4,293 405 2,025 405 2,025 Strong Throw Giftpia •Complete Challenge (Adventure): Awaken a fighter.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
1,204
SSBU spirit Sagi.png
Sagi
Neutral
⬡⬡⬡ 759 3,800 433 2,166 326 1,634 No Effect Baten Kaitos Origins •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,205
SSBU spirit Milly.png
Milly
Neutral
⬡⬡ 855 4,278 470 2,353 385 1,925 No Effect Baten Kaitos Origins •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,206
Chibirobo
Chibi-Robo
Grab
★★ ⬡⬡ 1,538 6,174 854 3,427 684 2,747 Can Be Enhanced at Lv. 99 Chibi-Robo!
(Artwork: Chibi-Robo! Zip Lash)
•Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Chibi-Robo amiibo
1,207
SSBU spirit Super Chibi-Robo.png
Super Chibi-Robo
Grab
★★★ ⬡⬡ 3,282 9,872 1,626 4,890 1,471 4,424 Thrown Items ↑ Chibi-Robo!
(Artwork: Chibi-Robo! Zip Lash)
•Enhance the Chibi-Robo spirit
1,209
Drake Redcrest
Drake Redcrest
Neutral
⬡⬡ 1,046 5,235 518 2,593 488 2,441 Weight ↓ Chibi-Robo!
(Artwork: Chibi-Robo! Zip Lash)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,210
from the game's files
Chibi-Tot
Grab
1,129 5,654 494 2,474 592 2,963 Weight ↓ Chibi-Robo! Photo Finder
(Artwork: Chibi-Robo! Zip Lash)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,211
Barbara
Barbara the Bat
Grab
★★★ ⬡⬡⬡ 2,675 8,047 1,525 4,587 1,150 3,460 No Effect Daigasso! Band Brothers
(Artwork: Jam with the Band)
Summon with cores from Rouge the Bat, Prince Saruno, and any Grab core
1,214
from the game's files
Dr. Kawashima
Neutral
★★ ⬡⬡ 1,784 7,163 874 3,510 910 3,653 Can Be Enhanced at Lv. 99 Brain Age: Train Your Brain in Minutes a Day! •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,215
from the game's files
Dr. Kawashima (Concentration Training) North America
Dr. Kawashima (Devilish Brain Training) PAL
Neutral
★★★★ ⬡⬡ 4,633 11,582 2,050 5,125 2,050 5,125 Unflinching Charged Smashes Brain Age: Concentration Training •Enhance the Dr. Kawashima spirit
1,222
from the game's files
Warrior Mech Gauss
Attack
1,000 5,004 570 2,852 430 2,152 No Effect Chōsōjū Mecha MG •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,223
Kyle Hyde
Kyle Hyde
Shield
★★ ⬡⬡ 1,540 6,180 639 2,565 901 3,615 No Effect Hotel Dusk: Room 215
(Artwork: Last Window: The Secret of Cape West)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,224
Bacteria
Kurikin
Shield
880 4,407 391 1,959 424 2,122 Water Attack ↑ Kurikin Nano Island Story •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,227
SSBU spirit Aisya.png
Aisya
Shield
⬡⬡ 990 4,950 495 2,475 495 2,475 No Effect ASH: Archaic Sealed Heat •Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,230
Welt
Welt
Neutral
★★ ⬡⬡⬡ 1,425 5,700 684 2,736 741 2,964 No Effect Soma Bringer •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,231
from the game's files
T-Rex
Attack
★★ 1,767 7,111 992 3992 675 2717 Weight ↑ Fossil Fighters •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,232
nibbles
Nibbles
Attack
1,108 5,544 831 4,158 277 1,386 No Effect Fossil Fighters: Frontier •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,233
from the game's files
Glory of Heracles Hero
Shield
★★ 1,753 7,055 1,052 4,233 701 2,822 No Effect Glory of Heracles •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,234
SSBU spirit Heracles.png
Heracles
Attack
★★ 1,661 6,682 897 3,608 764 3,074 No Effect Tōjin Makyō Den: Heracles no Eikō
(Artwork: Glory of Heracles)
•Battle via World of Light (Temple of Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,242
Nick
Nick
Neutral
⬡⬡ 813 4,065 496 2,480 317 1,585 Can Be Enhanced at Lv. 99 Captain Rainbow •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,243
Captain Rainbow
Captain Rainbow
Neutral
★★★ ⬡⬡ 2,988 8,989 1,468 4,415 1,177 3,540 First-Strike Advantage Captain Rainbow •Enhance the Nick spirit
1,244
Raymond Bryce
Raymond Bryce
Shield
⬡⬡⬡ 800 4,000 292 1,460 508 2,540 No Effect Disaster: Day of Crisis •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,246
SSBU spirit Orville.png
Orville
Grab
★★ ⬡⬡⬡ 1,372 5,554 777 3,144 518 2,096 Magic Attack ↑ Takt of Magic •Purchase at Anna's Emporium for 1000SP
•Battle via Spirit Board
1,247
SSBU spirit Frey & Freya.png
Frey & Freya
Attack
★★ ⬡⬡ 1,744 6,985 793 3,175 793 3,175 Sword Attack ↑ Zangeki no Reginleiv •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,250
Zael
Zael
Attack
★★ 1,747 7,034 961 3,869 786 3,165 No Effect The Last Story •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,251
SSBU spirit Calista.png
Calista
Grab
★★ ⬡⬡⬡ 1,575 6,300 693 2,772 882 3,528 No Effect The Last Story •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,252
Spirit of Aeron from Pandora's Tower
Aeron
Grab
★★ ⬡⬡ 1,793 7,200 977 3,924 816 3,276 No Effect Pandora's Tower •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,258
Pushmo
Mallo
Grab
★★★ 2,705 8,156 1,365 4,117 1,187 3,578 Weight ↑ Pushmo
(Artwork: Crashmo)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,259
from the game's files
Sakura Samurai North America
Hana Samurai PAL
Shield
★★ 2,089 8,360 1,135 4,542 874 3,497 Weight ↓ Sakura Samurai: Art of the Sword •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,262
dillon
Dillon
Attack
★★★ ⬡⬡ 2,790 8,393 1,368 4,116 1,315 3,955 Speed ↑ Dillon's Rolling Western
(Artwork: Dillon's Dead-Heat Breakers)
Summon with cores from Wheelie, Sandshrew, and any Attack core
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,264
SSBU spirit Shovel Knight.png
Shovel Knight
Attack
★★★ ⬡⬡ 2,963 8,933 1,037 3,126 1,926 5,807 No Effect Shovel Knight •Purchase at Timmy and Tommy's for 4000SP
•Scan the Shovel Knight amiibo
1,267
SSBU spirit King Knight.png
King Knight
Shield
1,050 5,255 396 1,983 595 2,975 Weight ↑ Shovel Knight •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the King Knight amiibo
1,268
SSBU spirit Specter Knight.png
Specter Knight
Attack
★★ ⬡⬡ 1,795 7,206 1,104 4,432 691 2,774 No Effect Shovel Knight
(Artwork: Shovel Knight: Specter of Torment)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Specter Knight amiibo
1,271
Allenn
Allen
Neutral
★★ ⬡⬡⬡ 1,506 6,029 768 3,075 738 2,954 No Effect Culdcept Revolt •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,272
SSBU spirit Tempo.png
Tempo
Neutral
⬡⬡ 854 4,274 431 2,158 423 2,116 No Effect HarmoKnight •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,274
Nintendoji
Kageshina Kurabe
Neutral
⬡⬡⬡ 801 4,011 525 2,627 276 1,384 No Effect Nintendoji •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,280
Tethu
Tethu
Attack
★★ 1,741 7,006 940 3,783 801 3,223 No Effect Ever Oasis •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,282
Spirit of Musashi from Sushi Striker
Musashi
Grab
⬡⬡ 953 4,767 572 2,860 381 1,907 No Effect Sushi Striker: The Way of Sushido •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,283
SSBU spirit Wonder-Red.png
Wonder-Red
Grab
★★ 1,741 7,006 888 3,573 853 3,433 No Effect The Wonderful 101 Summon with cores from Wonder-Blue and Drake Redcrest
1,284
Wonder-Blue
Wonder-Blue
Attack
1,104 5,521 657 3,285 447 2,236 No Effect The Wonderful 101 •Purchase at Anna's Emporium for 500SP
•Battle via Spirit Board
1,285
SSBU spirit Rayman.png
Rayman
Neutral
★★★ ⬡⬡⬡ 2,521 7,567 1,130 3,391 1,249 3,748 Jump ↑ Rayman
(Artwork: Rayman Legends: Definitive Edition)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,293
from the game's files
Bomberman
Grab
★★★ ⬡⬡ 2,688 8,107 1,882 5,675 806 2,432 No Effect Bomberman (1985)
(Artwork: Super Bomberman R)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,294
SSBU spirit Akira.png
Akira
Attack
★★★★ ⬡⬡⬡ 3,966 9,918 2,098 5,245 1,716 4,292 Fist Attack ↑ Virtua Fighter •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,296
SSBU spirit Shantae.png
Shantae
Grab
★★★ ⬡⬡⬡ 2,803 8,413 1,693 5,080 952 2,857 Magic Attack ↑ Shantae
(Artwork: Shantae: Half-Genie Hero)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,317
from the game's files
Toy-Con Robot
Attack
★★★ ⬡⬡⬡ 2,881 8,647 1,760 5,280 1,011 3,035 Fist Attack ↑ Nintendo Labo: Robot Kit •Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
1,347
SSBU spirit Radiant Gleam.png
Radiant Gleam
Grab
★★ ⬡⬡ 1,761 7,051 931 3,725 731 2,927 Jump ↑ Daemon X Machina •Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
1,349
SSBU spirit Bullet Walker (Brigadier General).png
Bullet Walker (Brigadier General)
Shield
★★★ ⬡⬡⬡ 2,992 8,980 845 2,536 1,926 5,779 Shooting Items Power ↑ Daemon X Machina •Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
1,351
SSBU spirit I-Tetrimino.png
I-Tetrimino
Attack
★★★ 3,325 9,978 2,494 7,484 831 2,494 No Effect Tetris
(Artwork: Tetris 99)
•Battle via Spirit Board (during the event "Attack of the Tetriminos!"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
1,353
SSBU spirit S-Tetrimino & Z-Tetrimino.png
S-Tetrimino & Z-Tetrimino
Grab
★★ ⬡⬡ 1,782 7,150 891 3,575 891 3,575 No Effect Tetris
(Artwork: Tetris 99)
•Battle via Spirit Board (during the event "Attack of the Tetriminos!"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
1,355
SSBU spirit O-Tetrimino.png
O-Tetrimino
Shield
1,320 6,600 330 1,650 990 4,950 No Effect Tetris
(Artwork: Tetris 99)
•Battle via Spirit Board (during the event "Attack of the Tetriminos!"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once or since January 29, 2020)
1,361
SSBU spirit Ryo Sakazaki.png
Ryo Sakazaki
Grab
★★★ ⬡⬡⬡ 2,881 8,647 1,593 4,781 1,178 3,534 Fist Attack ↑ Art of Fighting
(Artwork: Art of Fighting 3)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G (since v6.0.0)
1,362
SSBU spirit Kyo Kusanagi.png
Kyo Kusanagi
Attack
★★★ ⬡⬡ 3,242 9,755 1,651 4,967 1,297 3,902 Fire Attack ↑ The King of Fighters '94
(Artwork: The King of Fighters '98)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G (since v6.0.0)
1,363
SSBU spirit Iori Yagami.png
Iori Yagami
Neutral
★★★ ⬡⬡ 3,065 9,224 1,769 5,322 1,179 3,548 Speed ↑ The King of Fighters '95
(Artwork: The King of Fighters '97)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G (since v6.0.0)
1,364
SSBU spirit Haohmaru.png
Haohmaru
Attack
★★★ 3,628 10,888 1,996 5,989 1,303 3,910 Sword Attack ↑ Samurai Shodown
(Artwork: Samurai Shodown II)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G (since v6.0.0)
1,367
SSBU spirit Ralf & Clark.png
Ralf & Clark
Shield
★★ 1,938 7,782 1,113 4,468 682 2,738 Shooting Items Power ↑ Ralf: TNK III
Clark: Ikari Warriors
(Artwork: Ikari Warriors)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G (since v6.0.0)
1,372
SSBU spirit Wesker.png
Wesker
Attack
★★★ ⬡⬡⬡ 2,924 8,775 1,828 5,485 984 2,953 Fist Attack ↑ Resident Evil
(Artwork: Resident Evil 5)
•Battle via Spirit Board (during the event "Oust Resident Evil!"; available normally once obtained or since February 25, 2020)
•Purchased from the Vault Shop for 6000G (once obtained, or since February 25, 2020)
1,373
SSBU spirit Leon.png
Leon
Shield
★★ ⬡⬡ 1,766 7,067 883 3,534 799 3,197 Item Throw ↑ Resident Evil 2
(Artwork: Resident Evil 4)
•Battle via Spirit Board (during the event "Oust Resident Evil!"; available normally once obtained or since February 25, 2020)
•Purchased from the Vault Shop for 1000G (once obtained, or since February 25, 2020)
1,374
SSBU spirit Chris.png
Chris
Grab
★★ ⬡⬡ 1,780 7,128 907 3,630 742 2,970 Shooting Items Power ↑ Resident Evil
(Artwork: Resident Evil 6)
•Battle via Spirit Board (during the event "Oust Resident Evil!"; available normally once obtained or since February 25, 2020)
•Purchased from the Vault Shop for 1000G (once obtained, or since February 25, 2020)
1,376
SSBU spirit ASTRAL CHAIN Hero (Female).png
ASTRAL CHAIN Hero (Female)
Attack
★★★ ⬡⬡ 3,243 9,755 1,740 5,233 1,209 3,636 Sword Attack ↑ Astral Chain •Battle via Spirit Board (during the event "Chain the Future to Spirits!"; available normally once obtained or since April 20, 2020)
1,377
SSBU spirit ASTRAL CHAIN Hero (Male).png
ASTRAL CHAIN Hero (Male)
Grab
★★★ ⬡⬡ 3,183 9,578 1,695 5,100 1,253 3,769 Shooting Items Power ↑ Astral Chain •Battle via Spirit Board (during the event "Chain the Future to Spirits!"; available normally once obtained or since April 20, 2020)
1,394
SSBU spirit Kunio.png
Kunio
Attack
★★★ 3,193 9,608 1,858 5,590 1,213 3,694 Battering Items Power ↑ Renegade
(Artwork: River City Ransom)
•Battle via Spirit Board (during the event "River City Smash"; available normally once obtained or since April 20, 2020)
1,395
SSBU spirit Riki (River City).png
Riki (River City)
Shield
★★ 1,490 5962 874 3,497 559 2236 Fist Attack ↑ Renegade
(Artwork: River City Ransom)
•Battle via Spirit Board (during the event "River City Smash"; available normally once obtained or since April 20, 2020)
1,397
SSBU spirit Ryuichi & Ryuji.png
Ryuichi & Ryuji
Neutral
★★★ ⬡⬡⬡ 2,491 7,475 1,114 3,342 1,282 3,846 Foot Attack ↑ River City Ransom •Battle via Spirit Board (during the event "River City Smash"; available normally once obtained or since April 20, 2020)
1,398
SSBU spirit Cuphead.png
Cuphead
Attack
★★★ 3222 9715 1641 4948 1343 4048 Shooting Items Power ↑ Cuphead •Battle via Spirit Board (during the event "Ready? Wallop!"; available normally once obtained or since June 9, 2020)
1,399
SSBU spirit Mugman.png
Mugman
Shield
★★★ 3162 9535 1566 4723 1417 4273 Jump ↑ Cuphead •Battle via Spirit Board (during the event "Ready? Wallop!"; available normally once obtained or since June 9, 2020)
1,402
SSBU spirit Lotus.png
Lotus
Neutral
★★ ⬡⬡⬡ 1590 6362 596 2386 994 3976 Can Be Enhanced at Lv. 99 Warframe •Battle via Spirit Board (during the event Spirits in Black; available normally once obtained or since June 9, 2020)
1,403
SSBU spirit Natah.png
Natah
Neutral
★★★ ⬡⬡⬡ 3173 9523 1144 3434 1907 5723 Transformation Duration ↑ Warframe •Enhance the Lotus spirit
1,404
SSBU spirit Ring Fit Trainees.png
Ring Fit Trainees
Attack
★★★ ⬡⬡ 3063 9214 1576 4740 1370 4120 Fist Attack ↑ Ring Fit Adventure •Battle via Spirit Board (during the event "Spirits Fit for a Fight"; available normally once obtained or since July 21, 2020)
1,405
SSBU spirit Dragaux.png
Dragaux
Shield
★★★ 3246 9787 1469 4427 1623 4894 Weight ↑ ↑ Ring Fit Adventure •Battle via Spirit Board (during the event "Spirits Fit for a Fight"; available normally once obtained or since July 21, 2020)
1,422
SSBU spirit Tressa & Cyrus.png
Tressa & Cyrus
Attack
★★★ ⬡⬡⬡ 2803 8413 1693 5080 952 2857 Magic Attack ↑ Octopath Traveler •Battle via Spirit Board (during the event "Second Anniversary of OCTOPATH TRAVELER")
1,456
SSBU spirit Seth & Gloria.png
Seth & Gloria
Shield
★★★ ⬡⬡⬡ 2946 8860 1090 3278 1856 5582 No Effect Bravely Default II •Battle via Spirit Board (during the event "BRAVELY DEFAULT II")
1,467
SSBU spirit Arthur.png
Arthur
Grab
★★★ 3,321 10,012 2,278 6,866 885 2,670 Item Throw ↑ Ghosts 'n Goblins
(Artwork: Ghost 'n Goblins Resurrection)
Unlock with save data from Ghosts 'n Goblins Resurrection (since v11.0.0)

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
1,115
Sheriff2
Sheriff ★★★★ Assist Killer Sheriff •Summon with cores from Wild Gunman, Gangster, Lady, & Policeman, any Neutral core, and any two Support cores
•Treasure Chest in World of Light (The Light Realm)
1,116
from the game's files
Pitcher & Batter Beastball Equipped Baseball •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,117
from the game's files
Tennis Player Landing Lag ↓ Tennis •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,119
SSBU spirit Devil.png
Devil ★★ ⬢⬢ Screen-Flip Immunity Devil World
(Artwork: Super Smash Bros. for Wii U)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,120
Urbanchampionfighter
Urban Champion Fighter Fist Attack ↑ Urban Champion •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,121
from the game files
Bubbles ⬢⬢ Screw Attack Equipped Clu Clu Land •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,122
SSBU spirit Unira.png
Unira Unira Equipped Clu Clu Land •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,123
SSBU spirit Excitebike.png
Excitebike ★★ Move Speed ↑ Excitebike •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,124
balloonfighter
Balloon Fighter ★★ Jump ↑ Balloon Fight •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,127
diskun
Diskun ★★★ ⬢⬢ Zap-Floor Immunity Famicom Disk System •Treasure Chest in World of Light (The Dark Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,129
volleyball
Volleyball Player Stamina ↑ Volleyball •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,132
from the game's files
Hockey Players Freezie Equipped Ice Hockey •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,133
SSBU spirit MONSTER.png
MONSTER Braking Ability ↑ Famicom Grand Prix II: 3D Hot Rally •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,134
SSBU spirit Tank & Infantry.png
Tank & Infantry ★★ ⬢⬢ Super Scope Equipped Famicom Wars
(Artwork: Super Famicom Wars)
•Purchase at Funky Kong's Shack for 1000SP
•Battle via Spirit Board (only during "The More the Merrier" event)
1,138
Spirit of Ayumi Tachibana from Detective Club
Ayumi Tachibana Improved Escape Famicom Detective Club: The Missing Heir
(Artwork: Famicom Detective Club Part II: The Girl Who Stands Behind (Disk System))
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,141
Yakuman
Yakuman Player Critical-Health Attack ↑ Yakuman •Complete Challenge (Other): Acquire a total of 5000G or more.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
1,142
from the game's files
Commander Staff Equipped X •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,146
Muddy Mole Mania
Muddy Mole Drill Equipped Mole Mania •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,147
Maruo
Maruhige Shop Owner ★★ Item Gravitation Trade & Battle: Card Hero
(Artwork: Kousoku Card Battle: Card Hero)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,149
SSBU spirit Dr. Wright.png
Dr. Wright ★★★ ⬢⬢⬢ Ore Club Equipped SimCity (1991, SNES) •Complete Challenge (Spirits): Collect 777 unique spirits.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,151
ftype
F-Type Undamaged Speed ↑ Stunt Race FX •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,152
from the game's files
Tractor Trailer Braking Ability ↑ Stunt Race FX •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,153
Lip
Lip ★★★ Lip's Stick Equipped Panel de Pon •Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,155
from the game's files
Hakkun Transformation Duration ↑ Sutte Hakkun •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,156
from the game's files
Girl from Hajimari no Mori Super Leaf Equipped Famicom Bunko: Hajimari no Mori •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,158
from the game's files
Ryota Hayami Swimmer Wave Race 64
(Artwork: Wave Race: Blue Storm)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,159
from the game files
Akari Hayami Impact Run 1080° Snowboarding
(Artwork: 1080° Avalanche)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,163
SSBU spirit Bayonette.png
Bayonette ⬢⬢ Steel Diver Equipped Custom Robo V2 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,165
SSBU spirit Isa Jo.png
Isa Jo ★★ Beam Sword Equipped Sin & Punishment
(Artwork: Sin & Punishment: Star Successor)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,166
from the game's files
Helirin ⬢⬢ Screw Attack Equipped Kuru Kuru Kururin
(Artwork: Kururin Squash!)
•Purchase at Funky Kong's Shack for 500SP
1,167
SSBU spirit Alessandro Inzaghi.png
Alessandro Inzaghi Critical-Health Attack ↑ Napoleon •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,171
from the game's files
Ivan Magic Attack ↑ Golden Sun •Purchase at Anna's Emporium for 500SP
•Battle via Spirit Board
1,174
Source: https://youtu.be/9HtomHkLa3Q?t=72
Jenna ★★ Shooting Items ↑ Golden Sun •Purchase at Anna's Emporium for 1000SP
•Battle via Spirit Board
1,177
from the game's files
Putty ★★ ⬢⬢ Weapon Resist ↑ Magical Vacation •Complete Challenge (Adventure): Open 20 treasure chests.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,180
Spirit of Tomatrio from Tomato Adventure
Tomatrio Star Rod Equipped Tomato Adventure •Purchase at Beedle's Tent for 500SP
•Battle via Spirit Board
1,184
SSBU spirit Old Man Lobber.png
Old Man Lobber ★★ Mr. Saturn Equipped Densetsu no Stafy
(Artwork: The Legendary Starfy)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,185
from the game's files
Mermaid Water & Ice Attack ↑ Densetsu no Stafy
(Artwork: The Legendary Starfy)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,186
from the game's files
Mattel Water/Freezing Resist ↑ Densetsu no Stafy 4 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,187
Spirit of Cupid/Cupit from Sennen Kazoku
Cupid Staff Equipped Sennen Kazoku •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,188
from the game's files
Li'l Blue Fire/Explosion Resist ↑ Chee-Chai Alien •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,189
yama
Yama Aura Attack ↑ The Tower SP •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,190
from the game's files
Jill & the Drill Dozer ★★ Bury Immunity Drill Dozer Summon with cores from Duster and Drill Man
1,191
football
Pocket Football Player ★★ Shooting Items ↑ Calciobit
(Artwork: Nintendo Pocket Football Club)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,195
from the game's files
Sick Beats Doctor Critical-Health Defense ↑ Rhythm Tengoku
(Artwork: Rhythm Heaven Megamix)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,199
Baxter&amp;co
Baxter & Forthington Rocket Belt Equipped Rhythm Heaven Fever
(Artwork: Rhythm Heaven Megamix)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,201
pig
Pig Improved Escape Cubivore: Survival of the Fittest •Complete Challenge (Classic Mode): Obtain 5 recovery items and clear Classic Mode.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
1,208
from the game's files
Telly ★★ ⬢⬢ Screen-Flip Immunity Chibi-Robo!
(Artwork: Chibi-Robo! Zip Lash)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,212
SSBU spirit Ashley Robbins.png
Ashley Robbins North America
Ashley Mizuki Robins PAL
★★ ⬢⬢ Fog Immunity Another Code: Two Memories
(Artwork: Another Code: R – A Journey into Lost Memories)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,213
Hanenbow2
Hanenbow ★★ Jump ↑ Electroplankton •Purchase at Beedle's Tent for 1000SP
1,216
drlube
Dr. Lobe ★★ Mr. Saturn Equipped Big Brain Academy •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,217
oendan
Ouendan ★★ Critical-Health Stats ↑ Osu! Tatakae! Ouendan
(Artwork: Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,218
from the game's files
Ouendan Cheerleaders ★★ Super Launch Star Equipped Osu! Tatakae! Ouendan
(Artwork: Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,219
SSBU spirit Elite Beat Agents.png
Elite Beat Agents ★★ Critical-Health Stats ↑ Elite Beat Agents •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,220
SSBU spirit Elite Beat Divas.png
Elite Beat Divas ★★ Super Launch Star Equipped Elite Beat Agents •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,221
from the game's files
Satoru Amatsubo Energy-Shot Attack ↑ Project Hacker: Kakusei •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,225
Master Fusui
Hsien Aura Resist ↑ Sujin Taisen: Number Battles •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,226
from the game's files
Magkid Electric Resist ↑ Slide Adventure MAGKID •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,228
from the game's files
Num Diddly Transformation Duration ↑ Make 10: A Journey of Numbers •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,229
from the game's files
Idea PSI Resist ↑ Soma Bringer •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,235
chef
Chef (Personal Trainer: Cooking) North America
Chef (Cooking Guide) PAL
★★ ⬢⬢ Mouthful of Curry Shaberu! DS Oryōri Navi •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,236
protagonist
Shop Assistant ★★ Super Launch Star Equipped Style Savvy •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,237
from the game's files
Vince ★★ Battering Items ↑ Art Academy: First Semester
(Artwork: Art Academy: Lessons for Everyone!)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,238
from the game's files
Looksley Magic Resist ↑ Looksley's Line Up •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,239
from the game's files
Prince Saruno Aura Resist ↑ Tsukutte Utau: Saru Band •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,240
SSBU spirit Mio & Mayu Amakura.png
Mio & Mayu Amakura ★★ Poison Damage Reduced Fatal Frame II: Crimson Butterfly
(Artwork: Project Zero 2: Wii Edition)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,241
Yuri kozukata fatal frame
Yuri Kozukata ★★★ Slumber Immunity Fatal Frame: Maiden of Black Water •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,245
from the game's files
Beetle Undamaged Speed ↑ Excitebots: Trick Racing •Purchase at Funky Kong's Shack for 500SP
1,248
SSBU spirit Ando Kensaku.png
Ando Kensaku Electric Resist ↑ And-Kensaku •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,249
Spirit of Zip from FlingSmash
Zip ⬢⬢ Hothead Equipped FlingSmash •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,253
SSBU spirit Elena.png
Elena ★★ Trade-Off Defense ↑ Pandora's Tower •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,254
from the game's files
Toy Poodle ★★ Stats ↑ after Eating Nintendogs
(Artwork: Nintendogs + Cats)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,255
Bulldog_Nintendogs
French Bulldog ★★ Undamaged Attack ↑ Nintendogs + Cats •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,256
from the game's files
Labrador Retriever ★★ Physical Attack ↑ Nintendogs
(Artwork: Nintendogs + Cats)
•Purchase at Beedle's Tent for 1000SP
1,257
SSBU spirit BlueShark.png
BlueShark ⬢⬢ Steel Diver Equipped Steel Diver •Purchase at Funky Kong's Shack for 500SP
1,260
Nikki spirit card
Nikki ★★★ Shield Durability ↑ Swapnote
(Artwork: Nintendo News section)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,261
noise
Noise PSI Resist ↑ Kiki Trick •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,263
Spirit of Russ from Dillon's Rolling Western
Russ Rocket Belt Equipped Dillon's Rolling Western
(Artwork: Dillon's Dead-Heat Breakers)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,265
SSBU spirit Shield Knight.png
Shield Knight ★★ ⬢⬢ Weapon Resist ↑ Shovel Knight •Purchase at Anna's Emporium for 1000SP
1,266
SSBU spirit Plague Knight.png
Plague Knight Fire & Explosion Attack ↑ Shovel Knight •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Plague Knight amiibo
1,269
SSBU spirit Culdra.png
Culdra ★★★ ⬢⬢ Poison Immunity Culdcept
(Artwork: Culdcept (2012))
•Battle via World of Light (Temple of Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,270
SSBU spirit Goligan.png
Goligan ★★ Weapon Attack ↑ Culdcept
(Artwork: Culdcept (2012))
•Purchase at Anna's Emporium for 1000SP
1,273
from the game's files
Eddy Water & Ice Attack ↑ Fluidity: Spin Cycle •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,275
Spirit of Inuji Darumeshi from Rusty's Real Deal Baseball
Inuji Darumeshi Beastball Equipped Darumeshi Sports Shop •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,276
RustySpirit
Rusty Slugger Beastball Equipped Rusty's Real Deal Baseball •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,277
from the game's files
Arcade Bunny ★★ Strong Throw Nintendo Badge Arcade •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,278
from the game's files
Qbby ★★★ ⬢⬢⬢ Ore Club Equipped BoxBoy! •Purchase at Timmy and Tommy's for 4000SP
•Battle via Spirit Board
•Scan the Qbby amiibo
1,279
Henry fleming codename steam
Henry Fleming Fire & Explosion Attack ↑ Code Name: S.T.E.A.M. •Purchase at Anna's Emporium for 500SP
•Battle via Spirit Board
1,281
Esna
Esna ★★★ ⬢⬢ Lava-Floor Immunity Ever Oasis •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,286
Snipclip
Clip & Snip ★★ Undamaged Attack ↑ Snipperclips •Complete Challenge (Adventure): Remove all obstacles in the Light Realm.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,292
SSBU spirit Boss Galaga.png
Boss Galaga ★★ Bury Immunity Galaga Summon with cores from Swooping Snitchbug and Bandit
•Battle via World of Light (Mysterious Dimension)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,295
Rathalos monster hunter
Rathalos ★★ Air Attack ↑ Monster Hunter
(Artwork: Monster Hunter 4)
•Defeat the Forest Hill boss in World of Light
1,297
SSBU spirit Risky Boots.png
Risky Boots ★★ Bob-omb equipped Shantae
(Artwork: Shantae: Half-Genie Hero)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,318
from the game's files
Toy-Con Car ★★ Dash Attack ↑ Nintendo Labo: Vehicle Kit •Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
1,319
from the game's files
Professor Riggs & Plaise & Lerna North America
Professor Gerry, Plaise, & Lerna PAL
Drill Equipped Nintendo Labo: Variety Kit •Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once or since v4.0.0)
1,320
from the game's files
Toy-Con VR Goggles ★★ ⬢⬢ Screen-Flip Immunity Nintendo Labo: VR Kit •Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
1,348
SSBU spirit Kloster (Grief).png
Kloster (Grief) ★★★ ⬢⬢ First-Strike Advantage Daemon X Machina •Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
1,350
SSBU spirit High Line (Guns Empress).png
High Line (Guns Empress) ★★ Move Speed ↑ Daemon X Machina •Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
1,352
SSBU spirit T-Tetrimino.png
T-Tetrimino ★★ ⬢⬢ Screen-Flip Immunity Tetris
(Artwork: Tetris 99)
•Battle via Spirit Board (during the event "Attack of the Tetriminos!"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
1,354
SSBU spirit L-Tetrimino & J-Tetrimino.png
L-Tetrimino & J-Tetrimino ★★ ⬢⬢ Irreversible Controls Tetris
(Artwork: Tetris 99)
•Battle via Spirit Board (during the event "Attack of the Tetriminos!"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
1,365
SSBU spirit Nakoruru.png
Nakoruru ★★ Air Attack ↑ Samurai Shodown •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G
1,366
SSBU spirit Athena Asamiya.png
Athena Asamiya ★★★ ⬢⬢ Franklin Badge Equipped Psycho Soldier •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G
1,375
SSBU spirit Jill.png
Jill Lightweight Resident Evil
(Artwork: Resident Evil (2002))
•Battle via Spirit Board (during the event "Oust Resident Evil!"; available normally once obtained or since February 25, 2020)
•Purchased from the Vault Shop for 500G (once obtained or since February 25, 2020)
1,378
SSBU spirit Kyle.png
Kyle ★★ Trade-Off Attacks ↑ Astral Chain •Battle via Spirit Board (during the event "Chain the Future to Spirits!" or since April 20, 2020)
1,379
SSBU spirit Lappy.png
Lappy Improved Escape Astral Chain •Battle via Spirit Board (during the event "Chain the Future to Spirits!" or since April 20, 2020)
1,396
SSBU spirit Goda.png
Goda ⬢⬢ Instadrop River City Ransom •Battle via Spirit Board (during the event "River City Smash" or since April 20, 2020)
1,400
SSBU spirit The Devil (Cuphead).png
The Devil (Cuphead) ★★ ⬢⬢ Energy Shot Attack/Resistance ↑ Cuphead •Battle via Spirit Board (during the event "Ready? Wallop!"; available normally once obtained or since June 9, 2020)
1,401
SSBU spirit King Dice.png
King Dice Undamaged Speed ↑ Cuphead •Battle via Spirit Board (during the event "Ready? Wallop!"; available normally once obtained or since June 9, 2020)
1,406
SSBU spirit Ring.png
Ring ★★ Physical Attack ↑ Ring Fit Adventure •Battle via Spirit Board (during the event "Spirits Fit for a Fight"; available normally once obtained or since July 21, 2020)
1,411
SSBU spirit Duran & Angela.png
Duran & Angela ★★★ ⬢⬢ Critical-Health Stats ↑ ↑ Trials of Mana
(Artwork: Trials of Mana (2020))
•Battle via Spirit Board (during the event "The Spirits of Mana"; available normally once obtained or since August 4, 2020)
1,412
SSBU spirit Kevin & Charlotte.png
Kevin & Charlotte ★★★ ⬢⬢ KOs Heal Damage Trials of Mana
(Artwork: Trials of Mana (2020))
•Battle via Spirit Board (during the event "The Spirits of Mana"; available normally once obtained or since August 4, 2020)
1,413
SSBU spirit Hawkeye & Riesz.png
Hawkeye & Riesz ★★★ Easier Dodging Trials of Mana
(Artwork: Trials of Mana (2020))
•Battle via Spirit Board (during the event "The Spirits of Mana"; available normally once obtained or since August 4, 2020)
1,421
SSBU spirit Alfyn & Therion.png
Alfyn & Therion ★★★ ⬢⬢ Critical-Health Healing Octopath Traveler •Battle via Spirit Board (during the event "Second Anniversary of OCTOPATH TRAVELER")
1,423
SSBU spirit H'aanit & Ophilia.png
H'aanit & Ophilia ★★★ ⬢⬢ Chance of Double Final Smash Octopath Traveler •Battle via Spirit Board (during the event "Second Anniversary of OCTOPATH TRAVELER")
1,424
SSBU spirit Olberic & Primrose.png
Olberic & Primrose ★★★ ⬢⬢ Critical-Health Stats ↑ ↑ Octopath Traveler •Battle via Spirit Board (during the event "Second Anniversary of OCTOPATH TRAVELER")
1,457
SSBU spirit Elvis & Adelle.png
Elvis & Adelle ★★ Critical-Health Stats ↑ Bravely Default II •Battle via Spirit Board (during the event "BRAVELY DEFAULT II")

Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music

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Series Order

Number Name Series
1,115 Sheriff Sheriff Series
1,116 Pitcher & Batter Baseball
1,117 Tennis Player Tennis
1,118 Tamagon Devil World
1,119 Devil
1,120 Urban Champion Fighter Urban Champion Series
1,121 Bubbles Clu Clu Land Series
1,122 Unira
1,123 Excitebike Excitebike Series
1,124 Balloon Fighter Balloon Fight Series
1,125 Fish
1,126 Mach Rider Mach Rider Series
1,127 Diskun Disk System
1,128 Takamaru The Mysterious Murasame Castle
1,129 Volleyball Player Volleyball
1,130 Donbe & Hikari Famicom Mukashibanashi Series
1,131 Donbe & Hikari (Shin Onigashima Kouhen)
1,132 Hockey Players Ice Hockey
1,133 MONSTER Famicom Grand Prix II: 3D Hot Rally Series
1,134 Tank & Infantry Famicom Wars Series
1,135 Andy Advance Wars Series
1,136 Eagle
1,137 Olaf
1,138 Ayumi Tachibana Famicom Tantei Club Series
1,139 Goku & Chao Famicom Mukashibanashi Series
1,140 Sukapon Joy Mech Fight
1,141 Yakuman Player Yakuman
1,142 Commander X
1,143 Frog & Snake Kaeru no Tame ni Kane wa Naru
1,144 Prince of Sablé
1,145 Prince Richard
1,146 Muddy Mole Mole Mania
1,147 Maruhige Shop Owner Trade & Battle: Card Hero Series
1,148 Satoru
1,149 Dr. Wright SimCity Series
1,150 ST Falcon Battle Clash
1,151 F-Type Stunt Race FX
1,152 Tractor Trailer
1,153 Lip Panel de Pon Series
1,154 Dion, Max, & Jack Marvelous: Mouhitotsu no Takarajima
1,155 Hakkun Sutte Hakkun
1,156 Girl from Hajimari no Mori Hajimari no Mori
1,157 Harry Teleroboxer
1,158 Ryota Hayami Wave Race Series
1,159 Akari Hayami 1080° Series
1,160 Ray Mk II Custom Robo Series
1,161 Ray Mk III
1,162 Flare
1,163 Bayonette
1,164 Saki Amamiya Sin & Punishment Series
1,165 Isa Jo
1,166 Helirin Kuru Kuru Kururin Series
1,167 Alessandro Inzaghi Napoleon
1,168 Isaac Golden Sun Series
1,169 Isaac (Dark Dawn)
1,170 Garet
1,171 Ivan
1,172 Mia
1,173 Felix
1,174 Jenna
1,175 Matthew
1,176 Magical Vacation Protagonists Magical Vacation Series
1,177 Putty
1,178 Mokka
1,179 DeMille Tomato Adventure
1,180 Tomatrio
1,181 Starfy The Legendary Starfy Series
1,182 Starly
1,183 Moe
1,184 Old Man Lobber
1,185 Mermaid
1,186 Mattel
1,187 Cupid Sennen Kazoku
1,188 Li'l Blue Nonono Puzzle Chalien
1,189 Yama SimTower SP
1,190 Jill & the Drill Dozer Drill Dozer
1,191 Pocket Football Player Calciobit Series
1,192 Karate Joe Rhythm Heaven Series North America
Rhythm Paradise Series PAL
1,193 The Wandering Samurai
1,194 Wandering Samurai (Rhythm Heaven Fever) North America
Wandering Samurai (Beat the Beat) PAL
1,195 Sick Beats Doctor
1,196 The Chorus Kids
1,197 Munchy Monk
1,198 Reporter & Wrestler
1,199 Baxter & Forthington
1,200 Sumo Brothers
1,201 Pig Cubivore: Survival of the Fittest
1,202 Alexandra Roivas Eternal Darkness: Sanity's Requiem
1,203 Mappo Giftpia
1,204 Sagi Baten Kaitos Series
1,205 Milly
1,206 Chibi-Robo Chibi-Robo! Series
1,207 Super Chibi-Robo
1,208 Telly
1,209 Drake Redcrest
1,210 Chibi-Tot
1,211 Barbara the Bat Jam with the Band Series
1,212 Ashley Robbins North America
Ashley Mizuki Robins PAL
Trace Memory Series North America
Another Code Series PAL
1,213 Hanenbow Electroplankton Series
1,214 Dr. Kawashima Brain Age: Train Your Brain in Minutes a Day! Series North America
Dr. Kawashima's Brain Training: How Old Is Your Brain? Series PAL
1,215 Dr. Kawashima (Concentration Training) North America
Dr. Kawashima (Devilish Brain Training) PAL
1,216 Dr. Lobe Big Brain Academy Series
1,217 Ouendan Osu! Tatakae! Ouendan Series
1,218 Ouendan Cheerleaders
1,219 Elite Beat Agents Elite Beat Agents Series
1,220 Elite Beat Divas
1,221 Satoru Amatsubo Project Hacker: Kakusei
1,222 Warrior Mech Gauss Chōsōjū Mecha MG
1,223 Kyle Hyde Hotel Dusk: Room 215
1,224 Kurikin Kurikin Nano Island Story
1,225 Hsien Sujin Taisen: Number Battles Series
1,226 Magkid Slide Adventure MAGKID
1,227 Aisya ASH: Archaic Sealed Heat
1,228 Num Diddly Make 10: A Journey of Numbers
1,229 Idea Soma Bringer
1,230 Welt
1,231 T-Rex Fossil Fighters Series
1,232 Nibbles
1,233 Glory of Heracles Hero Glory of Heracles Series
1,234 Heracles
1,235 Chef (Personal Trainer: Cooking) North America
Chef (Cooking Guide) PAL
Personal Trainer: Cooking Series North America
Cooking Guide: Can't Decide What to Eat? Series PAL
1,236 Shop Assistant Style Savvy Series North America
Nintendo presents: Style Boutique Series PAL
1,237 Vince Art Academy Series
1,238 Looksley Looksley's Line Up North America
Tales in a Box: Hidden shapes in perspective! PAL
1,239 Prince Saruno Tsukutte Utau: Saru Band
1,240 Mio & Mayu Amakura Fatal Frame Series North America
Project Zero Series PAL
1,241 Yuri Kozukata
1,242 Nick Captain Rainbow
1,243 Captain Rainbow
1,244 Raymond Bryce Disaster: Day of Crisis
1,245 Beetle Excitebots: Trick Racing
1,246 Orville Takt of Magic
1,247 Frey & Freya Zangeki no Reginleiv
1,248 Ando Kensaku And-Kensaku
1,249 Zip FlingSmash
1,250 Zael The Last Story
1,251 Calista
1,252 Aeron Pandora's Tower
1,253 Elena
1,254 Toy Poodle Nintendogs Series
1,255 French Bulldog
1,256 Labrador Retriever
1,257 BlueShark Steel Diver Series
1,258 Mallo Pushmo North America
Pullblox PAL
1,259 Sakura Samurai North America
Hana Samurai PAL
Sakura Samurai: Art of the Sword North America
Hana Samurai: Art of the Sword PAL
1,260 Nikki Swapnote Series North America
Nintendo Letter Box Series PAL
1,261 Noise Kiki Trick
1,262 Dillon Dillon's Dead-Heat Breakers
1,263 Russ
1,264 Shovel Knight Shovel Knight Series
1,265 Shield Knight
1,266 Plague Knight
1,267 King Knight
1,268 Specter Knight
1,269 Culdra Culdcept Series
1,270 Goligan
1,271 Allen
1,272 Tempo HarmoKnight
1,273 Eddy Fluidity: Spin Cycle North America
Hydroventure: Spin Cycle PAL
1,274 Kageshina Kurabe Nintendoji
1,275 Inuji Darumeshi Darumeshi Sports Store
1,276 Rusty Slugger Rusty's Real Deal Baseball
1,277 Arcade Bunny Nintendo Badge Arcade
1,278 Qbby BOXBOY! Series
1,279 Henry Fleming Code Name: S.T.E.A.M.
1,280 Tethu Ever Oasis
1,281 Esna
1,282 Musashi Sushi Striker: The Way of Sushido
1,283 Wonder-Red The Wonderful 101
1,284 Wonder-Blue
1,285 Rayman Rayman Series
1,286 Clip & Snip Snipperclips - Cut it out, together! Series
1,292 Boss Galaga Galaga Series
1,293 Bomberman Bomberman Series
1,294 Akira Virtua Fighter Series
1,295 Rathalos MONSTER HUNTER Series
1,296 Shantae Shantae Series
1,297 Risky Boots
1,317 Toy-Con Robot Nintendo Labo Series
1,318 Toy-Con Car
1,319 Professor Riggs & Plaise & Lerna North America
Professor Gerry, Plaise, & Lerna PAL
1,320 Toy-Con VR Goggles
1,347 Radiant Gleam DAEMON X MACHINA
1,348 Kloster (Grief)
1,349 Bullet Walker (Brigadier General)
1,350 High Line (Guns Empress)
1,351 I-Tetrimino Tetris Series
1,352 T-Tetrimino
1,353 S-Tetrimino & Z-Tetrimino
1,354 L-Tetrimino & J-Tetrimino
1,355 O-Tetrimino
1,361 Ryo Sakazaki Art of Fighting Series
1,362 Kyo Kusanagi THE KING OF FIGHTERS Series
1,363 Iori Yagami
1,364 Haohmaru SAMURAI SHODOWN Series
1,365 Nakoruru
1,366 Athena Asamiya Psycho Soldier
1,367 Ralf & Clark Ikari Warriors Series
1,372 Wesker Resident Evil Series
1,373 Leon
1,374 Chris
1,375 Jill
1,376 ASTRAL CHAIN Hero (Female) ASTRAL CHAIN
1,377 ASTRAL CHAIN Hero (Male)
1,378 Kyle
1,379 Lappy
1,394 Kunio River City Series
1,395 Riki (River City)
1,396 Goda
1,397 Ryuichi & Ryuji
1,398 Cuphead Cuphead
1,399 Mugman
1,400 The Devil (Cuphead)
1,401 King Dice
1,402 Lotus Warframe
1,403 Natah
1,404 Ring Fit Trainees Ring Fit Adventure
1,405 Dragaux
1,406 Ring
1,411 Duran & Angela Mana Series
1,412 Kevin & Charlotte
1,413 Hawkeye & Riesz
1,421 Alfyn & Therion OCTOPATH TRAVELER
1,422 Tressa & Cyrus
1,423 H'aanit & Ophilia
1,424 Olberic & Primrose
1,456 Seth & Gloria Bravely Default Series
1,457 Elvis & Adelle
1,467 Arthur Ghosts 'n Goblins Series

Trivia

  • The Tank & Infantry spirit did not initially have a spirit battle, but gained one via the The More the Merrier Spirit Board event. Prior to the Rematch feature in version 8.0.0, this was the only way to participate in the spirit battle.
  • The spirits of Spring Man, Ribbon Girl, Ninjara, Min Min, and Twintelle were formerly listed in the "Others" category until Min Min was added as a DLC fighter, thus giving ARMS spirits their own series.
    • Min Min is the first fighter to have a spirit prior to being added as a fighter.
  • Prior to the 1.1.0 update, all Shovel Knight spirits were ordered between Rayman and Clip & Snip rather than between the Dillon's Rolling Western and Culdcept spirits.
  • Prior to the 8.0.0 update, the Ryo Sakazaki spirit battle didn't have the Mii Brawler use the Ryo Sakazaki wig and outfit, regardless of whether or not the DLC was downloaded.
  • Despite all four River City spirits appearing on the Spirit Board prior to the release of Byleth and the Fire Emblem: Three Houses DLC Spirit Board, the River City spirits are numbered after the Fire Emblem: Three Houses spirits in the spirit list. Prior to the 7.0.0 update, this resulted in a complete spirit inventory having 1383 spirits, with the final spirit in the list (Ryuichi & Ryuji) being #1397, and spirits #1380-1393 not being present altogether.
  • Several third-party series are ordered by the console and year their first Nintendo-published installment was released rather than being categorized with the miscellaneous third-party series, which start with Boss Galaga and end with Risky Boots from the Shantae series.
    • SimCity was first published by Maxis for the Amiga and Macintosh in 1989, but it is categorized as an SNES series, as the version of SimCity for that console was published by Nintendo in 1991.
    • Chee-Chai Alien was first published by Creatures Inc. for the Game Boy Color in 2001, but it is categorized as a Game Boy Advance series, as Nonono Puzzle Chalien for the Game Boy Advance was published by Nintendo in 2005.
    • The Tower was first published by OPeNBooK (now known as Vivarium) for Microsoft Windows and Macintosh System 7 in 1994, but it is categorized as a Game Boy Advance series, as The Tower SP for the Game Boy Advance was published by Nintendo in Japan in 2005.
      • Yama is ordered after Li'l Blue, despite The Tower SP predating Nonono Puzzle Chalien by 2 months.
        • Curiously, Yama's game of origin is credited as "SimTower SP", despite the official English title of the game being the same as its Japanese title, The Tower SP. Furthermore, the SimTower title has not been used in an installment since the first game of The Tower series, SimTower: The Vertical Empire.
    • Glory of Heracles was first published by Data East for the Famicom in 1987, but it is categorized as a Nintendo DS series, as Glory of Heracles: Proof of the Soul for the Nintendo DS was published by Nintendo in 2008.
    • Fatal Frame was first published by Tecmo for the PlayStation 2 in 2001, but it is categorized as a Wii series, as Fatal Frame: Mask of the Lunar Eclipse for the Wii was published by Nintendo in 2008.
    • Culdcept was first published by OmiyaSoft for the Sega Saturn in 1997, but it is categorized as a Nintendo 3DS series, as the first installment for the 3DS was published by Nintendo in 2012.
    • Rayman was first published by Ubisoft for the Atari Jaguar in 1995, but it is categorized as a Wii U series, as Rayman Legends for the Wii U was published by Nintendo in Japan in 2013.
    • Shovel Knight was first published by Yacht Club Games for Microsoft Windows, Nintendo 3DS, and Wii U in 2014, but it is categorized as a Nintendo 3DS series, as the Nintendo 3DS and Wii U versions of Shovel Knight were published by Nintendo in Japan in 2016. However, it is ordered between the Dillon's Rolling Western series and the Culdcept series, despite both Dillon's Rolling Western and the first Nintendo-published Culdcept installment being released in 2012.
    • Baten Kaitos is the only third-party series to be categorized with the first-party series, but not be ordered by its first Nintendo-published installment. Rather than being ordered as the last series to debut on the Nintendo GameCube, it is ordered between GiFTPiA (which debuted in 2003) and Chibi-Robo (which debuted in 2005). This is despite the fact that the first game in the series, Baten Kaitos: Eternal Wings and the Lost Ocean, was published by Namco in 2003, while the prequel, Baten Kaitos Origins (which Sagi and Milly appear in), was published by Nintendo in 2006.
    • With regards to the Shantae series' placement in the spirit list, it may be due to its later release in Japan and not the release of Shantae on the Game Boy Color (which released in North America on June 2nd, 2002), as Risky's Revenge and Pirate's Curse were released on September 1st, 2016 and September 7th, 2016, respectively.
  • Similarly, some first-party series are ordered by the release date of specific installments rather than their first installment.
    • The MONSTER's ordering is based on the release date of Famicom Grand Prix II: 3D Hot Rally, rather than Famicom Grand Prix: F-1 Race.
    • Ayumi Tachibana's ordering is based on the release date of Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo for the Famicom Disk System, rather than Famicom Tantei Club: Kieta Kōkeisha for the Famicom Disk System.
    • Ryota Hayami's ordering is based on the release date of Wave Race 64, rather than Wave Race for the Game Boy. This results in it being categorized as a Nintendo 64 series.
    • Chef's ordering is based on the release date of Personal Trainer: Cooking, rather than Shaberu! DS Oryōri Navi.
    • The Nintendogs series' ordering is based on the release date of Nintendogs + Cats, rather than the original Nintendogs. This results in it being categorized as a Nintendo 3DS series rather than a Nintendo DS series.
    • Eddy's ordering is based on the release date of Fluidity: Spin Cycle, rather than Fluidity for WiiWare. This results in it being categorized as a Nintendo 3DS series.
  • The Nintendo DS is represented with the most series, with 22. In contrast, the Virtual Boy is represented with the fewest series, with only one, that being Teleroboxer.
  • The Rhythm Heaven series has the largest amount of spirits out of all series not represented by a fighter, having nine from across its various installments.
  • Golden Sun is the only universe without a fighter to have at least one spirit of every class.
  • Electroplankton, Nintendogs and Balloon Fight have their own series symbols used for their stages, but their spirits lack these symbols.
  • Nintendogs is the only non-fighter series to use real photographs for its spirits. Furthermore, it is the only series to use photographs of living organisms for its "artwork", rather than man-made sculpted models as with the EarthBound, Pikmin, and R.O.B. spirits that use photographs.
    • Nintendogs is also the only non-fighter series (aside from those featured in Pac-Man's Namco Roulette taunt) not to have every otherwise-present character appear as a spirit, since, with the exception of the Toy Poodle, all of the various breeds featured in the Living Room stage lack spirits.
  • Despite Kiki Trick only ever releasing on the Wii, Noise is categorized with the Nintendo 3DS series, being ordered between Nikki and Dillon.
  • The Cuphead spirits mark the first instances where spirit battles can change depending on if DLC is installed, as downloading the Cuphead Mii costume can change their music and, in the case of the Cuphead and Mugman spirit battles, puppet fighters to accommodate the new content.
  • The Devil from Cuphead uses the title of the game in his name despite there not being any other character specifically named "The Devil" in English. This is most likely a leftover from the Japanese version, where he and Devil from Devil World both use the name デビル.
  • Lotus is the only DLC enhanceable spirit to not be exclusive to a DLC Spirit Board, instead making her debut in a Spirit Board event.