Sephiroth (SSBU)/Down special: Difference between revisions
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==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | |||
*{{buff|Scintilla connects better.}} | |||
**{{buff|Not activated: 9u → 11u.}} | |||
**{{buff|Activated: 16-22u → 18-24u.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Miss=== | ===Miss=== |
Revision as of 13:17, March 7, 2021
This article is about the hitbox analysis of Sephiroth’s down special in Super Smash Bros. Ultimate. For the move itself, see Scintilla.
Overview
Update History
- Scintilla connects better.
- Not activated: 9u → 11u.
- Activated: 16-22u → 18-24u.
Hitboxes
Miss
Hit
ID 0 are used for minimum and ID 1 are used for maximum, never at once.
Timing
Miss
Counter | 7-27 |
---|---|
Multihits | 38-52 |
Final hit | 53 |
Interruptible | 87 |
Animation length | 109 |
Hit
Intangibility | 1-11 |
---|---|
Multihits | 7-21 |
Final hit | 22 |
Interruptible | 52 |
Animation length | 78 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Counter |
Intangible |
Prop event |
Interruptible |
|