Dr. Mario (SSBU)/Forward aerial: Difference between revisions
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(Doc's slowest attack is his neutral special) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit| | {{HitboxTableTitle|Early hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=95 | |ks=95 | ||
Line 26: | Line 27: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=15.0% | |damage=15.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=102 | |ks=102 | ||
Line 49: | Line 51: | ||
|damage=15.0% | |damage=15.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=102 | |ks=102 | ||
Line 63: | Line 66: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=9.0% | |damage=9.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=95 | |ks=95 | ||
Line 86: | Line 90: | ||
|damage=9.0% | |damage=9.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=95 | |ks=95 | ||
Line 100: | Line 105: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's damage multiplier.| | {{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's damage multiplier.|50}} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== |
Revision as of 15:30, January 22, 2022
Overview
Dr. Mario punches downwards in front of him. It lasts for 6 frames, with the first and last frame being an early and late hit respectively. When hit cleanly, it's one of the strongest forward aerials in the game due to its excellent damage and knockback. However, the early and late hits are significantly weaker and hitbox duration is shorter, making the move weaker and harder to land, respectively. It also has high ending lag and can't autocancel in a short hop. It's also tied with down aerial for the slowest startups of his aerials.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Early hit | 16 |
Clean hit | 17-20 |
Late hit | 21 |
Ending autocancel | 43- |
Interruptible | 60 |
Animation length | 72 |
Landing lag
Interruptible | 18 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|