Super Smash Bros. Ultimate

Mythra (SSBU): Difference between revisions

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SSBUWebsitePyra4.jpg|Using Lightning Buster on {{SSBU|Pit}} on [[Pirate Ship]].
SSBUWebsitePyra4.jpg|Using Lightning Buster on {{SSBU|Pit}} on [[Pirate Ship]].
SSBUWebsitePyra6.jpg|With {{SSBU|Shulk}} and [[Rex]] on [[Palutena's Temple]].
SSBUWebsitePyra6.jpg|With {{SSBU|Shulk}} and [[Rex]] on [[Palutena's Temple]].
Sacredarrow.png|
Sacredarrow.png|Using Sacred Arrow with [[Rex]].
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Revision as of 12:03, February 18, 2021

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This article is about Mythra's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mythra.
Mythra
in Super Smash Bros. Ultimate
Mythra
Pyra (left) & Mythra (right).
XenobladeSymbol.svg
Universe Xenoblade Chronicles
Shares character slot with Pyra
Availability Downloadable
Final Smash Sacred Arrow
Mythra (SSBU)
Mythra Awakens!
—Introduction tagline

Mythra (ヒカリ, Hikari) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character alongside Pyra on February 17th, 2021, and is scheduled for release in March 2021. Mythra is classified as Fighter #80.

Skye Bennett reprises her role as both Mythra and Pyra in English, while Shino Shimoji reprises her role as them in Japanese.

Known information

  • Mythra is tied to Pyra as a two-in-one fighter, similar to Zelda and Sheik in Melee and Brawl. She can transform into Pyra quickly, however it is currently unknown if it will be bound to down special.
  • Based on their reveal trailer, Pyra and Mythra appear to have a similar moveset, with their main differences being their respective Specials as well as the speed and power of their attacks. Following the archetypical traits of a transforming character, Mythra appears to be the "quick but weak" of the duo.

Moveset

  • Mythra's special moves consist of her abilities as seen in Xenoblade Chronicles 2:
    • Lightning Buster - Mythra appears to charge up by holding her sword upright, before unleashing five consecutive slashes in front, last hit launching.
    • Photon Edge - Dashes forward and performs six slashes. Appears similar to Sephiroth's Octaslash.
    • Ray of Punishment - A Dolphin Slash-esque upwards slash followed by a projectile fired down and slightly forwards.
    • Chroma Dust - Appears to be the projectile fired in Ray of Punishment
    • Foresight - One of two possible functions are thrown around for this mechanic: Either it is a counterattack in which Mythra avoids the attack and launches the opponent backward, in a similar vein to Shulk's Vision when the stick is held forwards, or a tight dodge mechanic similar to Bayonetta's Bat Within mechanic.
    • Sacred Arrow - Mythra's Final Smash. Rex performs a slash attack that starts the cinematic. When the cinematic ends, the opponent hit is barraged by multiple light arrows before being launched.

Taunts

  • Puts her sword down while turning her back to the player and looking behind her.
  • Puts her hand on her hip while looking forward.

Victory poses

  • Mythra briefly morphs into Pyra, who does a pose and spins around while morphing back into Mythra, who does a finishing pose by extending her sword out.

Role in World of Light

Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in World of Light, as the latter appears in the base game as a spirit that can be found in the Final Battle Realm, meaning that she was vaporized by Galeem. Defeating this spirit does not unlock her and Pyra as a playable character; rather, they are unlocked after downloading them and defeating at least 10 other fighters from Galeem's control, just like other DLC characters.

Spirits

Mythra's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins, but only after she has been downloaded. Unlocking her in World of Light allows the player to preview the second spirit below in the Spirit List under the name "Mythra (Fighter)".

Additionally, Mythra has a support spirit as part of Ultimate's base game.

Reveal trailer

Gallery

Trivia

  • Mythra’s appearance is altered compared to her default appearance in Xenoblade Chronicles 2—she wears black spandex over her legs and back, and the normally open gap in the blouse of her dress is closed up. Ironically, this design originally came from her spirit in the base game, which was changed due to age ratings—it was later added to Xenoblade Chronicles 2 as the “Massive Melee Mythra” costume, which means her design in Ultimate is based off a costume that was created directly from her appearance in Ultimate.
  • Pyra and Mythra are the fourth team of characters to share a character slot via transformation, the first three being Zelda and Sheik in Melee and Brawl, Samus and Zero Suit Samus in Brawl, and Pokémon Trainer. Zelda and Sheik in Brawl had the same Final Smash, but with slightly altered physics.
    • Unlike Zelda and Sheik or the Pokémon Trainer, Pyra and Mythra have separate Final Smashes. The only other transforming characters with this distinction are Samus and Zero Suit Samus in Brawl, although their Final Smashes were the cause of their transformation.
    • They are the first DLC characters to be transformations.
  • Succeeding Min Min, Pyra and Mythra are the second and third characters that are both spirits and playable.
    • Coincidentally, their games of origin were in consideration to have playable fighters for the base game, but the base game roster had already been finished by then, making the idea unfeasible.
  • Pyra and Mythra mark the second time multiple characters share the same slot in the character selection screen while having different Fighter Numbers, with the first being the Pokémon Trainer's Pokémon. The Mii Fighters could also follow this trend but can be separated.