Sephiroth (SSBU)/Down special: Difference between revisions
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|ks=75 | |ks=75 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=11.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 63: | Line 63: | ||
|} | |} | ||
===Hit=== | ===Hit=== | ||
ID 0 are used for minimum and ID 1 are used for maximum, never at once. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
!{{rollover|Rehit rate|If not 0, hits again every X frames|y}} | !{{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
Line 126: | Line 127: | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=18.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 150: | Line 151: | ||
|ks=83 | |ks=83 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=24.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 167: | Line 168: | ||
{{HitboxTableRowNote|The multihits use weight-independent knockback.|25}} | {{HitboxTableRowNote|The multihits use weight-independent knockback.|25}} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Miss=== | ===Miss=== |
Revision as of 17:13, March 5, 2021
This article is about the hitbox analysis of Sephiroth’s down special in Super Smash Bros. Ultimate. For the move itself, see Scintilla.
Overview
Hitboxes
Miss
Hit
ID 0 are used for minimum and ID 1 are used for maximum, never at once.
Timing
Miss
Counter | 7-27 |
---|---|
Multihits | 38-52 |
Final hit | 53 |
Interruptible | 87 |
Animation length | 109 |
Hit
Intangibility | 1-11 |
---|---|
Multihits | 7-21 |
Final hit | 22 |
Interruptible | 52 |
Animation length | 78 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Counter |
Intangible |
Prop event |
Interruptible |
|