Bayonetta (SSBU)/Neutral attack/Hit 3: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | |||
[[File:BayonettaJab3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's third jab.]] | [[File:BayonettaJab3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's third jab.]] | ||
[[File:BayonettaJab3BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's third jab | [[File:BayonettaJab3BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's third jab Bullet Arts.]] | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
===Attack=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 12: | Line 13: | ||
|damage=2.2% | |damage=2.2% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=8 | |ks=8 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=6.5 | |r=6.5 | ||
|bn=top | |bn=top | ||
Line 27: | Line 30: | ||
}} | }} | ||
|'''+10''' frames | |'''+10''' frames | ||
{{ | |} | ||
===Bullet Arts=== | |||
One bullet is first shot from Bayonetta's right arm gun, then another is shot from her left arm gun. | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Right arm|42}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=361 | |||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=11.0 | |||
|zpos=2.0 to 6.0 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.5% | |||
|angle=361 | |||
|af=3 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=11.0 | |||
|zpos=2.0 to 62.0 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{HitboxTableTitle|Left arm|42}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=34 | |||
|af=4 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=19.3 to 21.5 | |||
|zpos=-0.8 to -4.1 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.5% | |||
|angle=34 | |||
|af=4 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=19.3 to 52.9 | |||
|zpos=-0.8 to -50.5 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | |||
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since the start of the ''third'' jab (not the first, unlike other characters' rapid jabs). | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|7-8 | |7-8 | ||
|- | |- | ||
! | !Bullet Arts window | ||
| | |10 | ||
|- | |||
!Continuability window | |||
|17-39 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 46: | Line 152: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagStateS}}{{FrameStrip|t=Lag|c=7|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=23|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |||
{{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Continuable|c=23}}{{FrameStrip|t=Blank|c=10}} | |||
{{FrameStripEnd}} | |||
===Bullet Arts=== | |||
Up to 10 consecutive bullets from each gun (20 total) can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 14 frames. | |||
{|class="wikitable" | |||
!Right arm bullet | |||
|1 | |||
|- | |||
!Left arm bullet | |||
|4 | |||
|- | |||
!Loop point | |||
|7-8 | |||
|- | |||
!Animation length | |||
|14 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagLoopE}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y}} | ||
{{MvSubNavBayonetta|g=SSBU}} | {{MvSubNavBayonetta|g=SSBU}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Revision as of 21:49, August 2, 2022
Overview
Hitboxes
Attack
Bullet Arts
One bullet is first shot from Bayonetta's right arm gun, then another is shot from her left arm gun.
Timing
Attack
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since the start of the third jab (not the first, unlike other characters' rapid jabs).
Hitboxes | 7-8 |
---|---|
Bullet Arts window | 10 |
Continuability window | 17-39 |
Interruptible | 40 |
Animation length | 49 |
Bullet Arts
Up to 10 consecutive bullets from each gun (20 total) can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 14 frames.
Right arm bullet | 1 |
---|---|
Left arm bullet | 4 |
Loop point | 7-8 |
Animation length | 14 |
Lag time |
Hitbox |
Loop point |
State change |
Continuable |
Earliest continuable point |
Interruptible |
|