Bayonetta (SSBU)/Forward tilt/Hit 1: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Description added.) Tag: Mobile edit |
No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | |||
[[File:BayonettaFTilt1SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 1.]] | [[File:BayonettaFTilt1SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 1.]] | ||
[[File:BayonettaFTilt1BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 1 | [[File:BayonettaFTilt1BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 1 Bullet Arts.]] | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
===Attack=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 11: | Line 12: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=58 | |angle=58 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=15 | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 30: | Line 33: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=45 | |bk=45 | ||
|ks=15 | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 49: | Line 54: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=15 | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 68: | Line 75: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=15 | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 87: | Line 96: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=15 | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
Line 102: | Line 113: | ||
|a=f | |a=f | ||
}} | }} | ||
|} | |} | ||
===Bullet Arts=== | |||
The bullet is shot from Bayonetta's right leg gun. | |||
{{UltimateHitboxTableHeader}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=4 | |||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=14.0 to 14.3 | |||
|zpos=12.0 to 16.0 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.5% | |||
|angle=4 | |||
|af=3 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=14.0 to 18.2 | |||
|zpos=12.0 to 71.9 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
===Attack=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|12 | |12 | ||
|- | |- | ||
! | !Bullet Arts window | ||
|16 | |14 | ||
|- | |||
!Continuability window | |||
|16-31 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 120: | Line 186: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagStateS}}{{FrameStrip|t=Lag|c=2|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=32}} | ||
|- | |||
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Continuable|c=16}}{{FrameStrip|t=Blank|c=32}} | |||
{{FrameStripEnd}} | |||
===Bullet Arts=== | |||
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames. | |||
{|class="wikitable" | |||
!Hitboxes | |||
|1 | |||
|- | |||
!Loop point | |||
|7-8 | |||
|- | |||
!Animation length | |||
|11 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y}} | ||
{{MvSubNavBayonetta|g=SSBU}} | {{MvSubNavBayonetta|g=SSBU}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)]] | ||
[[Category:Forward tilts (SSBU)]] | [[Category:Forward tilts (SSBU)]] |
Latest revision as of 21:57, August 2, 2022
Overview[edit]
Hitboxes[edit]
Attack[edit]
Bullet Arts[edit]
The bullet is shot from Bayonetta's right leg gun.
Timing[edit]
Attack[edit]
Hitboxes | 12 |
---|---|
Bullet Arts window | 14 |
Continuability window | 16-31 |
Interruptible | 32 |
Animation length | 63 |
Bullet Arts[edit]
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
Hitboxes | 1 |
---|---|
Loop point | 7-8 |
Animation length | 11 |
Lag time |
Hitbox |
Loop point |
State change |
Continuable |
Earliest continuable point |
Interruptible |
|