Bayonetta (SSBU)/Back aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | |||
[[File:BayonettaBAirSSBU.gif|thumb|500px|Hitbox visualization showing Bayonetta's back aerial.]] | [[File:BayonettaBAirSSBU.gif|thumb|500px|Hitbox visualization showing Bayonetta's back aerial.]] | ||
[[File:BayonettaBAirBulletArtsSSBU.png|thumb|370px|Hitbox visualization showing Bayonetta's bullet arts back aerial.]] | [[File:BayonettaBAirBulletArtsSSBU.png|thumb|370px|Hitbox visualization showing Bayonetta's bullet arts back aerial.]] | ||
==Overview== | ==Overview== | ||
A high-angle back kick. Based on the second hit of Bayonetta's aerial Punch + Kick (PK) combo while wielding Love is Blue. The [[Bullet Arts]] version of this move fires one gun behind her at an upward angle. It is slow for a back aerial (frame 11), but acts as Bayonetta's strongest aerial [[KO]] option outside of [[ | A high-angle back kick. Based on the second hit of Bayonetta's aerial Punch + Kick (PK) combo while wielding Love is Blue. The [[Bullet Arts]] version of this move fires one gun behind her at an upward angle. It is slow for a back aerial (frame 11), but acts as Bayonetta's strongest aerial [[KO]] option outside of [[combo]]s. Some aerial combos can lead into back aerial for additional [[damage]], or act as KO combos (including from up tilt). Its [[hitbox]] is rather misleading due to her attack's motion trails. | ||
==Hitboxes== | ==Hitboxes== | ||
===Attack=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 11: | Line 14: | ||
|damage=13.0% | |damage=13.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=12 | |bk=12 | ||
|ks=106 | |ks=106 | ||
Line 29: | Line 33: | ||
|damage=10.0% | |damage=10.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=12 | |bk=12 | ||
|ks=106 | |ks=106 | ||
Line 41: | Line 46: | ||
|effect=Normal | |effect=Normal | ||
|sfx=Kick | |sfx=Kick | ||
|slvl= | |slvl=M | ||
}} | |||
|} | |||
===Bullet Arts=== | |||
The bullet is shot from Bayonetta's left leg gun. | |||
{{UltimateHitboxTableHeader}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=12 | |||
|af=4 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=14.0 to 14.8 | |||
|zpos=-13.0 to -16.9 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.5% | |||
|angle=12 | |||
|af=4 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=14.0 to 26.5 | |||
|zpos=-13.0 to -71.7 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | |||
|1 | |||
|- | |||
!Hitboxes | !Hitboxes | ||
|11-14 | |11-14 | ||
|- | |||
!Bullet Arts window | |||
|15 | |||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
Line 61: | Line 124: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=5}} | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=4|e=HitboxStateS}}{{FrameStrip|t=Lag|c=20|s=LagStateE}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |||
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=27}}{{FrameStrip|t=Autocancel|c=11}} | |||
{{FrameStripEnd}} | |||
===Bullet Arts=== | |||
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames. | |||
{|class="wikitable" | |||
!Hitboxes | |||
|1 | |||
|- | |||
!Loop point | |||
|7-8 | |||
|- | |- | ||
{{FrameStrip|t= | !Animation length | ||
|11 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 69: | Line 149: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | !Interruptible | ||
|11 | |11 (without Bullet Arts)<br>17 (with Bullet Arts) | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |22 (without Bullet Arts)<br>34 (with Bullet Arts) | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c= | !Without Bullet Arts {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=12}} | ||
|- | |||
!With Bullet Arts {{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=18}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|loop=y|state=y|interruptible=y}} | |||
{{MvSubNavBayonetta|g=SSBU}} | {{MvSubNavBayonetta|g=SSBU}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)]] | ||
[[Category:Back aerials (SSBU)]] | [[Category:Back aerials (SSBU)]] |
Revision as of 16:12, August 3, 2022
Overview
A high-angle back kick. Based on the second hit of Bayonetta's aerial Punch + Kick (PK) combo while wielding Love is Blue. The Bullet Arts version of this move fires one gun behind her at an upward angle. It is slow for a back aerial (frame 11), but acts as Bayonetta's strongest aerial KO option outside of combos. Some aerial combos can lead into back aerial for additional damage, or act as KO combos (including from up tilt). Its hitbox is rather misleading due to her attack's motion trails.
Hitboxes
Attack
Bullet Arts
The bullet is shot from Bayonetta's left leg gun.
Timing
Attack
Initial autocancel | 1 |
---|---|
Hitboxes | 11-14 |
Bullet Arts window | 15 |
Ending autocancel | 29- |
Interruptible | 35 |
Animation length | 39 |
Bullet Arts
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
Hitboxes | 1 |
---|---|
Loop point | 7-8 |
Animation length | 11 |
Landing lag
Interruptible | 11 (without Bullet Arts) 17 (with Bullet Arts) |
---|---|
Animation length | 22 (without Bullet Arts) 34 (with Bullet Arts) |
Without Bullet Arts | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
With Bullet Arts |
Lag time |
Hitbox |
Loop point |
State change |
Autocancel |
Interruptible |
|