Captain Falcon (SSBU)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconNAirSSBU.gif|thumb|500px|Hitbox visualization showing Captain Falcon's neutral aerial.]] | [[File:CaptainFalconNAirSSBU.gif|thumb|500px|Hitbox visualization showing Captain Falcon's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
Captain Falcon | Kicks forward twice. It is a reliable follow-up to his {{mvsub|Captain Falcon|SSBU|down throw}} at mid-percents, and transitions faster than the version in ''SSB4''. The first hit has vertical knockback on grounded opponents, intended to reliably lead into the second hit, but if Falcon lands with only the first hit, it becomes a viable [[combo]] starter that can combo into his aerials, even his Knee Smash at mid-high percents. Also an effective edge guard tool, due to being a multi-hit and having decent kill power offstage. Deals 4% on the first hit and 6% on the second hit. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 14:37, February 27, 2021
Overview
Kicks forward twice. It is a reliable follow-up to his down throw at mid-percents, and transitions faster than the version in SSB4. The first hit has vertical knockback on grounded opponents, intended to reliably lead into the second hit, but if Falcon lands with only the first hit, it becomes a viable combo starter that can combo into his aerials, even his Knee Smash at mid-high percents. Also an effective edge guard tool, due to being a multi-hit and having decent kill power offstage. Deals 4% on the first hit and 6% on the second hit.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Hit 1 | 7-8 |
Hit 2 | 13-15 |
Ending autocancel | 32- |
Interruptible | 40 |
Animation length | 49 |
Landing lag
Interruptible | 8 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|