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*...that [[Hyrule: Temple|Temple]] is the only Melee stage to use a new song in Brawl, using "[[Music (SSBB)#The Legend of Zelda|Great Temple]]"? | *...that [[Hyrule: Temple|Temple]] is the only Melee stage to use a new song in Brawl, using "[[Music (SSBB)#The Legend of Zelda|Great Temple]]"? | ||
*...that when [[Ice Climbers (SSBB)|the Ice Climbers]] use their [[Final Smash]], [[Iceberg]], the iceberg is in in 3-D, even if it is used on 2-D stages such as [[Hanenbow]] or [[Flat Zone 2]]? | *...that in [[Super Smash Bros. Brawl]], when [[Ice Climbers (SSBB)|the Ice Climbers]] use their [[Final Smash]], [[Iceberg]], the iceberg is in in 3-D, even if it is used on 2-D stages such as [[Hanenbow]] or [[Flat Zone 2]]? |
Revision as of 13:28, June 15, 2008
ALL INFORMATION CONTRIBUTED HERE MUST BE VERIFIED. DO NOT INCLUDE MORE THAN TEN FACTS AT ONE TIME. PREFERABLY KEEP IT TO FIVE OR SIX.
New facts go on top. After moving a fact off the bottom of this list, add to Previous fun facts. PLEASE MAKE SURE THE FACT IS NOT ALREADY INCLUDED.
- ...that when King Dedede picks up a Hammer or Golden Hammer, he swings both the hammer he picks up, and the hammer he carries around?
- ...that the reflections off of metal characters on 2D stages behave as if they were in 3D?
- ...that Jigglypuff's Rest has invincibility frames until the time its eyes close?
- ...that there is one Melee Stage for each of the ten original series from SSB?
- ...that Stale-Move Negation is not applied in Brawl's Training Mode?
- ...that in Melee, Young Link's Target Test stage is the only stage that requires the Wall jump technique to be used?
- ...that Temple is the only Melee stage to use a new song in Brawl, using "Great Temple"?
- ...that in Super Smash Bros. Brawl, when the Ice Climbers use their Final Smash, Iceberg, the iceberg is in in 3-D, even if it is used on 2-D stages such as Hanenbow or Flat Zone 2?