Sephiroth (SSBU)/Down special: Difference between revisions
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''This article is about the hitbox analysis of Sephiroth’s down special in ''Super Smash Bros. Ultimate''. For the move itself, see [[Scintilla]].'' | |||
[[File:SephirothDSpecial.gif|thumb|350px|Hitbox visualization showing Sephiroth's down special, [[Scintilla]].]] | [[File:SephirothDSpecial.gif|thumb|350px|Hitbox visualization showing Sephiroth's down special, [[Scintilla]].]] | ||
[[File:SephirothDSpecialHitMin.gif|thumb|300px|Hitbox visualization showing Sephiroth's down special, [[Scintilla]], when countering at minimum power.]] | [[File:SephirothDSpecialHitMin.gif|thumb|300px|Hitbox visualization showing Sephiroth's down special, [[Scintilla]], when countering at minimum power.]] |
Revision as of 19:36, January 19, 2021
This article is about the hitbox analysis of Sephiroth’s down special in Super Smash Bros. Ultimate. For the move itself, see Scintilla.
Overview
Hitboxes
Miss
Hit
Timing
Miss
Counter | 7-27 |
---|---|
Multihits | 38-52 |
Final hit | 53 |
Interruptible | 87 |
Animation length | 109 |
Hit
Intangibility | 1-11 |
---|---|
Multihits | 7-21 |
Final hit | 22 |
Interruptible | 52 |
Animation length | 78 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Counter |
Intangible |
Prop event |
Interruptible |
|