Template:SSB4 to SSBU changelist/Captain Falcon: Difference between revisions

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**{{change|The second hit has altered hitbox sizes (4.8u/6.0u/5.0u → 5.2/6.0/3.8). This makes it easier to connect from afar, but slightly harder to connect up close.}}
**{{change|The second hit has altered hitbox sizes (4.8u/6.0u/5.0u → 5.2/6.0/3.8). This makes it easier to connect from afar, but slightly harder to connect up close.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Sweetspotted [[Knee Smash]] deals more damage (19% → 22%), albeit with a little bit of its knockback scaling compensated (93 → 81). This damage increase also makes it much harder to punish on landing if shielded.}}
**{{buff|Sweetspotted [[Knee Smash]] deals more damage (19% → 22%), with knockback scaling not fully compensated (93 → 81). The damage increase also makes it much harder to punish out of shield.}}
**{{buff|Sweetspotted [[Knee Smash]] hitbox is larger (3u → 3.75u)}}
**{{buff|Sweetspotted [[Knee Smash]] hitbox is larger (3u → 3.75u)}}
**{{buff|The move's reduced landing lag increases the usefulness of its late hit's bonus [[trip]] chance, allowing Captain Falcon to get true followups if it trips the opponent.}}
**{{buff|Its reduced landing lag increases the usefulness of its late hit's bonus [[trip]] chance, allowing Captain Falcon to get true followups if it trips the opponent.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{nerf|It has slightly more base knockback (25 → 27), but slightly less knockback scaling (100 → 97). This hinders its KO potential overall, although it doesn't KO that much later.}}
**{{nerf|It has slightly less knockback overall (25 base/100 scaling → 27/97).}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|It has slightly less ending lag (FAF 34 → 32), improving its combo potential into itself.}}
**{{buff|It has slightly less ending lag (FAF 34 → 32), improving its combo potential into itself.}}
**{{nerf|It has one frame more startup and a shorter duration (frames 6-12 → 7-12).}}
**{{nerf|It has one frame more startup and a shorter duration (frames 6-12 → 7-12).}}
**{{nerf|It has a new animation which is a lot longer than the previous animation (33 frames → 52). This increases the amount of time Captain Falcon can't grab the ledge after using the move.}}
**{{nerf|It has a new animation which takes much longer to complete than the previous animation (33 frames → 52). This increases the amount of time Captain Falcon can't grab the ledge after using the move.}}
**{{nerf|It has one frame more landing lag (9 frames → 10). Combined with the decreased [[shieldstun]] for aerial attacks, this makes it much less safe on shield.}}
**{{nerf|It has one frame more landing lag (9 frames → 10). Combined with the decreased [[shieldstun]] for aerial attacks, this makes it much less safe on shield.}}
**{{nerf|It deals less damage (clean: 11%/10% → 10%/9%; late: 10%/9% → 9%/8%).}}
**{{nerf|It deals less damage (clean: 11%/10% → 10%/9%; late: 10%/9% → 9%/8%).}}