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edits
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**{{change|The second hit has altered hitbox sizes (4.8u/6.0u/5.0u → 5.2/6.0/3.8). This makes it easier to connect from afar, but slightly harder to connect up close.}} | **{{change|The second hit has altered hitbox sizes (4.8u/6.0u/5.0u → 5.2/6.0/3.8). This makes it easier to connect from afar, but slightly harder to connect up close.}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Sweetspotted [[Knee Smash]] deals more damage (19% → 22%), | **{{buff|Sweetspotted [[Knee Smash]] deals more damage (19% → 22%), with knockback scaling not fully compensated (93 → 81). The damage increase also makes it much harder to punish out of shield.}} | ||
**{{buff|Sweetspotted [[Knee Smash]] hitbox is larger (3u → 3.75u)}} | **{{buff|Sweetspotted [[Knee Smash]] hitbox is larger (3u → 3.75u)}} | ||
**{{buff| | **{{buff|Its reduced landing lag increases the usefulness of its late hit's bonus [[trip]] chance, allowing Captain Falcon to get true followups if it trips the opponent.}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{nerf|It has slightly | **{{nerf|It has slightly less knockback overall (25 base/100 scaling → 27/97).}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|It has slightly less ending lag (FAF 34 → 32), improving its combo potential into itself.}} | **{{buff|It has slightly less ending lag (FAF 34 → 32), improving its combo potential into itself.}} | ||
**{{nerf|It has one frame more startup and a shorter duration (frames 6-12 → 7-12).}} | **{{nerf|It has one frame more startup and a shorter duration (frames 6-12 → 7-12).}} | ||
**{{nerf|It has a new animation which | **{{nerf|It has a new animation which takes much longer to complete than the previous animation (33 frames → 52). This increases the amount of time Captain Falcon can't grab the ledge after using the move.}} | ||
**{{nerf|It has one frame more landing lag (9 frames → 10). Combined with the decreased [[shieldstun]] for aerial attacks, this makes it much less safe on shield.}} | **{{nerf|It has one frame more landing lag (9 frames → 10). Combined with the decreased [[shieldstun]] for aerial attacks, this makes it much less safe on shield.}} | ||
**{{nerf|It deals less damage (clean: 11%/10% → 10%/9%; late: 10%/9% → 9%/8%).}} | **{{nerf|It deals less damage (clean: 11%/10% → 10%/9%; late: 10%/9% → 9%/8%).}} |
edits