Super Smash Bros. series

Match timer: Difference between revisions

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(→‎Pre-match timer: The timer starts once GO! Is said.)
(Rewriting/clean up. The announcer is a separate entity from the timer (most apparent when turning sound off), so most mentions were removed.)
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[[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', which shows two and a half minutes (150 seconds).]]
[[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]]


The '''match timer''' is an element that appears in the top-right corner of the screen (top-center in ''Melee''). It shows how much time is left in a game before it ends. It is present during a [[Time]] or [[Stock]] battle with the timer turned on. The timer can be adjusted between a minimum of 1 and maximum of 99 minutes (with thirty-second intervals for matches under two minutes in ''Ultimate'') in the [[Rules]] section prior to the start of the match. Normally the format of the timer is "''MM:SS.<small>ss</small>''" (minutes, seconds, centiseconds); the only exception is the original ''[[Super Smash Bros.]]'', whose timer does not display centiseconds. In ''Smash 4'', if the timer exceeds 60 minutes, it will include the number "1" to display the hour instead of the usual format. In addition to [[Versus match]]es, the timer can also appear with predetermined time limits in minigames like [[Trophy Rush]] and [[Target Blast]], or boss battles such as [[Master Core]], as well as on the [[Online Practice Stage]] when waiting in a lobby for the current match to end. There are instances throughout the series of unique time-based gameplay settings.
The '''match timer''' is an element that displays the time remaining in a match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can be toggled in [[Versus Mode]] matches and adjusted between 1 and 99 minutes (with thirty-second intervals for matches under two minutes in ''[[Super Smash Bros. Ultimate]]'') in the [[Rules]] menu. It can also appear with predetermined time limits in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby. The timer is formatted as <code>H:MM:SS.ss</code> (hours, minutes, seconds, centiseconds), with centiseconds introduced after ''Melee'' and hours introduced after ''[[Super Smash Bros. 4]]''.


Depending on [[region]] and [[language]], timers are different audibly. While numbers stay the same visually, text such as "GO!" or numbers spoken by the announcer greatly vary. For simplicity, only English is presented in this article. {{clr}}
Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]].


==Pre-match timer==
==Pre-match timer==
The '''pre-match timer''' is an element that appears before the start of a match. The announcer will count down starting from three and say "GO!" to begin the match and start the timer. Depending on which game, characters will make their [[on-screen appearance]] during this time, and the [[music]] track will be briefly displayed in the top left-hand corner as well (''Brawl'', ''Smash 4'', and ''Ultimate''). Prior to the start of the countdown in ''Ultimate'', a [[versus splash screen]] will appear, showing the fighters for that match.
The '''pre-match timer''' appears before the start of a match, counting down from three before starting the match with "GO!". During this time, fighters make their [[on-screen appearance]], and the [[music]] track is displayed in the top left-hand corner starting with ''Brawl''. In ''Ultimate'', the [[versus splash screen]] appears prior to the match.


In ''[[Melee]]'', the countdown is replaced with a meter depleting, with the time in centiseconds going down (though this is purely aesthetic and goes down quickly), and the announcer will instead say "Ready...Go!" while the fighters play their "trophy coming to life" animation. A variation of this without the timer is used since ''Brawl'' during [[single player]] modes such as [[All-Star]] and [[Adventure Mode: World of Light]]. Unlike in ''Melee'', on-screen appearances will be absent during this time.
In ''[[Super Smash Bros.]]'', the countdown uses a stoplight with lights activating from left to right. It first starts with a red light and lowers from off-screen, then each of the three amber lights activate as the seconds pass, and a blue light labeled "GO" lights up before the stoplight rises back up.


In all games, [[Sudden Death]] will trigger another timer as it begins.
In ''Melee'', the countdown uses a meter, with a timer counting down as it rapidly depletes and the text "Ready". A variation of this, lacking the timer and on-screen appearances, is used during single-player modes such as [[All-Star]] and [[Adventure Mode: World of Light]] starting with ''Brawl''.


In ''[[Super Smash Bros.]]'', the timer uses a light sequence starting from red and while the timer counts, the lights will change to yellow from left to right. When the light turns blue, the match begins.
From ''Brawl'' onwards, the countdown uses large numbers, similarly to the final countdown timer, and has different colors for each of them: three (blue), two (green) and one (yellow). All numbers are red in ''Smash 4'', and then to flaming orange-red in ''Ultimate''. When "GO!" appears onscreen, it will have a different color depending on the game: vermilion (''Super Smash Bros.''), blackish-yellow, (''Melee''), brown (''Brawl''), silver (''Smash 3DS''), gold (''Smash for Wii U''), and flaming orange-red (''Ultimate'').
In ''[[Super Smash Bros. Brawl]]'', the pre-match timer uses numbers and has different colors for each of them: three (blue), two (green) and one (yellow). All numbers are red in ''[[Smash 4]]'', and then to flaming orange-red in ''[[Ultimate]]''. When "GO!" appears onscreen, it will have a different color depending on the game: vermilion (''Super Smash Bros.''), blackish-yellow, (''Melee''), brown (''Brawl''), silver (''Smash 3DS''), gold (''Smash for Wii U''), and flaming orange-red (''Ultimate'').


<gallery widths="200px">
<gallery widths="200px">
MarioOnScreenAppearanceSSB.gif|In ''SSB''.
MarioOnScreenAppearanceSSB.gif|In ''Smash 64''.
NessOnScreenAppearanceMelee.gif|In ''Melee'' and single-player modes since ''Brawl''
NessOnScreenAppearanceMelee.gif|In ''Melee'' and single-player modes since ''Brawl''.
MarioOnScreenAppearanceSSBB.gif|In ''Brawl''
MarioOnScreenAppearanceSSBB.gif|In ''Brawl''.
Smash3DSPreMatchTimer.jpg|In {{for3ds}}
Smash3DSPreMatchTimer.jpg|In {{for3ds}}.
MarioOnScreenAppearanceSSB4.gif|In {{forwiiu}}
MarioOnScreenAppearanceSSB4.gif|In {{forwiiu}}.
MarioOnScreenAppearanceSSBU.gif|In ''Ultimate''
MarioOnScreenAppearanceSSBU.gif|In ''Ultimate''.
</gallery>
</gallery>
{{clr}}
{{clr}}
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==Final countdown timer==
==Final countdown timer==
[[File:SmashUltimateMatchFinalSeconds.gif|thumb|200px|Final countdown timer in ''[[Super Smash Bros. Ultimate]]'' during a E3 Demo match.]]
[[File:SmashUltimateMatchFinalSeconds.gif|thumb|200px|Final countdown timer in ''[[Super Smash Bros. Ultimate]]'' during a E3 Demo match.]]
The '''final countdown timer''' is an element that appears at the end of a match. When there are only five seconds remaining, the match timer will disappear (except for ''[[Super Smash Bros.]]''), and the announcer will start to count the time down. Afterwards, the announcer will call "TIME!" ("TIME UP!" in the Japanese version for ''Melee'' onwards, the Korean version for ''Brawl'' onwards and the Chinese version of ''Ultimate'', as well as the original game in all regions; except for [[Target Blast]] and the [[Home-Run Contest]]) to signal the end of the match and declare a winner, or commence a [[Sudden Death]] match to break the tie.
The '''final countdown timer''' counts the last five seconds of a match, before ending the match with "TIME!" and either declaring a winner or commencing a [[Sudden Death]] match. In [[competitive play]], this event is usually referred to as a [[time out]]. In addition to versus matches, the timer appears in single-player modes like {{b|Race to the Finish|disambiguation}} and [[Trophy Rush]].


In [[competitive play]], this event is usually referred to as a "[[time out]]"; sometimes it is performed intentionally in order to win by [[stock]] or [[percent]]age lead alone. In addition to [[VS. match]]es, the timer appears in single-player modes like {{B|Race to the Finish|disambiguation}} and [[Trophy Rush]].
In ''Smash 64'', the announcer exclaims the timer with no visual aid. From ''Melee'' onwards, each remaining second is punctuated by a large number in the center of the screen, with each number getting subsequently larger (except in {{forwiiu}} and ''Ultimate''). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The timer's appearance activates [[equipment]] with the Countdown bonus effect, and from ''Smash 4'' onwards, prevents [[Star KO]]s and [[Screen KO]]s from happening, except during the {{h2|End of Day|End of Day KO Glitch}}. This also applies to the [[Finish Zoom]] in ''Ultimate''.
 
Each remaining second is punctuated by a large number in the center of the screen (with each number getting subsequently bigger except in ''Smash for Wii U'' and ''Ultimate''). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. In ''SSB4'', the final countdown timer's appearance activates the countdown-affected [[equipment]], and prevents [[Star KO]]s and [[Screen KO]]s from happening. This also applies to the [[Finish Zoom]] in ''Ultimate'' during timed Stock or Stamina matches. There is [[End of Day#End of Day KO Glitch|only one known exception to this.]]
{{clr}}
{{clr}}


<gallery widths="200px">
<gallery widths="200px">
MarioHomeRunContestMeleeLastSecond.jpg|In ''Melee''
MarioHomeRunContestMeleeLastSecond.jpg|In ''Melee''.
MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|In ''Brawl''.
MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|In ''Brawl''.
Smash 3DS Time Match (Final 5 Seconds).jpg|In {{for3ds}}.
Smash 3DS Time Match (Final 5 Seconds).jpg|In {{for3ds}}.
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==Gallery==
==Gallery==
<gallery widths="200">
<gallery widths="200">
SSB Timer.png|In ''[[Super Smash Bros.]]''
SSB Timer.png|In ''Smash 64''.
SSBM Timer.jpg|In ''[[Super Smash Bros. Melee]]''.
SSBM Timer.jpg|In ''Melee''.
SSBB Timer.jpg|In ''[[Super Smash Bros. Brawl]]''.
SSBB Timer.jpg|In ''Brawl''.
SSB3 Timer.jpg|In {{for3ds}}.
SSB3 Timer.jpg|In {{for3ds}}.
MatchTimeHourPlus.jpg|In {{forwiiu}}.
MatchTimeHourPlus.jpg|In {{forwiiu}}.
PunchOutScreenWiiU.jpg|On the Boxing Ring’s Jumbotron in {{forwiiu}}.
PunchOutScreenWiiU.jpg|On the Boxing Ring’s Jumbotron in {{forwiiu}}.
</gallery>
</gallery>


==Trivia==
==Trivia==
*When there are only thirty seconds left in ''Smash 64'' or twenty seconds left in ''Melee'', the current music changes on some stages. This applies to five stages: {{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]], and [[Moray Towers]].
*When there are only thirty seconds left in ''Smash 64'' or twenty seconds left in ''Melee'', the current music changes on some stages. This applies to five stages: {{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]], and [[Moray Towers]].
**In Suzaku Castle's case, this only happens if the music currently playing is any of the original ''Street Fighter II'' or ''Super Street Fighter II'' themes (barring the Player Select theme from either game in ''Ultimate'').
**In Suzaku Castle's case, this applies to music taken directly from ''Street Fighter II'' or ''Super Street Fighter II'' (barring ''Player Select Type A'' and ''B'' in ''Ultimate'').
**In Moray Towers' case, this happens if the music currently playing is directly ported from ''Splatoon'' or ''Splatoon 2'' (with the exceptions of ''Split & Splat'', ''Octoweaponry'', ''I Am Octavio'', ''Calamari Inkantation'', and ''Deluge Dirge'').
**In Moray Towers' case, this applies to music taken directly from ''Splatoon'' or ''Splatoon 2'' (with the exceptions of ''{{SSBUMusicLink|Splatoon|Split & Splat}}'', ''{{SSBUMusicLink|Splatoon|Octoweaponry}}'', ''{{SSBUMusicLink|Splatoon|I Am Octavio}}'', ''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}'', and ''{{SSBUMusicLink|Splatoon|Deluge Dirge}}'').
 
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 21:02, December 8, 2020

The match timer in Super Smash Bros. Ultimate, displaying two and a half minutes.

The match timer is an element that displays the time remaining in a match on the top-right corner of the screen (top-center in Super Smash Bros. Melee). It can be toggled in Versus Mode matches and adjusted between 1 and 99 minutes (with thirty-second intervals for matches under two minutes in Super Smash Bros. Ultimate) in the Rules menu. It can also appear with predetermined time limits in Bonus Stages, single-player modes, as well as on the Online Practice Stage when waiting in a lobby. The timer is formatted as H:MM:SS.ss (hours, minutes, seconds, centiseconds), with centiseconds introduced after Melee and hours introduced after Super Smash Bros. 4.

Other related timers are exclaimed by the Announcer, and text within them will be affected based on region or language.

Pre-match timer

The pre-match timer appears before the start of a match, counting down from three before starting the match with "GO!". During this time, fighters make their on-screen appearance, and the music track is displayed in the top left-hand corner starting with Brawl. In Ultimate, the versus splash screen appears prior to the match.

In Super Smash Bros., the countdown uses a stoplight with lights activating from left to right. It first starts with a red light and lowers from off-screen, then each of the three amber lights activate as the seconds pass, and a blue light labeled "GO" lights up before the stoplight rises back up.

In Melee, the countdown uses a meter, with a timer counting down as it rapidly depletes and the text "Ready". A variation of this, lacking the timer and on-screen appearances, is used during single-player modes such as All-Star and Adventure Mode: World of Light starting with Brawl.

From Brawl onwards, the countdown uses large numbers, similarly to the final countdown timer, and has different colors for each of them: three (blue), two (green) and one (yellow). All numbers are red in Smash 4, and then to flaming orange-red in Ultimate. When "GO!" appears onscreen, it will have a different color depending on the game: vermilion (Super Smash Bros.), blackish-yellow, (Melee), brown (Brawl), silver (Smash 3DS), gold (Smash for Wii U), and flaming orange-red (Ultimate).

Final countdown timer

Final countdown timer in Super Smash Bros. Ultimate during a E3 Demo match.

The final countdown timer counts the last five seconds of a match, before ending the match with "TIME!" and either declaring a winner or commencing a Sudden Death match. In competitive play, this event is usually referred to as a time out. In addition to versus matches, the timer appears in single-player modes like Race to the Finish and Trophy Rush.

In Smash 64, the announcer exclaims the timer with no visual aid. From Melee onwards, each remaining second is punctuated by a large number in the center of the screen, with each number getting subsequently larger (except in Super Smash Bros. for Wii U and Ultimate). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In Melee, the numbers are crimson before it was changed to red in Brawl and SSB4, and then to silver in Ultimate. The timer's appearance activates equipment with the Countdown bonus effect, and from Smash 4 onwards, prevents Star KOs and Screen KOs from happening, except during the End of Day KO Glitch. This also applies to the Finish Zoom in Ultimate.

Gallery

Trivia