Wario (SSBU)/Up special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Roadrunnerto (talk | contribs) m (→Update History) |
No edit summary |
||
Line 27: | Line 27: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 45: | Line 46: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 63: | Line 65: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 81: | Line 84: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{HitboxTableTitle|Hits 2-5|42}} | {{HitboxTableTitle|Hits 2-5|42}} | ||
Line 101: | Line 105: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 120: | Line 125: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 139: | Line 145: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 158: | Line 165: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{HitboxTableTitle|Hit 6|42}} | {{HitboxTableTitle|Hit 6|42}} | ||
Line 176: | Line 184: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 193: | Line 202: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
|} | |} | ||
Latest revision as of 01:33, January 23, 2022
Overview[edit]
Update History[edit]
- The looping hits have different angles (105°/115°/105°/115° → 115°/115°/145°/145°) and higher set knockback (110 → 130), and the last hit's body hitbox is considerably larger (5u → 8u), allowing the move to connect much more reliably.
- The looping hits' 1% damage hitbox (which had the highest priority) has been removed, allowing them to deal more damage overall.
Hitboxes[edit]
Timing[edit]
Hit 1 | 6-7 |
---|---|
Hits 2-5 | 8-11, 12-15, 16-19, 20-23 |
Hit 6 | 29-30 |
Animation length | 56 |
Lag time |
Hitbox |
Hitbox change |
|