Corrin (SSB4)/Neutral aerial: Difference between revisions
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==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | '''{{GameIcon|ssb4}} [[1.1.5]]''' | ||
*{{nerf| | *{{nerf|Damage (8% (clean)/6.5% (late) → 7%/5.5%).}} | ||
**{{buff|However, this also improves its combo potential.}} | |||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 11:45, November 20, 2021
Overview[edit]
Encircles himself with the Omega Yato and one of his limbs, spinning them weakly. Fairly reliably hits all around Corrin's body, making this move ideal for interrupting opponent's combos. Additionally useful out of a short hop, although his forward aerial is also efficient for this purpose; this move, however, also hits behind the user, increasing its utility. The only real drawback is that it closes with a fair degree of endlag, but as that is its only real negative, it is overall a very useful move.
Update history[edit]
- Damage (8% (clean)/6.5% (late) → 7%/5.5%).
- However, this also improves its combo potential.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Clean hit | 6-7 |
Late hit | 8-19 |
Ending autocancel | 50- |
Interruptible | 47 |
Animation length | 61 |
Landing lag[edit]
Animation length | 13 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|