Peach (SSBM)/Back aerial: Difference between revisions
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[[File:Peach Back Aerial Hitbox Melee.gif|thumb|Hitbox duration of Peach's back aerial.]] | [[File:Peach Back Aerial Hitbox Melee.gif|thumb|Hitbox duration of Peach's back aerial.]] | ||
Peach bashes her butt backwards. The move has two different hitboxes, with one strong hit, and a weaker hit. The strong hit has good knockback and is a reliable KO option offstage, being very useful for [[edgeguarding]] whilst floating. The weak hit is commonly used in aerial combos to position the opponents into moves such as {{mvsub|Peach|SSBM|neutral aerial}}s. The move can also be used [[OoS]], though its startup is not as fast as that of Peach's neutral aerial. | Peach bashes her butt backwards. The move has two different hitboxes, with one strong hit, and a weaker hit. The strong hit has good knockback and is a reliable KO option offstage, being very useful for [[edgeguarding]] whilst floating. The weak hit is commonly used in aerial combos to position the opponents into moves such as {{mvsub|Peach|SSBM|neutral aerial}}s. The move can also be used [[OoS]], though its startup is not as fast as that of Peach's neutral aerial. | ||
==Hitboxes== | |||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Clean|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=14% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=1300 | |||
|bn=4 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{HitboxTableTitle|Late|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=10% | |||
|angle=361 | |||
|bk=10 | |||
|ks=90 | |||
|fkv=0 | |||
|r=1300 | |||
|bn=4 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | ==Timing== |
Latest revision as of 05:12, December 23, 2023
Overview[edit]
Peach bashes her butt backwards. The move has two different hitboxes, with one strong hit, and a weaker hit. The strong hit has good knockback and is a reliable KO option offstage, being very useful for edgeguarding whilst floating. The weak hit is commonly used in aerial combos to position the opponents into moves such as neutral aerials. The move can also be used OoS, though its startup is not as fast as that of Peach's neutral aerial.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean | ||||||||||||||||||
0 | 0 | 14% | 0 | 0 | 100 | 0 | 5.0778 | 4 | 0.0 | 0.0 | 0.0 | Kick | ||||||
Late | ||||||||||||||||||
0 | 0 | 10% | 0 | 10 | 90 | 0 | 5.0778 | 4 | 0.0 | 0.0 | 0.0 | Kick |
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Clean hit | 6-9 |
Late hit | 10-22 |
Ending autocancel | 23- |
Interruptible | 38 |
Animation length | 44 |
Landing lag[edit]
Animation length | 17 |
---|---|
L-cancelled animation length | 8 |
Normal | |||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |