Super Smash Bros. Ultimate

Bayonetta (SSBU)/Down special: Difference between revisions

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[[File:BayonettaWitchTimeSSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's down special, Witch Time.]]
[[File:BayonettaWitchTimeSSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's down special, Witch Time.]]
{{competitive expertise}}
 
==Overview==
==Overview==
This move is called '''[[Witch Time]]'''. She uses her magic to slow down time around an opponent who attacks her, but only slowing down the attacking opponent as opposed to all opponents. Functions as a [[counterattack]]. Its duration is dependent on several factors: the opponent's [[damage]] (more damage = longer duration), whether the attack was direct or indirect (indirect attacks such as [[Projectile|projectiles]] result in a shorter duration), and frequency (using Witch Time too often will decrease the duration). However, if Witch Time is activated too late, then [[Bat Within]] is activated instead. Bat Within teleports Bayonetta in any direction, but unlike in the Bayonetta series, it halves the damage received, rather than negating it.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''

Revision as of 19:23, January 16, 2021

Hitbox visualization showing Bayonetta's down special, Witch Time.

Overview

This move is called Witch Time. She uses her magic to slow down time around an opponent who attacks her, but only slowing down the attacking opponent as opposed to all opponents. Functions as a counterattack. Its duration is dependent on several factors: the opponent's damage (more damage = longer duration), whether the attack was direct or indirect (indirect attacks such as projectiles result in a shorter duration), and frequency (using Witch Time too often will decrease the duration). However, if Witch Time is activated too late, then Bat Within is activated instead. Bat Within teleports Bayonetta in any direction, but unlike in the Bayonetta series, it halves the damage received, rather than negating it.

Update History

Super Smash Bros. Ultimate 1.1.0

  • Nerf Witch Time's duration scaling is lower (40 → 30).
  • Nerf Witch Time's regeneration per frame is slower (0.04 → 0.03).
  • Bug: A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.

Super Smash Bros. Ultimate 2.0.0

  • Bug fix Fixed the Witch Time slowdown glitch.

Super Smash Bros. Ultimate 3.1.0

  • Buff Witch Time has a longer counter window (frames 8-21 → 8-27) and grants more intangibility (frames 8-17 → 8-23). The Bat Within window takes place later (frames 18-29 → 24-35) without changing the move's total duration, reducing its ending lag.
  • Buff Witch Time regenerates faster (0.03 → 0.04).

Timing

Counter

Intangibility 8-23
Counter 8-27
Bat Within 24-35
Interruptible 67
Animation length 66
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Lag
Lag time
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Counter
Intangibility
Intangible
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Interruptible